entity announcer_countdown;
+bool prev_inround;
void Announcer_Countdown(entity this)
{
float starttime = STAT(GAMESTARTTIME);
{
if(inround)
{
+ if(!prev_inround) centerprint_ClearTitle(); // clear title if we just started the match
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, STAT(ROUNDS_PLAYED) + 1, countdown_rounded);
Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded);
if(annce_num != NULL)
this.nextthink = (starttime - (countdown - 1));
}
}
+
+ prev_inround = inround;
}
/**