]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Replace `vector_[xyz]` with `vector.[xyz]` where possible
authorTimePath <andrew.hardaker1995@gmail.com>
Sun, 25 Jan 2015 11:27:23 +0000 (22:27 +1100)
committerTimePath <andrew.hardaker1995@gmail.com>
Sun, 25 Jan 2015 11:27:23 +0000 (22:27 +1100)
161 files changed:
qcsrc/client/View.qc
qcsrc/client/casings.qc
qcsrc/client/command/cl_cmd.qc
qcsrc/client/csqcmodel_hooks.qc
qcsrc/client/effects.qc
qcsrc/client/hook.qc
qcsrc/client/hud.qc
qcsrc/client/hud_config.qc
qcsrc/client/mapvoting.qc
qcsrc/client/miscfunctions.qc
qcsrc/client/movetypes.qc
qcsrc/client/particles.qc
qcsrc/client/player_skeleton.qc
qcsrc/client/scoreboard.qc
qcsrc/client/shownames.qc
qcsrc/client/teamradar.qc
qcsrc/client/tturrets.qc
qcsrc/client/vehicles/vehicles.qc
qcsrc/client/waypointsprites.qc
qcsrc/client/weapons/projectile.qc
qcsrc/common/animdecide.qc
qcsrc/common/constants.qh
qcsrc/common/mapinfo.qc
qcsrc/common/monsters/monster/shambler.qc
qcsrc/common/monsters/sv_monsters.qc
qcsrc/common/nades.qc
qcsrc/common/util.qc
qcsrc/common/weapons/calculations.qc
qcsrc/common/weapons/w_arc.qc
qcsrc/common/weapons/w_crylink.qc
qcsrc/common/weapons/w_devastator.qc
qcsrc/common/weapons/w_fireball.qc
qcsrc/common/weapons/w_hagar.qc
qcsrc/common/weapons/w_shockwave.qc
qcsrc/common/weapons/w_tuba.qc
qcsrc/common/weapons/w_vortex.qc
qcsrc/common/weapons/weapons.qc
qcsrc/csqcmodellib/cl_player.qc
qcsrc/csqcmodellib/interpolate.qc
qcsrc/dpdefs/csprogsdefs.qc
qcsrc/dpdefs/dpextensions.qc
qcsrc/menu/draw.qc
qcsrc/menu/draw.qh
qcsrc/menu/item/borderimage.qc
qcsrc/menu/item/button.qc
qcsrc/menu/item/container.qc
qcsrc/menu/item/dialog.qc
qcsrc/menu/item/image.qc
qcsrc/menu/item/inputbox.qc
qcsrc/menu/item/inputcontainer.qc
qcsrc/menu/item/label.qc
qcsrc/menu/item/listbox.qc
qcsrc/menu/item/modalcontroller.qc
qcsrc/menu/item/nexposee.qc
qcsrc/menu/item/slider.qc
qcsrc/menu/menu.qc
qcsrc/menu/xonotic/campaign.qc
qcsrc/menu/xonotic/charmap.qc
qcsrc/menu/xonotic/colorpicker.qc
qcsrc/menu/xonotic/colorpicker_string.qc
qcsrc/menu/xonotic/credits.qc
qcsrc/menu/xonotic/crosshairbutton.qc
qcsrc/menu/xonotic/cvarlist.qc
qcsrc/menu/xonotic/demolist.qc
qcsrc/menu/xonotic/gametypelist.qc
qcsrc/menu/xonotic/keybinder.qc
qcsrc/menu/xonotic/languagelist.qc
qcsrc/menu/xonotic/listbox.qc
qcsrc/menu/xonotic/maplist.qc
qcsrc/menu/xonotic/playerlist.qc
qcsrc/menu/xonotic/playermodel.qc
qcsrc/menu/xonotic/playlist.qc
qcsrc/menu/xonotic/screenshotimage.qc
qcsrc/menu/xonotic/screenshotlist.qc
qcsrc/menu/xonotic/serverlist.qc
qcsrc/menu/xonotic/skinlist.qc
qcsrc/menu/xonotic/slider_resolution.qc
qcsrc/menu/xonotic/soundlist.qc
qcsrc/menu/xonotic/statslist.qc
qcsrc/menu/xonotic/util.qc
qcsrc/menu/xonotic/weaponslist.qc
qcsrc/server/bot/aim.qc
qcsrc/server/bot/havocbot/havocbot.qc
qcsrc/server/bot/navigation.qc
qcsrc/server/bot/scripting.qc
qcsrc/server/bot/waypoints.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/command/radarmap.qc
qcsrc/server/command/sv_cmd.qc
qcsrc/server/csqceffects.qc
qcsrc/server/ent_cs.qc
qcsrc/server/func_breakable.qc
qcsrc/server/g_casings.qc
qcsrc/server/g_damage.qc
qcsrc/server/g_hook.qc
qcsrc/server/g_models.qc
qcsrc/server/g_subs.qc
qcsrc/server/g_tetris.qc
qcsrc/server/g_triggers.qc
qcsrc/server/g_violence.qc
qcsrc/server/g_world.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/movelib.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_cts.qc
qcsrc/server/mutators/gamemode_keyhunt.qc
qcsrc/server/mutators/gamemode_nexball.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/gamemode_race.qc
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_multijump.qc
qcsrc/server/mutators/mutator_nades.qc
qcsrc/server/mutators/mutator_spawn_near_teammate.qc
qcsrc/server/mutators/mutator_touchexplode.qc
qcsrc/server/mutators/sandbox.qc
qcsrc/server/pathlib.qc
qcsrc/server/pathlib/costs.qc
qcsrc/server/pathlib/expandnode.qc
qcsrc/server/pathlib/main.qc
qcsrc/server/pathlib/movenode.qc
qcsrc/server/pathlib/utility.qc
qcsrc/server/portals.qc
qcsrc/server/race.qc
qcsrc/server/scores.qc
qcsrc/server/spawnpoints.qc
qcsrc/server/steerlib.qc
qcsrc/server/sv_main.qc
qcsrc/server/t_items.qc
qcsrc/server/t_jumppads.qc
qcsrc/server/t_plats.qc
qcsrc/server/t_teleporters.qc
qcsrc/server/target_music.qc
qcsrc/server/target_spawn.qc
qcsrc/server/tturrets/system/system_aimprocs.qc
qcsrc/server/tturrets/system/system_damage.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/tturrets/system/system_misc.qc
qcsrc/server/tturrets/units/unit_ewheel.qc
qcsrc/server/tturrets/units/unit_hk.qc
qcsrc/server/tturrets/units/unit_walker.qc
qcsrc/server/vehicles/bumblebee.qc
qcsrc/server/vehicles/racer.qc
qcsrc/server/vehicles/raptor.qc
qcsrc/server/vehicles/spiderbot.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/server/waypointsprites.qc
qcsrc/server/weapons/csqcprojectile.qc
qcsrc/server/weapons/hitplot.qc
qcsrc/server/weapons/selection.qc
qcsrc/server/weapons/tracing.qc
qcsrc/server/weapons/weaponstats.qc
qcsrc/server/weapons/weaponsystem.qc
qcsrc/warpzonelib/anglestransform.qc
qcsrc/warpzonelib/client.qc
qcsrc/warpzonelib/common.qc
qcsrc/warpzonelib/mathlib.qc
qcsrc/warpzonelib/server.qc

index 59382a80e3d16600aee425696f5b55b4e1549c54..b87cef402677e13b17f3d7e431451d371d6e1e7c 100644 (file)
@@ -47,7 +47,7 @@ void Porto_Draw()
                        continue;
                ++portal_number;
                ang = vectoangles2(trace_plane_normal, dir);
-               ang_x = -ang_x;
+               ang_x = -ang.x;
                makevectors(ang);
                if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
                        return;
@@ -202,8 +202,8 @@ vector GetCurrentFov(float fov)
 vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, vector ov_org)
 {
        float fovx, fovy;
-       float width = (ov_worldmax_x - ov_worldmin_x);
-       float height = (ov_worldmax_y - ov_worldmin_y);
+       float width = (ov_worldmax.x - ov_worldmin.x);
+       float height = (ov_worldmax.y - ov_worldmin.y);
        float distance_to_middle_of_world = vlen(ov_mid - ov_org);
        fovx = atan2(width/2, distance_to_middle_of_world) / M_PI * 360.0;
        fovy = atan2(height/2, distance_to_middle_of_world) / M_PI * 360.0;
@@ -328,16 +328,16 @@ float TrueAimCheck()
        if(vlen(trueaimpoint - traceorigin) < g_trueaim_minrange)
                trueaimpoint = traceorigin + view_forward * g_trueaim_minrange;
 
-       if(vecs_x > 0)
-               vecs_y = -vecs_y;
+       if(vecs.x > 0)
+               vecs_y = -vecs.y;
        else
                vecs = '0 0 0';
 
-       dv = view_right * vecs_y + view_up * vecs_z;
+       dv = view_right * vecs.y + view_up * vecs.z;
        w_shotorg = traceorigin + dv;
 
        // now move the vecs forward as much as requested if possible
-       tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
+       tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs.x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc
        w_shotorg = trace_endpos - view_forward * nudge;
 
        tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta);
@@ -552,8 +552,8 @@ void UpdateCrosshair()
                        if(shottype == SHOTTYPE_HITWORLD)
                        {
                                v = wcross_origin - wcross_oldorigin;
-                               v_x /= vid_conwidth;
-                               v_y /= vid_conheight;
+                               v.x /= vid_conwidth;
+                               v.y /= vid_conheight;
                                if(vlen(v) > 0.01)
                                        shottype = SHOTTYPE_HITOBSTRUCTION;
                        }
@@ -708,9 +708,9 @@ void UpdateCrosshair()
                                hitindication_crosshair_size = 0;
 
                        wcross_scale += sin(hitindication_crosshair_size) * autocvar_crosshair_hitindication;
-                       wcross_color_x += sin(hitindication_crosshair_size) * hitindication_color_x;
-                       wcross_color_y += sin(hitindication_crosshair_size) * hitindication_color_y;
-                       wcross_color_z += sin(hitindication_crosshair_size) * hitindication_color_z;
+                       wcross_color.x += sin(hitindication_crosshair_size) * hitindication_color.x;
+                       wcross_color.y += sin(hitindication_crosshair_size) * hitindication_color.y;
+                       wcross_color.z += sin(hitindication_crosshair_size) * hitindication_color.z;
                }
 
                if(shottype == SHOTTYPE_HITENEMY)
@@ -883,10 +883,10 @@ void UpdateCrosshair()
                                }
 
                                if (autocvar_crosshair_ring_inner && ring_inner_value) // lets draw a ring inside a ring so you can ring while you ring
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * ring_scale, ring_inner_image, ring_inner_value, ring_inner_rgb, wcross_alpha * ring_inner_alpha, DRAWFLAG_ADDITIVE);
 
                                if (ring_value)
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size.x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
                        }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
@@ -906,7 +906,7 @@ void UpdateCrosshair()
                        while(0)
 
 #define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
-                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
                        CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
@@ -1008,8 +1008,8 @@ void CSQC_UpdateView(float w, float h)
 
        vf_size = getpropertyvec(VF_SIZE);
        vf_min = getpropertyvec(VF_MIN);
-       vid_width = vf_size_x;
-       vid_height = vf_size_y;
+       vid_width = vf_size.x;
+       vid_height = vf_size.y;
 
        vector reticle_pos = '0 0 0', reticle_size = '0 0 0';
        vector splash_pos = '0 0 0', splash_size = '0 0 0';
@@ -1061,9 +1061,9 @@ void CSQC_UpdateView(float w, float h)
                        // detect maximum viewoffset and use it
                        if(autocvar_cl_eventchase_viewoffset)
                        {
-                               WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs_z), MOVE_WORLDONLY, self);
+                               WarpZone_TraceLine(current_view_origin, current_view_origin + autocvar_cl_eventchase_viewoffset + ('0 0 1' * autocvar_cl_eventchase_maxs.z), MOVE_WORLDONLY, self);
                                if(trace_fraction == 1) { current_view_origin += autocvar_cl_eventchase_viewoffset; }
-                               else { current_view_origin_z += max(0, (trace_endpos_z - current_view_origin_z) - autocvar_cl_eventchase_maxs_z); }
+                               else { current_view_origin.z += max(0, (trace_endpos.z - current_view_origin.z) - autocvar_cl_eventchase_maxs.z); }
                        }
 
                        // We must enable chase_active to get a third person view (weapon viewmodel hidden and own player model showing).
@@ -1087,7 +1087,7 @@ void CSQC_UpdateView(float w, float h)
                        {
                                eventchase_target_origin = (current_view_origin - (v_forward * eventchase_current_distance));
                                WarpZone_TraceLine(current_view_origin, eventchase_target_origin, MOVE_WORLDONLY, self);
-                               setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins_z)));
+                               setproperty(VF_ORIGIN, (trace_endpos - (v_forward * autocvar_cl_eventchase_mins.z)));
                        }
                        else { setproperty(VF_ORIGIN, trace_endpos); }
 
@@ -1132,30 +1132,30 @@ void CSQC_UpdateView(float w, float h)
                ov_worldmin = mi_picmin;
                ov_worldmax = mi_picmax;
 
-               float ov_width = (ov_worldmax_x - ov_worldmin_x);
-               float ov_height = (ov_worldmax_y - ov_worldmin_y);
+               float ov_width = (ov_worldmax.x - ov_worldmin.x);
+               float ov_height = (ov_worldmax.y - ov_worldmin.y);
                float ov_distance = (max(vid_width, vid_height) * max(ov_width, ov_height));
 
                ov_mid = ((ov_worldmax + ov_worldmin) * 0.5);
-               ov_org = vec3(ov_mid_x, ov_mid_y, (ov_mid_z + ov_distance));
+               ov_org = vec3(ov_mid.x, ov_mid.y, (ov_mid.z + ov_distance));
 
                float ov_nearest = vlen(ov_org - vec3(
-                       bound(ov_worldmin_x, ov_org_x, ov_worldmax_x),
-                       bound(ov_worldmin_y, ov_org_y, ov_worldmax_y),
-                       bound(ov_worldmin_z, ov_org_z, ov_worldmax_z)
+                       bound(ov_worldmin.x, ov_org.x, ov_worldmax.x),
+                       bound(ov_worldmin.y, ov_org.y, ov_worldmax.y),
+                       bound(ov_worldmin.z, ov_org.z, ov_worldmax.z)
                ));
 
                float ov_furthest = 0;
                float dist = 0;
 
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmin_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmin_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmin_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
-               if((dist = vlen(vec3(ov_worldmax_x, ov_worldmax_y, ov_worldmax_z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmin.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmax.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmin.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmin.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmin.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
+               if((dist = vlen(vec3(ov_worldmax.x, ov_worldmax.y, ov_worldmax.z) - ov_org)) > ov_furthest) { ov_furthest = dist; }
 
                cvar_settemp("r_nearclip", ftos(ov_nearest));
                cvar_settemp("r_farclip_base", ftos(ov_furthest));
@@ -1454,8 +1454,8 @@ void CSQC_UpdateView(float w, float h)
                        {
                                reticle_size_x = max(vid_conwidth, vid_conheight);
                                reticle_size_y = max(vid_conwidth, vid_conheight);
-                               reticle_pos_x = (vid_conwidth - reticle_size_x) / 2;
-                               reticle_pos_y = (vid_conheight - reticle_size_y) / 2;
+                               reticle_pos_x = (vid_conwidth - reticle_size.x) / 2;
+                               reticle_pos_y = (vid_conheight - reticle_size.y) / 2;
                        }
 
                        if(zoomscript_caught)
@@ -1548,8 +1548,8 @@ void CSQC_UpdateView(float w, float h)
        {
                splash_size_x = max(vid_conwidth, vid_conheight);
                splash_size_y = max(vid_conwidth, vid_conheight);
-               splash_pos_x = (vid_conwidth - splash_size_x) / 2;
-               splash_pos_y = (vid_conheight - splash_size_y) / 2;
+               splash_pos_x = (vid_conwidth - splash_size.x) / 2;
+               splash_pos_y = (vid_conheight - splash_size.y) / 2;
 
                float myhealth_flash_temp;
                myhealth = getstati(STAT_HEALTH);
@@ -1639,10 +1639,10 @@ void CSQC_UpdateView(float w, float h)
                if(cvar("r_glsl_postprocess_uservec2_enable") != e2) { cvar_set("r_glsl_postprocess_uservec2_enable", ftos(e2)); }
 
                // blur postprocess handling done first (used by hud_damage and hud_contents)
-               if((damage_blurpostprocess_x || content_blurpostprocess_x))
+               if((damage_blurpostprocess.x || content_blurpostprocess.x))
                {
-                       float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, autocvar_hud_postprocessing_maxblurradius);
-                       float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, autocvar_hud_postprocessing_maxbluralpha);
+                       float blurradius = bound(0, damage_blurpostprocess.y + content_blurpostprocess.y, autocvar_hud_postprocessing_maxblurradius);
+                       float bluralpha = bound(0, damage_blurpostprocess.z + content_blurpostprocess.z, autocvar_hud_postprocessing_maxbluralpha);
                        if(blurradius != old_blurradius || bluralpha != old_bluralpha) // reduce cvar_set spam as much as possible
                        {
                                cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));
@@ -1794,9 +1794,9 @@ void CSQC_Demo_Camera()
                camera_offset = '0 0 0';
                current_angles = '0 0 0';
                camera_direction = '0 0 0';
-               camera_offset_z += 30;
-               camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD);
-               camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD);
+               camera_offset.z += 30;
+               camera_offset.x += 30 * -cos(current_angles.y * DEG2RAD);
+               camera_offset.y += 30 * -sin(current_angles.y * DEG2RAD);
                current_origin = view_origin;
                current_camera_offset  = camera_offset;
                cvar_set("camera_reset", "0");
@@ -1805,7 +1805,7 @@ void CSQC_Demo_Camera()
 
        // Camera angles
        if( camera_roll )
-               mouse_angles_z += camera_roll * autocvar_camera_speed_roll;
+               mouse_angles.z += camera_roll * autocvar_camera_speed_roll;
 
        if(autocvar_camera_look_player)
        {
@@ -1813,9 +1813,9 @@ void CSQC_Demo_Camera()
                float n;
 
                dir = normalize(view_origin - current_position);
-               n = mouse_angles_z;
+               n = mouse_angles.z;
                mouse_angles = vectoangles(dir);
-               mouse_angles_x = mouse_angles_x * -1;
+               mouse_angles_x = mouse_angles.x * -1;
                mouse_angles_z = n;
        }
        else
@@ -1823,21 +1823,21 @@ void CSQC_Demo_Camera()
                tmp = getmousepos() * 0.1;
                if(vlen(tmp)>autocvar_camera_mouse_threshold)
                {
-                       mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD));
-                       mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD));
+                       mouse_angles.x += tmp.y * cos(mouse_angles.z * DEG2RAD) + (tmp.x * sin(mouse_angles.z * DEG2RAD));
+                       mouse_angles.y -= tmp.x * cos(mouse_angles.z * DEG2RAD) + (tmp.y * -sin(mouse_angles.z * DEG2RAD));
                }
        }
 
-       while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360;
-       while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360;
-       while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360;
-       while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360;
+       while (mouse_angles.x < -180) mouse_angles_x = mouse_angles.x + 360;
+       while (mouse_angles.x > 180) mouse_angles_x = mouse_angles.x - 360;
+       while (mouse_angles.y < -180) mouse_angles_y = mouse_angles.y + 360;
+       while (mouse_angles.y > 180) mouse_angles_y = mouse_angles.y - 360;
 
        // Fix difference when angles don't have the same sign
        delta = '0 0 0';
-       if(mouse_angles_y < -60 && current_angles_y > 60)
+       if(mouse_angles.y < -60 && current_angles.y > 60)
                delta = '0 360 0';
-       if(mouse_angles_y > 60 && current_angles_y < -60)
+       if(mouse_angles.y > 60 && current_angles.y < -60)
                delta = '0 -360 0';
 
        if(autocvar_camera_look_player)
@@ -1848,35 +1848,35 @@ void CSQC_Demo_Camera()
        attenuation = 1 / max(1, attenuation);
        current_angles += (mouse_angles - current_angles + delta) * attenuation;
 
-       while (current_angles_x < -180) current_angles_x = current_angles_x + 360;
-       while (current_angles_x > 180) current_angles_x = current_angles_x - 360;
-       while (current_angles_y < -180) current_angles_y = current_angles_y + 360;
-       while (current_angles_y > 180) current_angles_y = current_angles_y - 360;
+       while (current_angles.x < -180) current_angles_x = current_angles.x + 360;
+       while (current_angles.x > 180) current_angles_x = current_angles.x - 360;
+       while (current_angles.y < -180) current_angles_y = current_angles.y + 360;
+       while (current_angles.y > 180) current_angles_y = current_angles.y - 360;
 
        // Camera position
        tmp = '0 0 0';
        dimensions = 0;
 
-       if( camera_direction_x )
+       if( camera_direction.x )
        {
-               tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD);
-               tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD);
+               tmp_x = camera_direction.x * cos(current_angles.y * DEG2RAD);
+               tmp_y = camera_direction.x * sin(current_angles.y * DEG2RAD);
                if( autocvar_camera_forward_follows && !autocvar_camera_look_player )
-                       tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD);
+                       tmp_z = camera_direction.x * -sin(current_angles.x * DEG2RAD);
                ++dimensions;
        }
 
-       if( camera_direction_y )
+       if( camera_direction.y )
        {
-               tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD);
-               tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD);
-               tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD);
+               tmp.x += camera_direction.y * -sin(current_angles.y * DEG2RAD);
+               tmp.y += camera_direction.y * cos(current_angles.y * DEG2RAD) * cos(current_angles.z * DEG2RAD);
+               tmp.z += camera_direction.y * sin(current_angles.z * DEG2RAD);
                ++dimensions;
        }
 
-       if( camera_direction_z )
+       if( camera_direction.z )
        {
-               tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD);
+               tmp.z += camera_direction.z * cos(current_angles.z * DEG2RAD);
                ++dimensions;
        }
 
index 02e06001ece8b504e01ae8ac17badd35883bbe0d..d97e995576a24d138d88cfc3f65cdafee3a8685a 100644 (file)
@@ -66,7 +66,7 @@ void Casing_Touch()
 
 void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
 {
-       if(thisforce_z < 0)
+       if(thisforce.z < 0)
                thisforce_z = 0;
        self.move_velocity = self.move_velocity + thisforce + '0 0 100';
        self.move_flags &= ~FL_ONGROUND;
index 4fad33629ae22a7d5f10bd7710c61ad3425026df..dbece27b30ed6b4774ee1c3443c185b92e572fc8 100644 (file)
@@ -121,8 +121,8 @@ void LocalCommand_create_scrshot_ent(int request)
                        {
                                fputs(fh, "{\n");
                                fputs(fh, strcat("\"classname\" \"info_autoscreenshot\"\n"));
-                               fputs(fh, strcat("\"origin\" \"", strcat(ftos(view_origin_x), " ", ftos(view_origin_y), " ", ftos(view_origin_z)), "\"\n"));
-                               fputs(fh, strcat("\"angles\" \"", strcat(ftos(view_angles_x), " ", ftos(view_angles_y), " ", ftos(view_angles_z)), "\"\n"));
+                               fputs(fh, strcat("\"origin\" \"", strcat(ftos(view_origin.x), " ", ftos(view_origin.y), " ", ftos(view_origin.z)), "\"\n"));
+                               fputs(fh, strcat("\"angles\" \"", strcat(ftos(view_angles.x), " ", ftos(view_angles.y), " ", ftos(view_angles.z)), "\"\n"));
                                fputs(fh, "}\n");
 
                                print("Completed screenshot entity dump in ^2data/data/", MapInfo_Map_bspname, "_scrshot_ent.txt^7.\n");
@@ -524,18 +524,18 @@ void GameCommand(string command)
        /* nothing */
 
 #define CONSOLE_COMMANDS_MOVEMENT \
-       CONSOLE_COMMAND("+forward", { ++camera_direction_x; }) \
-       CONSOLE_COMMAND("-forward", { --camera_direction_x; }) \
-       CONSOLE_COMMAND("+back", { --camera_direction_x; }) \
-       CONSOLE_COMMAND("-back", { ++camera_direction_x; }) \
-       CONSOLE_COMMAND("+moveup", { ++camera_direction_z; }) \
-       CONSOLE_COMMAND("-moveup", { --camera_direction_z; }) \
-       CONSOLE_COMMAND("+movedown", { --camera_direction_z; }) \
-       CONSOLE_COMMAND("-movedown", { ++camera_direction_z; }) \
-       CONSOLE_COMMAND("+moveright", { --camera_direction_y; }) \
-       CONSOLE_COMMAND("-moveright", { ++camera_direction_y; }) \
-       CONSOLE_COMMAND("+moveleft", { ++camera_direction_y; }) \
-       CONSOLE_COMMAND("-moveleft", { --camera_direction_y; }) \
+       CONSOLE_COMMAND("+forward", { ++camera_direction.x; }) \
+       CONSOLE_COMMAND("-forward", { --camera_direction.x; }) \
+       CONSOLE_COMMAND("+back", { --camera_direction.x; }) \
+       CONSOLE_COMMAND("-back", { ++camera_direction.x; }) \
+       CONSOLE_COMMAND("+moveup", { ++camera_direction.z; }) \
+       CONSOLE_COMMAND("-moveup", { --camera_direction.z; }) \
+       CONSOLE_COMMAND("+movedown", { --camera_direction.z; }) \
+       CONSOLE_COMMAND("-movedown", { ++camera_direction.z; }) \
+       CONSOLE_COMMAND("+moveright", { --camera_direction.y; }) \
+       CONSOLE_COMMAND("-moveright", { ++camera_direction.y; }) \
+       CONSOLE_COMMAND("+moveleft", { ++camera_direction.y; }) \
+       CONSOLE_COMMAND("-moveleft", { --camera_direction.y; }) \
        CONSOLE_COMMAND("+roll_right", { ++camera_roll; }) \
        CONSOLE_COMMAND("-roll_right", { --camera_roll; }) \
        CONSOLE_COMMAND("+roll_left", { --camera_roll; }) \
index 81eefe60f929e2dfa549886ec3e89474e4a08574..715a05c52bcd125ca33f376acdc0935be86779bc 100644 (file)
@@ -280,9 +280,9 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer)
                        self.colormap = 0;
 
                        self.glowmod = self.old_glowmod * bound(0, 1 - (time - self.death_time) / autocvar_cl_deathglow, 1);
-                       self.glowmod_x = max(self.glowmod_x, 0.0001);
-                       self.glowmod_y = max(self.glowmod_y, 0.0001);
-                       self.glowmod_z = max(self.glowmod_z, 0.0001);
+                       self.glowmod_x = max(self.glowmod.x, 0.0001);
+                       self.glowmod_y = max(self.glowmod.y, 0.0001);
+                       self.glowmod_z = max(self.glowmod.z, 0.0001);
                }
                else if(self.old_glowmod != '0 0 0') { self.old_glowmod = '0 0 0'; }
        }
index a515fdb61ca8bfc914dfeec325d08d505b04a26d..56c83e06319ea1f6e7fc2b5f057c6bcb251e5d24 100644 (file)
@@ -75,7 +75,7 @@ void Net_ReadLightningarc()
        vector from, to;
 
     from_x = ReadCoord(); from_y = ReadCoord(); from_z = ReadCoord();
-    to_x   = ReadCoord(); to_y   = ReadCoord(); to_z   = ReadCoord();
+    to_x = ReadCoord(); to_y = ReadCoord(); to_z = ReadCoord();
 
     if(autocvar_cl_effects_lightningarc_simple)
     {
index ec8029f00b49dccd7097909619942f9461a0d296..a537cbae6e87ad7e080feafb7f2b56ec22a82d80 100644 (file)
@@ -86,7 +86,7 @@ void Draw_GrapplingHook()
                {
                        default:
                        case ENT_CLIENT_HOOK:
-                               a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+                               a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
                                b = self.origin;
                                break;
                        case ENT_CLIENT_ARC_BEAM:
@@ -96,7 +96,7 @@ void Draw_GrapplingHook()
                                        b = view_origin + view_forward * vlen(self.velocity - self.origin); // honor original length of beam!
                                WarpZone_TraceLine(view_origin, b, MOVE_NORMAL, world);
                                b = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
-                               a = view_origin + view_forward * vs_x + view_right * -vs_y + view_up * vs_z;
+                               a = view_origin + view_forward * vs.x + view_right * -vs.y + view_up * vs.z;
                                break;
                }
        }
index 067770c519999da44e3680a768e2d5b2a025cb42..e189ff97d52b4805f8966268b3ae1f348110766a 100644 (file)
@@ -14,7 +14,7 @@ Misc HUD functions
 //   1/4 height: bottom part
 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
 {
-    if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
+    if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
     {
                drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
                return;
@@ -30,16 +30,16 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        vector width, height;
        vector bW, bH;
        //pic = draw_UseSkinFor(pic);
-       width = eX * theSize_x;
-       height = eY * theSize_y;
-       if(theSize_x <= theBorderSize_x * 2)
+       width = eX * theSize.x;
+       height = eY * theSize.y;
+       if(theSize.x <= theBorderSize.x * 2)
        {
                // not wide enough... draw just left and right then
-               bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
-               if(theSize_y <= theBorderSize_y * 2)
+               bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
+               if(theSize.y <= theBorderSize.y * 2)
                {
                        // not high enough... draw just corners
-                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
                        drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
@@ -47,7 +47,7 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
                }
                else
                {
-                       dY = theBorderSize_x * eY;
+                       dY = theBorderSize.x * eY;
                        drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
                        drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
@@ -58,11 +58,11 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
        else
        {
-               if(theSize_y <= theBorderSize_y * 2)
+               if(theSize.y <= theBorderSize.y * 2)
                {
                        // not high enough... draw just top and bottom then
-                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
-                       dX = theBorderSize_x * eX;
+                       bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
+                       dX = theBorderSize.x * eX;
                        drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
@@ -72,8 +72,8 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
                }
                else
                {
-                       dX = theBorderSize_x * eX;
-                       dY = theBorderSize_x * eY;
+                       dX = theBorderSize.x * eX;
+                       dY = theBorderSize.x * eY;
                        drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
@@ -125,9 +125,9 @@ vector HUD_Get_Num_Color (float x, float maxvalue)
        blinkingamt = (1 - x/maxvalue/0.25);
        if(blinkingamt > 0)
        {
-               color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
-               color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
-               color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
+               color_x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
+               color_y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
+               color_z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
        }
        return color;
 }
@@ -144,13 +144,13 @@ float stringwidth_nocolors(string s, vector theSize)
 
 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
 {
-       position_x -= 2 / 3 * strlen(text) * theScale_x;
+       position.x -= 2 / 3 * strlen(text) * theScale.x;
        drawstring(position, text, theScale, rgb, theAlpha, flag);
 }
 
 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
 {
-       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
+       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
        drawstring(position, text, theScale, rgb, theAlpha, flag);
 }
 
@@ -291,37 +291,37 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
                }
 
         if (baralign == 1) // bottom align
-                       theOrigin_y += (1 - length_ratio) * theSize_y;
+                       theOrigin.y += (1 - length_ratio) * theSize.y;
         else if (baralign == 2) // center align
-            theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
+            theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
         else if (baralign == 3) // center align, positive values down, negative up
                {
-                       theSize_y *= 0.5;
+                       theSize.y *= 0.5;
                        if (length_ratio > 0)
-                               theOrigin_y += theSize_y;
+                               theOrigin.y += theSize.y;
                        else
                        {
-                               theOrigin_y += (1 + length_ratio) * theSize_y;
+                               theOrigin.y += (1 + length_ratio) * theSize.y;
                                length_ratio = -length_ratio;
                        }
                }
-               theSize_y *= length_ratio;
+               theSize.y *= length_ratio;
 
                vector bH;
-               width = eX * theSize_x;
-               height = eY * theSize_y;
-               if(theSize_y <= theSize_x * 2)
+               width = eX * theSize.x;
+               height = eY * theSize.y;
+               if(theSize.y <= theSize.x * 2)
                {
                        // button not high enough
                        // draw just upper and lower part then
-                       square = eY * theSize_y * 0.5;
-                       bH = eY * (0.25 * theSize_y / (theSize_x * 2));
+                       square = eY * theSize.y * 0.5;
+                       bH = eY * (0.25 * theSize.y / (theSize.x * 2));
                        drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
                        drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
                }
                else
                {
-                       square = eY * theSize_x;
+                       square = eY * theSize.x;
                        drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
                        drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
                        drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
@@ -333,37 +333,37 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo
                }
 
                if (baralign == 1) // right align
-                       theOrigin_x += (1 - length_ratio) * theSize_x;
+                       theOrigin.x += (1 - length_ratio) * theSize.x;
         else if (baralign == 2) // center align
-            theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
+            theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
         else if (baralign == 3) // center align, positive values on the right, negative on the left
                {
-                       theSize_x *= 0.5;
+                       theSize.x *= 0.5;
                        if (length_ratio > 0)
-                               theOrigin_x += theSize_x;
+                               theOrigin.x += theSize.x;
                        else
                        {
-                               theOrigin_x += (1 + length_ratio) * theSize_x;
+                               theOrigin.x += (1 + length_ratio) * theSize.x;
                                length_ratio = -length_ratio;
                        }
                }
-               theSize_x *= length_ratio;
+               theSize.x *= length_ratio;
 
                vector bW;
-               width = eX * theSize_x;
-               height = eY * theSize_y;
-               if(theSize_x <= theSize_y * 2)
+               width = eX * theSize.x;
+               height = eY * theSize.y;
+               if(theSize.x <= theSize.y * 2)
                {
                        // button not wide enough
                        // draw just left and right part then
-                       square = eX * theSize_x * 0.5;
-                       bW = eX * (0.25 * theSize_x / (theSize_y * 2));
+                       square = eX * theSize.x * 0.5;
+                       bW = eX * (0.25 * theSize.x / (theSize.y * 2));
                        drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
                        drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
                }
                else
                {
-                       square = eX * theSize_y;
+                       square = eX * theSize.y;
                        drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
                        drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
                        drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
@@ -382,10 +382,10 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA
                pic = "gfx/hud/default/num_leading";
        }
 
-       drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
-       if(mySize_x/mySize_y > 2)
-               drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
-       drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
+       drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
+       if(mySize.x/mySize.y > 2)
+               drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
+       drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
 }
 
 // Weapon icons (#0)
@@ -413,7 +413,8 @@ void HUD_Weapons(void)
        // declarations
        WepSet weapons_stat = WepSet_GetFromStat();
        float i, f, a;
-       float screen_ar, center_x = 0, center_y;
+       float screen_ar;
+       vector center = '0 0 0';
        float weapon_count, weapon_id;
        float row, column, rows = 0, columns = 0;
        float aspect = autocvar_hud_panel_weapons_aspect;
@@ -425,7 +426,7 @@ void HUD_Weapons(void)
        float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
 
        float ammo_full;
-       float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
+       vector barsize = '0 0 0', baroffset = '0 0 0';
        vector ammo_color = '1 0 1';
        float ammo_alpha = 1;
 
