precache_sound ("weapons/weaponpickup.wav");\r
precache_sound ("weapons/unavailable.wav");\r
precache_sound ("weapons/grabber_fire.wav"); // grabber\r
+ precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
precache_sound ("weapons/grabber_impact.wav"); // grabber\r
precache_sound ("weapons/stomachkick.ogg");\r
\r
precache_model ("models/weapons/h_grabber.dpm");\r
precache_sound ("weapons/grabber_impact.wav"); // done by g_grabber.qc\r
precache_sound ("weapons/grabber_fire.wav");\r
+ precache_sound ("weapons/grabber_altfire.wav");\r
}\r
else if (req == WR_SETUP)\r
{\r