<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<point name="turret_plasma" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/plasma.md3">
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
---------NOTES----------
Basic energy cannon
</point>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<point name="turret_flac" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/flac.md3">
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<point name="turret_mlrs" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/mlrs.md3">
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<point name="turret_hellion" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/hellion.md3">
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<point name="turret_tesla" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/tesla.md3">
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<point name="turret_phaser" color="1 0 0" box="-32 -32 0 32 32 50" model="models/turrets/radiant/phaser.md3">
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
</point>
<flag key="NO_PATHBREAK" name="TSF_NO_PATHBREAK" bit="3">Don't break path to chase enemies, will still fire at them if possible.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
<flag key="TSL_ROAM" name="ROAM" bit="5">Roam while idle.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
---------NOTES----------
A nasty mechanical critter that will engage longrange target with missiles, midrange with its minigun and melee things up close and personal.
<flag key="SUSPENDED" name="TSF_SUSPENDED" bit="0">Prevents the turret from being dropped to the floor.</flag>
<flag key="NO_AMMO_REGEN" name="TSF_NO_AMMO_REGEN" bit="2">Disable builtin ammo regeneration.</flag>
<flag key="NO_RESPAWN" name="TSL_NO_RESPAWN" bit="4">Don't re-spawn.</flag>
+<flag key="INACTIVE" name="TSF_INACTIVE" bit="6">Start deactivated.</flag>
+<flag key="KEEPTEAM" name="TSF_KEEPTEAM" bit="7">When used, don't switch teams.</flag>
---------NOTES----------
Small, agile and moveing turret.