@@ -521,16 +522,16 @@ void HUD_Weapons(void)
                vector max_panel_size = panel_size - '2 2 0' * panel_bg_padding;
 
                // calculate distribution and size of table cells
-               if(max_panel_size_x > max_panel_size_y)
+               if(max_panel_size.x > max_panel_size.y)
                {
                        while(weapon_count > columns * rows)
                        {
                                ++rows;
-                               columns = ceil(max_panel_size_x / (max_panel_size_y / rows * aspect));
+                               columns = ceil(max_panel_size.x / (max_panel_size.y / rows * aspect));
                        }
 
-                       weapon_size_x = max_panel_size_x / columns;
-                       weapon_size_y = max_panel_size_y / rows;
+                       weapon_size_x = max_panel_size.x / columns;
+                       weapon_size_y = max_panel_size.y / rows;
                        columns = ceil(weapon_count / rows);
                }
                else
@@ -538,19 +539,19 @@ void HUD_Weapons(void)
                        while(weapon_count > columns * rows)
                        {
                                ++columns;
-                               rows = ceil(max_panel_size_y / (max_panel_size_x / columns / aspect));
+                               rows = ceil(max_panel_size.y / (max_panel_size.x / columns / aspect));
                        }
 
-                       weapon_size_x = max_panel_size_x / columns;
-                       weapon_size_y = max_panel_size_y / rows;
+                       weapon_size_x = max_panel_size.x / columns;
+                       weapon_size_y = max_panel_size.y / rows;
                        rows = ceil(weapon_count / columns);
                }
 
                // reduce size of the panel
-               panel_size_x = columns * weapon_size_x;
-               panel_size_y = rows * weapon_size_y;
-               panel_pos_x += (max_panel_size_x - panel_size_x) / 2;
-               panel_pos_y += (max_panel_size_y - panel_size_y) / 2;
+               panel_size_x = columns * weapon_size.x;
+               panel_size_y = rows * weapon_size.y;
+               panel_pos.x += (max_panel_size.x - panel_size.x) / 2;
+               panel_pos.y += (max_panel_size.y - panel_size.y) / 2;
 
                panel_size += '2 2 0' * panel_bg_padding;
        }
@@ -580,22 +581,22 @@ void HUD_Weapons(void)
                        if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
                        {
                                f *= f; // for a cooler movement
-                               center_x = panel_pos_x + panel_size_x/2;
-                               center_y = panel_pos_y + panel_size_y/2;
+                               center_x = panel_pos.x + panel_size.x/2;
+                               center_y = panel_pos.y + panel_size.y/2;
                                screen_ar = vid_conwidth/vid_conheight;
-                               if (center_x/center_y < screen_ar) //bottom left
+                               if (center.x/center.y < screen_ar) //bottom left
                                {
-                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
-                                               panel_pos_y += f * (vid_conheight - panel_pos_y);
+                                       if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+                                               panel_pos.y += f * (vid_conheight - panel_pos.y);
                                        else //left
-                                               panel_pos_x -= f * (panel_pos_x + panel_size_x);
+                                               panel_pos.x -= f * (panel_pos.x + panel_size.x);
                                }
                                else //top right
                                {
-                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //right
-                                               panel_pos_x += f * (vid_conwidth - panel_pos_x);
+                                       if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+                                               panel_pos.x += f * (vid_conwidth - panel_pos.x);
                                        else //top
-                                               panel_pos_y -= f * (panel_pos_y + panel_size_y);
+                                               panel_pos.y -= f * (panel_pos.y + panel_size.y);
                                }
                                if(f == 1)
                                        center_x = -1; // mark the panel as off screen
@@ -623,22 +624,22 @@ void HUD_Weapons(void)
                        {
                                f *= f; // for a cooler movement
                                f = 1 - f;
-                               center_x = panel_pos_x + panel_size_x/2;
-                               center_y = panel_pos_y + panel_size_y/2;
+                               center_x = panel_pos.x + panel_size.x/2;
+                               center_y = panel_pos.y + panel_size.y/2;
                                screen_ar = vid_conwidth/vid_conheight;
-                               if (center_x/center_y < screen_ar) //bottom left
+                               if (center.x/center.y < screen_ar) //bottom left
                                {
-                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
-                                               panel_pos_y += f * (vid_conheight - panel_pos_y);
+                                       if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+                                               panel_pos.y += f * (vid_conheight - panel_pos.y);
                                        else //left
-                                               panel_pos_x -= f * (panel_pos_x + panel_size_x);
+                                               panel_pos.x -= f * (panel_pos.x + panel_size.x);
                                }
                                else //top right
                                {
-                                       if ((vid_conwidth - center_x)/center_y < screen_ar) //right
-                                               panel_pos_x += f * (vid_conwidth - panel_pos_x);
+                                       if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+                                               panel_pos.x += f * (vid_conwidth - panel_pos.x);
                                        else //top
-                                               panel_pos_y -= f * (panel_pos_y + panel_size_y);
+                                               panel_pos.y -= f * (panel_pos.y + panel_size.y);
                                }
                        }
                }
@@ -663,10 +664,10 @@ void HUD_Weapons(void)
 
        if(!rows) // if rows is > 0 onlyowned code has already updated these vars
        {
-               rows = panel_size_y/panel_size_x;
+               rows = panel_size.y/panel_size.x;
                rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
                columns = ceil(weapon_count/rows);
-               weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+               weapon_size = eX * panel_size.x*(1/columns) + eY * panel_size.y*(1/rows);
        }
 
        // calculate position/size for visual bar displaying ammount of ammo status
@@ -675,17 +676,17 @@ void HUD_Weapons(void)
                ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
                ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
 
-               if(weapon_size_x/weapon_size_y > aspect)
+               if(weapon_size.x/weapon_size.y > aspect)
                {
-                       barsize_x = aspect * weapon_size_y;
-                       barsize_y = weapon_size_y;
-                       baroffset_x = (weapon_size_x - barsize_x) / 2;
+                       barsize_x = aspect * weapon_size.y;
+                       barsize_y = weapon_size.y;
+                       baroffset_x = (weapon_size.x - barsize.x) / 2;
                }
                else
                {
-                       barsize_y = 1/aspect * weapon_size_x;
-                       barsize_x = weapon_size_x;
-                       baroffset_y = (weapon_size_y - barsize_y) / 2;
+                       barsize_y = 1/aspect * weapon_size.x;
+                       barsize_x = weapon_size.x;
+                       baroffset_y = (weapon_size.y - barsize.y) / 2;
                }
        }
        if(autocvar_hud_panel_weapons_accuracy)
@@ -693,7 +694,7 @@ void HUD_Weapons(void)
 
        // draw items
        row = column = 0;
-       vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
+       vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
        for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
        {
                // retrieve information about the current weapon to be drawn
@@ -710,8 +711,8 @@ void HUD_Weapons(void)
 
                // figure out the drawing position of weapon
                weapon_pos = (panel_pos
-                       + eX * column * weapon_size_x
-                       + eY * row * weapon_size_y);
+                       + eX * column * weapon_size.x
+                       + eY * row * weapon_size.y);
 
                // draw background behind currently selected weapon
                if(self.weapon == switchweapon)
@@ -772,10 +773,10 @@ void HUD_Weapons(void)
                                        }
 
                                        drawsetcliparea(
-                                               weapon_pos_x + baroffset_x,
-                                               weapon_pos_y + baroffset_y,
-                                               barsize_x * bound(0, a/ammo_full, 1),
-                                               barsize_y
+                                               weapon_pos.x + baroffset.x,
+                                               weapon_pos.y + baroffset.y,
+                                               barsize.x * bound(0, a/ammo_full, 1),
+                                               barsize.y
                                        );
 
                                        drawpic_aspect_skin(
@@ -839,8 +840,8 @@ void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
 {
        
        HUD_Panel_DrawProgressBar(
-               myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
-               mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
+               myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+               mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
                autocvar_hud_panel_ammo_progressbar_name, 
                getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
                autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -860,11 +861,11 @@ void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expa
        if(autocvar_hud_panel_ammo_iconalign)
        {
                numpos = myPos;
-               picpos = myPos + eX * 2 * mySize_y;
+               picpos = myPos + eX * 2 * mySize.y;
        }
        else
        {
-               numpos = myPos + eX * mySize_y;
+               numpos = myPos + eX * mySize.y;
                picpos = myPos;
        }
 
@@ -873,13 +874,13 @@ void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expa
        if(b > 0 || a > 0)
        {
                if(autocvar_hud_panel_ammo_text)
-                       drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
                
                if(draw_expanding)
-                       drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
+                       drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
                        
-               drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
        }
 }
 
@@ -909,13 +910,13 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent,
        vector iconPos, textPos;
        if(autocvar_hud_panel_ammo_iconalign)
        {
-               iconPos = myPos + eX * 2 * mySize_y;
+               iconPos = myPos + eX * 2 * mySize.y;
                textPos = myPos;
        }
        else
        {
                iconPos = myPos;
-               textPos = myPos + eX * mySize_y;
+               textPos = myPos + eX * mySize.y;
        }
 
        float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
@@ -947,12 +948,12 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent,
                drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
        if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
-               HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
 
        if(autocvar_hud_panel_ammo_text)
-               drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
 
-       drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
 }
 
 float nade_prevstatus;
@@ -1006,29 +1007,29 @@ void HUD_Ammo(void)
        else
                nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
 
-       rows = mySize_y/mySize_x;
+       rows = mySize.y/mySize.x;
        rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
        //                               ^^^ ammo item aspect goes here
 
        columns = ceil((total_ammo_count)/rows);
 
-       ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
        
 
        vector offset = '0 0 0'; // fteqcc sucks
        float newSize;
-       if(ammo_size_x/ammo_size_y > 3)
+       if(ammo_size.x/ammo_size.y > 3)
        {
-               newSize = 3 * ammo_size_y;
-               offset_x = ammo_size_x - newSize;
-               pos_x += offset_x/2;
+               newSize = 3 * ammo_size.y;
+               offset_x = ammo_size.x - newSize;
+               pos.x += offset.x/2;
                ammo_size_x = newSize;
        }
        else
        {
-               newSize = 1/3 * ammo_size_x;
-               offset_y = ammo_size_y - newSize;
-               pos_y += offset_y/2;
+               newSize = 1/3 * ammo_size.x;
+               offset_y = ammo_size.y - newSize;
+               pos.y += offset.y/2;
                ammo_size_y = newSize;
        }
 
@@ -1067,7 +1068,7 @@ void HUD_Ammo(void)
                {
                        ammotype = GetAmmoFieldFromNum(i);
                        DrawAmmoItem(
-                               pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
+                               pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
                                ammo_size,
                                ammotype,
                                ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
@@ -1089,7 +1090,7 @@ void HUD_Ammo(void)
 
                float f = bound(0, nade_statuschange_elapsedtime*2, 1);
 
-               DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
+               DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
        }
 
        draw_endBoldFont();
@@ -1102,76 +1103,76 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, fl
 
        if (vertical)
        {
-               if(mySize_y/mySize_x > 2)
+               if(mySize.y/mySize.x > 2)
                {
-                       newSize_y = 2 * mySize_x;
-                       newSize_x = mySize_x;
+                       newSize_y = 2 * mySize.x;
+                       newSize_x = mySize.x;
 
-                       newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
-                       newPos_x = myPos_x;
+                       newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
+                       newPos_x = myPos.x;
                }
                else
                {
-                       newSize_x = 1/2 * mySize_y;
-                       newSize_y = mySize_y;
+                       newSize_x = 1/2 * mySize.y;
+                       newSize_y = mySize.y;
 
-                       newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
-                       newPos_y = myPos_y;
+                       newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
+                       newPos_y = myPos.y;
                }
 
                if(icon_right_align)
                {
                        numpos = newPos;
-                       picpos = newPos + eY * newSize_x;
+                       picpos = newPos + eY * newSize.x;
                }
                else
                {
                        picpos = newPos;
-                       numpos = newPos + eY * newSize_x;
+                       numpos = newPos + eY * newSize.x;
                }
 
-               newSize_y /= 2;
+               newSize.y /= 2;
                drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
                // make number smaller than icon, it looks better
                // reduce only y to draw numbers with different number of digits with the same y size
-               numpos_y += newSize_y * ((1 - 0.7) / 2);
-               newSize_y *= 0.7;
+               numpos.y += newSize.y * ((1 - 0.7) / 2);
+               newSize.y *= 0.7;
                drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
                return;
        }
 
-       if(mySize_x/mySize_y > 3)
+       if(mySize.x/mySize.y > 3)
        {
-               newSize_x = 3 * mySize_y;
-               newSize_y = mySize_y;
+               newSize_x = 3 * mySize.y;
+               newSize_y = mySize.y;
 
-               newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
-               newPos_y = myPos_y;
+               newPos_x = myPos.x + (mySize.x - newSize.x) / 2;
+               newPos_y = myPos.y;
        }
        else
        {
-               newSize_y = 1/3 * mySize_x;
-               newSize_x = mySize_x;
+               newSize_y = 1/3 * mySize.x;
+               newSize_x = mySize.x;
 
-               newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
-               newPos_x = myPos_x;
+               newPos_y = myPos.y + (mySize.y - newSize.y) / 2;
+               newPos_x = myPos.x;
        }
 
        if(icon_right_align) // right align
        {
                numpos = newPos;
-               picpos = newPos + eX * 2 * newSize_y;
+               picpos = newPos + eX * 2 * newSize.y;
        }
        else // left align
        {
-               numpos = newPos + eX * newSize_y;
+               numpos = newPos + eX * newSize.y;
                picpos = newPos;
        }
 
        // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
        // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
-       drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
-       drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+       drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+       drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
 }
 
 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
@@ -1224,7 +1225,7 @@ void HUD_Powerups(void)
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       float panel_ar = mySize_x/mySize_y;
+       float panel_ar = mySize.x/mySize.y;
        float is_vertical = (panel_ar < 1);
        vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
 
@@ -1253,40 +1254,40 @@ void HUD_Powerups(void)
        {
                if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
                {
-                       mySize_x *= (1.0 / 3.0);
-                       superweapons_offset_x = mySize_x;
+                       mySize.x *= (1.0 / 3.0);
+                       superweapons_offset_x = mySize.x;
                        if (autocvar_hud_panel_powerups_flip)
-                               shield_offset_x = 2*mySize_x;
+                               shield_offset_x = 2*mySize.x;
                        else
-                               strength_offset_x = 2*mySize_x;
+                               strength_offset_x = 2*mySize.x;
                }
                else
                {
-                       mySize_y *= (1.0 / 3.0);
-                       superweapons_offset_y = mySize_y;
+                       mySize.y *= (1.0 / 3.0);
+                       superweapons_offset_y = mySize.y;
                        if (autocvar_hud_panel_powerups_flip)
-                               shield_offset_y = 2*mySize_y;
+                               shield_offset_y = 2*mySize.y;
                        else
-                               strength_offset_y = 2*mySize_y;
+                               strength_offset_y = 2*mySize.y;
                }
        }
        else
        {
                if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
                {
-                       mySize_x *= 0.5;
+                       mySize.x *= 0.5;
                        if (autocvar_hud_panel_powerups_flip)
-                               shield_offset_x = mySize_x;
+                               shield_offset_x = mySize.x;
                        else
-                               strength_offset_x = mySize_x;
+                               strength_offset_x = mySize.x;
                }
                else
                {
-                       mySize_y *= 0.5;
+                       mySize.y *= 0.5;
                        if (autocvar_hud_panel_powerups_flip)
-                               shield_offset_y = mySize_y;
+                               shield_offset_y = mySize.y;
                        else
-                               strength_offset_y = mySize_y;
+                               strength_offset_y = mySize.y;
                }
        }
 
@@ -1463,18 +1464,18 @@ void HUD_HealthArmor(void)
                v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
 
                float x;
-               x = floor(v_x + 1);
+               x = floor(v.x + 1);
 
         float maxtotal = maxhealth + maxarmor;
                string biggercount;
-               if(v_z) // NOT fully armored
+               if(v.z) // NOT fully armored
                {
                        biggercount = "health";
                        if(autocvar_hud_panel_healtharmor_progressbar)
                                HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(armor)
             if(autocvar_hud_panel_healtharmor_text)
-                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
                }
                else
                {
@@ -1483,34 +1484,34 @@ void HUD_HealthArmor(void)
                                HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        if(health)
             if(autocvar_hud_panel_healtharmor_text)
-                               drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
         if(autocvar_hud_panel_healtharmor_text)
                        DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
 
                if(fuel)
-                       HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
        }
        else
        {
-               float panel_ar = mySize_x/mySize_y;
+               float panel_ar = mySize.x/mySize.y;
                float is_vertical = (panel_ar < 1);
                vector health_offset = '0 0 0', armor_offset = '0 0 0';
                if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
                {
-                       mySize_x *= 0.5;
+                       mySize.x *= 0.5;
                        if (autocvar_hud_panel_healtharmor_flip)
-                               health_offset_x = mySize_x;
+                               health_offset_x = mySize.x;
                        else
-                               armor_offset_x = mySize_x;
+                               armor_offset_x = mySize.x;
                }
                else
                {
-                       mySize_y *= 0.5;
+                       mySize.y *= 0.5;
                        if (autocvar_hud_panel_healtharmor_flip)
-                               health_offset_y = mySize_y;
+                               health_offset_y = mySize.y;
                        else
-                               armor_offset_y = mySize_y;
+                               armor_offset_y = mySize.y;
                }
 
                float health_baralign, armor_baralign, fuel_baralign;
@@ -1636,13 +1637,13 @@ void HUD_HealthArmor(void)
                if(fuel)
                {
                        if (is_vertical)
-                               mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
+                               mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
                        else
-                               mySize_y *= 0.2;
+                               mySize.y *= 0.2;
                        if (panel_ar >= 4)
-                               mySize_x *= 2; //restore full panel size
+                               mySize.x *= 2; //restore full panel size
                        else if (panel_ar < 1/4)
-                               mySize_y *= 2; //restore full panel size
+                               mySize.y *= 2; //restore full panel size
                        HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
                }
        }
@@ -1718,18 +1719,18 @@ void HUD_Notify(void)
        float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
        float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
 
-       float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
-       float entry_height = size_y / entry_count;
+       float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
+       float entry_height = size.y / entry_count;
 
-       float panel_width_half = size_x * 0.5;
+       float panel_width_half = size.x * 0.5;
        float icon_width_half = entry_height * icon_aspect / 2;
-       float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
+       float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
 
        vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
        vector icon_size = (eX * icon_aspect + eY) * entry_height;
        vector icon_left = eX * (panel_width_half - icon_width_half);
        vector attacker_right = eX * name_maxwidth;
-       vector victim_left = eX * (size_x - name_maxwidth);
+       vector victim_left = eX * (size.x - name_maxwidth);
 
        vector attacker_pos, victim_pos, icon_pos;
        string attacker, victim, icon;
@@ -1782,7 +1783,7 @@ void HUD_Notify(void)
 
                if (icon != "" && victim != "")
                {
-                       vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
+                       vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
 
                        icon_pos = pos + icon_left + eY * i * entry_height;
                        drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
@@ -1901,10 +1902,10 @@ void HUD_Radar(void)
        if (hud_panel_radar_maximized && !autocvar__hud_configure)
        {
                panel_size = autocvar_hud_panel_radar_maximized_size;
-               panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
-               panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
-               panel_pos_x = (vid_conwidth - panel_size_x) / 2;
-               panel_pos_y = (vid_conheight - panel_size_y) / 2;
+               panel_size_x = bound(0.2, panel_size.x, 1) * vid_conwidth;
+               panel_size_y = bound(0.2, panel_size.y, 1) * vid_conheight;
+               panel_pos_x = (vid_conwidth - panel_size.x) / 2;
+               panel_pos_y = (vid_conheight - panel_size.y) / 2;
 
                string panel_bg;
                panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
@@ -1936,7 +1937,7 @@ void HUD_Radar(void)
                switch(hud_panel_radar_maximized_rotation)
                {
                        case 0:
-                               teamradar_angle = view_angles_y - 90;
+                               teamradar_angle = view_angles.y - 90;
                                break;
                        default:
                                teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
@@ -1965,7 +1966,7 @@ void HUD_Radar(void)
                switch(hud_panel_radar_rotation)
                {
                        case 0:
-                               teamradar_angle = view_angles_y - 90;
+                               teamradar_angle = view_angles.y - 90;
                                break;
                        default:
                                teamradar_angle = 90 * hud_panel_radar_rotation;
@@ -2012,16 +2013,16 @@ void HUD_Radar(void)
                vector c0, c1, c2, c3, span;
                c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
                c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
-               c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
-               c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
+               c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
+               c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
                span = '0 0 0';
                span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
                span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
 
                // max-min distance must fit the radar in x=x, y=y
                bigsize = min(
-                       teamradar_size2d_x * scale2d / (1.05 * span_x),
-                       teamradar_size2d_y * scale2d / (1.05 * span_y)
+                       teamradar_size2d.x * scale2d / (1.05 * span.x),
+                       teamradar_size2d.y * scale2d / (1.05 * span.y)
                );
        }
 
@@ -2037,10 +2038,10 @@ void HUD_Radar(void)
                + (1 - f) * view_origin);
 
        drawsetcliparea(
-               pos_x,
-               pos_y,
-               mySize_x,
-               mySize_y
+               pos.x,
+               pos.y,
+               mySize.x,
+               mySize.y
        );
 
        draw_teamradar_background(hud_panel_radar_foreground_alpha);
@@ -2069,15 +2070,15 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
        entity tm = world, pl;
        float SCOREPANEL_MAX_ENTRIES = 6;
        float SCOREPANEL_ASPECTRATIO = 2;
-       float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
-       vector fontsize = '1 1 0' * (mySize_y/entries);
+       float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+       vector fontsize = '1 1 0' * (mySize.y/entries);
 
        vector rgb, score_color;
        rgb = '1 1 1';
        score_color = '1 1 1';
 
-       float name_size = mySize_x*0.75;
-       float spacing_size = mySize_x*0.04;
+       float name_size = mySize.x*0.75;
+       float spacing_size = mySize.x*0.04;
        const float highlight_alpha = 0.2;
        float i = 0, me_printed = 0, first_pl = 0;
        string s;
@@ -2087,15 +2088,15 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
                if (team_count)
                {
                        // show team scores in the first line
-                       float score_size = mySize_x / team_count;
+                       float score_size = mySize.x / team_count;
                        players_per_team = max(2, ceil((entries - 1) / team_count));
                        for(i=0; i<team_count; ++i) {
                                if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
-                                       HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        first_pl = 1;
-                       pos_y += fontsize_y;
+                       pos.y += fontsize.y;
                }
                score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
                for (i=first_pl; i<entries; ++i)
@@ -2106,7 +2107,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
                        if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
                        {
                                rgb = '1 1 0';
-                               drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                                s = GetPlayerName(player_localnum);
                                score = 7;
                        }
@@ -2121,7 +2122,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
                        s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
                        drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-                       pos_y += fontsize_y;
+                       pos.y += fontsize.y;
                }
                return;
        }
@@ -2131,17 +2132,17 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
        if (team_count)
        {
                // show team scores in the first line
-               float score_size = mySize_x / team_count;
+               float score_size = mySize.x / team_count;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
                        if(tm.team == NUM_SPECTATOR)
                                continue;
                        if (tm.team == myteam)
-                               drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        ++i;
                }
                first_pl = 1;
-               pos_y += fontsize_y;
+               pos.y += fontsize.y;
                tm = teams.sort_next;
        }
        i = first_pl;
@@ -2171,14 +2172,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me)
                        if (i == first_pl)
                                rgb = '0 1 0'; //first: green
                        me_printed = 1;
-                       drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                if (team_count)
                        score_color = Team_ColorRGB(pl.team) * 0.8;
                s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
                drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-               pos_y += fontsize_y;
+               pos.y += fontsize.y;
                ++i;
        }
        while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
@@ -2239,12 +2240,12 @@ void HUD_Score(void)
                                distribution_color = '1 0 0';
                                sign = "+";
                        }
-                       drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                // race record display
                if (distribution <= 0)
-                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                draw_endBoldFont();
        } else if (!teamplay) { // non-teamgames
                if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
@@ -2284,10 +2285,10 @@ void HUD_Score(void)
                {
                        if (distribution > 0)
                                distribution_str = strcat("+", distribution_str);
-                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
-               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                draw_endBoldFont();
        } else { // teamgames
                float row, column, rows = 0, columns = 0;
@@ -2300,32 +2301,32 @@ void HUD_Score(void)
                }
                if(spectatee_status == -1)
                {
-                       rows = mySize_y/mySize_x;
+                       rows = mySize.y/mySize.x;
                        rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
                        //                               ^^^ ammo item aspect goes here
 
                        columns = ceil(team_count/rows);
 
-                       score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+                       score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
 
                        float newSize;
-                       if(score_size_x/score_size_y > 3)
+                       if(score_size.x/score_size.y > 3)
                        {
-                               newSize = 3 * score_size_y;
-                               offset_x = score_size_x - newSize;
-                               pos_x += offset_x/2;
+                               newSize = 3 * score_size.y;
+                               offset_x = score_size.x - newSize;
+                               pos.x += offset.x/2;
                                score_size_x = newSize;
                        }
                        else
                        {
-                               newSize = 1/3 * score_size_x;
-                               offset_y = score_size_y - newSize;
-                               pos_y += offset_y/2;
+                               newSize = 1/3 * score_size.x;
+                               offset_y = score_size.y - newSize;
+                               pos.y += offset.y/2;
                                score_size_y = newSize;
                        }
                }
                else
-                       score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
+                       score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
 
                float max_fragcount;
                max_fragcount = -99;
@@ -2343,7 +2344,7 @@ void HUD_Score(void)
 
                        if (spectatee_status == -1)
                        {
-                               score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
+                               score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                                drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2356,12 +2357,12 @@ void HUD_Score(void)
                        }
                        else if(tm.team == myteam) {
                                if (max_fragcount == score)
-                                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        } else {
                                if (max_fragcount == score)
-                                       HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                                       HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                ++rows;
                        }
                }
@@ -2397,19 +2398,19 @@ void HUD_RaceTimer (void)
 
        // always force 4:1 aspect
        vector newSize = '0 0 0';
-       if(mySize_x/mySize_y > 4)
+       if(mySize.x/mySize.y > 4)
        {
-               newSize_x = 4 * mySize_y;
-               newSize_y = mySize_y;
+               newSize_x = 4 * mySize.y;
+               newSize_y = mySize.y;
 
-               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               pos_x = pos.x + (mySize.x - newSize.x) / 2;
        }
        else
        {
-               newSize_y = 1/4 * mySize_x;
-               newSize_x = mySize_x;
+               newSize_y = 1/4 * mySize.x;
+               newSize_x = mySize.x;
 
-               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               pos_y = pos.y + (mySize.y - newSize.y) / 2;
        }
        mySize = newSize;
 
@@ -2419,11 +2420,11 @@ void HUD_RaceTimer (void)
        if(autocvar__hud_configure)
        {
                s = "0:13:37";
-               drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                s = _("^1Intermediate 1 (+15.42)");
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
                s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
-               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else if(race_checkpointtime)
        {
@@ -2456,7 +2457,7 @@ void HUD_RaceTimer (void)
 
                if(s != "" && a > 0)
                {
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime)
@@ -2465,14 +2466,14 @@ void HUD_RaceTimer (void)
                        if(a > 0)
                        {
                                s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
 
                if(forcetime != "")
                {
                        a = bound(0, (time - race_checkpointtime) / 0.5, 1);
-                       drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
+                       drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
                }
                else
                        a = 1;
@@ -2480,7 +2481,7 @@ void HUD_RaceTimer (void)
                if(race_laptime && race_checkpoint != 255)
                {
                        s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
-                       drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
        }
        else
@@ -2489,13 +2490,13 @@ void HUD_RaceTimer (void)
                {
                        a = bound(0, 2 - (time - race_mycheckpointtime), 1);
                        s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
                if(race_othercheckpointtime && race_othercheckpointenemy != "")
                {
                        a = bound(0, 2 - (time - race_othercheckpointtime), 1);
                        s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
-                       drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                       drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                }
 
                if(race_penaltytime && !race_penaltyaccumulator)
@@ -2508,7 +2509,7 @@ void HUD_RaceTimer (void)
                                        s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
                                else
                                        s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
-                               drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
                }
        }
@@ -2605,61 +2606,61 @@ void HUD_Vote(void)
 
        // always force 3:1 aspect
        vector newSize = '0 0 0';
-       if(mySize_x/mySize_y > 3)
+       if(mySize.x/mySize.y > 3)
        {
-               newSize_x = 3 * mySize_y;
-               newSize_y = mySize_y;
+               newSize_x = 3 * mySize.y;
+               newSize_y = mySize.y;
 
-               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               pos_x = pos.x + (mySize.x - newSize.x) / 2;
        }
        else
        {
-               newSize_y = 1/3 * mySize_x;
-               newSize_x = mySize_x;
+               newSize_y = 1/3 * mySize.x;
+               newSize_x = mySize.x;
 
-               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               pos_y = pos.y + (mySize.y - newSize.y) / 2;
        }
        mySize = newSize;
 
        s = _("A vote has been called for:");
        if(uid2name_dialog)
                s = _("Allow servers to store and display your name?");
-       drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
-       s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
+       drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+       s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
        if(autocvar__hud_configure)
                s = _("^1Configure the HUD");
-       drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
+       drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
 
        // print the yes/no counts
     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
-       drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
-       drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
+       drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
 
        // draw the progress bar backgrounds
-       drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+       drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
 
        // draw the highlights
        if(vote_highlighted == 1) {
-               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+               drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
+               drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
        }
        else if(vote_highlighted == -1) {
-               drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+               drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
+               drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
        }
 
        // draw the progress bars
        if(vote_yescount && vote_needed)
        {
-               drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
-               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+               drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
+               drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
        }
 
        if(vote_nocount && vote_needed)
        {
-               drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
-               drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+               drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
+               drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
        }
 
        drawresetcliparea();
@@ -2700,23 +2701,23 @@ void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, flo
                        break;
        }
 
-       if(mySize_x/mySize_y > aspect_ratio)
+       if(mySize.x/mySize.y > aspect_ratio)
        {
-               i = aspect_ratio * mySize_y;
-               myPos_x = myPos_x + (mySize_x - i) / 2;
+               i = aspect_ratio * mySize.y;
+               myPos_x = myPos.x + (mySize.x - i) / 2;
                mySize_x = i;
        }
        else
        {
-               i = 1/aspect_ratio * mySize_x;
-               myPos_y = myPos_y + (mySize_y - i) / 2;
+               i = 1/aspect_ratio * mySize.x;
+               myPos_y = myPos.y + (mySize.y - i) / 2;
                mySize_y = i;
        }
 
        if(layout)
        {
-               drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
        else
                drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2733,7 +2734,7 @@ void HUD_Mod_CA(vector myPos, vector mySize)
        else //if(gametype == MAPINFO_TYPE_FREEZETAG)
                layout = autocvar_hud_panel_modicons_freezetag_layout;
        float rows, columns, aspect_ratio;
-       rows = mySize_y/mySize_x;
+       rows = mySize.y/mySize.x;
        aspect_ratio = (layout) ? 2 : 1;
        rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
        columns = ceil(team_count/rows);
@@ -2741,10 +2742,10 @@ void HUD_Mod_CA(vector myPos, vector mySize)
        int i;
        float row = 0, column = 0;
        vector pos, itemSize;
-       itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
        for(i=0; i<team_count; ++i)
        {
-               pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+               pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
 
                DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
 
@@ -2875,24 +2876,24 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                        break;
        }
 
-       if(mySize_x > mySize_y) {
+       if(mySize.x > mySize.y) {
                if (myteam == NUM_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
-                       blueflag_pos = pos + eX * 0.5 * mySize_x;
+                       blueflag_pos = pos + eX * 0.5 * mySize.x;
                } else {
                        blueflag_pos = pos;
-                       redflag_pos = pos + eX * 0.5 * mySize_x;
+                       redflag_pos = pos + eX * 0.5 * mySize.x;
                }
-               flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
+               flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
        } else {
                if (myteam == NUM_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
-                       blueflag_pos = pos + eY * 0.5 * mySize_y;
+                       blueflag_pos = pos + eY * 0.5 * mySize.y;
                } else {
                        blueflag_pos = pos;
-                       redflag_pos = pos + eY * 0.5 * mySize_y;
+                       redflag_pos = pos + eY * 0.5 * mySize.y;
                }
-               flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
+               flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
        }
 
        f = bound(0, redflag_statuschange_elapsedtime*2, 1);
@@ -2951,30 +2952,30 @@ void HUD_Mod_KH(vector pos, vector mySize)
 
        vector slot_size;
 
-       if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
+       if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
        {
                // Quadratic arrangement
-               slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
+               slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
                KH_SLOTS[0] = pos;
-               KH_SLOTS[1] = pos + eX * slot_size_x;
-               KH_SLOTS[2] = pos + eY * slot_size_y;
-               KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
+               KH_SLOTS[1] = pos + eX * slot_size.x;
+               KH_SLOTS[2] = pos + eY * slot_size.y;
+               KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
        }
        else
        {
-               if(mySize_x > mySize_y)
+               if(mySize.x > mySize.y)
                {
                        // Horizontal arrangement
-                       slot_size = eX * mySize_x / all_keys + eY * mySize_y;
+                       slot_size = eX * mySize.x / all_keys + eY * mySize.y;
                        for(i = 0; i < all_keys; ++i)
-                               KH_SLOTS[i] = pos + eX * slot_size_x * i;
+                               KH_SLOTS[i] = pos + eX * slot_size.x * i;
                }
                else
                {
                        // Vertical arrangement
-                       slot_size = eX * mySize_x + eY * mySize_y / all_keys;
+                       slot_size = eX * mySize.x + eY * mySize.y / all_keys;
                        for(i = 0; i < all_keys; ++i)
-                               KH_SLOTS[i] = pos + eY * slot_size_y * i;
+                               KH_SLOTS[i] = pos + eY * slot_size.y * i;
                }
        }
 
@@ -3064,12 +3065,12 @@ void HUD_Mod_Keepaway(vector pos, vector mySize)
 
        vector kaball_pos, kaball_size;
 
-       if(mySize_x > mySize_y) {
-               kaball_pos = pos + eX * 0.25 * mySize_x;
-               kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
+       if(mySize.x > mySize.y) {
+               kaball_pos = pos + eX * 0.25 * mySize.x;
+               kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
        } else {
-               kaball_pos = pos + eY * 0.25 * mySize_y;
-               kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
+               kaball_pos = pos + eY * 0.25 * mySize.y;
+               kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
        }
 
        float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
@@ -3079,7 +3080,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize)
                drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
 
        if(kaball)
-               drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
 }
 
 
@@ -3105,11 +3106,11 @@ void HUD_Mod_NexBall(vector pos, vector mySize)
                if (p > 1)
                        p = 2 - p;
 
