}
}
+#ifdef DEBUGTRACE
REGISTER_STAT(TRACE_ENT, int)
#ifdef SVQC
bool autocvar_debugtrace;
IL_PUSH(g_drawables_2d, e);
}
#endif
+#endif
GENERIC_COMMAND(find, "Search through entities for matching classname")
{
#endif
#ifdef IMPLEMENTATION
-REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge))
-REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit))
+//REGISTER_STAT(WEP_CVAR_vortex_charge, bool, WEP_CVAR(vortex, charge))
+//REGISTER_STAT(WEP_CVAR_vortex_charge_animlimit, float, WEP_CVAR(vortex, charge_animlimit))
#if defined(GAMEQC)
float autocvar_g_weapon_charge_colormod_red_full;
METHOD(Vortex, wr_glow, vector(Vortex this, entity actor, entity wepent))
{
- if (!STAT(WEP_CVAR_vortex_charge, actor)) return '0 0 0';
+ if (!WEP_CVAR(vortex, charge)) return '0 0 0';
float charge = wepent.vortex_charge;
- float animlimit = STAT(WEP_CVAR_vortex_charge_animlimit, actor);
+ float animlimit = WEP_CVAR(vortex, charge_animlimit);
vector g;
g.x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, charge / animlimit);
g.y = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_half * min(1, charge / animlimit);