git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8710
d7cf8633-e32d-0410-b094-
e92efae38249
{
int active;
vec3_t origin;
- float starttime;
+ double starttime;
float framerate;
int modelindex;
int startframe;
double frame1time;
// time frame2 began playing (for framegroup animations)
double frame2time;
+ // time of last model change (for shader animations)
+ double shadertime;
// calculated by the renderer (but not persistent)
void CL_ClientMovement_Replay(void);
void CL_ClearTempEntities (void);
-entity_render_t *CL_NewTempEntity (void);
+entity_render_t *CL_NewTempEntity (double shadertime);
void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);