-               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+               HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        if (stat_items & IT_KEY1)
-               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Race/CTS HUD mod icons
@@ -3158,16 +3159,16 @@ void HUD_Mod_Race(vector pos, vector mySize)
 
        vector textPos, medalPos;
        float squareSize;
-       if(mySize_x > mySize_y) {
+       if(mySize.x > mySize.y) {
                // text on left side
-               squareSize = min(mySize_y, mySize_x/2);
-               textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
-               medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
+               squareSize = min(mySize.y, mySize.x/2);
+               textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
+               medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
        } else {
                // text on top
-               squareSize = min(mySize_x, mySize_y/2);
-               textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
-               medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
+               squareSize = min(mySize.x, mySize.y/2);
+               textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
+               medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
        }
 
        f = time - crecordtime_change_time;
@@ -3290,16 +3291,16 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, fl
        }
        float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
 
-       if(mySize_x/mySize_y > aspect_ratio)
+       if(mySize.x/mySize.y > aspect_ratio)
        {
-               i = aspect_ratio * mySize_y;
-               myPos_x = myPos_x + (mySize_x - i) / 2;
+               i = aspect_ratio * mySize.y;
+               myPos_x = myPos.x + (mySize.x - i) / 2;
                mySize_x = i;
        }
        else
        {
-               i = 1/aspect_ratio * mySize_x;
-               myPos_y = myPos_y + (mySize_y - i) / 2;
+               i = 1/aspect_ratio * mySize.x;
+               myPos_y = myPos.y + (mySize.y - i) / 2;
                mySize_y = i;
        }
 
@@ -3308,17 +3309,17 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, fl
                //draw the text
                color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
                if (layout == 2) // average pps
-                       drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
                else // percentage of average pps
-                       drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
        }
 
        //draw the icon
-       drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
        if (stat > 0)
        {
-               drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
-               drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
+               drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                drawresetcliparea();
        }
 }
@@ -3329,7 +3330,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
 
        int layout = autocvar_hud_panel_modicons_dom_layout;
        float rows, columns, aspect_ratio;
-       rows = mySize_y/mySize_x;
+       rows = mySize.y/mySize.x;
        aspect_ratio = (layout) ? 3 : 1;
        rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
        columns = ceil(team_count/rows);
@@ -3337,10 +3338,10 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
        int i;
        float row = 0, column = 0;
        vector pos, itemSize;
-       itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+       itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
        for(i=0; i<team_count; ++i)
        {
-               pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
+               pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
 
                DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
 
@@ -3439,42 +3440,42 @@ void HUD_PressedKeys(void)
        if(aspect)
        {
                vector newSize = '0 0 0';
-               if(mySize_x/mySize_y > aspect)
+               if(mySize.x/mySize.y > aspect)
                {
-                       newSize_x = aspect * mySize_y;
-                       newSize_y = mySize_y;
+                       newSize_x = aspect * mySize.y;
+                       newSize_y = mySize.y;
 
-                       pos_x = pos_x + (mySize_x - newSize_x) / 2;
+                       pos_x = pos.x + (mySize.x - newSize.x) / 2;
                }
                else
                {
-                       newSize_y = 1/aspect * mySize_x;
-                       newSize_x = mySize_x;
+                       newSize_y = 1/aspect * mySize.x;
+                       newSize_x = mySize.x;
 
-                       pos_y = pos_y + (mySize_y - newSize_y) / 2;
+                       pos_y = pos.y + (mySize.y - newSize.y) / 2;
                }
                mySize = newSize;
        }
 
        vector keysize;
-       keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
+       keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
        float pressedkeys;
        pressedkeys = getstatf(STAT_PRESSED_KEYS);
 
        if(autocvar_hud_panel_pressedkeys_attack)
        {
-               drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-               pos_y += keysize_y;
+               drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+               pos.y += keysize.y;
        }
 
        drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-       drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-       drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-       pos_y += keysize_y;
+       drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       pos.y += keysize.y;
        drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-       drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-       drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+       drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 }
 
 // Handle chat as a panel (#12)
@@ -3535,11 +3536,11 @@ void HUD_Chat(void)
        if (!autocvar_con_chatrect)
                cvar_set("con_chatrect", "1");
 
-       cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
-       cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
+       cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
+       cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
 
-       cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
-       cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
+       cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
+       cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
 
        if(autocvar__hud_configure)
        {
@@ -3553,8 +3554,8 @@ void HUD_Chat(void)
                                a = panel_fg_alpha;
                        else
                                a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
-                       drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
-                       pos_y += chatsize_y;
+                       drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
+                       pos.y += chatsize.y;
                }
        }
 }
@@ -3625,9 +3626,9 @@ void HUD_EngineInfo(void)
 //
 #define drawInfoMessage(s)\
        if(autocvar_hud_panel_infomessages_flip)\
-               o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
+               o_x = pos.x + mySize.x - stringwidth(s, TRUE, fontsize);\
        drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
-       o_y += fontsize_y;
+       o.y += fontsize.y;
 void HUD_InfoMessages(void)
 {
        if(!autocvar__hud_configure)
@@ -3649,19 +3650,19 @@ void HUD_InfoMessages(void)
 
        // always force 5:1 aspect
        vector newSize = '0 0 0';
-       if(mySize_x/mySize_y > 5)
+       if(mySize.x/mySize.y > 5)
        {
-               newSize_x = 5 * mySize_y;
-               newSize_y = mySize_y;
+               newSize_x = 5 * mySize.y;
+               newSize_y = mySize.y;
 
-               pos_x = pos_x + (mySize_x - newSize_x) / 2;
+               pos_x = pos.x + (mySize.x - newSize.x) / 2;
        }
        else
        {
-               newSize_y = 1/5 * mySize_x;
-               newSize_x = mySize_x;
+               newSize_y = 1/5 * mySize.x;
+               newSize_x = mySize.x;
 
-               pos_y = pos_y + (mySize_y - newSize_y) / 2;
+               pos_y = pos.y + (mySize.y - newSize.y) / 2;
        }
 
        mySize = newSize;
@@ -3670,7 +3671,7 @@ void HUD_InfoMessages(void)
        o = pos;
 
        vector fontsize;
-       fontsize = '0.20 0.20 0' * mySize_y;
+       fontsize = '0.20 0.20 0' * mySize.y;
 
        float a;
        a = panel_fg_alpha;
@@ -3724,7 +3725,7 @@ void HUD_InfoMessages(void)
                                countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
                                s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
                                drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
-                               o_y += fontsize_y;
+                               o.y += fontsize.y;
                        }
                }
                if(warmup_stage && !intermission)
@@ -3875,7 +3876,7 @@ void HUD_Physics(void)
        else if(autocvar_hud_panel_physics_speed_vertical)
                speed = floor( vlen(vel) * conversion_factor + 0.5 );
        else
-               speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
+               speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
 
        //compute acceleration
        float acceleration, f;
@@ -3888,7 +3889,7 @@ void HUD_Physics(void)
                if(autocvar_hud_panel_physics_acceleration_vertical)
                        acceleration = (vlen(vel) - vlen(acc_prevspeed));
                else
-                       acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
+                       acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
 
                acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
 
@@ -3900,23 +3901,23 @@ void HUD_Physics(void)
        }
 
        //compute layout
-       float panel_ar = panel_size_x/panel_size_y;
+       float panel_ar = panel_size.x/panel_size.y;
        vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
        if (panel_ar >= 5 && !acceleration_progressbar_scale)
        {
-               panel_size_x *= 0.5;
+               panel_size.x *= 0.5;
                if (autocvar_hud_panel_physics_flip)
-                       speed_offset_x = panel_size_x;
+                       speed_offset_x = panel_size.x;
                else
-                       acceleration_offset_x = panel_size_x;
+                       acceleration_offset_x = panel_size.x;
        }
        else
        {
-               panel_size_y *= 0.5;
+               panel_size.y *= 0.5;
                if (autocvar_hud_panel_physics_flip)
-                       speed_offset_y = panel_size_y;
+                       speed_offset_y = panel_size.y;
                else
-                       acceleration_offset_y = panel_size_y;
+                       acceleration_offset_y = panel_size.y;
        }
        float speed_baralign, acceleration_baralign;
        if (autocvar_hud_panel_physics_baralign == 1)
@@ -3943,26 +3944,26 @@ void HUD_Physics(void)
        vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
        {
-               tmp_size_x = panel_size_x * 0.75;
-               tmp_size_y = panel_size_y * text_scale;
+               tmp_size_x = panel_size.x * 0.75;
+               tmp_size_y = panel_size.y * text_scale;
                if (speed_baralign)
-                       tmp_offset_x = panel_size_x - tmp_size_x;
+                       tmp_offset_x = panel_size.x - tmp_size.x;
                //else
                        //tmp_offset_x = 0;
-               tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
+               tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
                drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
                //draw speed unit
                if (speed_baralign)
                        tmp_offset_x = 0;
                else
-                       tmp_offset_x = tmp_size_x;
+                       tmp_offset_x = tmp_size.x;
                if (autocvar_hud_panel_physics_speed_unit_show)
                {
                        //tmp_offset_y = 0;
-                       tmp_size_x = panel_size_x * (1 - 0.75);
-                       tmp_size_y = panel_size_y * 0.4 * text_scale;
-                       tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
+                       tmp_size_x = panel_size.x * (1 - 0.75);
+                       tmp_size_y = panel_size.y * 0.4 * text_scale;
+                       tmp_offset_y = (panel_size.y * 0.4 - tmp_size.y) / 2;
                        drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
                }
        }
@@ -3998,30 +3999,30 @@ void HUD_Physics(void)
                        if(speed < top_speed)
                        if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
                        {
-                               float peak_offset_x;
+                               float peak_offsetX;
                                vector peak_size = '0 0 0';
                                if (speed_baralign == 0)
-                                       peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
+                                       peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
                 else if (speed_baralign == 1)
-                                       peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
+                                       peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
                 else // if (speed_baralign == 2)
-                    peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
-                               peak_size_x = floor(panel_size_x * 0.01 + 1.5);
-                peak_size_y = panel_size_y;
+                    peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
+                               peak_size_x = floor(panel_size.x * 0.01 + 1.5);
+                peak_size_y = panel_size.y;
                 if (speed_baralign == 2) // draw two peaks, on both sides
                 {
-                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                 }
                 else
-                    drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+                    drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
 
                        //top speed
-                       tmp_offset_y = panel_size_y * 0.4;
-                       tmp_size_x = panel_size_x * (1 - 0.75);
-                       tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
-                       tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
+                       tmp_offset_y = panel_size.y * 0.4;
+                       tmp_size_x = panel_size.x * (1 - 0.75);
+                       tmp_size_y = (panel_size.y - tmp_offset.y) * text_scale;
+                       tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
                        drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                else
@@ -4044,12 +4045,12 @@ void HUD_Physics(void)
 
                if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
                {
-                       tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
+                       tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
 
                        if (acceleration_baralign == 1)
-                               tmp_offset_x = panel_size_x - tmp_size_x;
+                               tmp_offset_x = panel_size.x - tmp_size.x;
                        else if (acceleration_baralign == 2 || acceleration_baralign == 3)
-                               tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
+                               tmp_offset_x = (panel_size.x - tmp_size.x) / 2;
                        else
                                tmp_offset_x = 0;
                        tmp_offset_y = 0;
@@ -4062,10 +4063,10 @@ void HUD_Physics(void)
 
                HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
        }
-       tmp_size_x = panel_size_x;
-       tmp_size_y = panel_size_y * text_scale;
+       tmp_size_x = panel_size.x;
+       tmp_size_y = panel_size.y * text_scale;
        tmp_offset_x = 0;
-       tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
+       tmp_offset_y = (panel_size.y - tmp_size.y) / 2;
        if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
                drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
 
@@ -4225,12 +4226,12 @@ void HUD_CenterPrint (void)
                        return;
                vector target_pos;
 
-               target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
+               target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
 
-               if(target_pos_y > panel_pos_y)
+               if(target_pos.y > panel_pos.y)
                {
                        panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
-                       panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
+                       panel_size_y = min(panel_size.y, vid_conheight - scoreboard_bottom);
                }
        }
 
@@ -4252,17 +4253,17 @@ void HUD_CenterPrint (void)
        // fontsize = '1 1 0' * height;
        height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
        fontsize = '1 1 0' * height;
-       entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
+       entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
 
        float i, j, k, n, g;
-       float a, sz, align, current_msg_pos_y = 0, msg_size;
+       float a, sz, align, current_msg_posY = 0, msg_size;
        vector pos;
        string ts;
        float all_messages_expired = TRUE;
 
        pos = panel_pos;
        if (autocvar_hud_panel_centerprint_flip)
-               pos_y += panel_size_y;
+               pos.y += panel_size.y;
        align = bound(0, autocvar_hud_panel_centerprint_align, 1);
        for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
        {
@@ -4325,46 +4326,46 @@ void HUD_CenterPrint (void)
                                getWrappedLine_remaining = argv(k);
                                while(getWrappedLine_remaining)
                                {
-                                       ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
+                                       ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
                                        if (ts != "")
-                                               pos_y -= fontsize_y;
+                                               pos.y -= fontsize.y;
                                        else
-                                               pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
+                                               pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
                                }
                        }
-                       current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
+                       current_msg_posY = pos.y; // save starting pos (first line) of the current message
                }
 
-               msg_size = pos_y;
+               msg_size = pos.y;
                for(k = 0; k < n; ++k)
                {
                        getWrappedLine_remaining = argv(k);
                        while(getWrappedLine_remaining)
                        {
-                               ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
+                               ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
                                if (ts != "")
                                {
                                        if (align)
-                                               pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
+                                               pos_x = panel_pos.x + (panel_size.x - stringwidth(ts, TRUE, fontsize)) * align;
                                        if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
-                                               drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
-                                       pos_y += fontsize_y;
+                                               drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
+                                       pos.y += fontsize.y;
                                }
                                else
-                                       pos_y += fontsize_y * CENTERPRINT_SPACING/2;
+                                       pos.y += fontsize.y * CENTERPRINT_SPACING/2;
                        }
                }
 
                ++g; // move next position number up
 
-               msg_size = pos_y - msg_size;
+               msg_size = pos.y - msg_size;
                if (autocvar_hud_panel_centerprint_flip)
                {
-                       pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
+                       pos_y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
                        if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
-                               pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+                               pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
 
-                       if (pos_y < panel_pos_y) // check if the next message can be shown
+                       if (pos.y < panel_pos.y) // check if the next message can be shown
                        {
                                drawfontscale = '1 1 0';
                                return;
@@ -4372,11 +4373,11 @@ void HUD_CenterPrint (void)
                }
                else
                {
-                       pos_y += CENTERPRINT_SPACING * fontsize_y;
+                       pos.y += CENTERPRINT_SPACING * fontsize.y;
                        if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
-                               pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
+                               pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
 
-                       if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
+                       if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
                        {
                                drawfontscale = '1 1 0';
                                return;
index d36e7d869e7bee883c0f502c324cbd4deae8d1a1..43e8e578e71223543fea560d90f5ac213871c870 100644 (file)
@@ -217,7 +217,7 @@ void HUD_Configure_Exit_Force()
 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
 {
-       float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
+       vector myCenter, targCenter;
        vector myTarget = myPos;
        int i;
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
@@ -229,51 +229,51 @@ vector HUD_Panel_CheckMove(vector myPos, vector mySize)
                panel_pos -= '1 1 0' * panel_bg_border;
                panel_size += '2 2 0' * panel_bg_border;
 
-               if(myPos_y + mySize_y < panel_pos_y)
+               if(myPos.y + mySize.y < panel_pos.y)
                        continue;
-               if(myPos_y > panel_pos_y + panel_size_y)
+               if(myPos.y > panel_pos.y + panel_size.y)
                        continue;
 
-               if(myPos_x + mySize_x < panel_pos_x)
+               if(myPos.x + mySize.x < panel_pos.x)
                        continue;
-               if(myPos_x > panel_pos_x + panel_size_x)
+               if(myPos.x > panel_pos.x + panel_size.x)
                        continue;
 
                // OK, there IS a collision.
 
-               myCenter_x = myPos_x + 0.5 * mySize_x;
-               myCenter_y = myPos_y + 0.5 * mySize_y;
+               myCenter_x = myPos.x + 0.5 * mySize.x;
+               myCenter_y = myPos.y + 0.5 * mySize.y;
 
-               targCenter_x = panel_pos_x + 0.5 * panel_size_x;
-               targCenter_y = panel_pos_y + 0.5 * panel_size_y;
+               targCenter_x = panel_pos.x + 0.5 * panel_size.x;
+               targCenter_y = panel_pos.y + 0.5 * panel_size.y;
 
-               if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
+               if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
                {
-                       if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
+                       if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+                               myTarget_x = panel_pos.x - mySize.x;
                        else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
+                               myTarget_y = panel_pos.y - mySize.y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
+               else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
                {
-                       if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
+                       if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+                               myTarget_x = panel_pos.x + panel_size.x;
                        else // push it upwards
-                               myTarget_y = panel_pos_y - mySize_y;
+                               myTarget_y = panel_pos.y - mySize.y;
                }
-               else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
+               else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
                {
-                       if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x - mySize_x;
+                       if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+                               myTarget_x = panel_pos.x - mySize.x;
                        else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
+                               myTarget_y = panel_pos.y + panel_size.y;
                }
-               else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
+               else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
                {
-                       if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
-                               myTarget_x = panel_pos_x + panel_size_x;
+                       if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+                               myTarget_x = panel_pos.x + panel_size.x;
                        else // push it downwards
-                               myTarget_y = panel_pos_y + panel_size_y;
+                               myTarget_y = panel_pos.y + panel_size.y;
                }
                //if(cvar("hud_configure_checkcollisions_debug"))
                        //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
@@ -294,18 +294,18 @@ void HUD_Panel_SetPos(vector pos)
 
        if(autocvar_hud_configure_grid)
        {
-               pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+               pos_x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+               pos_y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
        }
 
        if(hud_configure_checkcollisions)
                pos = HUD_Panel_CheckMove(pos, mySize);
 
-       pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
-       pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+       pos_x = bound(0, pos.x, vid_conwidth - mySize.x);
+       pos_y = bound(0, pos.y, vid_conheight - mySize.y);
 
        string s;
-       s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
+       s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
 
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
 }
@@ -316,9 +316,9 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
 
        vector targEndPos;
 
-       float dist_x, dist_y;
+       vector dist;
        float ratio;
-       ratio = mySize_x/mySize_y;
+       ratio = mySize.x/mySize.y;
 
        for (i = 0; i < HUD_PANEL_NUM; ++i) {
                panel = hud_panel[i];
@@ -332,19 +332,19 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                targEndPos = panel_pos + panel_size;
 
                // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
-               if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
+               if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
                        continue;
 
                if (resizeCorner == 1)
                {
                        // check if this panel is on our way
-                       if (resizeorigin_x <= panel_pos_x)
+                       if (resizeorigin.x <= panel_pos.x)
                                continue;
-                       if (resizeorigin_y <= panel_pos_y)
+                       if (resizeorigin.y <= panel_pos.y)
                                continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                       if (targEndPos.x <= resizeorigin.x - mySize.x)
                                continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                       if (targEndPos.y <= resizeorigin.y - mySize.y)
                                continue;
 
                        // there is a collision:
@@ -353,66 +353,66 @@ vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
                        //
                        // dist is the distance between resizeorigin and the "analogous" point of the panel
                        // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = resizeorigin.x - targEndPos.x;
+                       dist_y = resizeorigin.y - targEndPos.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 2)
                {
-                       if (resizeorigin_x >= targEndPos_x)
+                       if (resizeorigin.x >= targEndPos.x)
                                continue;
-                       if (resizeorigin_y <= panel_pos_y)
+                       if (resizeorigin.y <= panel_pos.y)
                                continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos.x >= resizeorigin.x + mySize.x)
                                continue;
-                       if (targEndPos_y <= resizeorigin_y - mySize_y)
+                       if (targEndPos.y <= resizeorigin.y - mySize.y)
                                continue;
 
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = resizeorigin_y - targEndPos_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = panel_pos.x - resizeorigin.x;
+                       dist_y = resizeorigin.y - targEndPos.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 3)
                {
-                       if (resizeorigin_x <= panel_pos_x)
+                       if (resizeorigin.x <= panel_pos.x)
                                continue;
-                       if (resizeorigin_y >= targEndPos_y)
+                       if (resizeorigin.y >= targEndPos.y)
                                continue;
-                       if (targEndPos_x <= resizeorigin_x - mySize_x)
+                       if (targEndPos.x <= resizeorigin.x - mySize.x)
                                continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos.y >= resizeorigin.y + mySize.y)
                                continue;
 
-                       dist_x = resizeorigin_x - targEndPos_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = resizeorigin.x - targEndPos.x;
+                       dist_y = panel_pos.y - resizeorigin.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                else if (resizeCorner == 4)
                {
-                       if (resizeorigin_x >= targEndPos_x)
+                       if (resizeorigin.x >= targEndPos.x)
                                continue;
-                       if (resizeorigin_y >= targEndPos_y)
+                       if (resizeorigin.y >= targEndPos.y)
                                continue;
-                       if (panel_pos_x >= resizeorigin_x + mySize_x)
+                       if (panel_pos.x >= resizeorigin.x + mySize.x)
                                continue;
-                       if (panel_pos_y >= resizeorigin_y + mySize_y)
+                       if (panel_pos.y >= resizeorigin.y + mySize.y)
                                continue;
 
-                       dist_x = panel_pos_x - resizeorigin_x;
-                       dist_y = panel_pos_y - resizeorigin_y;
-                       if (dist_y <= 0 || dist_x / dist_y > ratio)
-                               mySize_x = min(mySize_x, dist_x);
+                       dist_x = panel_pos.x - resizeorigin.x;
+                       dist_y = panel_pos.y - resizeorigin.y;
+                       if (dist.y <= 0 || dist.x / dist.y > ratio)
+                               mySize_x = min(mySize.x, dist.x);
                        else
-                               mySize_y = min(mySize_y, dist_y);
+                               mySize_y = min(mySize.y, dist.y);
                }
                //if(cvar("hud_configure_checkcollisions_debug"))
                        //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
@@ -430,13 +430,13 @@ void HUD_Panel_SetPosSize(vector mySize)
        vector myPos;
 
        // minimum panel size cap
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
+       mySize_x = max(0.025 * vid_conwidth, mySize.x);
+       mySize_y = max(0.025 * vid_conheight, mySize.y);
 
        if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
        {
-               mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
-               mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
+               mySize_x = max(17 * autocvar_con_chatsize, mySize.x);
+               mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
        }
 
        // collision testing|
@@ -444,30 +444,30 @@ void HUD_Panel_SetPosSize(vector mySize)
 
        // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
        if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y;
        } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y;
        }
 
        // left/top screen edges
-       if(myPos_x < 0)
-               mySize_x = mySize_x + myPos_x;
-       if(myPos_y < 0)
-               mySize_y = mySize_y + myPos_y;
+       if(myPos.x < 0)
+               mySize_x = mySize.x + myPos.x;
+       if(myPos.y < 0)
+               mySize_y = mySize.y + myPos.y;
 
        // bottom/right screen edges
-       if(myPos_x + mySize_x > vid_conwidth)
-               mySize_x = vid_conwidth - myPos_x;
-       if(myPos_y + mySize_y > vid_conheight)
-               mySize_y = vid_conheight - myPos_y;
+       if(myPos.x + mySize.x > vid_conwidth)
+               mySize_x = vid_conwidth - myPos.x;
+       if(myPos.y + mySize.y > vid_conheight)
+               mySize_y = vid_conheight - myPos.y;
 
        //if(cvar("hud_configure_checkcollisions_debug"))
                //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
@@ -475,40 +475,40 @@ void HUD_Panel_SetPosSize(vector mySize)
        // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
        if(autocvar_hud_configure_grid)
        {
-               mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
-               mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
+               mySize_x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+               mySize_y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
        }
 
        if(hud_configure_checkcollisions)
                mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
 
        // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
-       mySize_x = max(0.025 * vid_conwidth, mySize_x);
-       mySize_y = max(0.025 * vid_conheight, mySize_y);
+       mySize_x = max(0.025 * vid_conwidth, mySize.x);
+       mySize_y = max(0.025 * vid_conheight, mySize.y);
 
        // do another pos check, as size might have changed by now
        if(resizeCorner == 1) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 2) {
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y - mySize_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y - mySize.y;
        } else if(resizeCorner == 3) {
-               myPos_x = resizeorigin_x - mySize_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x - mySize.x;
+               myPos_y = resizeorigin.y;
        } else { // resizeCorner == 4
-               myPos_x = resizeorigin_x;
-               myPos_y = resizeorigin_y;
+               myPos_x = resizeorigin.x;
+               myPos_y = resizeorigin.y;
        }
 
        //if(cvar("hud_configure_checkcollisions_debug"))
                //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
 
        string s;
-       s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
+       s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
 
-       s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
+       s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
        cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
 }
 
@@ -527,16 +527,16 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
                {
                        if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_y;
+                               step = hud_configure_realGridSize.y;
                        else
-                               step = 2 * hud_configure_realGridSize_y;
+                               step = 2 * hud_configure_realGridSize.y;
                }
                else
                {
                        if (hudShiftState & S_SHIFT)
-                               step = hud_configure_realGridSize_x;
+                               step = hud_configure_realGridSize.x;
                        else
-                               step = 2 * hud_configure_realGridSize_x;
+                               step = 2 * hud_configure_realGridSize.x;
                }
        }
        else
@@ -582,15 +582,15 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                panel_click_resizeorigin = panel_pos;
                if(resizeCorner == 1) {
                        panel_click_resizeorigin += mySize;
-                       mySize_y += step;
+                       mySize.y += step;
                } else if(resizeCorner == 2) {
-                       panel_click_resizeorigin_y += mySize_y;
-                       mySize_x += step;
+                       panel_click_resizeorigin.y += mySize.y;
+                       mySize.x += step;
                } else if(resizeCorner == 3) {
-                       panel_click_resizeorigin_x += mySize_x;
-                       mySize_x += step;
+                       panel_click_resizeorigin.x += mySize.x;
+                       mySize.x += step;
                } else { // resizeCorner == 4
-                       mySize_y += step;
+                       mySize.y += step;
                }
                HUD_Panel_SetPosSize(mySize);
        }
@@ -600,13 +600,13 @@ void HUD_Panel_Arrow_Action(float nPrimary)
                vector pos;
                pos = panel_pos;
                if(nPrimary == K_UPARROW)
-                       pos_y -= step;
+                       pos.y -= step;
                else if(nPrimary == K_DOWNARROW)
-                       pos_y += step;
+                       pos.y += step;
                else if(nPrimary == K_LEFTARROW)
-                       pos_x -= step;
+                       pos.x -= step;
                else // if(nPrimary == K_RIGHTARROW)
-                       pos_x += step;
+                       pos.x += step;
 
                HUD_Panel_SetPos(pos);
        }
@@ -769,14 +769,14 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                }
                tab_backward = (hudShiftState & S_SHIFT);
 
-               float k, level = 0, start_pos_x;
+               float k, level = 0, start_posX;
                vector candidate_pos = '0 0 0';
                const float LEVELS_NUM = 4;
                float level_height = vid_conheight / LEVELS_NUM;
 :find_tab_panel
-               level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
+               level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
                candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
-               start_pos_x = tab_panel_pos_x;
+               start_posX = tab_panel_pos.x;
                tab_panel = world;
                k=0;
                while(++k)
@@ -787,9 +787,9 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                                if (panel == tab_panels[i] || panel == starting_panel)
                                        continue;
                                HUD_Panel_UpdatePosSize()
-                               if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
-                               if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
-                                       || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
+                               if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
+                               if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos_x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
+                                       || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos_x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
                                {
                                        tab_panel = panel;
                                        tab_panel_pos = candidate_pos = panel_pos;
@@ -812,13 +812,13 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                        if (!tab_backward)
                        {
                                level = (level + level_height) % vid_conheight;
-                               start_pos_x = 0;
+                               start_posX = 0;
                                candidate_pos_x = vid_conwidth;
                        }
                        else
                        {
                                level = (level - level_height) % vid_conheight;
-                               start_pos_x = vid_conwidth;
+                               start_posX = vid_conwidth;
                                candidate_pos_x = 0;
                        }
                }
@@ -860,10 +860,10 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
 
                // reduce size if it'd go beyond screen boundaries
                vector tmp_size = panel_size_copied;
-               if (panel_pos_x + panel_size_copied_x > vid_conwidth)
-                       tmp_size_x = vid_conwidth - panel_pos_x;
-               if (panel_pos_y + panel_size_copied_y > vid_conheight)
-                       tmp_size_y = vid_conheight - panel_pos_y;
+               if (panel_pos.x + panel_size_copied.x > vid_conwidth)
+                       tmp_size_x = vid_conwidth - panel_pos.x;
+               if (panel_pos.y + panel_size_copied.y > vid_conheight)
+                       tmp_size_y = vid_conheight - panel_pos.y;
 
                if (panel_size == tmp_size)
                        return true;
@@ -873,7 +873,7 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                panel_size_backup = panel_size;
                highlightedPanel_backup = highlightedPanel;
 
-               s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
+               s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
                cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
        }
        else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
@@ -883,9 +883,9 @@ float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
                //restore previous values
                if (highlightedPanel_backup)
                {
-                       s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
+                       s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
                        cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
-                       s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
+                       s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
                        cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
                        highlightedPanel_backup = world;
                }
@@ -931,27 +931,27 @@ float HUD_Panel_Check_Mouse_Pos(float allow_move)
                border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
-               if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
+               if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
                        return 1;
                }
                // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        return 2;
                }
                // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        return 3;
                }
                // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        return 3;
                }
                // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        return 2;
                }
@@ -1012,7 +1012,7 @@ void HUD_Panel_Highlight(float allow_move)
                border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
 
                // move
-               if(allow_move && mousepos_x > panel_pos_x && mousepos_y > panel_pos_y && mousepos_x < panel_pos_x + panel_size_x && mousepos_y < panel_pos_y + panel_size_y)
+               if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1021,7 +1021,7 @@ void HUD_Panel_Highlight(float allow_move)
                        return;
                }
                // resize from topleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1032,31 +1032,31 @@ void HUD_Panel_Highlight(float allow_move)
                        return;
                }
                // resize from topright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 2;
-                       panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
-                       panel_click_distance_y = mousepos_y - panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eY * panel_size_y;
+                       panel_click_distance_x = panel_size.x - mousepos.x + panel_pos.x;
+                       panel_click_distance_y = mousepos.y - panel_pos.y;
+                       panel_click_resizeorigin = panel_pos + eY * panel_size.y;
                        return;
                }
                // resize from bottomleft border
-               else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
                        highlightedAction = 2;
                        resizeCorner = 3;
-                       panel_click_distance_x = mousepos_x - panel_pos_x;
-                       panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
-                       panel_click_resizeorigin = panel_pos + eX * panel_size_x;
+                       panel_click_distance_x = mousepos.x - panel_pos.x;
+                       panel_click_distance_y = panel_size.y - mousepos.y + panel_pos.y;
+                       panel_click_resizeorigin = panel_pos + eX * panel_size.x;
                        return;
                }
                // resize from bottomright border
-               else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
+               else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
                {
                        highlightedPanel = hud_panel[i];
                        HUD_Panel_FirstInDrawQ(i);
@@ -1086,8 +1086,8 @@ void HUD_Panel_Mouse()
        {
                mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
 
-               mousepos_x = bound(0, mousepos_x, vid_conwidth);
-               mousepos_y = bound(0, mousepos_y, vid_conheight);
+               mousepos_x = bound(0, mousepos.x, vid_conwidth);
+               mousepos_y = bound(0, mousepos.y, vid_conheight);
        }
 
        if(mouseClicked)
@@ -1153,17 +1153,17 @@ void HUD_Panel_Mouse()
                {
                        vector mySize = '0 0 0';
                        if(resizeCorner == 1) {
-                               mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
-                               mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+                               mySize_x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
+                               mySize_y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
                        } else if(resizeCorner == 2) {
-                               mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
-                               mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+                               mySize_x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
+                               mySize_y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
                        } else if(resizeCorner == 3) {
-                               mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
-                               mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+                               mySize_x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
+                               mySize_y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
                        } else { // resizeCorner == 4
-                               mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
-                               mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
+                               mySize_x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
+                               mySize_y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
                        }
                        HUD_Panel_SetPosSize(mySize);
                }
@@ -1199,17 +1199,17 @@ void HUD_Configure_DrawGrid()
        {
                hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
                hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
-               hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
-               hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
+               hud_configure_realGridSize_x = hud_configure_gridSize.x * vid_conwidth;
+               hud_configure_realGridSize_y = hud_configure_gridSize.y * vid_conheight;
                vector s;
                // x-axis
                s = eX + eY * vid_conheight;
-               for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
-                       drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
+                       drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
                // y-axis
                s = eY + eX * vid_conwidth;
-               for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
-                       drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+               for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
+                       drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
        }
 }
 
@@ -1259,10 +1259,10 @@ const string hlBorder2 = "gfx/hud/default/border_highlighted2";
 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
 {
        drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+       drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
 }
 
 void HUD_Configure_PostDraw()
index dc1b8253b05ab8e9af2324747bb082a77bd64764..8e4ede20449b51d45b5a0c6327db3bc5aed275c6 100644 (file)
@@ -67,8 +67,8 @@ vector MapVote_RGB(int id)
 void GameTypeVote_DrawGameTypeItem(vector pos, float maxh, float tsize, string gtype, string pic, float count, int id)
 {
        float alpha;
-       float desc_padding = gtv_text_size_x * 3;
-       float rect_margin = hud_fontsize_y / 2;
+       float desc_padding = gtv_text_size.x * 3;
+       float rect_margin = hud_fontsize.y / 2;
        vector rect_pos = pos - '0.5 0.5 0' * rect_margin;
        vector rect_size = '1 1 0';
        rect_size_x = tsize + rect_margin;
@@ -100,16 +100,16 @@ void GameTypeVote_DrawGameTypeItem(vector pos, float maxh, float tsize, string g
                                                                                  count, tsize, gtv_text_size);
        title.origin = pos-offset;
        
-       pos_y += gtv_text_size_small_y;
-       pos_y += gtv_text_size_y/2;
+       pos.y += gtv_text_size_small.y;
+       pos.y += gtv_text_size.y/2;
        
-       maxh -= gtv_text_size_y;
+       maxh -= gtv_text_size.y;
        
        entity picent = spawn();
        picent.origin = pos-offset;
        picent.maxs = '1 1 0 ' * min(maxh, desc_padding) * 0.8;
        
-       pos_x += desc_padding;
+       pos.x += desc_padding;
        tsize -= desc_padding;
        
        string thelabel = GameTypeVote_DescriptionByID(id), ts;
@@ -118,10 +118,10 @@ void GameTypeVote_DrawGameTypeItem(vector pos, float maxh, float tsize, string g
        if( thelabel != "") 
        {
                float i,n = tokenizebyseparator(thelabel, "\n");
-               for(i = 0; i < n && maxh > (nlines+1)*gtv_text_size_small_y; ++i)
+               for(i = 0; i < n && maxh > (nlines+1)*gtv_text_size_small.y; ++i)
                {
                        getWrappedLine_remaining = argv(i);
-                       while(getWrappedLine_remaining && maxh > (nlines+1)*gtv_text_size_small_y)
+                       while(getWrappedLine_remaining && maxh > (nlines+1)*gtv_text_size_small.y)
                        {
                                ts = getWrappedLine(tsize, gtv_text_size_small, stringwidth_colors);
                                if (ts != "")
@@ -131,16 +131,16 @@ void GameTypeVote_DrawGameTypeItem(vector pos, float maxh, float tsize, string g
                                        next.origin = pos-offset;
                                        last.chain = next;
                                        last = next;
-                                       pos_y += gtv_text_size_small_y;
+                                       pos.y += gtv_text_size_small.y;
                                        nlines++;
                                }
                        }
                }
        }
        
-       maxh -= max(nlines*gtv_text_size_small_y,picent.maxs_y);
+       maxh -= max(nlines*gtv_text_size_small.y,picent.maxs.y);
        if ( maxh > 0 )
-               offset_y += maxh/2;
+               offset.y += maxh/2;
        drawstring(title.origin+offset, title.message, gtv_text_size, rgb, alpha, DRAWFLAG_NORMAL); 
        
        if(pic != "")
@@ -165,14 +165,14 @@ void MapVote_DrawMapItem(vector pos, float isize, float tsize, string map, strin
        string label;
        float text_size;
 
-       isize -= hud_fontsize_y; // respect the text when calculating the image size
+       isize -= hud_fontsize.y; // respect the text when calculating the image size
 
        rgb = MapVote_RGB(id);
 
        img_size_y = isize;
        img_size_x = isize / 0.75; // 4:3 x can be stretched easily, height is defined in isize
 
-       pos_y = pos_y + img_size_y;
+       pos_y = pos.y + img_size.y;
 
        label = MapVote_FormatMapItem(id, map, count, tsize, hud_fontsize);
 
@@ -184,11 +184,11 @@ void MapVote_DrawMapItem(vector pos, float isize, float tsize, string map, strin
        else
                theAlpha = 1;
 
-       pos_x -= text_size*0.5;
+       pos.x -= text_size*0.5;
        drawstring(pos, label, hud_fontsize, rgb, theAlpha, DRAWFLAG_NORMAL);
 
-       pos_x = pos_x + text_size*0.5 - img_size_x*0.5;
-       pos_y = pos_y - img_size_y;
+       pos_x = pos.x + text_size*0.5 - img_size.x*0.5;
+       pos_y = pos.y - img_size.y;
 
        pos += autocvar_scoreboard_border_thickness * '1 1 0';
        img_size -= (autocvar_scoreboard_border_thickness * 2) * '1 1 0';
@@ -221,13 +221,13 @@ void MapVote_DrawAbstain(vector pos, float isize, float tsize, float count, int
 
        rgb = MapVote_RGB(id);
 
-       pos_y = pos_y + hud_fontsize_y;
+       pos_y = pos.y + hud_fontsize.y;
 
        label = MapVote_FormatMapItem(id, _("Don't care"), count, tsize, hud_fontsize);
 
        text_size = stringwidth(label, false, hud_fontsize);
 
-       pos_x -= text_size*0.5;
+       pos.x -= text_size*0.5;
        drawstring(pos, label, hud_fontsize, rgb, 1, DRAWFLAG_NORMAL);
 }
 
@@ -235,9 +235,9 @@ vector MapVote_GridVec(vector gridspec, int i, int m)
 {
        int r = i % m;
        return
-               '1 0 0' * (gridspec_x * r)
+               '1 0 0' * (gridspec.x * r)
                +
-               '0 1 0' * (gridspec_y * (i - r) / m);
+               '0 1 0' * (gridspec.y * (i - r) / m);
 }
 
 float MapVote_Selection(vector topleft, vector cellsize, float rows, float columns)
@@ -250,10 +250,10 @@ float MapVote_Selection(vector topleft, vector cellsize, float rows, float colum
        for (r = 0; r < rows; ++r)
                for (c = 0; c < columns; ++c)
                {
-                       if (mv_mousepos_x >= topleft_x + cellsize_x *  c &&
-                               mv_mousepos_x <= topleft_x + cellsize_x * (c + 1) &&
-                               mv_mousepos_y >= topleft_y + cellsize_y *  r &&
-                               mv_mousepos_y <= topleft_y + cellsize_y * (r + 1))
+                       if (mv_mousepos.x >= topleft.x + cellsize.x *  c &&
+                               mv_mousepos.x <= topleft.x + cellsize.x * (c + 1) &&
+                               mv_mousepos.y >= topleft.y + cellsize.y *  r &&
+                               mv_mousepos.y <= topleft.y + cellsize.y * (r + 1))
                        {
                                mv_mouse_selection = r * columns + c;
                                break;
@@ -290,10 +290,10 @@ void MapVote_Draw()
        if (!autocvar_hud_cursormode)
        {
                vector mpos = mv_mousepos + getmousepos();
-               mpos_x = bound(0, mpos_x, vid_conwidth);
-               mpos_y = bound(0, mpos_y, vid_conheight);
+               mpos_x = bound(0, mpos.x, vid_conwidth);
+               mpos_y = bound(0, mpos.y, vid_conheight);
                
-               if ( mpos_x != mv_mousepos_x || mpos_y != mv_mousepos_y )
+               if ( mpos.x != mv_mousepos.x || mpos.y != mv_mousepos.y )
                        mv_selection_keyboard = 0;
                mv_mousepos = mpos;
 
@@ -318,58 +318,58 @@ void MapVote_Draw()
        map = ((gametypevote) ? _("Decide the gametype") : _("Vote for a map"));
        pos_x = center - stringwidth(map, false, '12 0 0');
        drawstring(pos, map, '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-       pos_y += 26;
+       pos.y += 26;
 
        if( mapvote_chosenmap != "" )
        {
                pos_x = center - stringwidth(mapvote_chosenmap, false, hud_fontsize*1.5/2);
                drawstring(pos, mapvote_chosenmap, hud_fontsize*1.5, '1 1 1', 1, DRAWFLAG_NORMAL);
-               pos_y += hud_fontsize_y*2;
+               pos.y += hud_fontsize.y*2;
        }
 
        i = ceil(max(0, mv_timeout - time));
        map = sprintf(_("%d seconds left"), i);
        pos_x = center - stringwidth(map, false, '8 0 0');
        drawstring(pos, map, '16 16 0', '0 1 0', 1, DRAWFLAG_NORMAL);
-       pos_y += 22;
+       pos.y += 22;
        pos_x = xmin;
        draw_endBoldFont();
 
        // base for multi-column stuff...
-       ymin = pos_y;
+       ymin = pos.y;
        if(mv_abstain)
                mv_num_maps -= 1;
 
        rows = ceil(mv_num_maps / mv_columns);
 
        dist_x = (xmax - xmin) / mv_columns;
-       dist_y = (ymax - pos_y) / rows;
+       dist_y = (ymax - pos.y) / rows;
 
        if ( gametypevote )
        {
-               tsize = dist_x - hud_fontsize_y;
-               isize = dist_y;
-               float maxheight = (ymax - pos_y) / 3;
+               tsize = dist.x - hud_fontsize.y;
+               isize = dist.y;
+               float maxheight = (ymax - pos.y) / 3;
                if ( isize > maxheight )
                {
-                       pos_x += (isize - maxheight)/2;
+                       pos.x += (isize - maxheight)/2;
                        isize = maxheight;
                }
                else
-                       dist_y += hud_fontsize_y;
-               pos_x = ( vid_conwidth - dist_x * mv_columns ) / 2;
+                       dist.y += hud_fontsize.y;
+               pos_x = ( vid_conwidth - dist.x * mv_columns ) / 2;
        }
        else
        {
-               tsize = dist_x - 10;
-               isize = min(dist_y - 10, 0.75 * tsize);
+               tsize = dist.x - 10;
+               isize = min(dist.y - 10, 0.75 * tsize);
        }
 
        mv_selection = MapVote_Selection(pos, dist, rows, mv_columns);
 
        if ( !gametypevote )
-               pos_x += dist_x / 2;
-       pos_y += (dist_y - isize) / 2;
+               pos.x += dist.x / 2;
+       pos.y += (dist.y - isize) / 2;
        ymax -= isize;
 
        if (mv_top2_time)
@@ -397,7 +397,7 @@ void MapVote_Draw()
 
        if(mv_abstain && i < mv_num_maps) {
                tmp = mv_votes[i];
-               pos_y = ymax + isize - hud_fontsize_y;
+               pos_y = ymax + isize - hud_fontsize.y;
                pos_x = (xmax+xmin)*0.5;
                MapVote_DrawAbstain(pos, isize, xmax - xmin, tmp, i);
        }
index ee0ba0ca0197c1feff9ef4fc076e1b77dea02403..41c64b8066ebafffb829d5d882f34f9401a6743f 100644 (file)
@@ -132,7 +132,7 @@ vector HUD_GetFontsize(string cvarname)
        if(v_x == 0)
                v = '8 8 0';
        if(v_y == 0)
-               v_y = v_x;
+               v_y = v.x;
        v_z = 0;
        return v;
 }
@@ -154,8 +154,8 @@ vector rotate(vector v, float a)
 {
        vector w = '0 0 0';
        // FTEQCC SUCKS AGAIN
-       w_x =      v_x * cos(a) + v_y * sin(a);
-       w_y = -1 * v_x * sin(a) + v_y * cos(a);
+       w_x =      v.x * cos(a) + v.y * sin(a);
+       w_y = -1 * v.x * sin(a) + v.y * cos(a);
        return w;
 }
 
@@ -197,8 +197,8 @@ vector project_3d_to_2d(vector vec)
        vec = cs_project(vec);
        if(cs_project_is_b0rked > 0)
        {
-               vec_x *= vid_conwidth / vid_width;
-               vec_y *= vid_conheight / vid_height;
+               vec.x *= vid_conwidth / vid_width;
+               vec.y *= vid_conheight / vid_height;
        }
        return vec;
 }
@@ -214,7 +214,7 @@ float expandingbox_sizefactor_from_fadelerp(float fadelerp)
 
 vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float boxxsizefactor)
 {
-       boxsize_x *= boxxsizefactor; // easier interface for text
+       boxsize.x *= boxxsizefactor; // easier interface for text
        return boxsize * (0.5 * (1 - sz));
 }
 
@@ -223,18 +223,18 @@ void drawborderlines(float thickness, vector pos, vector dim, vector color, floa
        vector line_dim = '0 0 0';
 
        // left and right lines
-       pos_x -= thickness;
+       pos.x -= thickness;
        line_dim_x = thickness;
-       line_dim_y = dim_y;
+       line_dim_y = dim.y;
        drawfill(pos, line_dim, color, theAlpha, drawflag);
-       drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
+       drawfill(pos + (dim.x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
 
        // upper and lower lines
-       pos_y -= thickness;
-       line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
+       pos.y -= thickness;
+       line_dim_x = dim.x + thickness * 2; // make upper and lower lines longer
        line_dim_y = thickness;
        drawfill(pos, line_dim, color, theAlpha, drawflag);
-       drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
+       drawfill(pos + (dim.y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
 }
 
 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
@@ -242,20 +242,20 @@ void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color,
        vector current_pos = '0 0 0', end_pos, new_size = '0 0 0', ratio = '0 0 0';
        end_pos = pos + area;
 
-       current_pos_y = pos_y;
-       while (current_pos_y < end_pos_y)
+       current_pos_y = pos.y;
+       while (current_pos.y < end_pos.y)
        {
-               current_pos_x = pos_x;
-               while (current_pos_x < end_pos_x)
+               current_pos_x = pos.x;
+               while (current_pos.x < end_pos.x)
                {
-                       new_size_x = min(sz_x, end_pos_x - current_pos_x);
-                       new_size_y = min(sz_y, end_pos_y - current_pos_y);
-                       ratio_x = new_size_x / sz_x;
-                       ratio_y = new_size_y / sz_y;
+                       new_size_x = min(sz.x, end_pos.x - current_pos.x);
+                       new_size_y = min(sz.y, end_pos.y - current_pos.y);
+                       ratio_x = new_size.x / sz.x;
+                       ratio_y = new_size.y / sz.y;
                        drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
-                       current_pos_x += sz_x;
+                       current_pos.x += sz.x;
                }
-               current_pos_y += sz_y;
+               current_pos.y += sz.y;
        }
 }
 
@@ -269,18 +269,18 @@ var string _drawpic_picpath;
        do {\
                _drawpic_imgsize = draw_getimagesize(pic);\
                if(_drawpic_imgsize != '0 0 0') {\
-                       _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
+                       _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
                        _drawpic_sz = mySize;\
-                       if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
-                               _drawpic_oldsz = _drawpic_sz_x;\
-                               _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
-                               if(_drawpic_sz_x)\
-                                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                       if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\
+                               _drawpic_oldsz = _drawpic_sz.x;\
+                               _drawpic_sz_x = _drawpic_sz.y * _drawpic_imgaspect;\
+                               if(_drawpic_sz.x)\
+                                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
                        } else {\
-                               _drawpic_oldsz = _drawpic_sz_y;\
-                               _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
-                               if(_drawpic_sz_y)\
-                                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                               _drawpic_oldsz = _drawpic_sz.y;\
+                               _drawpic_sz_y = _drawpic_sz.x / _drawpic_imgaspect;\
+                               if(_drawpic_sz.y)\
+                                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
                        }\
                }\
        } while(0)
@@ -322,27 +322,27 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
 }
 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors)\
        float textaspect, oldsz;\
-       textaspect = stringwidth(text, allow_colors, '1 1 1' * sz_y) / sz_y;\
-       if(sz_x/sz_y > textaspect) {\
-               oldsz = sz_x;\
-               sz_x = sz_y * textaspect;\
-               pos_x += (oldsz - sz_x) * 0.5;\
+       textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y;\
+       if(sz.x/sz.y > textaspect) {\
+               oldsz = sz.x;\
+               sz_x = sz.y * textaspect;\
+               pos.x += (oldsz - sz.x) * 0.5;\
        } else {\
-               oldsz = sz_y;\
-               sz_y = sz_x / textaspect; \
-               pos_y += (oldsz - sz_y) * 0.5;\
+               oldsz = sz.y;\
+               sz_y = sz.x / textaspect; \
+               pos.y += (oldsz - sz.y) * 0.5;\
        }
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
        SET_POS_AND_SZ_Y_ASPECT(FALSE)
-       drawstring(pos, text, '1 1 0' * sz_y, color, theAlpha, drawflag);
+       drawstring(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag);
 }
 
 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
        SET_POS_AND_SZ_Y_ASPECT(TRUE)
-       drawcolorcodedstring(pos, text, '1 1 0' * sz_y, theAlpha, drawflag);
+       drawcolorcodedstring(pos, text, '1 1 0' * sz.y, theAlpha, drawflag);
 }
 
 vector drawfontscale;
@@ -353,7 +353,7 @@ void drawstring_expanding(vector position, string text, vector theScale, vector
 
        drawfontscale = sz * '1 1 0';
        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
-       drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, FALSE, theScale * (sz / drawfontscale_x)) / (theScale_x * sz)), text, theScale * (sz / drawfontscale_x), rgb, theAlpha * (1 - fadelerp), flag);
+       drawstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, FALSE, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), rgb, theAlpha * (1 - fadelerp), flag);
        // width parameter:
        //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
        //    SIZE1
@@ -363,7 +363,7 @@ void drawstring_expanding(vector position, string text, vector theScale, vector
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
        SET_POS_AND_SZ_Y_ASPECT(FALSE)
-       drawstring_expanding(pos, text, '1 1 0' * sz_y, color, theAlpha, drawflag, fadelerp);
+       drawstring_expanding(pos, text, '1 1 0' * sz.y, color, theAlpha, drawflag, fadelerp);
 }
 
 void drawcolorcodedstring_expanding(vector position, string text, vector theScale, float theAlpha, float flag, float fadelerp)
@@ -373,13 +373,13 @@ void drawcolorcodedstring_expanding(vector position, string text, vector theScal
 
        drawfontscale = sz * '1 1 0';
        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
-       drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, TRUE, theScale * (sz / drawfontscale_x)) / (theScale_x * sz)), text, theScale * (sz / drawfontscale_x), theAlpha * (1 - fadelerp), flag);
+       drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, theScale, stringwidth(text, TRUE, theScale * (sz / drawfontscale.x)) / (theScale.x * sz)), text, theScale * (sz / drawfontscale.x), theAlpha * (1 - fadelerp), flag);
        drawfontscale = '1 1 0';
 }
 
 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
        SET_POS_AND_SZ_Y_ASPECT(TRUE)
-       drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, theAlpha, drawflag, fadelerp);
+       drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
 }
 
 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
@@ -397,9 +397,9 @@ float PolyDrawModelSurface(entity e, float i_s)
        {
                tri = getsurfacetriangle(e, i_s, i_t);
                R_BeginPolygon(tex, 0);
-               R_PolygonVertex(getsurfacepoint(e, i_s, tri_x), getsurfacepointattribute(e, i_s, tri_x, SPA_TEXCOORDS0), '1 1 1', 1);
-               R_PolygonVertex(getsurfacepoint(e, i_s, tri_y), getsurfacepointattribute(e, i_s, tri_y, SPA_TEXCOORDS0), '1 1 1', 1);
-               R_PolygonVertex(getsurfacepoint(e, i_s, tri_z), getsurfacepointattribute(e, i_s, tri_z, SPA_TEXCOORDS0), '1 1 1', 1);
+               R_PolygonVertex(getsurfacepoint(e, i_s, tri.x), getsurfacepointattribute(e, i_s, tri.x, SPA_TEXCOORDS0), '1 1 1', 1);
+               R_PolygonVertex(getsurfacepoint(e, i_s, tri.y), getsurfacepointattribute(e, i_s, tri.y, SPA_TEXCOORDS0), '1 1 1', 1);
+               R_PolygonVertex(getsurfacepoint(e, i_s, tri.z), getsurfacepointattribute(e, i_s, tri.z, SPA_TEXCOORDS0), '1 1 1', 1);
                R_EndPolygon();
        }
        return 1;
@@ -429,19 +429,19 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                // draw full rectangle
                R_BeginPolygon(pic, drawflag);
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
+                       v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
+                       v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
+                       v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
+                       v.y -= 0.5 * ringsize.y;        t -= '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
                R_EndPolygon();
 
@@ -453,7 +453,7 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                                R_PolygonVertex(v, t, rgb, a);
 
                                v = centre;                     t = '0.5 0.5 0';
-                               v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
+                               v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                                R_PolygonVertex(v, t, rgb, a);
                }
        }
@@ -462,15 +462,15 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                // draw upper and first triangle
                R_BeginPolygon(pic, drawflag);
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
+                       v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
+                       v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
+                       v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
                R_EndPolygon();
                R_BeginPolygon(pic, drawflag);
@@ -478,11 +478,11 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
+                       v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_y -= 0.5 * ringsize_y;        t -= '0.5 -0.5 0';
+                       v.y -= 0.5 * ringsize.y;        t -= '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                d = q - 0.75;
@@ -494,15 +494,15 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                // draw upper triangle
                R_BeginPolygon(pic, drawflag);
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
+                       v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
+                       v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
+                       v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
                R_EndPolygon();
 
@@ -514,7 +514,7 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                                R_PolygonVertex(v, t, rgb, a);
 
                                v = centre;                     t = '0.5 0.5 0';
-                               v_x -= 0.5 * ringsize_x;        t -= '0.5 0.5 0';
+                               v.x -= 0.5 * ringsize.x;        t -= '0.5 0.5 0';
                                R_PolygonVertex(v, t, rgb, a);
                }
        }
@@ -526,11 +526,11 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
+                       v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                        v = centre;                     t = '0.5 0.5 0';
-                       v_y += 0.5 * ringsize_y;        t += '0.5 -0.5 0';
+                       v.y += 0.5 * ringsize.y;        t += '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
 
                d = q - 0.25;
@@ -547,7 +547,7 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                                R_PolygonVertex(v, t, rgb, a);
 
                                v = centre;                     t = '0.5 0.5 0';
-                               v_x += 0.5 * ringsize_x;        t += '0.5 0.5 0';
+                               v.x += 0.5 * ringsize.x;        t += '0.5 0.5 0';
                                R_PolygonVertex(v, t, rgb, a);
                }
        }
@@ -555,8 +555,8 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
        if(d > 0)
        {
                        v = centre;                     t = '0.5 0.5 0';
-                       v_x += x * 0.5 * ringsize_x;    t += x * '0.5 0.5 0';
-                       v_y += y * 0.5 * ringsize_y;    t += y * '0.5 -0.5 0';
+                       v.x += x * 0.5 * ringsize.x;    t += x * '0.5 0.5 0';
+                       v.y += y * 0.5 * ringsize.y;    t += y * '0.5 -0.5 0';
                        R_PolygonVertex(v, t, rgb, a);
                R_EndPolygon();
        }
index a5ffdabfb208c530c368f0f8aa496f01bf949c2d..e08c7244e4e12ecbe272a3935998c8c0c62823eb 100644 (file)
@@ -16,7 +16,7 @@ float _Movetype_CheckWater(entity ent) // SV_CheckWater
        vector point;
 
        point = ent.move_origin;
-       point_z += (ent.mins_z + 1);
+       point_z += (ent.mins.z + 1);
 
        nativecontents = pointcontents(point);
 
@@ -36,11 +36,11 @@ float _Movetype_CheckWater(entity ent) // SV_CheckWater
        {
                ent.move_watertype = nativecontents;
                ent.move_waterlevel = 1;
-               point_y = (ent.origin_y + ((ent.mins_z + ent.maxs_y) * 0.5));
+               point_y = (ent.origin.y + ((ent.mins.z + ent.maxs.y) * 0.5));
                if(Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(point)) & DPCONTENTS_LIQUIDSMASK)
                {
                        ent.move_waterlevel = 2;
-                       point_y = ent.origin_y + ent.view_ofs_y;
+                       point_y = ent.origin.y + ent.view_ofs.y;
                        if(Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(point)) & DPCONTENTS_LIQUIDSMASK)
                                ent.move_waterlevel = 3;
                }
@@ -162,21 +162,21 @@ void _Movetype_LinkEdict(float touch_triggers) // SV_LinkEdict
 
        if(self.move_flags & FL_ITEM)
        {
-               mi_x -= 15;
-               mi_y -= 15;
-               mi_z -= 1;
-               ma_x += 15;
-               ma_y += 15;
-               ma_z += 1;
+               mi.x -= 15;
+               mi.y -= 15;
+               mi.z -= 1;
+               ma.x += 15;
+               ma.y += 15;
+               ma.z += 1;
        }
        else
        {
-               mi_x -= 1;
-               mi_y -= 1;
-               mi_z -= 1;
-               ma_x += 1;
-               ma_y += 1;
-               ma_z += 1;
+               mi.x -= 1;
+               mi.y -= 1;
+               mi.z -= 1;
+               ma.x += 1;
+               ma.y += 1;
+               ma.z += 1;
        }
 
        self.absmin = mi;
@@ -235,9 +235,9 @@ vector _Movetype_ClipVelocity(vector vel, vector norm, float f) // SV_ClipVeloci
 {
        vel = vel - ((vel * norm) * norm) * f;
 
-       if(vel_x > -0.1 && vel_x < 0.1) vel_x = 0;
-       if(vel_y > -0.1 && vel_y < 0.1) vel_y = 0;
-       if(vel_z > -0.1 && vel_z < 0.1) vel_z = 0;
+       if(vel.x > -0.1 && vel.x < 0.1) vel_x = 0;
+       if(vel.y > -0.1 && vel.y < 0.1) vel_y = 0;
+       if(vel.z > -0.1 && vel.z < 0.1) vel_z = 0;
 
        return vel;
 }
@@ -282,7 +282,7 @@ void _Movetype_Physics_Toss(float dt) // SV_Physics_Toss
 {
        if(self.move_flags & FL_ONGROUND)
        {
-               if(self.move_velocity_z >= 1/32)
+               if(self.move_velocity.z >= 1/32)
                        self.move_flags &= ~FL_ONGROUND;
                else if(!self.move_groundentity)
                        return;
@@ -360,7 +360,7 @@ void _Movetype_Physics_Toss(float dt) // SV_Physics_Toss
                        self.move_velocity = _Movetype_ClipVelocity(self.move_velocity, trace_plane_normal, 1 + bouncefac);
 
                        d = trace_plane_normal * self.move_velocity;
-                       if(trace_plane_normal_z > 0.7 && d < bouncestop && d > -bouncestop)
+                       if(trace_plane_normal.z > 0.7 && d < bouncestop && d > -bouncestop)
                        {
                                self.move_flags |= FL_ONGROUND;
                                self.move_groundentity = trace_ent;
@@ -373,7 +373,7 @@ void _Movetype_Physics_Toss(float dt) // SV_Physics_Toss
                else
                {
                        self.move_velocity = _Movetype_ClipVelocity(self.move_velocity, trace_plane_normal, 1.0);
-                       if(trace_plane_normal_z > 0.7)
+                       if(trace_plane_normal.z > 0.7)
                        {
                                self.move_flags |= FL_ONGROUND;
                                self.move_groundentity = trace_ent;
index 5fcc3c1f3cc0c88b18c21bbc863e3a6b991bbeac..578e96181b00a2167d1bc33a5eb1b22073ccdccb 100644 (file)
@@ -40,9 +40,9 @@ void Draw_PointParticles()
        for(i = random(); i <= n && fail <= 64*n; ++i)
        {
                p = o + self.mins;
-               p_x += random() * sz_x;
-               p_y += random() * sz_y;
-               p_z += random() * sz_z;
+               p.x += random() * sz.x;
+               p.y += random() * sz.y;
+               p.z += random() * sz.z;
                if(WarpZoneLib_BoxTouchesBrush(p, p, self, world))
                {
                        if(self.movedir != '0 0 0')
@@ -174,7 +174,7 @@ void Ent_PointParticles()
                if(!self.absolute)
                {
                        v = self.maxs - self.mins;
-                       self.impulse *= -v_x * v_y * v_z / 262144; // relative: particles per 64^3 cube
+                       self.impulse *= -v.x * v.y * v.z / 262144; // relative: particles per 64^3 cube
                }
        }
 
index bec9c9ebe1dfd70cd454f8911fd113d4e33626d8..a0d75057adf4aee3013190b45faa33e7d84d2078 100644 (file)
@@ -172,7 +172,7 @@ void skeleton_from_frames(entity e, float is_dead)
                {
                        if(e.(bone_aim[i]))
                        {
-                               vector aim = '1 0 0' * bound(-90, self.v_angle_x, 90) * e.(bone_aimweight[i]);
+                               vector aim = '1 0 0' * bound(-90, self.v_angle.x, 90) * e.(bone_aimweight[i]);
                                vector org = skel_get_boneabs(s, e.(bone_aim[i]));
                                vector ang_cur = fixedvectoangles2(v_forward, v_up);
                                vector ang = AnglesTransform_Multiply(aim, ang_cur);
index e9b4ea03ad75c0a304eec5405316a4b43e73d80f..69bdd018cb0f4a2d4ac3095d8eb79f0ddde05d95 100644 (file)
@@ -622,7 +622,7 @@ string HUD_FixScoreboardColumnWidth(int i, string str)
        if(hud_field_icon0 != "")
        {
                sz = draw_getimagesize(hud_field_icon0);
-               f = sz_x / sz_y;
+               f = sz.x / sz.y;
                if(hud_fixscoreboardcolumnwidth_iconlen < f)
                        hud_fixscoreboardcolumnwidth_iconlen = f;
        }
@@ -630,7 +630,7 @@ string HUD_FixScoreboardColumnWidth(int i, string str)
        if(hud_field_icon1 != "")
        {
                sz = draw_getimagesize(hud_field_icon1);
-               f = sz_x / sz_y;
+               f = sz.x / sz.y;
                if(hud_fixscoreboardcolumnwidth_iconlen < f)
                        hud_fixscoreboardcolumnwidth_iconlen = f;
        }
@@ -638,12 +638,12 @@ string HUD_FixScoreboardColumnWidth(int i, string str)
        if(hud_field_icon2 != "")
        {
                sz = draw_getimagesize(hud_field_icon2);
-               f = sz_x / sz_y;
+               f = sz.x / sz.y;
                if(hud_fixscoreboardcolumnwidth_iconlen < f)
                        hud_fixscoreboardcolumnwidth_iconlen = f;
        }
 
-       hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize_y / hud_fontsize_x; // fix icon aspect
+       hud_fixscoreboardcolumnwidth_iconlen *= hud_fontsize.y / hud_fontsize.x; // fix icon aspect
 
        if(hud_fixscoreboardcolumnwidth_iconlen != 0)
                hud_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, hud_fontsize);
@@ -658,8 +658,8 @@ string HUD_FixScoreboardColumnWidth(int i, string str)
                for(j = 0; j < hud_num_fields; ++j)
                        if(j != i)
                                if (hud_field[i] != SP_SEPARATOR)
-                                       namesize -= hud_size[j] + hud_fontsize_x;
-               namesize += hud_fontsize_x;
+                                       namesize -= hud_size[j] + hud_fontsize.x;
+               namesize += hud_fontsize.x;
                hud_size[i] = namesize;
 
                if (hud_fixscoreboardcolumnwidth_iconlen != 0)
@@ -699,7 +699,7 @@ void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_s
        else if((scoreboard_highlight) && (!(pl_number % 2)))
                drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
 
-       tmp_x = item_size_x;
+       tmp_x = item_size.x;
        tmp_y = 0;
        tmp_z = 0;
        int i;
@@ -710,44 +710,44 @@ void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_s
                        break;
 
                if(is_spec && field != SP_NAME && field != SP_PING) {
-                       pos_x += hud_size[i] + hud_fontsize_x;
+                       pos.x += hud_size[i] + hud_fontsize.x;
                        continue;
                }
                str = HUD_GetField(pl, field);
                str = HUD_FixScoreboardColumnWidth(i, str);
 
-               pos_x += hud_size[i] + hud_fontsize_x;
+               pos.x += hud_size[i] + hud_fontsize.x;
 
                if(field == SP_NAME) {
-                       tmp_x = hud_size[i] - hud_fontsize_x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize_x;
+                       tmp_x = hud_size[i] - hud_fontsize.x*hud_fixscoreboardcolumnwidth_iconlen - hud_fixscoreboardcolumnwidth_marginlen + hud_fontsize.x;
                        if (is_self)
                                drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                        else
                                drawcolorcodedstring(pos - tmp, str, hud_fontsize, scoreboard_alpha_name, DRAWFLAG_NORMAL);
                } else {
-                       tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize_x;
+                       tmp_x = hud_fixscoreboardcolumnwidth_len + hud_fontsize.x;
                        if (is_self)
                                drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                        else
                                drawstring(pos - tmp, str, hud_fontsize, hud_field_rgb, scoreboard_alpha_name, DRAWFLAG_NORMAL);
                }
 
-               tmp_x = hud_size[i] + hud_fontsize_x;
+               tmp_x = hud_size[i] + hud_fontsize.x;
                if(hud_field_icon0 != "")
                        if (is_self)
-                               drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                        else
-                               drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                               drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
                if(hud_field_icon1 != "")
                        if (is_self)
-                               drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                        else
-                               drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                               drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
                if(hud_field_icon2 != "")
                        if (is_self)
-                               drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                               drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                        else
-                               drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                               drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
        }
 
        if(hud_field[i] == SP_SEPARATOR)
@@ -760,7 +760,7 @@ void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_s
                                break;
 
                        if(is_spec && field != SP_NAME && field != SP_PING) {
-                               pos_x -= hud_size[i] + hud_fontsize_x;
+                               pos.x -= hud_size[i] + hud_fontsize.x;
                                continue;
                        }
 
@@ -784,20 +784,20 @@ void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_s
                        tmp_x = hud_size[i];
                        if(hud_field_icon0 != "")
                                if (is_self)
-                                       drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                                       drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                                else
-                                       drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                                       drawpic(pos - tmp, hud_field_icon0, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon0_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
                        if(hud_field_icon1 != "")
                                if (is_self)
-                                       drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                                       drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                                else
-                                       drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                                       drawpic(pos - tmp, hud_field_icon1, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon1_rgb, hud_field_icon1_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
                        if(hud_field_icon2 != "")
                                if (is_self)
-                                       drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
+                                       drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
                                else
-                                       drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize_y + '1 0 0' * hud_fontsize_x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
-                       pos_x -= hud_size[i] + hud_fontsize_x;
+                                       drawpic(pos - tmp, hud_field_icon2, '0 1 0' * hud_fontsize.y + '1 0 0' * hud_fontsize.x * hud_fixscoreboardcolumnwidth_iconlen, hud_field_icon2_rgb, hud_field_icon2_alpha * scoreboard_alpha_name, DRAWFLAG_NORMAL);
+                       pos.x -= hud_size[i] + hud_fontsize.x;
                }
        }
 
@@ -817,13 +817,13 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
        vector tmp = '0 0 0', column_dim = '0 0 0';
        entity pl;
 
-       body_table_height = 1.25 * hud_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
+       body_table_height = 1.25 * hud_fontsize.y * max(1, tm.team_size); // no player? show 1 empty line
 
-       pos_y += autocvar_scoreboard_border_thickness;
+       pos.y += autocvar_scoreboard_border_thickness;
        pos -= '1 1 0';
 
        tmp_x = sbwidth + 2;
-       tmp_y = 1.25 * hud_fontsize_y;
+       tmp_y = 1.25 * hud_fontsize.y;
 
        // rounded header
        if (teamplay)
@@ -832,16 +832,16 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
        // table border
-       tmp_y += autocvar_scoreboard_border_thickness;
-       tmp_y += body_table_height;
+       tmp.y += autocvar_scoreboard_border_thickness;
+       tmp.y += body_table_height;
        drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
 
        // separator header/table
-       pos_y += 1.25 * hud_fontsize_y;
+       pos.y += 1.25 * hud_fontsize.y;
        tmp_y = autocvar_scoreboard_border_thickness;
        drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
-       pos_y += autocvar_scoreboard_border_thickness;
+       pos.y += autocvar_scoreboard_border_thickness;
 
        // table background
        tmp_y = body_table_height;
@@ -854,16 +854,16 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
        //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
 
        // go back to the top to make alternated columns highlighting and to print the strings
-       pos_y -= 1.25 * hud_fontsize_y;
-       pos_y -= autocvar_scoreboard_border_thickness;
+       pos.y -= 1.25 * hud_fontsize.y;
+       pos.y -= autocvar_scoreboard_border_thickness;
 
        pos += '1 1 0';
 
        if (scoreboard_highlight)
        {
-               column_dim_y = 1.25 * hud_fontsize_y; // header
-               column_dim_y += autocvar_scoreboard_border_thickness;
-               column_dim_y += body_table_height;
+               column_dim_y = 1.25 * hud_fontsize.y; // header
+               column_dim.y += autocvar_scoreboard_border_thickness;
+               column_dim.y += body_table_height;
        }
 
        // print the strings of the columns headers and draw the columns
@@ -872,14 +872,14 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
        {
                if(hud_field[i] == SP_SEPARATOR)
                        break;
-               column_dim_x = hud_size[i] + hud_fontsize_x;
+               column_dim_x = hud_size[i] + hud_fontsize.x;
                if (scoreboard_highlight)
                {
                        if (i % 2)
-                               drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                               drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
                }
                drawstring(pos, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               pos_x += column_dim_x;
+               pos.x += column_dim.x;
        }
        if(hud_field[i] == SP_SEPARATOR)
        {
@@ -890,35 +890,35 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                        if(hud_field[i] == SP_SEPARATOR)
                                break;
 
-                       pos_x -= hud_size[i];
+                       pos.x -= hud_size[i];
 
                        if (scoreboard_highlight)
                        {
                                if (!(i % 2))
                                {
                                        if (i == hud_num_fields-1)
-                                               column_dim_x = hud_size[i] + hud_fontsize_x / 2 + 1;
+                                               column_dim_x = hud_size[i] + hud_fontsize.x / 2 + 1;
                                        else
-                                               column_dim_x = hud_size[i] + hud_fontsize_x;
-                                       drawfill(pos - '0 1 0' - hud_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                                               column_dim_x = hud_size[i] + hud_fontsize.x;
+                                       drawfill(pos - '0 1 0' - hud_fontsize.x / 2 * '1 0 0', column_dim, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
                                }
                        }
 
                        tmp_x = stringwidth(hud_title[i], FALSE, hud_fontsize);
-                       tmp_x = (hud_size[i] - tmp_x);
+                       tmp_x = (hud_size[i] - tmp.x);
                        drawstring(pos + tmp, hud_title[i], hud_fontsize, rgb * 1.5, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                       pos_x -= hud_fontsize_x;
+                       pos.x -= hud_fontsize.x;
                }
        }
        draw_endBoldFont();
 
        pos_x = xmin;
-       pos_y += 1.25 * hud_fontsize_y; // skip the header
-       pos_y += autocvar_scoreboard_border_thickness;
+       pos.y += 1.25 * hud_fontsize.y; // skip the header
+       pos.y += autocvar_scoreboard_border_thickness;
 
        // item size
        tmp_x = sbwidth;
-       tmp_y = hud_fontsize_y * 1.25;
+       tmp_y = hud_fontsize.y * 1.25;
 
        // fill the table and draw the rows
        i = 0;
@@ -928,7 +928,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                        if(pl.team != tm.team)
                                continue;
                        HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
-                       pos_y += 1.25 * hud_fontsize_y;
+                       pos.y += 1.25 * hud_fontsize.y;
                        ++i;
                }
        else
@@ -937,13 +937,13 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                        if(pl.team == NUM_SPECTATOR)
                                continue;
                        HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
-                       pos_y += 1.25 * hud_fontsize_y;
+                       pos.y += 1.25 * hud_fontsize.y;
                        ++i;
                }
 
        if (i == 0)
-               pos_y += 1.25 * hud_fontsize_y; // move to the end of the table
-       pos_y += 1.25 * hud_fontsize_y; // move empty row (out of the table)
+               pos.y += 1.25 * hud_fontsize.y; // move to the end of the table
+       pos.y += 1.25 * hud_fontsize.y; // move empty row (out of the table)
 
        return pos;
 }
@@ -981,7 +981,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float g_instagib = 0;
 
        drawstring(pos, sprintf(_("Accuracy stats (average %d%%)"), average_accuracy), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
+       pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
        vector tmp = '0 0 0';
        tmp_x = sbwidth;
        tmp_y = height * rows;
@@ -1009,7 +1009,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float weapons_with_stats;
        weapons_with_stats = 0;
        if(rows == 2)
-               pos_x += weapon_width / 2;
+               pos.x += weapon_width / 2;
 
        if(switchweapon == WEP_VAPORIZER)
                g_instagib = 1; // TODO: real detection for instagib?
@@ -1053,10 +1053,10 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 
                        drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                }
-               pos_x += weapon_width * rows;
+               pos.x += weapon_width * rows;
                if(rows == 2 && i == 6) {
-                       pos_x -= sbwidth;
-                       pos_y += height;
+                       pos.x -= sbwidth;
+                       pos.y += height;
                }
        }
 
@@ -1064,22 +1064,22 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5);
 
        if(rows == 2)
-               pos_x -= weapon_width / 2;
-       pos_x -= sbwidth;
-       pos_y += height;
+               pos.x -= weapon_width / 2;
+       pos.x -= sbwidth;
+       pos.y += height;
 
-       pos_y +=  1.25 * hud_fontsize_y;
+       pos.y +=  1.25 * hud_fontsize.y;
        return pos;
 }
 
 vector HUD_DrawKeyValue(vector pos, string key, string value) {
-       float px = pos_x;
-       pos_x += hud_fontsize_x * 0.25;
+       float px = pos.x;
+       pos.x += hud_fontsize.x * 0.25;
        drawstring(pos, key, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_x = xmax - stringwidth(value, FALSE, hud_fontsize) - hud_fontsize_x * 0.25;
+       pos_x = xmax - stringwidth(value, FALSE, hud_fontsize) - hud_fontsize.x * 0.25;
        drawstring(pos, value, hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_x = px;
-       pos_y+= hud_fontsize_y;
+       pos.y+= hud_fontsize.y;
 
        return pos;
 }
@@ -1110,12 +1110,12 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
 
        //  draw table header
        drawstring(pos, _("Map stats:"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_y += 1.25 * hud_fontsize_y + autocvar_scoreboard_border_thickness;
+       pos.y += 1.25 * hud_fontsize.y + autocvar_scoreboard_border_thickness;
 
        // draw table
        vector tmp = '0 0 0';
        tmp_x = sbwidth;
-       tmp_y = hud_fontsize_y * rows;
+       tmp_y = hud_fontsize.y * rows;
 
        if (teamplay)
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
@@ -1138,7 +1138,7 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) {
        }
 
        // update position
-       pos_y += 1.25 * hud_fontsize_y;
+       pos.y += 1.25 * hud_fontsize.y;
        return pos;
 }
 
@@ -1161,12 +1161,12 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
        hl_rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
        hl_rgb_z = autocvar_scoreboard_color_bg_b + 0.5;
 
-       pos_y += hud_fontsize_y;
+       pos.y += hud_fontsize.y;
        drawstring(pos, _("Rankings"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-       pos_y += hud_fontsize_y + autocvar_scoreboard_border_thickness;
+       pos.y += hud_fontsize.y + autocvar_scoreboard_border_thickness;
        vector tmp = '0 0 0';
        tmp_x = sbwidth;
-       tmp_y = 1.25 * hud_fontsize_y * RANKINGS_RECEIVED_CNT;
+       tmp_y = 1.25 * hud_fontsize.y * RANKINGS_RECEIVED_CNT;
 
        if (teamplay)
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
@@ -1185,15 +1185,15 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
                n = grecordholder[i];
                p = count_ordinal(i+1);
                if(grecordholder[i] == GetPlayerName(player_localnum))
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
                else if(!(i % 2) && scoreboard_highlight)
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize_y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
-               drawstring(pos, p, '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               drawstring(pos + '3 0 0' * hud_fontsize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize_y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               drawcolorcodedstring(pos + '8 0 0' * hud_fontsize_y, n, '1 1 0' * hud_fontsize_y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-               pos_y += 1.25 * hud_fontsize_y;
+                       drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+               drawstring(pos, p, '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawstring(pos + '3 0 0' * hud_fontsize.y, TIME_ENCODED_TOSTRING(t), '1 1 0' * hud_fontsize.y, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               drawcolorcodedstring(pos + '8 0 0' * hud_fontsize.y, n, '1 1 0' * hud_fontsize.y, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+               pos.y += 1.25 * hud_fontsize.y;
        }
-       pos_y += autocvar_scoreboard_border_thickness;
+       pos.y += autocvar_scoreboard_border_thickness;
 
        return pos;
 }
@@ -1261,7 +1261,7 @@ void HUD_DrawScoreboard()
        drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        draw_endBoldFont();
 
-       pos_y += sb_heading_fontsize_y + hud_fontsize_y * 0.25;
+       pos.y += sb_heading_fontsize.y + hud_fontsize.y * 0.25;
 
        // Draw the scoreboard
        vector bg_size = draw_getimagesize("gfx/scoreboard/scoreboard_bg") * autocvar_scoreboard_bg_scale;
@@ -1269,7 +1269,7 @@ void HUD_DrawScoreboard()
        if(teamplay)
        {
                vector team_score_baseoffset;
-               team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize_y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize_x * 0.25);
+               team_score_baseoffset = eY * (2 * autocvar_scoreboard_border_thickness + hud_fontsize.y) - eX * (autocvar_scoreboard_border_thickness + hud_fontsize.x * 0.25);
                for(tm = teams.sort_next; tm; tm = tm.sort_next)
                {
                        if(tm.team == NUM_SPECTATOR)
@@ -1283,7 +1283,7 @@ void HUD_DrawScoreboard()
                        if(ts_primary != ts_secondary)
                        {
                                str = ftos(tm.(teamscores[ts_secondary]));
-                               drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize) + eY * hud_fontsize_y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                               drawstring(pos + team_score_baseoffset - eX * stringwidth(str, FALSE, hud_fontsize) + eY * hud_fontsize.y * 1.5, str, hud_fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                        }
                        draw_endBoldFont();
 
@@ -1311,11 +1311,11 @@ void HUD_DrawScoreboard()
        if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE) {
                if(race_speedaward) {
                        drawcolorcodedstring(pos, sprintf(_("Speed award: %d ^7(%s^7)"), race_speedaward, race_speedaward_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                       pos_y += 1.25 * hud_fontsize_y;
+                       pos.y += 1.25 * hud_fontsize.y;
                }
                if(race_speedaward_alltimebest) {
                        drawcolorcodedstring(pos, sprintf(_("All-time fastest: %d ^7(%s^7)"), race_speedaward_alltimebest, race_speedaward_alltimebest_holder), hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-                       pos_y += 1.25 * hud_fontsize_y;
+                       pos.y += 1.25 * hud_fontsize.y;
                }
                pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size);
        }
@@ -1338,13 +1338,13 @@ void HUD_DrawScoreboard()
        tmp = pos;
        vector item_size;
        item_size_x = sbwidth;
-       item_size_y = hud_fontsize_y * 1.25;
+       item_size_y = hud_fontsize.y * 1.25;
        item_size_z = 0;
        for(pl = players.sort_next; pl; pl = pl.sort_next)
        {
                if(pl.team != NUM_SPECTATOR)
                        continue;
-               pos_y += 1.25 * hud_fontsize_y;
+               pos.y += 1.25 * hud_fontsize.y;
                HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
                ++specs;
        }
@@ -1354,7 +1354,7 @@ void HUD_DrawScoreboard()
                draw_beginBoldFont();
                drawstring(tmp, _("Spectators"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                draw_endBoldFont();
-               pos_y += 1.25 * hud_fontsize_y;
+               pos.y += 1.25 * hud_fontsize.y;
        }
 
        // Print info string
@@ -1412,7 +1412,7 @@ void HUD_DrawScoreboard()
                }
        }
 
-       pos_y += 1.2 * hud_fontsize_y;
+       pos.y += 1.2 * hud_fontsize.y;
        drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
 
        // print information about respawn status
@@ -1447,9 +1447,9 @@ void HUD_DrawScoreboard()
                else if(time >= respawn_time)
                        str = sprintf(_("You are dead, press ^2%s^7 to respawn"), getcommandkey("jump", "+jump"));
 
-               pos_y += 1.2 * hud_fontsize_y;
+               pos.y += 1.2 * hud_fontsize.y;
                drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        }
 
-       scoreboard_bottom = pos_y + 2 * hud_fontsize_y;
+       scoreboard_bottom = pos.y + 2 * hud_fontsize.y;
 }
index 8aeb12a046b4ff10b169d70b23ea4eca6e742b28..779898608b816218a21f2350de91fadc384e0235 100644 (file)
@@ -51,10 +51,10 @@ void Draw_ShowNames(entity ent)
                                if(e == ent)
                                        continue;
                                eo = project_3d_to_2d(e.origin);
-                               if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight))
+                               if (!(eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight))
                                {
                                        eo_z = 0;
-                                       if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
+                                       if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
                                        {
                                                overlap = TRUE;
                                                break;
@@ -63,8 +63,8 @@ void Draw_ShowNames(entity ent)
                        }
                }
 
-               onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight);
-               crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+               onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
+               crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
 
                if(autocvar_hud_shownames_crosshairdistance)
                {
@@ -123,26 +123,26 @@ void Draw_ShowNames(entity ent)
                        resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
 
                // draw the sprite image
-               if(o_z >= 0)
+               if(o.z >= 0)
                {
                        o_z = 0;
 
                        vector myPos, mySize;
                        mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
-                       myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
+                       myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
 
                        // size scaling
-                       mySize_x *= resize;
-                       mySize_y *= resize;
+                       mySize.x *= resize;
+                       mySize.y *= resize;
 
-                       myPos_x += 0.5 * (mySize_x / resize - mySize_x);
-                       myPos_y += (mySize_y / resize - mySize_y);
+                       myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+                       myPos.y += (mySize.y / resize - mySize.y);
 
                        vector namepos; // this is where the origin of the string
                        float namewidth;
 
                        namepos = myPos;
-                       namewidth = mySize_x;
+                       namewidth = mySize.x;
 
                        if(autocvar_hud_shownames_status && teamplay)
                        {
@@ -150,10 +150,10 @@ void Draw_ShowNames(entity ent)
                                {
                                        if(ent.healthvalue > 0)
                                        {
-                                               HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
+                                               HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
 
                                                if(ent.armorvalue > 0)
-                                                       HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
+                                                       HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize.x, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
                                        }
                                }
                        }
@@ -170,7 +170,7 @@ void Draw_ShowNames(entity ent)
                        width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
 
                        if (width != namewidth)
-                               namepos_x += (namewidth - width) / 2;
+                               namepos.x += (namewidth - width) / 2;
                        drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
                        drawfontscale = '1 1 0';
                }
index 5bb3f45a5f7fc725bae06ef0cb64c0937a353ce9..9cf5aa0ae5559b5a7b1e214fdc62039c02ad6846 100644 (file)
@@ -9,24 +9,24 @@ float v_flipped;
 
 float vlen2d(vector v)
 {
-       return sqrt(v_x * v_x + v_y * v_y);
+       return sqrt(v.x * v.x + v.y * v.y);
 }
 
 float vlen_maxnorm2d(vector v)
 {
-       return max(v_x, v_y, -v_x, -v_y);
+       return max(v.x, v.y, -v.x, -v.y);
 }
 
 float vlen_minnorm2d(vector v)
 {
-       return min(max(v_x, -v_x), max(v_y, -v_y));
+       return min(max(v.x, -v.x), max(v.y, -v.y));
 }
 
 vector teamradar_3dcoord_to_texcoord(vector in)
 {
        vector out;
-       out_x = (in_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);
-       out_y = (in_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);
+       out_x = (in.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
+       out_y = (in.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
        out_z = 0;
        return out;
 }
@@ -37,18 +37,18 @@ vector teamradar_texcoord_to_2dcoord(vector in)
        in -= teamradar_origin3d_in_texcoord;
 
        out = rotate(in, teamradar_angle * DEG2RAD);
-       out_y = - out_y; // screen space is reversed
+       out_y = - out.y; // screen space is reversed
 
        out = out * teamradar_size;
        if(v_flipped)
-               out_x = -out_x;
+               out_x = -out.x;
        out += teamradar_origin2d;
        return out;
 }
 
 vector yinvert(vector v)
 {
-       v_y = 1 - v_y;
+       v_y = 1 - v.y;
        return v;
 }
 
@@ -89,15 +89,15 @@ void draw_teamradar_player(vector coord3d, vector pangles, vector rgb)
        makevectors(pangles - '0 1 0' * teamradar_angle);
        if(v_flipped)
        {
-               v_forward_x = -v_forward_x;
-               v_right_x = -v_right_x;
-               v_up_x = -v_up_x;
+               v_forward_x = -v_forward.x;
+               v_right_x = -v_right.x;
+               v_up_x = -v_up.x;
        }
        v_forward_z = 0;
        v_forward = normalize(v_forward);
-       v_forward_y *= -1.0;
-       v_right_x = -v_forward_y;
-       v_right_y = v_forward_x;
+       v_forward.y *= -1.0;
+       v_right_x = -v_forward.y;
+       v_right_y = v_forward.x;
 
        if(rgb == '1 1 1')
                rgb2 = '0 0 0';
@@ -151,9 +151,9 @@ void draw_teamradar_link(vector start, vector end, int colors)
        start = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(start));
        end = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(end));
        norm = normalize(start - end);
-       norm_z = norm_x;
-       norm_x = -norm_y;
-       norm_y = norm_z;
+       norm_z = norm.x;
+       norm_x = -norm.y;
+       norm_y = norm.z;
        norm_z = 0;
 
        c0 = colormapPaletteColor(colors & 0x0F, FALSE);
@@ -194,8 +194,8 @@ void teamradar_loadcvars()
        // match this to defaultXonotic.cfg!
        if(!hud_panel_radar_scale) hud_panel_radar_scale = 4096;
        if(!hud_panel_radar_foreground_alpha) hud_panel_radar_foreground_alpha = 0.8 * panel_fg_alpha;
-       if(!hud_panel_radar_size_x) hud_panel_radar_size_x = 128;
-       if(!hud_panel_radar_size_y) hud_panel_radar_size_y = hud_panel_radar_size_x;
+       if(!hud_panel_radar_size.x) hud_panel_radar_size_x = 128;
+       if(!hud_panel_radar_size.y) hud_panel_radar_size_y = hud_panel_radar_size.x;
 }
 
 // radar links
index ba640068ef82e7db0495d4b23d0a06850da215de..aaa43bd808e6de6d90d2e8d7b721543ec1f4ed76 100644 (file)
@@ -248,11 +248,11 @@ void turret_draw2d()
        {
         // TODO: Vehicle tactical hud
         o = project_3d_to_2d(self.origin + '0 0 32');
-        if(o_z < 0
-        || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
-        || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
-        || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
-        || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+        if(o.z < 0
+        || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
+        || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
+        || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+        || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
             return; // Dont draw wp's for turrets out of view
         o_z = 0;
         if(hud != HUD_NORMAL)
@@ -326,24 +326,24 @@ void turret_draw2d()
        rgb = fixrgbexcess(rgb);
 
        o = project_3d_to_2d(self.origin + '0 0 64');
-       if(o_z < 0
-       || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
-       || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
-       || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
-       || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+       if(o.z < 0
+       || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
+       || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
+       || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+       || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
            return; // Dont draw wp's for turrets out of view
 
        o_z = 0;
 
        float edgedistance_min, crosshairdistance;
-               edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
-       (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
-       (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
-       (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
+               edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
+       (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
+       (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
+       (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
 
        float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
 
-       crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+       crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
 
        t = waypointsprite_scale * vidscale;
        a *= waypointsprite_alpha;
@@ -395,7 +395,7 @@ void turret_walker_draw()
     movelib_groundalign4point(300, 100, 0.25, 45);
     setorigin(self, self.origin + self.velocity * dt);
     self.tur_head.angles += dt * self.tur_head.move_avelocity;
-    self.angles_y = self.move_angles_y;
+    self.angles_y = self.move_angles.y;
 
     if (self.health < 127)
     if(random() < 0.15)
@@ -414,7 +414,7 @@ void turret_ewheel_draw()
     fixedmakevectors(self.angles);
     setorigin(self, self.origin + self.velocity * dt);
     self.tur_head.angles += dt * self.tur_head.move_avelocity;
-    self.angles_y = self.move_angles_y;
+    self.angles_y = self.move_angles.y;
 
     if (self.health < 127)
     if(random() < 0.05)
@@ -584,7 +584,7 @@ void turret_die()
             {
                 headgib.angles = headgib.move_angles = self.tur_head.angles;
                 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
-                headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity_y * 5;
+                headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
                 headgib.gravity = 0.5;
             }
         }
index 9119318e6f132d17b1ef9177fe3d549846fc8644..c8cb149b4f1bc11cc182e1241aa6cb3c265a89d8 100644 (file)
@@ -75,7 +75,7 @@ void AuxiliaryXhair_Draw2D()
 
     psize = self.axh_scale * draw_getimagesize(self.axh_image);
     loc = project_3d_to_2d(self.move_origin) - 0.5 * psize;
-    if (!(loc_z < 0 || loc_x < 0 || loc_y < 0 || loc_x > vid_conwidth || loc_y > vid_conheight))
+    if (!(loc.z < 0 || loc.x < 0 || loc.y < 0 || loc.x > vid_conwidth || loc.y > vid_conheight))
     {
         loc_z = 0;
         psize_z = 0;
@@ -104,12 +104,12 @@ void Net_AuXair2(bool bIsNew)
                AuxiliaryXhair[axh_id] = axh;
     }
 
-       axh.move_origin_x       = ReadCoord();
-       axh.move_origin_y       = ReadCoord();
-       axh.move_origin_z       = ReadCoord();
-       axh.colormod_x          = ReadByte() / 255;
-       axh.colormod_y          = ReadByte() / 255;
-       axh.colormod_z          = ReadByte() / 255;
+       axh.move_origin_x = ReadCoord();
+       axh.move_origin_y = ReadCoord();
+       axh.move_origin_z = ReadCoord();
+       axh.colormod_x = ReadByte() / 255;
+       axh.colormod_y = ReadByte() / 255;
+       axh.colormod_z = ReadByte() / 255;
     axh.cnt                    = time;
     axh.draw2d                 = AuxiliaryXhair_Draw2D;
 }
@@ -233,8 +233,8 @@ void CSQC_BUMBLE_HUD()
        HUD_GETSTATS
 
     picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
-    hudloc_y = vid_conheight - picsize_y;
-    hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+    hudloc_y = vid_conheight - picsize.y;
+    hudloc_x = vid_conwidth * 0.5 - picsize.x * 0.5;
 
     drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
 
@@ -258,7 +258,7 @@ void CSQC_BUMBLE_HUD()
 // Health bar
     picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -287,7 +287,7 @@ void CSQC_BUMBLE_HUD()
 // Shield bar
     picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -318,16 +318,16 @@ void CSQC_BUMBLE_HUD()
 // Gunner1 bar
     picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo1, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 
 // Right gunner slot occupied?
        if(!AuxiliaryXhair[1].draw2d)
        {
-               shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), FALSE, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
+               shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No right gunner!"), FALSE, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
                drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
-               drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
+               drawstring(hudloc + picloc + '1 0 0' * shield, _("No right gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
        }
 
 // ..  and icon
@@ -341,15 +341,15 @@ void CSQC_BUMBLE_HUD()
 // Gunner2 bar
     picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo2, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo2, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // Left gunner slot occupied?
        if(!AuxiliaryXhair[2].draw2d)
        {
-               shield = (picsize_x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), FALSE, '1 0 0' * picsize_y + '0 1 0' * picsize_y));
+               shield = (picsize.x * 0.5) - (0.5 * stringwidth(_("No left gunner!"), FALSE, '1 0 0' * picsize.y + '0 1 0' * picsize.y));
                drawfill(hudloc + picloc - '0.2 0.2 0', picsize + '0.4 0.4 0', '0.25 0.25 0.25', 0.75, DRAWFLAG_NORMAL);
-               drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize_y + '0 1 0' * picsize_y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
+               drawstring(hudloc + picloc + '1 0 0' * shield, _("No left gunner!"), '1 0 0' * picsize.y + '0 1 0' * picsize.y, '1 0 0' + '0 1 1' * sin(time * 10), 1, DRAWFLAG_NORMAL);
        }
 
 // ..  and icon
@@ -365,9 +365,9 @@ void CSQC_BUMBLE_HUD()
     else
     {
         picsize = draw_getimagesize(waki_xhair);
-        picsize_x *= 0.5;
-        picsize_y *= 0.5;
-        drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+        picsize.x *= 0.5;
+        picsize.y *= 0.5;
+        drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     }
 
 }
@@ -384,8 +384,8 @@ void CSQC_BUMBLE_GUN_HUD()
        HUD_GETSTATS
 
     picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
-    hudloc_y = vid_conheight - picsize_y;
-    hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+    hudloc_y = vid_conheight - picsize.y;
+    hudloc_x = vid_conwidth * 0.5 - picsize.x * 0.5;
 
     drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
 
@@ -408,7 +408,7 @@ void CSQC_BUMBLE_GUN_HUD()
 // Health bar
     picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -437,7 +437,7 @@ void CSQC_BUMBLE_GUN_HUD()
 // Shield bar
     picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -465,7 +465,7 @@ void CSQC_BUMBLE_GUN_HUD()
 // Gun bar
     picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 
@@ -506,8 +506,8 @@ void CSQC_SPIDER_HUD()
        HUD_GETSTATS
 
     picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
-    hudloc_y = vid_conheight - picsize_y;
-    hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+    hudloc_y = vid_conheight - picsize.y;
+    hudloc_x = vid_conwidth * 0.5 - picsize.x * 0.5;
 
     drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
 
@@ -529,7 +529,7 @@ void CSQC_SPIDER_HUD()
 // Health bar
     picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -556,7 +556,7 @@ void CSQC_SPIDER_HUD()
 // Shield bar
     picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -584,7 +584,7 @@ void CSQC_SPIDER_HUD()
 // Minigun bar
     picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * ammo1, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * ammo1, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -597,21 +597,21 @@ void CSQC_SPIDER_HUD()
 
 // Rocket ammo bar
     picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
-    ammo1 = picsize_x / 8;
+    ammo1 = picsize.x / 8;
     picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload2, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload2, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 
 // ..  and icons
     pic2size = 0.35 * draw_getimagesize(hud_ammo2_ico) * autocvar_cl_vehicles_hudscale;
-    picloc_x -= pic2size_x;
-    picloc_y += pic2size_y * 2.25;
+    picloc.x -= pic2size.x;
+    picloc.y += pic2size.y * 2.25;
     if(ammo2 == 9)
     {
         for(i = 1; i < 9; ++i)
         {
-            picloc_x += ammo1;
+            picloc.x += ammo1;
             drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((8 * reload2 <= i) ? '0 0 0' : '1 1 1'), 0.75, DRAWFLAG_NORMAL);
         }
     }
@@ -619,7 +619,7 @@ void CSQC_SPIDER_HUD()
     {
         for(i = 1; i < 9; ++i)
         {
-            picloc_x += ammo1;
+            picloc.x += ammo1;
             drawpic(hudloc + picloc, hud_ammo2_ico, pic2size, ((i >= ammo2) ? '1 1 1' : '0 0 0'), 0.75, DRAWFLAG_NORMAL);
         }
     }
@@ -650,10 +650,10 @@ void CSQC_SPIDER_HUD()
         }
 
         picsize = draw_getimagesize(spider_xhair);
-        picsize_x *= autocvar_cl_vehicle_spiderbot_cross_size;
-        picsize_y *= autocvar_cl_vehicle_spiderbot_cross_size;
+        picsize.x *= autocvar_cl_vehicle_spiderbot_cross_size;
+        picsize.y *= autocvar_cl_vehicle_spiderbot_cross_size;
 
-        drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
+        drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), spider_xhair, picsize, '1 1 1', autocvar_cl_vehicle_spiderbot_cross_alpha, DRAWFLAG_ADDITIVE);
     }
 }
 
@@ -668,8 +668,8 @@ void CSQC_RAPTOR_HUD()
        HUD_GETSTATS
 
     picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
-    hudloc_y = vid_conheight - picsize_y;
-    hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+    hudloc_y = vid_conheight - picsize.y;
+    hudloc_x = vid_conwidth * 0.5 - picsize.x * 0.5;
 
     drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
 
@@ -694,7 +694,7 @@ void CSQC_RAPTOR_HUD()
 // Health bar
     picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -723,7 +723,7 @@ void CSQC_RAPTOR_HUD()
 // Shield bar
     picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -751,7 +751,7 @@ void CSQC_RAPTOR_HUD()
 // Gun bar
     picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -765,7 +765,7 @@ void CSQC_RAPTOR_HUD()
 // Bomb bar
     picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload1, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -805,10 +805,10 @@ void CSQC_RAPTOR_HUD()
             setorigin(dropmark, trace_endpos);
             picsize = draw_getimagesize(raptor_drop) * 0.2;
 
-            if (!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
+            if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
             {
-                where_x -= picsize_x * 0.5;
-                where_y -= picsize_y * 0.5;
+                where.x -= picsize.x * 0.5;
+                where.y -= picsize.y * 0.5;
                 where_z = 0;
                 drawpic(where, raptor_drop, picsize, '0 2 0', 1, DRAWFLAG_ADDITIVE);
             }
@@ -822,10 +822,10 @@ void CSQC_RAPTOR_HUD()
                 where = project_3d_to_2d(dropmark.origin);
                 picsize = draw_getimagesize(raptor_drop) * 0.25;
 
-                if (!(where_z < 0 || where_x < 0 || where_y < 0 || where_x > vid_conwidth || where_y > vid_conheight))
+                if (!(where.z < 0 || where.x < 0 || where.y < 0 || where.x > vid_conwidth || where.y > vid_conheight))
                 {
-                    where_x -= picsize_x * 0.5;
-                    where_y -= picsize_y * 0.5;
+                    where.x -= picsize.x * 0.5;
+                    where.y -= picsize.y * 0.5;
                     where_z = 0;
                     drawpic(where, raptor_drop, picsize, '2 0 0', 1, DRAWFLAG_ADDITIVE);
                 }
@@ -838,10 +838,10 @@ void CSQC_RAPTOR_HUD()
     else
     {
         picsize = draw_getimagesize(raptor_xhair);
-        picsize_x *= 0.5;
-        picsize_y *= 0.5;
+        picsize.x *= 0.5;
+        picsize.y *= 0.5;
 
-        drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+        drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), raptor_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     }
 }
 
@@ -862,8 +862,8 @@ void CSQC_WAKIZASHI_HUD()
        HUD_GETSTATS
 
     picsize = draw_getimagesize(hud_bg) * autocvar_cl_vehicles_hudscale;
-    hudloc_y = vid_conheight - picsize_y;
-    hudloc_x = vid_conwidth * 0.5 - picsize_x * 0.5;
+    hudloc_y = vid_conheight - picsize.y;
+    hudloc_x = vid_conwidth * 0.5 - picsize.x * 0.5;
 
     drawpic(hudloc, hud_bg, picsize, '1 1 1', autocvar_cl_vehicles_hudalpha, DRAWFLAG_NORMAL);
 
@@ -886,7 +886,7 @@ void CSQC_WAKIZASHI_HUD()
 // Health bar
     picsize = draw_getimagesize(hud_hp_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - vh_health)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_hp_bar, picsize, '1 1 1', 1 , DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -916,7 +916,7 @@ void CSQC_WAKIZASHI_HUD()
 // Shield bar
     picsize = draw_getimagesize(hud_sh_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '69 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x + (picsize_x * (1 - shield)), 0, vid_conwidth, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x + (picsize.x * (1 - shield)), 0, vid_conwidth, vid_conheight);
     drawpic(hudloc + picloc, hud_sh_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -944,7 +944,7 @@ void CSQC_WAKIZASHI_HUD()
 // Gun bar
     picsize = draw_getimagesize(hud_ammo1_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 69 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, picloc_y, picsize_x * energy, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, picloc.y, picsize.x * energy, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo1_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -958,7 +958,7 @@ void CSQC_WAKIZASHI_HUD()
 // Bomb bar
     picsize = draw_getimagesize(hud_ammo2_bar) * autocvar_cl_vehicles_hudscale;
     picloc = '450 140 0' * autocvar_cl_vehicles_hudscale;
-    drawsetcliparea(hudloc_x + picloc_x, hudloc_y + picloc_y, picsize_x * reload1, vid_conheight);
+    drawsetcliparea(hudloc.x + picloc.x, hudloc.y + picloc.y, picsize.x * reload1, vid_conheight);
     drawpic(hudloc + picloc, hud_ammo2_bar, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     drawresetcliparea();
 // ..  and icon
@@ -974,11 +974,11 @@ void CSQC_WAKIZASHI_HUD()
     else
     {
         picsize = draw_getimagesize(waki_xhair);
-        picsize_x *= 0.5;
-        picsize_y *= 0.5;
+        picsize.x *= 0.5;
+        picsize.y *= 0.5;
 
 
-        drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
+        drawpic('0.5 0 0' * (vid_conwidth - picsize.x) + '0 0.5 0' * (vid_conheight - picsize.y), waki_xhair, picsize, '1 1 1', 1, DRAWFLAG_NORMAL);
     }
 }
 
index ae6fcffcc954ec49077f17f1bee709aa7fb0c970..9390396b8536b6cb821ea8a741c2ff28400da59f 100644 (file)
@@ -55,9 +55,9 @@ void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, ve
 
        // hotspot-relative coordinates of the corners
        v1 = hotspot;
-       v2 = hotspot + '1 0 0' * sz_x;
-       v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
-       v4 = hotspot                  + '0 1 0' * sz_y;
+       v2 = hotspot + '1 0 0' * sz.x;
+       v3 = hotspot + '1 0 0' * sz.x + '0 1 0' * sz.y;
+       v4 = hotspot                  + '0 1 0' * sz.y;
 
        // rotate them, and make them absolute
        rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
@@ -103,7 +103,7 @@ void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, fl
        up = rotate(up, rot);
 
        owidth = width + 2 * border;
-       o = o - up * (margin + border + height) + ri * (sz_x - owidth) * 0.5;
+       o = o - up * (margin + border + height) + ri * (sz.x - owidth) * 0.5;
 
        drawquad(o - up * border,                               ri * owidth,    up * border, "", rgb,  a,  f);
        drawquad(o + up * height,                               ri * owidth,    up * border, "", rgb,  a,  f);
@@ -154,7 +154,7 @@ vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a,
                w = sw;
        else
                w = minwidth;
-       h = fontsize_y;
+       h = fontsize.y;
 
        // how do corners work?
        aspect = vid_conwidth / vid_conheight;
@@ -172,25 +172,25 @@ vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a,
        }
 
        // align
-       o_x -= w * algnx;
-       o_y -= h * algny;
+       o.x -= w * algnx;
+       o.y -= h * algny;
 
        // we want to be onscreen
-       if(o_x < 0)
+       if(o.x < 0)
                o_x = 0;
-       if(o_y < 0)
+       if(o.y < 0)
                o_y = 0;
-       if(o_x > vid_conwidth - w)
+       if(o.x > vid_conwidth - w)
                o_x = vid_conwidth - w;
-       if(o_y > vid_conheight - h)
+       if(o.y > vid_conheight - h)
                o_x = vid_conheight - h;
 
-       o_x += 0.5 * (w - sw);
+       o.x += 0.5 * (w - sw);
 
        drawstring(o, s, fontsize, rgb, a, DRAWFLAG_NORMAL);
 
-       o_x += 0.5 * sw;
-       o_y += 0.5 * h;
+       o.x += 0.5 * sw;
+       o.y += 0.5 * h;
 
        return o;
 }
@@ -297,51 +297,51 @@ vector fixrgbexcess_move(vector rgb, vector src, vector dst)
 }
 vector fixrgbexcess(vector rgb)
 {
-       if(rgb_x > 1)
+       if(rgb.x > 1)
        {
                rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
-               if(rgb_y > 1)
+               if(rgb.y > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
-                       if(rgb_z > 1)
+                       if(rgb.z > 1)
                                rgb_z = 1;
                }
-               else if(rgb_z > 1)
+               else if(rgb.z > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
-                       if(rgb_y > 1)
+                       if(rgb.y > 1)
                                rgb_y = 1;
                }
        }
-       else if(rgb_y > 1)
+       else if(rgb.y > 1)
        {
                rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
-               if(rgb_x > 1)
+               if(rgb.x > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
-                       if(rgb_z > 1)
+                       if(rgb.z > 1)
                                rgb_z = 1;
                }
-               else if(rgb_z > 1)
+               else if(rgb.z > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
-                       if(rgb_x > 1)
+                       if(rgb.x > 1)
                                rgb_x = 1;
                }
        }
-       else if(rgb_z > 1)
+       else if(rgb.z > 1)
        {
                rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
-               if(rgb_x > 1)
+               if(rgb.x > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
-                       if(rgb_y > 1)
+                       if(rgb.y > 1)
                                rgb_y = 1;
                }
-               else if(rgb_y > 1)
+               else if(rgb.y > 1)
                {
                        rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
-                       if(rgb_x > 1)
+                       if(rgb.x > 1)
                                rgb_x = 1;
                }
        }
@@ -450,27 +450,27 @@ void Draw_WaypointSprite()
        float ang;
 
        o = project_3d_to_2d(self.origin);
-       if(o_z < 0
-       || o_x < (vid_conwidth * waypointsprite_edgeoffset_left)
-       || o_y < (vid_conheight * waypointsprite_edgeoffset_top)
-       || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
-       || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+       if(o.z < 0
+       || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
+       || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
+       || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
+       || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
        {
                // scale it to be just in view
                vector d;
                float f1, f2;
 
                d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
-               ang = atan2(-d_x, -d_y);
-               if(o_z < 0)
+               ang = atan2(-d.x, -d.y);
+               if(o.z < 0)
                        ang += M_PI;
 
-               f1 = d_x / vid_conwidth;
-               f2 = d_y / vid_conheight;
+               f1 = d.x / vid_conwidth;
+               f2 = d.y / vid_conheight;
 
                if(max(f1, -f1) > max(f2, -f2))
                {
-                       if(d_z * f1 > 0)
+                       if(d.z * f1 > 0)
                        {
                                // RIGHT edge
                                d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
@@ -483,7 +483,7 @@ void Draw_WaypointSprite()
                }
                else
                {
-                       if(d_z * f2 > 0)
+                       if(d.z * f2 > 0)
                        {
                                // BOTTOM edge
                                d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
@@ -504,21 +504,21 @@ void Draw_WaypointSprite()
 #else
                vector d;
                d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
-               ang = atan2(-d_x, -d_y);
+               ang = atan2(-d.x, -d.y);
 #endif
        }
        o_z = 0;
 
        float edgedistance_min, crosshairdistance;
-               edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)),
-       (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
-       (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x,
-       (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
+               edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
+       (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
+       (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
+       (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
 
        float vidscale;
        vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
 
-       crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+       crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
 
        t = waypointsprite_scale * vidscale;
        a *= waypointsprite_alpha;
index fa0828442aaef92ef43001211037fb0157973fef..a6302bb2866ef648a47f216fca379894ddec1cf7 100644 (file)
@@ -36,7 +36,7 @@ void Projectile_DrawTrail(vector to)
        // force the effect even for stationary firemine
        if(self.cnt == PROJECTILE_FIREMINE)
                if(from == to)
-                       from_z += 1;
+                       from.z += 1;
 
        if (self.traileffect)
        {
@@ -116,7 +116,7 @@ void Projectile_Draw()
 
        vector ang;
        ang = self.angles;
-       ang_x = -ang_x;
+       ang_x = -ang.x;
        makevectors(ang);
 
        a = 1 - (time - self.fade_time) * self.fade_rate;
index a2837343ed73f1687acb2f5af698ca65c7809847..4a3873991a885c580b11408290bb380ec2a10b08 100644 (file)
@@ -84,7 +84,7 @@ vector animdecide_getupperanim(entity e)
 {
        // death etc.
        if(e.anim_state & ANIMSTATE_FROZEN)
-               return vec3(e.anim_idle_x, e.anim_time, ANIMPRIO_DEAD);
+               return vec3(e.anim_idle.x, e.anim_time, ANIMPRIO_DEAD);
        if(e.anim_state & ANIMSTATE_DEAD1)
                return vec3(e.anim_die1_x, e.anim_time, ANIMPRIO_DEAD);
        if(e.anim_state & ANIMSTATE_DEAD2)
@@ -112,25 +112,25 @@ vector animdecide_getupperanim(entity e)
                case ANIMACTION_TAUNT: outframe = e.anim_taunt; break;
                case ANIMACTION_MELEE: outframe = e.anim_melee; break;
        }
-       if(outframe_x >= 0)
+       if(outframe.x >= 0)
        {
-               if(time <= t + outframe_y / outframe_z)
+               if(time <= t + outframe.y / outframe.z)
                {
                        // animation is running!
-                       return vec3(outframe_x, t, ANIMPRIO_ACTIVE);
+                       return vec3(outframe.x, t, ANIMPRIO_ACTIVE);
                }
        }
        // or, decide the anim by state
        t = max(e.anim_time, e.anim_implicit_time);
        // but all states are for lower body!
-       return vec3(e.anim_idle_x, t, ANIMPRIO_IDLE);
+       return vec3(e.anim_idle.x, t, ANIMPRIO_IDLE);
 }
 
 vector animdecide_getloweranim(entity e)
 {
        // death etc.
        if(e.anim_state & ANIMSTATE_FROZEN)
-               return vec3(e.anim_idle_x, e.anim_time, ANIMPRIO_DEAD);
+               return vec3(e.anim_idle.x, e.anim_time, ANIMPRIO_DEAD);
        if(e.anim_state & ANIMSTATE_DEAD1)
                return vec3(e.anim_die1_x, e.anim_time, ANIMPRIO_DEAD);
        if(e.anim_state & ANIMSTATE_DEAD2)
@@ -153,12 +153,12 @@ vector animdecide_getloweranim(entity e)
        {
                case ANIMACTION_JUMP: if(e.anim_implicit_state & ANIMIMPLICITSTATE_INAIR) { if(e.anim_state & ANIMSTATE_DUCK) outframe = e.anim_duckjump; else outframe = e.anim_jump; } break;
        }
-       if(outframe_x >= 0)
+       if(outframe.x >= 0)
        {
-               if(time <= t + outframe_y / outframe_z)
+               if(time <= t + outframe.y / outframe.z)
                {
                        // animation is running!
-                       return vec3(outframe_x, t, ANIMPRIO_ACTIVE);
+                       return vec3(outframe.x, t, ANIMPRIO_ACTIVE);
                }
        }
        // or, decide the anim by state
@@ -166,58 +166,58 @@ vector animdecide_getloweranim(entity e)
        if(e.anim_state & ANIMSTATE_DUCK)
        {
                if(e.anim_implicit_state & ANIMIMPLICITSTATE_INAIR)
-                       return vec3(e.anim_duckjump_x, 0, ANIMPRIO_CROUCH); // play the END of the jump anim
+                       return vec3(e.anim_duckjump.x, 0, ANIMPRIO_CROUCH); // play the END of the jump anim
                else switch(e.anim_implicit_state & (ANIMIMPLICITSTATE_FORWARD | ANIMIMPLICITSTATE_BACKWARDS | ANIMIMPLICITSTATE_LEFT | ANIMIMPLICITSTATE_RIGHT))
                {
                        case ANIMIMPLICITSTATE_FORWARD:
-                               return vec3(e.anim_duckwalk_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalk.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_BACKWARDS:
-                               return vec3(e.anim_duckwalkbackwards_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkbackwards.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_RIGHT:
-                               return vec3(e.anim_duckwalkstraferight_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkstraferight.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_LEFT:
-                               return vec3(e.anim_duckwalkstrafeleft_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkstrafeleft.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_FORWARD | ANIMIMPLICITSTATE_RIGHT:
-                               return vec3(e.anim_duckwalkforwardright_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkforwardright.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_FORWARD | ANIMIMPLICITSTATE_LEFT:
-                               return vec3(e.anim_duckwalkforwardleft_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkforwardleft.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_BACKWARDS | ANIMIMPLICITSTATE_RIGHT:
-                               return vec3(e.anim_duckwalkbackright_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkbackright.x, t, ANIMPRIO_CROUCH);
                        case ANIMIMPLICITSTATE_BACKWARDS | ANIMIMPLICITSTATE_LEFT:
-                               return vec3(e.anim_duckwalkbackleft_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckwalkbackleft.x, t, ANIMPRIO_CROUCH);
                        default:
-                               return vec3(e.anim_duckidle_x, t, ANIMPRIO_CROUCH);
+                               return vec3(e.anim_duckidle.x, t, ANIMPRIO_CROUCH);
                }
        }
        else
        {
                if(e.anim_implicit_state & ANIMIMPLICITSTATE_INAIR)
-                       return vec3(e.anim_jump_x, 0, ANIMPRIO_ACTIVE); // play the END of the jump anim
+                       return vec3(e.anim_jump.x, 0, ANIMPRIO_ACTIVE); // play the END of the jump anim
                else switch(e.anim_implicit_state & (ANIMIMPLICITSTATE_FORWARD | ANIMIMPLICITSTATE_BACKWARDS | ANIMIMPLICITSTATE_LEFT | ANIMIMPLICITSTATE_RIGHT))
                {
                        case ANIMIMPLICITSTATE_FORWARD:
-                               return vec3(e.anim_run_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_run.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_BACKWARDS:
-                               return vec3(e.anim_runbackwards_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_runbackwards.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_RIGHT:
-                               return vec3(e.anim_straferight_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_straferight.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_LEFT:
-                               return vec3(e.anim_strafeleft_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_strafeleft.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_FORWARD | ANIMIMPLICITSTATE_RIGHT:
-                               return vec3(e.anim_forwardright_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_forwardright.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_FORWARD | ANIMIMPLICITSTATE_LEFT:
-                               return vec3(e.anim_forwardleft_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_forwardleft.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_BACKWARDS | ANIMIMPLICITSTATE_RIGHT:
-                               return vec3(e.anim_backright_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_backright.x, t, ANIMPRIO_ACTIVE);
                        case ANIMIMPLICITSTATE_BACKWARDS | ANIMIMPLICITSTATE_LEFT:
-                               return vec3(e.anim_backleft_x, t, ANIMPRIO_ACTIVE);
+                               return vec3(e.anim_backleft.x, t, ANIMPRIO_ACTIVE);
                        default:
-                               return vec3(e.anim_idle_x, t, ANIMPRIO_IDLE);
+                               return vec3(e.anim_idle.x, t, ANIMPRIO_IDLE);
                }
        }
        // can't get here
 #ifdef GMQCC
-       return vec3(e.anim_idle_x, t, ANIMPRIO_IDLE);
+       return vec3(e.anim_idle.x, t, ANIMPRIO_IDLE);
 #endif
 }
 
@@ -243,13 +243,13 @@ void animdecide_setimplicitstate(entity e, float onground)
 
        if(vlen(v) > 10)
        {
-               if(v_x >  fabs(v_y) * 0.5)
+               if(v.x >  fabs(v.y) * 0.5)
                        s |= ANIMIMPLICITSTATE_FORWARD;
-               if(v_x < -fabs(v_y) * 0.5)
+               if(v.x < -fabs(v.y) * 0.5)
                        s |= ANIMIMPLICITSTATE_BACKWARDS;
-               if(v_y >  fabs(v_x) * 0.5)
+               if(v.y >  fabs(v.x) * 0.5)
                        s |= ANIMIMPLICITSTATE_RIGHT;
-               if(v_y < -fabs(v_x) * 0.5)
+               if(v.y < -fabs(v.x) * 0.5)
                        s |= ANIMIMPLICITSTATE_LEFT;
        }
        if(!onground)
@@ -279,27 +279,27 @@ void animdecide_setframes(entity e, float support_blending, .float fld_frame, .f
        //print("UPPER: ", vtos(upper), ", LOWER: ", vtos(lower), "\n");
        if(support_blending)
        {
-               if(upper_z && !lower_z)
+               if(upper.z && !lower.z)
                        lower = upper;
-               else if(lower_z && !upper_z)
+               else if(lower.z && !upper.z)
                        upper = lower;
-               if(e.frame1time != upper_y || e.frame2time != lower_y)
+               if(e.frame1time != upper.y || e.frame2time != lower.y)
                        BITXOR_ASSIGN(e.effects, EF_RESTARTANIM_BIT);
-               e.fld_frame = upper_x;
-               e.fld_frame1time = upper_y;
-               e.fld_frame2 = lower_x;
-               e.fld_frame2time = lower_y;
+               e.fld_frame = upper.x;
+               e.fld_frame1time = upper.y;
+               e.fld_frame2 = lower.x;
+               e.fld_frame2time = lower.y;
        }
        else
        {
-               if(upper_z > lower_z)
+               if(upper.z > lower.z)
                        lower = upper;
-               else if(lower_z > upper_z)
+               else if(lower.z > upper.z)
                        upper = lower;
-               if(e.frame1time != upper_y)
+               if(e.frame1time != upper.y)
                        BITXOR_ASSIGN(e.effects, EF_RESTARTANIM_BIT);
-               e.fld_frame = upper_x;
-               e.fld_frame1time = upper_y;
+               e.fld_frame = upper.x;
+               e.fld_frame1time = upper.y;
        }
 }
 
index bcc624d050124571557410d49e0884e476cc4b02..a110a818c0b74f62045962bcefaeffacee8403fa 100644 (file)
@@ -291,14 +291,14 @@ vector autocvar_sv_player_headsize = '24 24 12';
 #define PL_HEAD autocvar_sv_player_headsize
 
 // helpers
-#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset_z
-#define PL_MIN_z autocvar_sv_player_mins_z
-#define PL_MAX_z autocvar_sv_player_maxs_z
-#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset_z
-#define PL_CROUCH_MIN_z autocvar_sv_player_mins_z
-#define PL_HEAD_x autocvar_sv_player_headsize_x
-#define PL_HEAD_y autocvar_sv_player_headsize_y
-#define PL_HEAD_z autocvar_sv_player_headsize_z
+#define PL_VIEW_OFS_z autocvar_sv_player_viewoffset.z
+#define PL_MIN_z autocvar_sv_player_mins.z
+#define PL_MAX_z autocvar_sv_player_maxs.z
+#define PL_CROUCH_VIEW_OFS_z autocvar_sv_player_crouch_viewoffset.z
+#define PL_CROUCH_MIN_z autocvar_sv_player_mins.z
+#define PL_HEAD_x autocvar_sv_player_headsize.x
+#define PL_HEAD_y autocvar_sv_player_headsize.y
+#define PL_HEAD_z autocvar_sv_player_headsize.z
 
 // spawnpoint prios
 const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
index 2654d87063dfa50398b874313cd98751368c8118..98a22e493d13deea030b0dc2bf891725fae71249 100644 (file)
@@ -293,12 +293,12 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
                        if(k == "origin")
                        {
                                o = stov(strcat("'", v, "'"));
-                               mapMins_x = min(mapMins_x, o_x);
-                               mapMins_y = min(mapMins_y, o_y);
-                               mapMins_z = min(mapMins_z, o_z);
-                               mapMaxs_x = max(mapMaxs_x, o_x);
-                               mapMaxs_y = max(mapMaxs_y, o_y);
-                               mapMaxs_z = max(mapMaxs_z, o_z);
+                               mapMins_x = min(mapMins.x, o.x);
+                               mapMins_y = min(mapMins.y, o.y);
+                               mapMins_z = min(mapMins.z, o.z);
+                               mapMaxs_x = max(mapMaxs.x, o.x);
+                               mapMaxs_y = max(mapMaxs.y, o.y);
+                               mapMaxs_z = max(mapMaxs.z, o.z);
                        }
                        else if(k == "race_place")
                        {
index 7c46a1da15f087bf1cbf15e001bbb5f84978dafc..17f75c28009bd47fec48be78a241b4648923d1ff 100644 (file)
@@ -39,7 +39,7 @@ const float shambler_anim_death               = 8;
 void shambler_smash()
 {
        makevectors(self.angles);
-       pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs_z), '0 0 0', 1);
+       pointparticles(particleeffectnum("explosion_medium"), (self.origin + (v_forward * 150)) - ('0 0 1' * self.maxs.z), '0 0 0', 1);
        sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
 
        tracebox(self.origin + v_forward * 50, self.mins * 0.5, self.maxs * 0.5, self.origin + v_forward * 500, MOVE_NORMAL, self);
index fd966f5d2edf20499aa7adf681b3aebd2a88fc4a..b8c47d00afdc1ae46978cfc4692b6a76221365f8 100644 (file)
@@ -290,7 +290,7 @@ void monster_makevectors(entity e)
 
        v = e.origin + (e.mins + e.maxs) * 0.5;
        self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
-       self.v_angle_x = -self.v_angle_x;
+       self.v_angle_x = -self.v_angle.x;
 
        makevectors(self.v_angle);
 }
@@ -553,7 +553,7 @@ vector monster_pickmovetarget(entity targ)
                                {
                                        pos_z = random() * 200;
                                        if(random() >= 0.5)
-                                               pos_z *= -1;
+                                               pos.z *= -1;
                                }
                        }
 
@@ -564,7 +564,7 @@ vector monster_pickmovetarget(entity targ)
 
 void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed)
 {
-       float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
+       float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
        float initial_height = 0; //min(50, (targ_distance * tanh(20)));
        float current_height = (initial_height * min(1, (current_distance / self.pass_distance)));
        //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
@@ -729,7 +729,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                                WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver
                                self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax)));
                                
-                               self.pass_distance = vlen((('1 0 0' * self.enemy.origin_x) + ('0 1 0' * self.enemy.origin_y)) - (('1 0 0' *  self.origin_x) + ('0 1 0' *  self.origin_y)));
+                               self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' *  self.origin.x) + ('0 1 0' *  self.origin.y)));
                                MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE);
                        }
                }
@@ -762,7 +762,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
        if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM)))
                //v_forward = normalize(self.moveto - self.origin);
        //else
-               self.moveto_z = self.origin_z;
+               self.moveto_z = self.origin.z;
 
        if(vlen(self.origin - self.moveto) > 64)
        {
@@ -804,7 +804,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
                turny = 0;
        if(turny)
        {
-               turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny);
+               turny = bound(turny * -1, shortangle_f(real_angle.y, self.angles.y), turny);
                self.angles_y += turny;
        }
 
@@ -975,8 +975,8 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea
        float take, save;
 
        v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        self.health -= take;
 
@@ -1118,7 +1118,7 @@ float monster_spawn()
 
        MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE);
 
-       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
+       WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0'));
        if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE))
        {
                WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
@@ -1182,7 +1182,7 @@ float monster_initialize(float mon_id)
        self.netname                    = mon.netname;
        self.monster_name               = M_NAME(mon_id);
        self.candrop                    = TRUE;
-       self.view_ofs                   = '0 0 1' * (self.maxs_z * 0.5);
+       self.view_ofs                   = '0 0 1' * (self.maxs.z * 0.5);
        self.oldtarget2                 = self.target2;
        self.pass_distance              = 0;
        self.deadflag                   = DEAD_NO;
index 22280c36c5efa00d5bcdaa1431f1222a5c708ea9..5d67ef34e5da730cba97bb49a645257085e6b425 100644 (file)
@@ -9,9 +9,9 @@ float healer_send(entity to, float sf)
 
        if(sf & 1)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
 
                WriteByte(MSG_ENTITY, self.healer_lifetime);
                //WriteByte(MSG_ENTITY, self.ltime - time + 1);
@@ -44,7 +44,7 @@ void healer_setup()
 
        setorigin(self, self.origin);
        
-       float model_radius = self.maxs_x;
+       float model_radius = self.maxs.x;
        vector size = '1 1 1' * self.healer_radius / 2;
        setsize(self,-size,size);
        self.healer_radius = self.healer_radius/model_radius*0.6;
index 9e022a8adb99a13fc7a78c8da7b3a73127d0374f..beb27aa28b2c336881bd0fc638d26822a4e72713 100644 (file)
@@ -480,15 +480,15 @@ string ScoreString(int pFlags, float pValue)
 
 float dotproduct(vector a, vector b)
 {
-       return a_x * b_x + a_y * b_y + a_z * b_z;
+       return a.x * b.x + a.y * b.y + a.z * b.z;
 }
 
 vector cross(vector a, vector b)
 {
        return
-               '1 0 0' * (a_y * b_z - a_z * b_y)
-       +       '0 1 0' * (a_z * b_x - a_x * b_z)
-       +       '0 0 1' * (a_x * b_y - a_y * b_x);
+               '1 0 0' * (a.y * b.z - a.z * b.y)
+       +       '0 1 0' * (a.z * b.x - a.x * b.z)
+       +       '0 0 1' * (a.x * b.y - a.y * b.x);
 }
 
 // compressed vector format:
@@ -574,23 +574,23 @@ float compressShortVector(vector vec)
                return 0;
        //print("compress: ", vtos(vec), "\n");
        ang = vectoangles(vec);
-       ang_x = -ang_x;
-       if(ang_x < -90)
-               ang_x += 360;
-       if(ang_x < -90 && ang_x > +90)
+       ang_x = -ang.x;
+       if(ang.x < -90)
+               ang.x += 360;
+       if(ang.x < -90 && ang.x > +90)
                error("BOGUS vectoangles");
        //print("angles: ", vtos(ang), "\n");
 
-       p = floor(0.5 + (ang_x + 90) * 16 / 180) & 15; // -90..90 to 0..14
+       p = floor(0.5 + (ang.x + 90) * 16 / 180) & 15; // -90..90 to 0..14
        if(p == 0)
        {
-               if(vec_z < 0)
+               if(vec.z < 0)
                        y = 31;
                else
                        y = 30;
        }
        else
-               y = floor(0.5 + ang_y * 32 / 360)          & 31; // 0..360 to 0..32
+               y = floor(0.5 + ang.y * 32 / 360)          & 31; // 0..360 to 0..32
        len = invertLengthLog(vlen(vec));
 
        //print("compressed: p ", ftos(p)); print("y ", ftos(y)); print("len ", ftos(len), "\n");
@@ -763,7 +763,7 @@ void get_mi_min_max(float mode)
        mi_min = mi;
        mi_max = ma;
        MapInfo_Get_ByName(mi_shortname, 0, 0);
-       if(MapInfo_Map_mins_x < MapInfo_Map_maxs_x)
+       if(MapInfo_Map_mins.x < MapInfo_Map_maxs.x)
        {
                mi_min = MapInfo_Map_mins;
                mi_max = MapInfo_Map_maxs;
@@ -774,59 +774,59 @@ void get_mi_min_max(float mode)
                if(mode)
                {
                        // be clever
-                       tracebox('1 0 0' * mi_x,
-                                        '0 1 0' * mi_y + '0 0 1' * mi_z,
-                                        '0 1 0' * ma_y + '0 0 1' * ma_z,
-                                        '1 0 0' * ma_x,
+                       tracebox('1 0 0' * mi.x,
+                                        '0 1 0' * mi.y + '0 0 1' * mi.z,
+                                        '0 1 0' * ma.y + '0 0 1' * ma.z,
+                                        '1 0 0' * ma.x,
                                         MOVE_WORLDONLY,
                                         world);
                        if(!trace_startsolid)
-                               mi_min_x = trace_endpos_x;
+                               mi_min_x = trace_endpos.x;
 
-                       tracebox('0 1 0' * mi_y,
-                                        '1 0 0' * mi_x + '0 0 1' * mi_z,
-                                        '1 0 0' * ma_x + '0 0 1' * ma_z,
-                                        '0 1 0' * ma_y,
+                       tracebox('0 1 0' * mi.y,
+                                        '1 0 0' * mi.x + '0 0 1' * mi.z,
+                                        '1 0 0' * ma.x + '0 0 1' * ma.z,
+                                        '0 1 0' * ma.y,
                                         MOVE_WORLDONLY,
                                         world);
                        if(!trace_startsolid)
-                               mi_min_y = trace_endpos_y;
+                               mi_min_y = trace_endpos.y;
 
-                       tracebox('0 0 1' * mi_z,
-                                        '1 0 0' * mi_x + '0 1 0' * mi_y,
-                                        '1 0 0' * ma_x + '0 1 0' * ma_y,
-                                        '0 0 1' * ma_z,
+                       tracebox('0 0 1' * mi.z,
+                                        '1 0 0' * mi.x + '0 1 0' * mi.y,
+                                        '1 0 0' * ma.x + '0 1 0' * ma.y,
+                                        '0 0 1' * ma.z,
                                         MOVE_WORLDONLY,
                                         world);
                        if(!trace_startsolid)
-                               mi_min_z = trace_endpos_z;
+                               mi_min_z = trace_endpos.z;
 
-                       tracebox('1 0 0' * ma_x,
-                                        '0 1 0' * mi_y + '0 0 1' * mi_z,
-                                        '0 1 0' * ma_y + '0 0 1' * ma_z,
-                                        '1 0 0' * mi_x,
+                       tracebox('1 0 0' * ma.x,
+                                        '0 1 0' * mi.y + '0 0 1' * mi.z,
+                                        '0 1 0' * ma.y + '0 0 1' * ma.z,
+                                        '1 0 0' * mi.x,
                                         MOVE_WORLDONLY,
                                         world);
                        if(!trace_startsolid)
-                               mi_max_x = trace_endpos_x;
+                               mi_max_x = trace_endpos.x;
 
-                       tracebox('0 1 0' * ma_y,
-                                        '1 0 0' * mi_x + '0 0 1' * mi_z,
-                                        '1 0 0' * ma_x + '0 0 1' * ma_z,
-                                        '0 1 0' * mi_y,
+                       tracebox('0 1 0' * ma.y,
+                                        '1 0 0' * mi.x + '0 0 1' * mi.z,
+                                        '1 0 0' * ma.x + '0 0 1' * ma.z,
+                                        '0 1 0' * mi.y,
                                         MOVE_WORLDONLY,
                                         world);
                        if(!trace_startsolid)
-                               mi_max_y = trace_endpos_y;
+                               mi_max_y = trace_endpos.y;
 
-                       tracebox('0 0 1' * ma_z,
-                                        '1 0 0' * mi_x + '0 1 0' * mi_y,
-                                        '1 0 0' * ma_x + '0 1 0' * ma_y,
-                                        '0 0 1' * mi_z,
+                       tracebox('0 0 1' * ma.z,
+                                        '1 0 0' * mi.x + '0 1 0' * mi.y,
+                                        '1 0 0' * ma.x + '0 1 0' * ma.y,
+                                        '0 0 1' * mi.z,
                                         MOVE_WORLDONLY,
                                         world);
                        if(!trace_startsolid)
-                               mi_max_z = trace_endpos_z;
+                               mi_max_z = trace_endpos.z;
                }
        }
 }
@@ -843,15 +843,15 @@ void get_mi_min_max_texcoords(float mode)
        // extend mi_picmax to get a square aspect ratio
        // center the map in that area
        extend = mi_picmax - mi_picmin;
-       if(extend_y > extend_x)
+       if(extend.y > extend.x)
        {
-               mi_picmin_x -= (extend_y - extend_x) * 0.5;
-               mi_picmax_x += (extend_y - extend_x) * 0.5;
+               mi_picmin.x -= (extend.y - extend.x) * 0.5;
+               mi_picmax.x += (extend.y - extend.x) * 0.5;
        }
        else
        {
-               mi_picmin_y -= (extend_x - extend_y) * 0.5;
-               mi_picmax_y += (extend_x - extend_y) * 0.5;
+               mi_picmin.y -= (extend.x - extend.y) * 0.5;
+               mi_picmax.y += (extend.x - extend.y) * 0.5;
        }
 
        // add another some percent
@@ -862,10 +862,10 @@ void get_mi_min_max_texcoords(float mode)
        // calculate the texcoords
        mi_pictexcoord0 = mi_pictexcoord1 = mi_pictexcoord2 = mi_pictexcoord3 = '0 0 0';
        // first the two corners of the origin
-       mi_pictexcoord0_x = (mi_min_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);
-       mi_pictexcoord0_y = (mi_min_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);
-       mi_pictexcoord2_x = (mi_max_x - mi_picmin_x) / (mi_picmax_x - mi_picmin_x);
-       mi_pictexcoord2_y = (mi_max_y - mi_picmin_y) / (mi_picmax_y - mi_picmin_y);
+       mi_pictexcoord0_x = (mi_min.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
+       mi_pictexcoord0_y = (mi_min.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
+       mi_pictexcoord2_x = (mi_max.x - mi_picmin.x) / (mi_picmax.x - mi_picmin.x);
+       mi_pictexcoord2_y = (mi_max.y - mi_picmin.y) / (mi_picmax.y - mi_picmin.y);
        // then the other corners
        mi_pictexcoord1_x = mi_pictexcoord0_x;
        mi_pictexcoord1_y = mi_pictexcoord2_y;
@@ -1033,17 +1033,17 @@ float rgb_mi_ma_to_hue(vector rgb, float mi, float ma)
 {
        if(mi == ma)
                return 0;
-       else if(ma == rgb_x)
+       else if(ma == rgb.x)
        {
-               if(rgb_y >= rgb_z)
-                       return (rgb_y - rgb_z) / (ma - mi);
+               if(rgb.y >= rgb.z)
+                       return (rgb.y - rgb.z) / (ma - mi);
                else
-                       return (rgb_y - rgb_z) / (ma - mi) + 6;
+                       return (rgb.y - rgb.z) / (ma - mi) + 6;
        }
-       else if(ma == rgb_y)
-               return (rgb_z - rgb_x) / (ma - mi) + 2;
+       else if(ma == rgb.y)
+               return (rgb.z - rgb.x) / (ma - mi) + 2;
        else // if(ma == rgb_z)
-               return (rgb_x - rgb_y) / (ma - mi) + 4;
+               return (rgb.x - rgb.y) / (ma - mi) + 4;
 }
 
 vector hue_mi_ma_to_rgb(float hue, float mi, float ma)
@@ -1105,8 +1105,8 @@ vector rgb_to_hsv(vector rgb)
        float mi, ma;
        vector hsv;
 
-       mi = min(rgb_x, rgb_y, rgb_z);
-       ma = max(rgb_x, rgb_y, rgb_z);
+       mi = min(rgb.x, rgb.y, rgb.z);
+       ma = max(rgb.x, rgb.y, rgb.z);
 
        hsv_x = rgb_mi_ma_to_hue(rgb, mi, ma);
        hsv_z = ma;
@@ -1121,7 +1121,7 @@ vector rgb_to_hsv(vector rgb)
 
 vector hsv_to_rgb(vector hsv)
 {
-       return hue_mi_ma_to_rgb(hsv_x, hsv_z * (1 - hsv_y), hsv_z);
+       return hue_mi_ma_to_rgb(hsv.x, hsv.z * (1 - hsv.y), hsv.z);
 }
 
 vector rgb_to_hsl(vector rgb)
@@ -1129,18 +1129,18 @@ vector rgb_to_hsl(vector rgb)
        float mi, ma;
        vector hsl;
 
-       mi = min(rgb_x, rgb_y, rgb_z);
-       ma = max(rgb_x, rgb_y, rgb_z);
+       mi = min(rgb.x, rgb.y, rgb.z);
+       ma = max(rgb.x, rgb.y, rgb.z);
 
        hsl_x = rgb_mi_ma_to_hue(rgb, mi, ma);
 
        hsl_z = 0.5 * (mi + ma);
        if(mi == ma)
                hsl_y = 0;
-       else if(hsl_z <= 0.5)
-               hsl_y = (ma - mi) / (2*hsl_z);
+       else if(hsl.z <= 0.5)
+               hsl_y = (ma - mi) / (2*hsl.z);
        else // if(hsl_z > 0.5)
-               hsl_y = (ma - mi) / (2 - 2*hsl_z);
+               hsl_y = (ma - mi) / (2 - 2*hsl.z);
 
        return hsl;
 }
@@ -1149,17 +1149,17 @@ vector hsl_to_rgb(vector hsl)
 {
        float mi, ma, maminusmi;
 
-       if(hsl_z <= 0.5)
-               maminusmi = hsl_y * 2 * hsl_z;
+       if(hsl.z <= 0.5)
+               maminusmi = hsl.y * 2 * hsl.z;
        else
-               maminusmi = hsl_y * (2 - 2 * hsl_z);
+               maminusmi = hsl.y * (2 - 2 * hsl.z);
 
        // hsl_z     = 0.5 * mi + 0.5 * ma
        // maminusmi =     - mi +       ma
-       mi = hsl_z - 0.5 * maminusmi;
-       ma = hsl_z + 0.5 * maminusmi;
+       mi = hsl.z - 0.5 * maminusmi;
+       ma = hsl.z + 0.5 * maminusmi;
 
-       return hue_mi_ma_to_rgb(hsl_x, mi, ma);
+       return hue_mi_ma_to_rgb(hsl.x, mi, ma);
 }
 
 string rgb_to_hexcolor(vector rgb)
@@ -1167,9 +1167,9 @@ string rgb_to_hexcolor(vector rgb)
        return
                strcat(
                        "^x",
-                       DEC_TO_HEXDIGIT(floor(rgb_x * 15 + 0.5)),
-                       DEC_TO_HEXDIGIT(floor(rgb_y * 15 + 0.5)),
-                       DEC_TO_HEXDIGIT(floor(rgb_z * 15 + 0.5))
+                       DEC_TO_HEXDIGIT(floor(rgb.x * 15 + 0.5)),
+                       DEC_TO_HEXDIGIT(floor(rgb.y * 15 + 0.5)),
+                       DEC_TO_HEXDIGIT(floor(rgb.z * 15 + 0.5))
                );
 }
 
@@ -1177,7 +1177,7 @@ string rgb_to_hexcolor(vector rgb)
 float boxesoverlap(vector m1, vector m2, vector m3, vector m4) {return m2_x >= m3_x && m1_x <= m4_x && m2_y >= m3_y && m1_y <= m4_y && m2_z >= m3_z && m1_z <= m4_z;}
 
 // requires the same, but is a stronger condition
-float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins_x >= bmins_x && smaxs_x <= bmaxs_x && smins_y >= bmins_y && smaxs_y <= bmaxs_y && smins_z >= bmins_z && smaxs_z <= bmaxs_z;}
+float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) {return smins.x >= bmins.x && smaxs.x <= bmaxs.x && smins.y >= bmins.y && smaxs.y <= bmaxs.y && smins.z >= bmins.z && smaxs.z <= bmaxs.z;}
 
 #ifndef MENUQC
 #endif
@@ -1633,7 +1633,7 @@ vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel,
        vector solution = solve_quadratic(evel * evel - spd * spd, 2 * (eorg * evel), eorg * eorg);
        // p = 2 * (eorg * evel) / (evel * evel - spd * spd)
        // q = (eorg * eorg) / (evel * evel - spd * spd)
-       if(!solution_z) // no real solution
+       if(!solution.z) // no real solution
        {
                // happens if D < 0
                // (eorg * evel)^2 < (evel^2 - spd^2) * eorg^2
@@ -1644,17 +1644,17 @@ vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel,
                // spd < |evel| * sin angle(evel, eorg)
                return '0 0 0';
        }
-       else if(solution_x > 0)
+       else if(solution.x > 0)
        {
                // both solutions > 0: take the smaller one
                // happens if p < 0 and q > 0
-               ret = normalize(eorg + solution_x * evel);
+               ret = normalize(eorg + solution.x * evel);
        }
-       else if(solution_y > 0)
+       else if(solution.y > 0)
        {
                // one solution > 0: take the larger one
                // happens if q < 0 or q == 0 and p < 0
-               ret = normalize(eorg + solution_y * evel);
+               ret = normalize(eorg + solution.y * evel);
        }
        else
        {
@@ -1701,12 +1701,12 @@ vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_styl
                vector solution = solve_quadratic(1, -2 * (mydir * myvel), myvel * myvel - spd * spd);
 
                float outspeed;
-               if(solution_z)
-                       outspeed = solution_y; // the larger one
+               if(solution.z)
+                       outspeed = solution.y; // the larger one
                else
                {
                        //outspeed = 0; // slowest possible shot
-                       outspeed = solution_x; // the real part (that is, the average!)
+                       outspeed = solution.x; // the real part (that is, the average!)
                        //dprint("impossible shot, adjusting\n");
                }
 
@@ -1721,9 +1721,9 @@ vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_styl
 float compressShotOrigin(vector v)
 {
        float x, y, z;
-       x = rint(v_x * 2);
-       y = rint(v_y * 4) + 128;
-       z = rint(v_z * 4) + 128;
+       x = rint(v.x * 2);
+       y = rint(v.y * 4) + 128;
+       z = rint(v.z * 4) + 128;
        if(x > 255 || x < 0)
        {
                print("shot origin ", vtos(v), " x out of bounds\n");
@@ -1864,7 +1864,7 @@ vector healtharmor_applydamage(float a, float armorblock, float deathtype, float
        if (deathtype == DEATH_DROWN)  // Why should armor help here...
                armorblock = 0;
        v_y = bound(0, damage * armorblock, a); // save
-       v_x = bound(0, damage - v_y, damage); // take
+       v_x = bound(0, damage - v.y, damage); // take
        v_z = 0;
        return v;
 }
@@ -1916,14 +1916,14 @@ void WriteInt24_t(float dst, float val)
 }
 void WriteInt48_t(float dst, vector val)
 {
-       WriteInt24_t(dst, val_x);
-       WriteInt24_t(dst, val_y);
+       WriteInt24_t(dst, val.x);
+       WriteInt24_t(dst, val.y);
 }
 void WriteInt72_t(float dst, vector val)
 {
-       WriteInt24_t(dst, val_x);
-       WriteInt24_t(dst, val_y);
-       WriteInt24_t(dst, val_z);
+       WriteInt24_t(dst, val.x);
+       WriteInt24_t(dst, val.y);
+       WriteInt24_t(dst, val.z);
 }
 #endif
 #endif
@@ -2151,9 +2151,9 @@ vector NearestPointOnBox(entity box, vector org)
        m1 = box.mins + box.origin;
        m2 = box.maxs + box.origin;
 
-       nearest_x = bound(m1_x, org_x, m2_x);
-       nearest_y = bound(m1_y, org_y, m2_y);
-       nearest_z = bound(m1_z, org_z, m2_z);
+       nearest_x = bound(m1_x, org.x, m2_x);
+       nearest_y = bound(m1_y, org.y, m2_y);
+       nearest_z = bound(m1_z, org.z, m2_z);
 
        return nearest;
 }
@@ -2573,14 +2573,14 @@ vector get_corner_position(entity box, float corner)
 {
        switch(corner)
        {
-               case 1: return combine_to_vector(box.absmin_x, box.absmin_y, box.absmin_z);
-               case 2: return combine_to_vector(box.absmax_x, box.absmin_y, box.absmin_z);
-               case 3: return combine_to_vector(box.absmin_x, box.absmax_y, box.absmin_z);
-               case 4: return combine_to_vector(box.absmin_x, box.absmin_y, box.absmax_z);
-               case 5: return combine_to_vector(box.absmax_x, box.absmax_y, box.absmin_z);
-               case 6: return combine_to_vector(box.absmin_x, box.absmax_y, box.absmax_z);
-               case 7: return combine_to_vector(box.absmax_x, box.absmin_y, box.absmax_z);
-               case 8: return combine_to_vector(box.absmax_x, box.absmax_y, box.absmax_z);
+               case 1: return combine_to_vector(box.absmin.x, box.absmin.y, box.absmin.z);
+               case 2: return combine_to_vector(box.absmax.x, box.absmin.y, box.absmin.z);
+               case 3: return combine_to_vector(box.absmin.x, box.absmax.y, box.absmin.z);
+               case 4: return combine_to_vector(box.absmin.x, box.absmin.y, box.absmax.z);
+               case 5: return combine_to_vector(box.absmax.x, box.absmax.y, box.absmin.z);
+               case 6: return combine_to_vector(box.absmin.x, box.absmax.y, box.absmax.z);
+               case 7: return combine_to_vector(box.absmax.x, box.absmin.y, box.absmax.z);
+               case 8: return combine_to_vector(box.absmax.x, box.absmax.y, box.absmax.z);
                default: return '0 0 0';
        }
 }
@@ -2647,11 +2647,11 @@ vector animfixfps(entity e, vector a, vector b)
        if(a_y == 1)
        {
                float dur;
-               dur = frameduration(e.modelindex, a_x);
-               if(dur <= 0 && b_y)
+               dur = frameduration(e.modelindex, a.x);
+               if(dur <= 0 && b.y)
                {
                        a = b;
-                       dur = frameduration(e.modelindex, a_x);
+                       dur = frameduration(e.modelindex, a.x);
                }
                if(dur > 0)
                        a_z = 1.0 / dur;
index 7bc64e0b5371c0ddf3fb007257f5f6af34c25480..d2ec53bfae9d80b75c25688c4ea9c76d4b5ff7b8 100644 (file)
@@ -129,16 +129,16 @@ vector solve_cubic_abcd(float a, float b, float c, float d)
        v = solve_cubic_pq(p, q);
        v = (v -  b * '1 1 1') * (1.0 / (3.0 * a));
        if(a < 0)
-               v += '1 0 -1' * (v_z - v_x); // swap x, z
+               v += '1 0 -1' * (v.z - v.x); // swap x, z
        return v;
 }
 
 vector findperpendicular(vector v)
 {
        vector p;
-       p_x = v_z;
-       p_y = -v_x;
-       p_z = v_y;
+       p_x = v.z;
+       p_y = -v.x;
+       p_z = v.y;
        return normalize(cliptoplane(p, v));
 }
 
index 4c30d6e7f1174fd8e58d5825834459fccdca7f18..f233cae3bccc91de3adbc1ce93d7417b0afde989 100644 (file)
@@ -153,21 +153,21 @@ float W_Arc_Beam_Send(entity to, float sf)
        }
        if(sf & ARC_SF_START) // starting location
        {
-               WriteCoord(MSG_ENTITY, self.beam_start_x);
-               WriteCoord(MSG_ENTITY, self.beam_start_y);
-               WriteCoord(MSG_ENTITY, self.beam_start_z);
+               WriteCoord(MSG_ENTITY, self.beam_start.x);
+               WriteCoord(MSG_ENTITY, self.beam_start.y);
+               WriteCoord(MSG_ENTITY, self.beam_start.z);
        }
        if(sf & ARC_SF_WANTDIR) // want/aim direction
        {
-               WriteCoord(MSG_ENTITY, self.beam_wantdir_x);
-               WriteCoord(MSG_ENTITY, self.beam_wantdir_y);
-               WriteCoord(MSG_ENTITY, self.beam_wantdir_z);
+               WriteCoord(MSG_ENTITY, self.beam_wantdir.x);
+               WriteCoord(MSG_ENTITY, self.beam_wantdir.y);
+               WriteCoord(MSG_ENTITY, self.beam_wantdir.z);
        }
        if(sf & ARC_SF_BEAMDIR) // beam direction
        {
-               WriteCoord(MSG_ENTITY, self.beam_dir_x);
-               WriteCoord(MSG_ENTITY, self.beam_dir_y);
-               WriteCoord(MSG_ENTITY, self.beam_dir_z);
+               WriteCoord(MSG_ENTITY, self.beam_dir.x);
+               WriteCoord(MSG_ENTITY, self.beam_dir.y);
+               WriteCoord(MSG_ENTITY, self.beam_dir.z);
        }
        if(sf & ARC_SF_BEAMTYPE) // beam type
        {
@@ -671,7 +671,7 @@ float W_Arc(float req)
                                if(self.arc_BUTTON_ATCK_prev)
                                {
                                        #if 0
-                                       if(self.animstate_startframe == self.anim_shoot_x && self.animstate_numframes == self.anim_shoot_y)
+                                       if(self.animstate_startframe == self.anim_shoot.x && self.animstate_numframes == self.anim_shoot.y)
                                                weapon_thinkf(WFRAME_DONTCHANGE, autocvar_g_balance_arc_primary_animtime, w_ready);
                                        else
                                        #endif
@@ -924,13 +924,13 @@ void Draw_ArcBeam(void)
 
                // move shot origin to the actual gun muzzle origin
                vector origin_offset =
-                         right * -self.beam_shotorigin_y 
-                       + up * self.beam_shotorigin_z;
+                         right * -self.beam_shotorigin.y
+                       + up * self.beam_shotorigin.z;
 
                start_pos = start_pos + origin_offset;
 
                // Move it also forward, but only as far as possible without hitting anything. Don't poke into walls!
-               traceline(start_pos, start_pos + forward * self.beam_shotorigin_x, MOVE_NORMAL, self);
+               traceline(start_pos, start_pos + forward * self.beam_shotorigin.x, MOVE_NORMAL, self);
                start_pos = trace_endpos;
 
                // calculate the aim direction now
index d17826a9247908f7c1bceb42dcfc2d91645d585c..392c452233dde1cfb813e690a5cd9e979bb55091 100644 (file)
@@ -404,11 +404,11 @@ void W_Crylink_Attack(void)
                else
                {
                        makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
-                       s_y = v_forward_x;
-                       s_z = v_forward_y;
+                       s_y = v_forward.x;
+                       s_z = v_forward.y;
                }
                s = s * WEP_CVAR_PRI(crylink, spread) * g_weaponspreadfactor;
-               W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, FALSE);
+               W_SetupProjVelocity_Explicit(proj, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_PRI(crylink, speed), 0, 0, 0, FALSE);
                proj.touch = W_Crylink_Touch;
 
                proj.think = W_Crylink_Fadethink;
@@ -514,11 +514,11 @@ void W_Crylink_Attack2(void)
                        else
                        {
                                makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
-                               s_y = v_forward_x;
-                               s_z = v_forward_y;
+                               s_y = v_forward.x;
+                               s_z = v_forward.y;
                        }
                        s = s * WEP_CVAR_SEC(crylink, spread) * g_weaponspreadfactor;
-                       s = w_shotdir + right * s_y + up * s_z;
+                       s = w_shotdir + right * s.y + up * s.z;
                }
                else
                {
index cff16702dfd25fefbf9576594bdcebd8ee096df8..617beed18f5762b884a212a830fdc7081772517c 100644 (file)
@@ -142,7 +142,7 @@ void W_Devastator_DoRemoteExplode(void)
                                head.velocity_y *= 0.9;
                                head.velocity_z = bound(
                                        WEP_CVAR(devastator, remote_jump_velocity_z_min),
-                                       head.velocity_z + WEP_CVAR(devastator, remote_jump_velocity_z_add),
+                                       head.velocity.z + WEP_CVAR(devastator, remote_jump_velocity_z_add),
                                        WEP_CVAR(devastator, remote_jump_velocity_z_max)
                                );
 
@@ -226,7 +226,7 @@ vector W_Devastator_SteerTo(vector thisdir, vector goaldir, float maxturn_cos)
        //   0 = (m^2 - f^2) * x^2 + (2 * f * (m^2 - 1)) * x + (m^2 - 1)
        m2 = maxturn_cos * maxturn_cos;
        v = solve_quadratic(m2 - f * f, 2 * f * (m2 - 1), m2 - 1);
-       return normalize(thisdir + goaldir * v_y); // the larger solution!
+       return normalize(thisdir + goaldir * v.y); // the larger solution!
 }
 // assume thisdir == -goaldir:
 //   f == -1
@@ -252,7 +252,7 @@ void W_Devastator_Think(void)
        }
 
        // accelerate
-       makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
+       makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
        velspeed = WEP_CVAR(devastator, speed) * g_weaponspeedfactor - (self.velocity * v_forward);
        if(velspeed > 0)
                self.velocity = self.velocity + v_forward * min(WEP_CVAR(devastator, speedaccel) * g_weaponspeedfactor * frametime, velspeed);
index 80c453a4d735a79a0efdea85065f3d40f6342d95..f4542040abacd4b81f681bb2a7b768d961ae21f3 100644 (file)
@@ -126,9 +126,9 @@ void W_Fireball_LaserPlay(float dt, float dist, float damage, float edgedamage,
        if(e != self.realowner) if(e.takedamage == DAMAGE_AIM) if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
        {
                p = e.origin;
-               p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);
-               p_y += e.mins_y + random() * (e.maxs_y - e.mins_y);
-               p_z += e.mins_z + random() * (e.maxs_z - e.mins_z);
+               p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
+               p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
+               p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
                d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
                if(d < dist)
                {
@@ -219,7 +219,7 @@ void W_Fireball_Attack1(void)
 void W_Fireball_AttackEffect(float i, vector f_diff)
 {
        W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', FALSE, 0, "", 0, 0);
-       w_shotorg += f_diff_x * v_up + f_diff_y * v_right;
+       w_shotorg += f_diff.x * v_up + f_diff.y * v_right;
        pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 }
 
@@ -316,7 +316,7 @@ void W_Fireball_Attack2(void)
                        break;
        }
        W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
-       traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
+       traceline(w_shotorg, w_shotorg + f_diff.x * v_up + f_diff.y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
        pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
index fe3abf0a9a6d9f550c7cadcc2a37dced29f90274..0435dbfd68c40517ef4be213e50efd7b841b3ace 100644 (file)
@@ -268,12 +268,12 @@ void W_Hagar_Attack2_Load_Release(void)
                else
                {
                        makevectors('0 360 0' * (0.75 + (counter - 0.5) / (shots - 1)));
-                       s_y = v_forward_x;
-                       s_z = v_forward_y;
+                       s_y = v_forward.x;
+                       s_z = v_forward.y;
                }
                s = s * WEP_CVAR_SEC(hagar, load_spread) * g_weaponspreadfactor;
                
-               W_SetupProjVelocity_Explicit(missile, w_shotdir + right * s_y + up * s_z, v_up, WEP_CVAR_SEC(hagar, speed), 0, 0, spread_pershot, FALSE);
+               W_SetupProjVelocity_Explicit(missile, w_shotdir + right * s.y + up * s.z, v_up, WEP_CVAR_SEC(hagar, speed), 0, 0, spread_pershot, FALSE);
 
                missile.angles = vectoangles(missile.velocity);
                missile.flags = FL_PROJECTILE;
index ea7f3857239c21fdfd109ffacbb98f2611da6aa5..a051ec735a7d81dbcf35bf44fd13b6642fe0fdcc 100644 (file)
@@ -336,12 +336,12 @@ void W_Shockwave_Send(void)
 {
        WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
        WriteByte(MSG_BROADCAST, TE_CSQC_SHOCKWAVEPARTICLE);
-       WriteCoord(MSG_BROADCAST, w_shotorg_x);
-       WriteCoord(MSG_BROADCAST, w_shotorg_y);
-       WriteCoord(MSG_BROADCAST, w_shotorg_z);
-       WriteCoord(MSG_BROADCAST, w_shotdir_x);
-       WriteCoord(MSG_BROADCAST, w_shotdir_y);
-       WriteCoord(MSG_BROADCAST, w_shotdir_z);
+       WriteCoord(MSG_BROADCAST, w_shotorg.x);
+       WriteCoord(MSG_BROADCAST, w_shotorg.y);
+       WriteCoord(MSG_BROADCAST, w_shotorg.z);
+       WriteCoord(MSG_BROADCAST, w_shotdir.x);
+       WriteCoord(MSG_BROADCAST, w_shotdir.y);
+       WriteCoord(MSG_BROADCAST, w_shotdir.z);
        WriteShort(MSG_BROADCAST, WEP_CVAR(shockwave, blast_distance));
        WriteByte(MSG_BROADCAST, bound(0, WEP_CVAR(shockwave, blast_spread_max), 255));
        WriteByte(MSG_BROADCAST, bound(0, WEP_CVAR(shockwave, blast_spread_min), 255));
@@ -436,7 +436,7 @@ void W_Shockwave_Attack(void)
                                        );
 
                                // figure out the direction of force
-                               vel = normalize(combine_to_vector(head.velocity_x, head.velocity_y, 0));
+                               vel = normalize(combine_to_vector(head.velocity.x, head.velocity.y, 0));
                                vel *=
                                        (
                                                bound(0, (vlen(vel) / autocvar_sv_maxspeed), 1)
@@ -447,7 +447,7 @@ void W_Shockwave_Attack(void)
 
                                // now multiply the direction by force units
                                final_force *= (WEP_CVAR(shockwave, blast_jump_force) * multiplier);
-                               final_force_z *= WEP_CVAR(shockwave, blast_jump_force_zscale);
+                               final_force.z *= WEP_CVAR(shockwave, blast_jump_force_zscale);
 
                                // trigger damage with this calculated info
                                Damage(
@@ -518,7 +518,7 @@ void W_Shockwave_Attack(void)
 
                                // now multiply the direction by force units
                                final_force *= (WEP_CVAR(shockwave, blast_splash_force) * multiplier);
-                               final_force_z *= WEP_CVAR(shockwave, blast_force_zscale);
+                               final_force.z *= WEP_CVAR(shockwave, blast_force_zscale);
 
                                // queue damage with this calculated info
                                if(W_Shockwave_Attack_CheckHit(queue, head, final_force, final_damage)) { queue = min(queue + 1, MAX_SHOCKWAVE_HITS); }
@@ -609,7 +609,7 @@ void W_Shockwave_Attack(void)
 
                                // now multiply the direction by force units
                                final_force *= (WEP_CVAR(shockwave, blast_force) * multiplier);
-                               final_force_z *= WEP_CVAR(shockwave, blast_force_zscale);
+                               final_force.z *= WEP_CVAR(shockwave, blast_force_zscale);
 
                                // queue damage with this calculated info
                                if(W_Shockwave_Attack_CheckHit(queue, head, final_force, final_damage)) { queue = min(queue + 1, MAX_SHOCKWAVE_HITS); }
@@ -782,19 +782,19 @@ void Draw_Shockwave()
        {
                // perfect circle effect lines
                makevectors('0 360 0' * (0.75 + (counter - 0.5) / divisions));
-               angle_y = v_forward_x;
-               angle_z = v_forward_y;
+               angle_y = v_forward.x;
+               angle_z = v_forward.y;
 
                // first do the spread_to_min effect
                deviation = angle * spread_to_min;
-               deviation = ((self.sw_shotdir + (right * deviation_y) + (up * deviation_z)));
+               deviation = ((self.sw_shotdir + (right * deviation.y) + (up * deviation.z)));
                new_min_dist = SW_DISTTOMIN;
                new_min_end = (self.sw_shotorg + (deviation * new_min_dist));
                //te_lightning2(world, new_min_end, self.sw_shotorg);
 
                // then calculate spread_to_max effect
                deviation = angle * spread_to_max;
-               deviation = ((self.sw_shotdir + (right * deviation_y) + (up * deviation_z)));
+               deviation = ((self.sw_shotdir + (right * deviation.y) + (up * deviation.z)));
                new_max_dist = vlen(new_min_end - endpos);
                new_max_end = (new_min_end + (deviation * new_max_dist));
                //te_lightning2(world, new_end, prev_min_end);
@@ -855,7 +855,7 @@ void Net_ReadShockwaveParticle(void)
        shockwave.draw = Draw_Shockwave;
        
        shockwave.sw_shotorg_x = ReadCoord(); shockwave.sw_shotorg_y = ReadCoord(); shockwave.sw_shotorg_z = ReadCoord();
-       shockwave.sw_shotdir_x  = ReadCoord(); shockwave.sw_shotdir_y  = ReadCoord(); shockwave.sw_shotdir_z  = ReadCoord();
+       shockwave.sw_shotdir_x = ReadCoord(); shockwave.sw_shotdir_y = ReadCoord(); shockwave.sw_shotdir_z = ReadCoord();
 
        shockwave.sw_distance = ReadShort();
        shockwave.sw_spread_max = ReadByte();
index 37f1e3868b004907e5999078f67d07419e68f562..92bdf4f8f99019e8f17eaf8d38bc640b8ed11c7d 100644 (file)
@@ -82,11 +82,11 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
                // _z is note pitch
                if(ignorepitch && i == 0)
                {
-                       pitchshift = np - v_z;
+                       pitchshift = np - v.z;
                }
                else
                {
-                       if(v_z + pitchshift != np)
+                       if(v.z + pitchshift != np)
                                return FALSE;
                }
        }
@@ -132,8 +132,8 @@ float W_Tuba_HasPlayed(entity pl, string melody, float instrument, float ignorep
                                //printf("second note: %f to %f, should be %f\n", vj_x, vj_y, tj);
                                //printf("m1 = %f\n", (vi_x - vj_y) / (ti - tj));
                                //printf("m2 = %f\n", (vi_y - vj_x) / (ti - tj));
-                               mmin = max(mmin, (vi_x - vj_y) / (ti - tj)); // lower bound
-                               mmax = min(mmax, (vi_y - vj_x) / (ti - tj)); // upper bound
+                               mmin = max(mmin, (vi.x - vj.y) / (ti - tj)); // lower bound
+                               mmax = min(mmax, (vi.y - vj.x) / (ti - tj)); // upper bound
                        }
                }
 
@@ -185,10 +185,10 @@ void W_Tuba_NoteOff(void)
 float W_Tuba_GetNote(entity pl, float hittype)
 {
        float movestate = 5;
-       if (pl.movement_x < 0)          movestate -= 3;
-       else if (pl.movement_x > 0)     movestate += 3;
-       if (pl.movement_y < 0)          movestate -= 1;
-       else if (pl.movement_y > 0)     movestate += 1;
+       if (pl.movement.x < 0)          movestate -= 3;
+       else if (pl.movement.x > 0)     movestate += 3;
+       if (pl.movement.y < 0)          movestate -= 1;
+       else if (pl.movement.y > 0)     movestate += 1;
 
        float note = 0;
        switch(movestate)
@@ -271,9 +271,9 @@ float W_Tuba_NoteSendEntity(entity to, float sf)
        }
        if(sf & 2)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
        return TRUE;
 }
index 6512d0430809ffdff549f8834460c49b0d254ad5..c880e7deefc7b0b28c4e37505382365c91f5e563 100644 (file)
@@ -64,12 +64,12 @@ void SendCSQCVortexBeamParticle(float charge) {
        v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
        WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
        WriteByte(MSG_BROADCAST, TE_CSQC_VORTEXBEAMPARTICLE);
-       WriteCoord(MSG_BROADCAST, w_shotorg_x);
-       WriteCoord(MSG_BROADCAST, w_shotorg_y);
-       WriteCoord(MSG_BROADCAST, w_shotorg_z);
-       WriteCoord(MSG_BROADCAST, v_x);
-       WriteCoord(MSG_BROADCAST, v_y);
-       WriteCoord(MSG_BROADCAST, v_z);
+       WriteCoord(MSG_BROADCAST, w_shotorg.x);
+       WriteCoord(MSG_BROADCAST, w_shotorg.y);
+       WriteCoord(MSG_BROADCAST, w_shotorg.z);
+       WriteCoord(MSG_BROADCAST, v.x);
+       WriteCoord(MSG_BROADCAST, v.y);
+       WriteCoord(MSG_BROADCAST, v.z);
        WriteByte(MSG_BROADCAST, bound(0, 255 * charge, 255));
 }
 
index e9a834f78e6df645bb10cfa078b54951309a1abe..7b91f1d3007258b799dd5de3fd81a684197ac580 100644 (file)
@@ -45,7 +45,7 @@ void WriteWepSet(float dst, WepSet w)
 #elif WEP_MAXCOUNT > 24
        WriteInt48_t(dst, w);
 #else
-       WriteInt24_t(dst, w_x);
+       WriteInt24_t(dst, w.x);
 #endif
 }
 #endif
index 4a40df30f0f9ffbbc43151517116ab3ebbcbaeca..0bb5cec428025de42f35f95814ad27be356dd6cb 100644 (file)
@@ -251,7 +251,7 @@ void CSQCPlayer_SetCamera()
 
                        CSQCPlayer_SetMinsMaxs();
 
-                       self.angles_y = input_angles_y;
+                       self.angles_y = input_angles.y;
                }
 
                // relink
index 8d3b351c85727882c98476984316339c5482fcfe..4632cec46d3c74f268cc76817ad1fd6509953f7a 100644 (file)
@@ -95,7 +95,7 @@ void InterpolateOrigin_Note()
        else if(self.iflags & IFLAG_V_ANGLE_X)
        {
                self.ivforward1_x = self.ivforward2_x;
-               self.ivforward2_x = self.v_angle_x;
+               self.ivforward2_x = self.v_angle.x;
        }
 
        if(self.iflags & IFLAG_VELOCITY)
index b849379d1f10d529961124d3d97f1629df364aad..43694accf8efdeffacbedd11efa77005b783565e 100644 (file)
@@ -1362,7 +1362,7 @@ void(vector eyetarget, string bonename) example_skel_player_update_eyetarget =
        v_y = u * parentright;
        v_z = u * parentup;
        vector ang = vectoangles2(v, relup);
-       ang_x = 0 - ang_x;
+       ang_x = 0 - ang.x;
        makevectors(ang);
        // set the relative bone matrix
        skel_set_bone(self.skeletonindex, bonenum, relorg);
index 62444253994b0bb6df2c7eba9ef2b3cdb6619c8b..a9b9538835c8ffc3468c59038b8d1c1677f73d9b 100644 (file)
@@ -2282,7 +2282,7 @@ void(vector eyetarget, string bonename) example_skel_player_update_eyetarget =
        v_y = u * parentright;
        v_z = u * parentup;
        vector ang = vectoangles2(v, relup);
-       ang_x = 0 - ang_x;
+       ang_x = 0 - ang.x;
        makevectors(ang);
        // set the relative bone matrix
        skel_set_bone(self.skeletonindex, bonenum, relorg);
index 19d18223aa852c8362126dc66f14004eb2baffa9..7596c0c3a1c47c3b3920303dd18136da131cc712 100644 (file)
@@ -6,7 +6,7 @@ void draw_setMousePointer(string pic, vector theSize, vector theOffset)
 {
        draw_mousepointer = strzone(draw_UseSkinFor(pic));
        draw_mousepointer_size = theSize;
-       draw_mousepointer_offset = eX * (theOffset_x * theSize_x) + eY * (theOffset_y * theSize_y);
+       draw_mousepointer_offset = eX * (theOffset.x * theSize.x) + eY * (theOffset.y * theSize.y);
 }
 
 void draw_drawMousePointer(vector where)
@@ -36,30 +36,30 @@ void draw_endBoldFont()
 vector globalToBox(vector v, vector theOrigin, vector theScale)
 {
        v -= theOrigin;
-       v_x /= theScale_x;
-       v_y /= theScale_y;
+       v.x /= theScale.x;
+       v.y /= theScale.y;
        return v;
 }
 
 vector globalToBoxSize(vector v, vector theScale)
 {
-       v_x /= theScale_x;
-       v_y /= theScale_y;
+       v.x /= theScale.x;
+       v.y /= theScale.y;
        return v;
 }
 
 vector boxToGlobal(vector v, vector theOrigin, vector theScale)
 {
-       v_x *= theScale_x;
-       v_y *= theScale_y;
+       v.x *= theScale.x;
+       v.y *= theScale.y;
        v += theOrigin;
        return v;
 }
 
 vector boxToGlobalSize(vector v, vector theScale)
 {
-       v_x *= theScale_x;
-       v_y *= theScale_y;
+       v.x *= theScale.x;
+       v.y *= theScale.y;
        return v;
 }
 
@@ -77,7 +77,7 @@ string draw_PreloadPictureWithFlags(string pic, float f)
 
 void draw_Picture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha)
 {
-       if(theSize_x == 0 || theSize_y <= 0) // no default sizing please
+       if(theSize_x == 0 || theSize.y <= 0) // no default sizing please
                return;
        pic = draw_UseSkinFor(pic);
        drawpic(boxToGlobal(theOrigin, draw_shift, draw_scale), pic, boxToGlobalSize(theSize, draw_scale), theColor, theAlpha * draw_alpha, 0);
@@ -109,20 +109,20 @@ void draw_ButtonPicture(vector theOrigin, string pic, vector theSize, vector the
        theOrigin = boxToGlobal(theOrigin, draw_shift, draw_scale);
        theSize = boxToGlobalSize(theSize, draw_scale);
        theAlpha *= draw_alpha;
-       width = eX * theSize_x;
-       height = eY * theSize_y;
-       if(theSize_x <= theSize_y * 2)
+       width = eX * theSize.x;
+       height = eY * theSize.y;
+       if(theSize.x <= theSize.y * 2)
        {
                // button not wide enough
                // draw just left and right part then
-               square = eX * theSize_x * 0.5;
-               bW = eX * (0.25 * theSize_x / (theSize_y * 2));
+               square = eX * theSize.x * 0.5;
+               bW = eX * (0.25 * theSize.x / (theSize.y * 2));
                drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, 0);
                drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, 0);
        }
        else
        {
-               square = eX * theSize_y;
+               square = eX * theSize.y;
                drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, 0);
                drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, 0);
                drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, 0);
@@ -144,20 +144,20 @@ void draw_VertButtonPicture(vector theOrigin, string pic, vector theSize, vector
        theOrigin = boxToGlobal(theOrigin, draw_shift, draw_scale);
        theSize = boxToGlobalSize(theSize, draw_scale);
        theAlpha *= draw_alpha;
-       width = eX * theSize_x;
-       height = eY * theSize_y;
-       if(theSize_y <= theSize_x * 2)
+       width = eX * theSize.x;
+       height = eY * theSize.y;
+       if(theSize.y <= theSize.x * 2)
        {
                // button not high enough
                // draw just upper and lower part then
-               square = eY * theSize_y * 0.5;
-               bH = eY * (0.25 * theSize_y / (theSize_x * 2));
+               square = eY * theSize.y * 0.5;
+               bH = eY * (0.25 * theSize.y / (theSize.x * 2));
                drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, 0);
                drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, 0);
        }
        else
        {
-               square = eY * theSize_x;
+               square = eY * theSize.x;
                drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, 0);
                drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, 0);
                drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, 0);
@@ -182,45 +182,45 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        theSize = boxToGlobalSize(theSize, draw_scale);
        theBorderSize = boxToGlobalSize(theBorderSize, draw_scale);
        theAlpha *= draw_alpha;
-       width = eX * theSize_x;
-       height = eY * theSize_y;
+       width = eX * theSize.x;
+       height = eY * theSize.y;
        // zero size? bail out, we cannot handle this
-       if(theSize_x <= 0 || theSize_y <= 0)
+       if(theSize.x <= 0 || theSize.y <= 0)
                return;
-       if(theBorderSize_x <= 0) // no x border
+       if(theBorderSize.x <= 0) // no x border
        {
-               if(theBorderSize_y <= 0)
+               if(theBorderSize.y <= 0)
                {
                        drawsubpic(theOrigin,                            width          + height,          pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
                }
-               else if(theSize_y <= theBorderSize_y * 2)
+               else if(theSize.y <= theBorderSize.y * 2)
                {
                        // not high enough... draw just top and bottom then
-                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
                        drawsubpic(theOrigin,                             width          + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin              + height * 0.5, width          + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
                }
                else
                {
-                       dY = theBorderSize_y * eY;
+                       dY = theBorderSize.y * eY;
                        drawsubpic(theOrigin,                            width                   +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin          + dY,              width          + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin + height - dY,              width                   +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
                }
        }
-       else if(theSize_x <= theBorderSize_x * 2)
+       else if(theSize.x <= theBorderSize.x * 2)
        {
                // not wide enough... draw just left and right then
-               bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
-               if(theBorderSize_y <= 0)
+               bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
+               if(theBorderSize.y <= 0)
                {
                        drawsubpic(theOrigin,                             width * 0.5 + height,          pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width * 0.5,               width * 0.5 + height,          pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
                }
-               else if(theSize_y <= theBorderSize_y * 2)
+               else if(theSize.y <= theBorderSize.y * 2)
                {
                        // not high enough... draw just corners
-                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
+                       bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
                        drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
@@ -228,7 +228,7 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
                }
                else
                {
-                       dY = theBorderSize_y * eY;
+                       dY = theBorderSize.y * eY;
                        drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
                        drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
@@ -239,18 +239,18 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
        }
        else
        {
-               if(theBorderSize_y <= 0)
+               if(theBorderSize.y <= 0)
                {
-                       dX = theBorderSize_x * eX;
+                       dX = theBorderSize.x * eX;
                        drawsubpic(theOrigin,                                        dX + height,          pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin                       + dX, width - 2 * dX + height,          pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin               + width - dX,             dX + height,          pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
                }
-               else if(theSize_y <= theBorderSize_y * 2)
+               else if(theSize.y <= theBorderSize.y * 2)
                {
                        // not high enough... draw just top and bottom then
-                       bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
-                       dX = theBorderSize_x * eX;
+                       bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
+                       dX = theBorderSize.x * eX;
                        drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
                        drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
@@ -260,8 +260,8 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
                }
                else
                {
-                       dX = theBorderSize_x * eX;
-                       dY = theBorderSize_y * eY;
+                       dX = theBorderSize.x * eX;
+                       dY = theBorderSize.y * eY;
                        drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
                        drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
@@ -276,7 +276,7 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the
 }
 void draw_Text(vector theOrigin, string theText, vector theSize, vector theColor, float theAlpha, float ICanHasKallerz)
 {
-       if(theSize_x <= 0 || theSize_y <= 0) {
+       if(theSize.x <= 0 || theSize.y <= 0) {
                dprint("Drawing zero size text?\n");
                return;
        }
@@ -305,7 +305,7 @@ float draw_TextWidth(string theText, float ICanHasKallerz, vector SizeThxBye)
        //float r;
        v_x = stringwidth(theText, ICanHasKallerz, globalToBoxSize(boxToGlobalSize(SizeThxBye, draw_scale), draw_fontscale));
        v = globalToBoxSize(v, draw_scale);
-       return v_x;
+       return v.x;
 }
 
 float draw_CondensedFontFactor(string theText, float ICanHasKallerz, vector SizeThxBye, float maxWidth)
@@ -323,7 +323,7 @@ void draw_SetClip()
 {
        if(draw_clipSet)
                error("Already clipping, no stack implemented here, sorry");
-       drawsetcliparea(draw_shift_x, draw_shift_y, draw_scale_x, draw_scale_y);
+       drawsetcliparea(draw_shift.x, draw_shift.y, draw_scale.x, draw_scale.y);
        draw_clipSet = 1;
 }
 
