angles too much, and it is hard to decide what origins warrant high
precision or low precision
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7131
d7cf8633-e32d-0410-b094-
e92efae38249
if (ent->fields.server->movetype == MOVETYPE_STEP)
cs->flags |= RENDER_STEP;
- if (cs->number != sv_writeentitiestoclient_clentnum/* && (cs->effects & EF_LOWPRECISION)*/ && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
+ if (cs->number != sv_writeentitiestoclient_clentnum && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
cs->flags |= RENDER_LOWPRECISION;
if (ent->fields.server->colormap >= 1024)
cs->flags |= RENDER_COLORMAPPED;