# has a human player fired a shot?
self.human_fired_weapon = False
+ # does any human have a non-zero score?
+ self.human_nonzero_score = False
+
def next_item(self):
"""Returns the next key:value pair off the queue."""
try:
player = {key: pid}
player_fired_weapon = False
+ player_nonzero_score = False
# Consume all following 'i' 'n' 't' 'e' records
while len(self.q) > 0:
if sub_key.endswith("cnt-fired"):
player_fired_weapon = True
self.check_for_new_weapon_fired(sub_key)
+ elif sub_key == 'scoreboard-score' and int(value) != 0:
+ player_nonzero_score = True
elif key == 'n':
player[key] = unicode(value, 'utf-8')
elif key in player_keys:
if player_fired_weapon:
self.human_fired_weapon = True
+
+ if player_nonzero_score:
+ self.human_nonzero_score = True
+
elif played and not human:
self.bots.append(player)
else: