]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Add nade slapping & fix nade not playing sound in 3rd person/from other player's...
authorMario <mario.mario@y7mail.com>
Sun, 9 Jun 2013 04:47:22 +0000 (14:47 +1000)
committerMario <mario.mario@y7mail.com>
Sun, 9 Jun 2013 04:47:22 +0000 (14:47 +1000)
qcsrc/server/mutators/mutator_nades.qc

index 591fcc9dca998c6731f10dc3cbd09c2b48fa5873..f3a1d65d6e822f9da239b513713e4bd053802c22 100644 (file)
@@ -1,4 +1,5 @@
 .entity nade;
+.entity fake_nade;
 .float nade_refire;
 
 void nade_timer_think()
@@ -114,8 +115,14 @@ void nade_damage(entity inflictor, entity attacker, float damage, float deathtyp
        if(DEATH_ISWEAPON(deathtype, WEP_UZI))
                damage = autocvar_g_nades_nade_health * 0.1;
 
-       if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN))
+       if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && !(deathtype & HITTYPE_SECONDARY))
                damage = autocvar_g_nades_nade_health * 1.1;
+               
+       if(DEATH_ISWEAPON(deathtype, WEP_SHOTGUN) && (deathtype & HITTYPE_SECONDARY))
+       {
+               damage = autocvar_g_nades_nade_health * 0.1;
+               force *= 15;
+       }
        
        self.velocity += force;
 
@@ -143,9 +150,15 @@ void toss_nade(entity e, vector _velocity, float _time)
        entity _nade = e.nade;
        e.nade = world;
        
+       remove(e.fake_nade);
+       e.fake_nade = world;
+       
+       makevectors(e.v_angle);
+       
        Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
        
-       setorigin(_nade, gettaginfo(_nade, gettagindex(_nade, "Object001")));
+       setorigin(_nade, CENTER_OR_VIEWOFS(e) + (v_right * 10) * -1);
+       setmodel(_nade, "models/weapons/v_ok_grenade.md3");
        setattachment(_nade, world, "");
        PROJECTILE_MAKETRIGGER(_nade);
        setsize(_nade, '-16 -16 -16', '16 16 16');
@@ -163,7 +176,7 @@ void toss_nade(entity e, vector _velocity, float _time)
        _nade.solid = SOLID_BBOX;
        _nade.touch = nade_touch;
        _nade.health = autocvar_g_nades_nade_health;
-       _nade.takedamage = DAMAGE_YES;
+       _nade.takedamage = DAMAGE_AIM;
        _nade.event_damage = nade_damage;
        _nade.teleportable = TRUE;
 
@@ -182,10 +195,13 @@ void nade_prime()
 {
        if(self.nade)
                remove(self.nade);
+               
+       if(self.fake_nade)
+               remove(self.fake_nade);
        
        self.nade = spawn();
-       setmodel(self.nade, "models/weapons/h_ok_grenade.iqm");
-       setattachment(self.nade, self.weaponentity, "");
+       setmodel(self.nade, "null");
+       setattachment(self.nade, self, "bip01 l hand");
        self.nade.classname = "nade";
        self.nade.realowner = self;
        self.nade.colormap = self.colormap;
@@ -195,6 +211,17 @@ void nade_prime()
        self.nade.think = nade_beep;
        self.nade.nextthink = max(self.nade.wait - 3, time);
        self.nade.projectiledeathtype = DEATH_NADE;
+
+       self.fake_nade = spawn();
+       setmodel(self.fake_nade, "models/weapons/h_ok_grenade.iqm");
+       setattachment(self.fake_nade, self.weaponentity, "");
+       self.fake_nade.classname = "fake_nade";
+       //self.fake_nade.viewmodelforclient = self;
+       self.fake_nade.realowner = self.fake_nade.owner = self;
+       self.fake_nade.colormap = self.colormap;
+       self.fake_nade.glowmod = self.glowmod;
+       self.fake_nade.think = SUB_Remove;
+       self.fake_nade.nextthink = self.nade.wait;
 }
 
 float CanThrowNade()
@@ -204,6 +231,9 @@ float CanThrowNade()
                
        if(gameover)
                return FALSE;
+               
+       if(self.deadflag != DEAD_NO)
+               return FALSE;
        
        if not(autocvar_g_nades)
                return FALSE; // allow turning them off mid match
@@ -307,6 +337,17 @@ MUTATOR_HOOKFUNCTION(nades_PlayerDies)
        return FALSE;
 }
 
+MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
+{
+       if(self.nade)
+               remove(self.nade);
+
+       if(self.fake_nade)
+               remove(self.fake_nade);
+               
+       return FALSE;
+}
+
 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
 {
        ret_string = strcat(ret_string, ":Nades");
@@ -326,6 +367,8 @@ MUTATOR_DEFINITION(mutator_nades)
        MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
        MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_ANY);
+       MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
+       MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
        MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);