@@ -334,7 +334,7 @@ void draw_SetClipRect(vector theOrigin, vector theScale)
                error("Already clipping, no stack implemented here, sorry");
        o = boxToGlobal(theOrigin, draw_shift, draw_scale);
        s = boxToGlobalSize(theScale, draw_scale);
-       drawsetcliparea(o_x, o_y, s_x, s_y);
+       drawsetcliparea(o.x, o.y, s.x, s.y);
        draw_clipSet = 1;
 }
 
index 9632c8fea6d27dab04b889d70be33c53747dd57b..96e0233df3e43037f1c6d77b5e0828eede5c9109 100644 (file)
@@ -1,9 +1,6 @@
 // from the engine
 vector drawfontscale;
 #define draw_fontscale drawfontscale
-#define draw_fontscale_x drawfontscale_x
-#define draw_fontscale_y drawfontscale_y
-#define draw_fontscale_z drawfontscale_z
 
 vector draw_shift;
 vector draw_scale;
index 3a345a43dfa1b6f4849cc017d26469f5b0aa5d03..e6affc1c03a848c93edbf95e9a9d1b6fe8fccaa8 100644 (file)
@@ -30,7 +30,7 @@ void BorderImage_recalcPositionWithText(entity me, string t)
                scrs = eX * conwidth + eY * conheight;
                me.resizeNotify(me, me.saveRelOrigin, me.saveRelSize, boxToGlobal(me.parent.Nexposee_smallOrigin, '0 0 0', scrs), boxToGlobalSize(me.parent.Nexposee_smallSize, scrs));
                SUPER(BorderImage).recalcPositionWithText(me, t);
-               me.realOrigin_y = me.realFontSize_y * me.zoomedOutTitleBarPosition;
+               me.realOrigin_y = me.realFontSize.y * me.zoomedOutTitleBarPosition;
                me.realOrigin_Nexposeed = me.realOrigin;
                me.realFontSize_Nexposeed = me.realFontSize;
                me.resizeNotify(me, me.saveRelOrigin, me.saveRelSize, boxToGlobal(me.parent.Nexposee_initialOrigin, '0 0 0', scrs), boxToGlobalSize(me.parent.Nexposee_initialSize, scrs));
@@ -48,13 +48,13 @@ void BorderImage_resizeNotify(entity me, vector relOrigin, vector relSize, vecto
        me.saveRelOrigin = relOrigin;
        me.saveRelSize = relSize;
        SUPER(BorderImage).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
-       me.borderVec_x = me.borderHeight / absSize_x;
-       me.borderVec_y = me.borderHeight / absSize_y;
-       me.realOrigin_y = 0.5 * (me.borderVec_y - me.realFontSize_y);
+       me.borderVec_x = me.borderHeight / absSize.x;
+       me.borderVec_y = me.borderHeight / absSize.y;
+       me.realOrigin_y = 0.5 * (me.borderVec.y - me.realFontSize.y);
        if(me.closeButton)
        {
                // move the close button to the right place
-               me.closeButton.Container_origin = '1 0 0' * (1 - me.borderVec_x);
+               me.closeButton.Container_origin = '1 0 0' * (1 - me.borderVec.x);
                me.closeButton.Container_size = me.borderVec;
                me.closeButton.color = me.color;
                me.closeButton.colorC = me.color;
index 8bbdfa70406e125083dc6572acedf2f123aeb120..f6ba208f5373c073519c3ba1cd0b9f7ef8ae26ae 100644 (file)
@@ -41,7 +41,7 @@ void Button_resizeNotify(entity me, vector relOrigin, vector relSize, vector abs
        if(me.srcMulti)
                me.keepspaceLeft = 0;
        else
-               me.keepspaceLeft = min(0.8, absSize_y / absSize_x);
+               me.keepspaceLeft = min(0.8, absSize.y / absSize.x);
        SUPER(Button).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 }
 void Button_configureButton(entity me, string txt, float sz, string gfx)
@@ -61,10 +61,10 @@ float Button_keyDown(entity me, float key, float ascii, float shift)
 float Button_mouseDrag(entity me, vector pos)
 {
        me.pressed = 1;
-       if(pos_x < 0) me.pressed = 0;
-       if(pos_y < 0) me.pressed = 0;
-       if(pos_x >= 1) me.pressed = 0;
-       if(pos_y >= 1) me.pressed = 0;
+       if(pos.x < 0) me.pressed = 0;
+       if(pos.y < 0) me.pressed = 0;
+       if(pos.x >= 1) me.pressed = 0;
+       if(pos.y >= 1) me.pressed = 0;
        return 1;
 }
 float Button_mousePress(entity me, vector pos)
@@ -133,7 +133,7 @@ void Button_draw(entity me)
                        }
                        else
                        {
-                               bOrigin = eY * (0.5 * (1 - me.realFontSize_y)) + eX * (0.5 * (me.keepspaceLeft - me.realFontSize_x));
+                               bOrigin = eY * (0.5 * (1 - me.realFontSize.y)) + eX * (0.5 * (me.keepspaceLeft - me.realFontSize.x));
                                bSize = me.realFontSize;
                        }
                        if(me.disabled)
index 8bc925f1ca1d8594c768d75f719dd15eaf238e54..2bf2ef1df3d5fa87c00c72e42406f5eeafd1453d 100644 (file)
@@ -155,10 +155,10 @@ entity Container_itemFromPoint(entity me, vector pos)
        {
                o = e.Container_origin;
                s = e.Container_size;
-               if(pos_x < o_x) continue;
-               if(pos_y < o_y) continue;
-               if(pos_x >= o_x + s_x) continue;
-               if(pos_y >= o_y + s_y) continue;
+               if(pos.x < o.x) continue;
+               if(pos.y < o.y) continue;
+               if(pos.x >= o.x + s.x) continue;
+               if(pos.y >= o.y + s.y) continue;
                return e;
        }
        return NULL;
@@ -288,18 +288,18 @@ void Container_addItem(entity me, entity other, vector theOrigin, vector theSize
        if(other.focusable)
                me.focusable += 1;
 
-       if(theSize_x > 1)
+       if(theSize.x > 1)
        {
-               theOrigin_x -= 0.5 * (theSize_x - 1);
+               theOrigin.x -= 0.5 * (theSize.x - 1);
                theSize_x = 1;
        }
-       if(theSize_y > 1)
+       if(theSize.y > 1)
        {
-               theOrigin_y -= 0.5 * (theSize_y - 1);
+               theOrigin.y -= 0.5 * (theSize.y - 1);
                theSize_y = 1;
        }
-       theOrigin_x = bound(0, theOrigin_x, 1 - theSize_x);
-       theOrigin_y = bound(0, theOrigin_y, 1 - theSize_y);
+       theOrigin_x = bound(0, theOrigin.x, 1 - theSize.x);
+       theOrigin_y = bound(0, theOrigin.y, 1 - theSize.y);
 
        other.parent = me;
        other.Container_origin = theOrigin;
index 383578781544e96b900cca383fc702c377945de8..fed110f6f941da492fd90d215cb8d4131826c653 100644 (file)
@@ -81,12 +81,12 @@ void Dialog_fill(entity me)
 void Dialog_addItemSimple(entity me, float row, float col, float rowspan, float colspan, entity e, vector v)
 {
        vector o, s;
-       o = me.itemOrigin + eX * ( col          * me.itemSpacing_x) + eY * ( row          * me.itemSpacing_y);
-       s = me.itemSize   + eX * ((colspan - 1) * me.itemSpacing_x) + eY * ((rowspan - 1) * me.itemSpacing_y);
-       o_x -= 0.5 * (me.itemSpacing_x - me.itemSize_x) * v_x;
-       s_x +=       (me.itemSpacing_x - me.itemSize_x) * v_x;
-       o_y -= 0.5 * (me.itemSpacing_y - me.itemSize_y) * v_y;
-       s_y +=       (me.itemSpacing_y - me.itemSize_y) * v_y;
+       o = me.itemOrigin + eX * ( col          * me.itemSpacing.x) + eY * ( row          * me.itemSpacing.y);
+       s = me.itemSize   + eX * ((colspan - 1) * me.itemSpacing.x) + eY * ((rowspan - 1) * me.itemSpacing.y);
+       o.x -= 0.5 * (me.itemSpacing.x - me.itemSize.x) * v.x;
+       s.x +=       (me.itemSpacing.x - me.itemSize.x) * v.x;
+       o.y -= 0.5 * (me.itemSpacing.y - me.itemSize.y) * v.y;
+       s.y +=       (me.itemSpacing.y - me.itemSize.y) * v.y;
        me.addItem(me, e, o, s, 1);
 }
 
index 8d1a6de86af32f3f0e9889287df1c49b497b45b0..1b5aa59a057048392e8711164821f62ed1ad9614 100644 (file)
@@ -47,17 +47,17 @@ void Image_initZoom(entity me)
 
 void Image_draw(entity me)
 {
-       if(me.imgSize_x > 1 || me.imgSize_y > 1)
+       if(me.imgSize.x > 1 || me.imgSize.y > 1)
                draw_SetClip();
        draw_Picture(me.imgOrigin, me.src, me.imgSize, me.color, 1);
-       if(me.imgSize_x > 1 || me.imgSize_y > 1)
+       if(me.imgSize.x > 1 || me.imgSize.y > 1)
                draw_ClearClip();
        SUPER(Image).draw(me);
 }
 void Image_updateAspect(entity me)
 {
        float asp = 0;
-       if(me.size_x <= 0 || me.size_y <= 0)
+       if(me.size.x <= 0 || me.size.y <= 0)
                return;
        if(me.forcedAspect == 0)
        {
@@ -71,42 +71,42 @@ void Image_updateAspect(entity me)
                {
                        if (me.src != "")
                                sz = draw_PictureSize(me.src);
-                       if(sz_x <= 0 || sz_y <= 0)
+                       if(sz.x <= 0 || sz.y <= 0)
                        {
                                // image is broken or doesn't exist, set the size for the placeholder image
-                               sz_x = me.size_x;
-                               sz_y = me.size_y;
+                               sz_x = me.size.x;
+                               sz_y = me.size.y;
                        }
-                       asp = sz_x / sz_y;
+                       asp = sz.x / sz.y;
                }
                else
                        asp = me.forcedAspect;
 
                if(me.forcedAspect <= -2)
                {
-                       me.imgSize_x = sz_x / me.size_x;
-                       me.imgSize_y = sz_y / me.size_y;
-                       if(me.zoomBox < 0 && (me.imgSize_x > 1 || me.imgSize_y > 1))
+                       me.imgSize_x = sz.x / me.size.x;
+                       me.imgSize_y = sz.y / me.size.y;
+                       if(me.zoomBox < 0 && (me.imgSize.x > 1 || me.imgSize.y > 1))
                        {
                                // image larger than the containing box, zoom it out to fit into the box
-                               if(me.size_x > asp * me.size_y)
-                                       me.zoomBox = (me.size_y * asp / me.size_x) / me.imgSize_x;
+                               if(me.size.x > asp * me.size.y)
+                                       me.zoomBox = (me.size.y * asp / me.size.x) / me.imgSize.x;
                                else
-                                       me.zoomBox = (me.size_x / (asp * me.size_y)) / me.imgSize_y;
+                                       me.zoomBox = (me.size.x / (asp * me.size.y)) / me.imgSize.y;
                                me.zoomFactor = me.zoomBox;
                        }
                }
                else
                {
-                       if(me.size_x > asp * me.size_y)
+                       if(me.size.x > asp * me.size.y)
                        {
                                // x too large, so center x-wise
-                               me.imgSize = eY + eX * (me.size_y * asp / me.size_x);
+                               me.imgSize = eY + eX * (me.size.y * asp / me.size.x);
                        }
                        else
                        {
                                // y too large, so center y-wise
-                               me.imgSize = eX + eY * (me.size_x / (asp * me.size_y));
+                               me.imgSize = eX + eY * (me.size.x / (asp * me.size.y));
                        }
                }
        }
@@ -117,10 +117,10 @@ void Image_updateAspect(entity me)
                        me.zoomMax = me.zoomBox;
                else
                {
-                       if(me.size_x > asp * me.size_y)
-                               me.zoomMax = (me.size_y * asp / me.size_x) / me.imgSize_x;
+                       if(me.size.x > asp * me.size.y)
+                               me.zoomMax = (me.size.y * asp / me.size.x) / me.imgSize.x;
                        else
-                               me.zoomMax = (me.size_x / (asp * me.size_y)) / me.imgSize_y;
+                               me.zoomMax = (me.size.x / (asp * me.size.y)) / me.imgSize.y;
                }
        }
 
@@ -129,31 +129,31 @@ void Image_updateAspect(entity me)
        if (me.zoomFactor)
                me.imgSize = me.imgSize * me.zoomFactor;
 
-       if(me.imgSize_x > 1 || me.imgSize_y > 1)
+       if(me.imgSize.x > 1 || me.imgSize.y > 1)
        {
                if(me.zoomSnapToTheBox)
                {
-                       if(me.imgSize_x > 1)
-                               me.zoomOffset_x = bound(0.5/me.imgSize_x, me.zoomOffset_x, 1 - 0.5/me.imgSize_x);
+                       if(me.imgSize.x > 1)
+                               me.zoomOffset_x = bound(0.5/me.imgSize.x, me.zoomOffset.x, 1 - 0.5/me.imgSize.x);
                        else
-                               me.zoomOffset_x = bound(1 - 0.5/me.imgSize_x, me.zoomOffset_x, 0.5/me.imgSize_x);
+                               me.zoomOffset_x = bound(1 - 0.5/me.imgSize.x, me.zoomOffset.x, 0.5/me.imgSize.x);
 
-                       if(me.imgSize_y > 1)
-                               me.zoomOffset_y = bound(0.5/me.imgSize_y, me.zoomOffset_y, 1 - 0.5/me.imgSize_y);
+                       if(me.imgSize.y > 1)
+                               me.zoomOffset_y = bound(0.5/me.imgSize.y, me.zoomOffset.y, 1 - 0.5/me.imgSize.y);
                        else
-                               me.zoomOffset_y = bound(1 - 0.5/me.imgSize_y, me.zoomOffset_y, 0.5/me.imgSize_y);
+                               me.zoomOffset_y = bound(1 - 0.5/me.imgSize.y, me.zoomOffset.y, 0.5/me.imgSize.y);
                }
                else
                {
-                       me.zoomOffset_x = bound(0, me.zoomOffset_x, 1);
-                       me.zoomOffset_y = bound(0, me.zoomOffset_y, 1);
+                       me.zoomOffset_x = bound(0, me.zoomOffset.x, 1);
+                       me.zoomOffset_y = bound(0, me.zoomOffset.y, 1);
                }
        }
        else
                me.zoomOffset = '0.5 0.5 0';
 
-       me.imgOrigin_x = 0.5 - me.zoomOffset_x * me.imgSize_x;
-       me.imgOrigin_y = 0.5 - me.zoomOffset_y * me.imgSize_y;
+       me.imgOrigin_x = 0.5 - me.zoomOffset.x * me.imgSize.x;
+       me.imgOrigin_y = 0.5 - me.zoomOffset.y * me.imgSize.y;
 }
 float Image_drag_setStartPos(entity me, vector coords)
 {
@@ -166,10 +166,10 @@ float Image_drag_setStartPos(entity me, vector coords)
 }
 float Image_drag(entity me, vector coords)
 {
-       if(me.imgSize_x > 1 || me.imgSize_y > 1)
+       if(me.imgSize.x > 1 || me.imgSize.y > 1)
        {
-               me.zoomOffset_x = me.start_zoomOffset_x + (me.start_coords_x - coords_x) / me.imgSize_x;
-               me.zoomOffset_y = me.start_zoomOffset_y + (me.start_coords_y - coords_y) / me.imgSize_y;
+               me.zoomOffset_x = me.start_zoomOffset.x + (me.start_coords.x - coords.x) / me.imgSize.x;
+               me.zoomOffset_y = me.start_zoomOffset.y + (me.start_coords.y - coords.y) / me.imgSize.y;
                me.updateAspect(me);
        }
        return 1;
@@ -214,8 +214,8 @@ void Image_setZoom(entity me, float z, float atMousePosition)
                me.zoomTime = time;
                if (atMousePosition)
                {
-                       me.zoomOffset_x = me.start_zoomOffset_x + (me.start_coords_x - 0.5) / me.imgSize_x;
-                       me.zoomOffset_y = me.start_zoomOffset_y + (me.start_coords_y - 0.5) / me.imgSize_y;
+                       me.zoomOffset_x = me.start_zoomOffset.x + (me.start_coords.x - 0.5) / me.imgSize.x;
+                       me.zoomOffset_y = me.start_zoomOffset.y + (me.start_coords.y - 0.5) / me.imgSize.y;
                        // updateAspect will reset zoomOffset to '0.5 0.5 0' if
                        // with this zoomFactor the image will not be zoomed in
                        // (updateAspect will check the new values of imgSize).
index 7708a0d7f9d287270996b9ca7b96d2157c1ac640..e85cfa0e8282113f9a15a95837498acd8fe7f871 100644 (file)
@@ -53,7 +53,7 @@ void InputBox_resizeNotify(entity me, vector relOrigin, vector relSize, vector a
        SUPER(InputBox).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
        if (me.enableClearButton)
        {
-               me.cb_width = absSize_y / absSize_x;
+               me.cb_width = absSize.y / absSize.x;
                me.cb_offset = bound(-1, me.cb_offset, 0) * me.cb_width; // bound to range -1, 0
                me.keepspaceRight = me.keepspaceRight - me.cb_offset + me.cb_width;
        }
@@ -73,10 +73,10 @@ void InputBox_Clear_Click(entity btn, entity me)
 
 float over_ClearButton(entity me, vector pos)
 {
-       if (pos_x >= 1 + me.cb_offset - me.cb_width)
-       if (pos_x < 1 + me.cb_offset)
-       if (pos_y >= 0)
-       if (pos_y < 1)
+       if (pos.x >= 1 + me.cb_offset - me.cb_width)
+       if (pos.x < 1 + me.cb_offset)
+       if (pos.y >= 0)
+       if (pos.y < 1)
                return 1;
        return 0;
 }
@@ -101,7 +101,7 @@ float InputBox_mouseDrag(entity me, vector pos)
        if(me.pressed)
        {
                me.dragScrollPos = pos;
-               p = me.scrollPos + pos_x - me.keepspaceLeft;
+               p = me.scrollPos + pos.x - me.keepspaceLeft;
                me.cursorPos = draw_TextLengthUpToWidth(me.text, p, 0, me.realFontSize);
                me.lastChangeTime = time;
        }
@@ -276,7 +276,7 @@ void InputBox_draw(entity me)
                                w = draw_TextWidth(strcat(ch, ch2), 0, me.realFontSize);
                                if(ch2 == "^")
                                {
-                                       draw_Fill(p, eX * w + eY * me.realFontSize_y, '1 1 1', 0.5);
+                                       draw_Fill(p, eX * w + eY * me.realFontSize.y, '1 1 1', 0.5);
                                        draw_Text(p + eX * 0.25 * w, "^", me.realFontSize, theColor, theAlpha, 0);
                                }
                                else if(ch2 == "0" || stof(ch2)) // digit?
@@ -294,7 +294,7 @@ void InputBox_draw(entity me)
                                                case 8: theColor = '1 1 1'; theAlpha = 0.5; break;
                                                case 9: theColor = '0.5 0.5 0.5'; theAlpha = 1; break;
                                        }
-                                       draw_Fill(p, eX * w + eY * me.realFontSize_y, '1 1 1', 0.5);
+                                       draw_Fill(p, eX * w + eY * me.realFontSize.y, '1 1 1', 0.5);
                                        draw_Text(p, strcat(ch, ch2), me.realFontSize, theColor, theAlpha, 0);
                                }
                                else if(ch2 == "x") // ^x found
@@ -318,7 +318,7 @@ void InputBox_draw(entity me)
                                                                theColor = theTempColor;
                                                                w = draw_TextWidth(substring(me.text, i, 5), 0, me.realFontSize);
 
-                                                               draw_Fill(p, eX * w + eY * me.realFontSize_y, '1 1 1', 0.5);
+                                                               draw_Fill(p, eX * w + eY * me.realFontSize.y, '1 1 1', 0.5);
                                                                draw_Text(p, substring(me.text, i, 5), me.realFontSize, theColor, 1, 0);    // theVariableAlpha instead of 1 using alpha tags ^ax
                                                                i += 3;
                                                        }
@@ -326,7 +326,7 @@ void InputBox_draw(entity me)
                                                        {
                                                                // blue missing
                                                                w = draw_TextWidth(substring(me.text, i, 4), 0, me.realFontSize);
-                                                               draw_Fill(p, eX * w + eY * me.realFontSize_y, eZ, 0.5);
+                                                               draw_Fill(p, eX * w + eY * me.realFontSize.y, eZ, 0.5);
                                                                draw_Text(p, substring(me.text, i, 4), me.realFontSize, '1 1 1', theAlpha, 0);
                                                                i += 2;
                                                        }
@@ -335,7 +335,7 @@ void InputBox_draw(entity me)
                                                {
                                                        // green missing
                                                        w = draw_TextWidth(substring(me.text, i, 3), 0, me.realFontSize);
-                                                       draw_Fill(p, eX * w + eY * me.realFontSize_y, eY, 0.5);
+                                                       draw_Fill(p, eX * w + eY * me.realFontSize.y, eY, 0.5);
                                                        draw_Text(p, substring(me.text, i, 3), me.realFontSize, '1 1 1', theAlpha, 0);
                                                        i += 1;
                                                }
@@ -344,13 +344,13 @@ void InputBox_draw(entity me)
                                        {
                                                // red missing
                                                //w = draw_TextWidth(substring(me.text, i, 2), 0) * me.realFontSize_x;
-                                               draw_Fill(p, eX * w + eY * me.realFontSize_y, eX, 0.5);
+                                               draw_Fill(p, eX * w + eY * me.realFontSize.y, eX, 0.5);
                                                draw_Text(p, substring(me.text, i, 2), me.realFontSize, '1 1 1', theAlpha, 0);
                                        }
                                }
                                else
                                {
-                                       draw_Fill(p, eX * w + eY * me.realFontSize_y, '1 1 1', 0.5);
+                                       draw_Fill(p, eX * w + eY * me.realFontSize.y, '1 1 1', 0.5);
                                        draw_Text(p, strcat(ch, ch2), me.realFontSize, theColor, theAlpha, 0);
                                }
                                p += w * eX;
index 0f80c2b503dbd4a40a77d062470108035afc58f2..8c09d1991be2a474eaa0e331918fce0ff3698307 100644 (file)
@@ -128,7 +128,7 @@ float InputContainer_mouseDrag(entity me, vector pos)
 {
        if(SUPER(InputContainer).mouseDrag(me, pos))
                return 1;
-       if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
+       if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
                return 1;
        return 0;
 }
@@ -139,7 +139,7 @@ float InputContainer_mouseMove(entity me, vector pos)
        if(me._changeFocusXY(me, pos))
                if(SUPER(InputContainer).mouseMove(me, pos))
                        return 1;
-       if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
+       if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
                return 1;
        return 0;
 }
@@ -149,7 +149,7 @@ float InputContainer_mousePress(entity me, vector pos)
        if(me._changeFocusXY(me, pos))
                if(SUPER(InputContainer).mousePress(me, pos))
                        return 1;
-       if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
+       if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
                return 1;
        return 0;
 }
@@ -159,7 +159,7 @@ float InputContainer_mouseRelease(entity me, vector pos)
        if(me.focused) // am I still eligible for this? (UGLY HACK, but a mouse event could have changed focus away)
                if(me._changeFocusXY(me, pos))
                        return 1;
-       if(pos_x >= 0 && pos_y >= 0 && pos_x < 1 && pos_y < 1)
+       if(pos.x >= 0 && pos.y >= 0 && pos.x < 1 && pos.y < 1)
                return 1;
        return 0;
 }
index 592c3a7ac59c7a479666f03f34fb4461f0d1e6ae..a1769fc03d7ba5ed5235f99bbef65e5437cdc566 100644 (file)
@@ -90,10 +90,10 @@ void Label_recalcPositionWithText(entity me, string t)
 
                // set up variables to draw in condensed size, but use hinting for original size
                fs = me.realFontSize;
-               fs_x *= me.condenseFactor;
+               fs.x *= me.condenseFactor;
 
                dfs = draw_fontscale;
-               draw_fontscale_x *= me.condenseFactor;
+               draw_fontscale.x *= me.condenseFactor;
 
                if(me.allowCut) // FIXME allowCut incompatible with align != 0
                        lines = 1;
@@ -115,7 +115,7 @@ void Label_recalcPositionWithText(entity me, string t)
 
                draw_fontscale = dfs;
 
-               me.realOrigin_y = 0.5 * (1 - lines * me.realFontSize_y);
+               me.realOrigin_y = 0.5 * (1 - lines * me.realFontSize.y);
        }
 
        if(me.isBold)
@@ -128,12 +128,12 @@ void Label_resizeNotify(entity me, vector relOrigin, vector relSize, vector absO
        SUPER(Label).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
        // absSize_y is height of label
-       me.realFontSize_y = me.fontSize / absSize_y;
-       me.realFontSize_x = me.fontSize / absSize_x;
+       me.realFontSize_y = me.fontSize / absSize.y;
+       me.realFontSize_x = me.fontSize / absSize.x;
        if(me.marginLeft)
-               me.keepspaceLeft = me.marginLeft * me.realFontSize_x;
+               me.keepspaceLeft = me.marginLeft * me.realFontSize.x;
        if(me.marginRight)
-               me.keepspaceRight = me.marginRight * me.realFontSize_x;
+               me.keepspaceRight = me.marginRight * me.realFontSize.x;
 
        me.recalcPos = 1;
 }
@@ -178,10 +178,10 @@ void Label_draw(entity me)
 
                        // set up variables to draw in condensed size, but use hinting for original size
                        fs = me.realFontSize;
-                       fs_x *= me.condenseFactor;
+                       fs.x *= me.condenseFactor;
 
                        dfs = draw_fontscale;
-                       draw_fontscale_x *= me.condenseFactor;
+                       draw_fontscale.x *= me.condenseFactor;
 
                        if(me.allowCut) // FIXME allowCut incompatible with align != 0
                                draw_Text(me.realOrigin, draw_TextShortenToWidth(t, (1 - me.keepspaceLeft - me.keepspaceRight), me.allowColors, fs), fs, me.colorL, me.alpha, me.allowColors);
@@ -196,7 +196,7 @@ void Label_draw(entity me)
                                        else
                                                t = getWrappedLine((1 - me.keepspaceLeft - me.keepspaceRight), fs, draw_TextWidth_WithoutColors);
                                        draw_Text(o, t, fs, me.colorL, me.alpha, me.allowColors);
-                                       o_y += me.realFontSize_y;
+                                       o.y += me.realFontSize.y;
                                }
                        }
                        else
index b92beb3d1f7b954f6cf72193a2aef44b7f3ab70b..208367ae70b82b4d1445b2395b83821084018538 100644 (file)
@@ -81,7 +81,7 @@ void ListBox_setSelected(entity me, float i)
 void ListBox_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
 {
        SUPER(ListBox).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
-       me.controlWidth = me.scrollbarWidth / absSize_x;
+       me.controlWidth = me.scrollbarWidth / absSize.x;
 }
 void ListBox_configureListBox(entity me, float theScrollbarWidth, float theItemHeight)
 {
@@ -184,15 +184,15 @@ float ListBox_mouseDrag(entity me, vector pos)
        if(me.pressed == 1)
        {
                hit = 1;
-               if(pos_x < 1 - me.controlWidth - me.tolerance_y * me.controlWidth) hit = 0;
-               if(pos_y < 0 - me.tolerance_x) hit = 0;
-               if(pos_x >= 1 + me.tolerance_y * me.controlWidth) hit = 0;
-               if(pos_y >= 1 + me.tolerance_x) hit = 0;
+               if(pos.x < 1 - me.controlWidth - me.tolerance.y * me.controlWidth) hit = 0;
+               if(pos.y < 0 - me.tolerance.x) hit = 0;
+               if(pos.x >= 1 + me.tolerance.y * me.controlWidth) hit = 0;
+               if(pos.y >= 1 + me.tolerance.x) hit = 0;
                if(hit)
                {
                        // calculate new pos to v
                        float d;
-                       d = (pos_y - me.pressOffset) / (1 - (me.controlBottom - me.controlTop)) * (me.getTotalHeight(me) - 1);
+                       d = (pos.y - me.pressOffset) / (1 - (me.controlBottom - me.controlTop)) * (me.getTotalHeight(me) - 1);
                        me.scrollPos = me.previousValue + d;
                }
                else
@@ -205,29 +205,29 @@ float ListBox_mouseDrag(entity me, vector pos)
        }
        else if(me.pressed == 2)
        {
-               me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos_y));
+               me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos.y));
        }
        return 1;
 }
 float ListBox_mousePress(entity me, vector pos)
 {
-       if(pos_x < 0) return 0;
-       if(pos_y < 0) return 0;
-       if(pos_x >= 1) return 0;
-       if(pos_y >= 1) return 0;
+       if(pos.x < 0) return 0;
+       if(pos.y < 0) return 0;
+       if(pos.x >= 1) return 0;
+       if(pos.y >= 1) return 0;
        me.dragScrollPos = pos;
        me.updateControlTopBottom(me);
        me.dragScrollTimer = time;
-       if(pos_x >= 1 - me.controlWidth)
+       if(pos.x >= 1 - me.controlWidth)
        {
                // if hit, set me.pressed, otherwise scroll by one page
-               if(pos_y < me.controlTop)
+               if(pos.y < me.controlTop)
                {
                        // page up
                        me.scrollPos = max(me.scrollPos - 1, 0);
                        me.setSelected(me, min(me.selectedItem, ListBox_getLastFullyVisibleItemAtScrollPos(me, me.scrollPos)));
                }
-               else if(pos_y > me.controlBottom)
+               else if(pos.y > me.controlBottom)
                {
                        // page down
                        me.scrollPos = min(me.scrollPos + 1, me.getTotalHeight(me) - 1);
@@ -236,7 +236,7 @@ float ListBox_mousePress(entity me, vector pos)
                else
                {
                        me.pressed = 1;
-                       me.pressOffset = pos_y;
+                       me.pressOffset = pos.y;
                        me.previousValue = me.scrollPos;
                }
        }
@@ -245,7 +245,7 @@ float ListBox_mousePress(entity me, vector pos)
                // continue doing that while dragging (even when dragging outside). When releasing, forward the click to the then selected item.
                me.pressed = 2;
                // an item has been clicked. Select it, ...
-               me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos_y));
+               me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos.y));
        }
        return 1;
 }
@@ -261,7 +261,7 @@ float ListBox_mouseRelease(entity me, vector pos)
                me.pressed = 3; // do that here, so setSelected can know the mouse has been released
                // item dragging mode
                // select current one one last time...
-               me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos_y));
+               me.setSelected(me, me.getItemAtPos(me, me.scrollPos + pos.y));
                // and give it a nice click event
                if(me.nItems > 0)
                {
@@ -322,7 +322,7 @@ void ListBox_updateControlTopBottom(entity me)
                me.controlBottom = min((me.scrollPos + 1) / me.getTotalHeight(me), 1);
 
                float minfactor;
-               minfactor = 2 * me.controlWidth / me.size_y * me.size_x;
+               minfactor = 2 * me.controlWidth / me.size.y * me.size.x;
                f = me.controlBottom - me.controlTop;
                if(f < minfactor) // FIXME good default?
                {
@@ -376,7 +376,7 @@ void ListBox_draw(entity me)
                absSize = boxToGlobalSize(relSize, me.size);
                draw_scale = boxToGlobalSize(relSize, oldscale);
                me.drawListBoxItem(me, i, absSize, (me.selectedItem == i));
-               y += relSize_y;
+               y += relSize.y;
        }
        draw_ClearClip();
 
@@ -397,6 +397,6 @@ void ListBox_doubleClickListBoxItem(entity me, float i, vector where)
 
 void ListBox_drawListBoxItem(entity me, float i, vector absSize, float selected)
 {
-       draw_Text('0 0 0', sprintf(_("Item %d"), i), eX * (8 / absSize_x) + eY * (8 / absSize_y), (selected ? '0 1 0' : '1 1 1'), 1, 0);
+       draw_Text('0 0 0', sprintf(_("Item %d"), i), eX * (8 / absSize.x) + eY * (8 / absSize.y), (selected ? '0 1 0' : '1 1 1'), 1, 0);
 }
 #endif
index 8a025cb330302215489cbe3bb62d290c33ad7b22..38332fd742128bf70c8d2a0e9a1128b65b36b9df 100644 (file)
@@ -221,8 +221,8 @@ void ModalController_draw(entity me)
                // o' = (to * (f - f_prev) + o * (1 - f)) / (1 - f_prev)
 
                fs = globalToBoxSize(e.Container_size, e.ModalController_initialSize);
-               e.Container_fontscale_x = fs_x * e.ModalController_initialFontScale_x;
-               e.Container_fontscale_y = fs_y * e.ModalController_initialFontScale_y;
+               e.Container_fontscale_x = fs.x * e.ModalController_initialFontScale.x;
+               e.Container_fontscale_y = fs.y * e.ModalController_initialFontScale.y;
        }
        if(animating || !me.focused)
                me.setFocus(me, NULL);
index ca7ab8fc3785c479c27bee31ee099268a80a3659..79a294a3c90df26c618f9656c9888f9c6e65fa50 100644 (file)
@@ -72,14 +72,14 @@ void Nexposee_Calc_Scale(entity me, float scale)
        {
                e.Nexposee_smallOrigin = (e.Nexposee_initialOrigin - e.Nexposee_scaleCenter) * scale + e.Nexposee_scaleCenter;
                e.Nexposee_smallSize = e.Nexposee_initialSize * scale;
-               if(e.Nexposee_align_x > 0)
-                       e.Nexposee_smallOrigin_x = 1 - e.Nexposee_align_x * scale;
-               if(e.Nexposee_align_x < 0)
-                       e.Nexposee_smallOrigin_x = -e.Nexposee_smallSize_x + e.Nexposee_align_x * scale;
-               if(e.Nexposee_align_y > 0)
-                       e.Nexposee_smallOrigin_y = 1 - e.Nexposee_align_y * scale;
-               if(e.Nexposee_align_y < 0)
-                       e.Nexposee_smallOrigin_y = -e.Nexposee_smallSize_y + e.Nexposee_align_y * scale;
+               if(e.Nexposee_align.x > 0)
+                       e.Nexposee_smallOrigin_x = 1 - e.Nexposee_align.x * scale;
+               if(e.Nexposee_align.x < 0)
+                       e.Nexposee_smallOrigin_x = -e.Nexposee_smallSize.x + e.Nexposee_align.x * scale;
+               if(e.Nexposee_align.y > 0)
+                       e.Nexposee_smallOrigin_y = 1 - e.Nexposee_align.y * scale;
+               if(e.Nexposee_align.y < 0)
+                       e.Nexposee_smallOrigin_y = -e.Nexposee_smallSize.y + e.Nexposee_align.y * scale;
        }
 }
 
@@ -111,8 +111,8 @@ void Nexposee_calc(entity me)
                                // for which suffices
                                //   bmins < amaxs
                                //   amins < bmaxs
-                               if((e2mins_x - emaxs_x) * (emins_x - e2maxs_x) > 0) // x overlap
-                                       if((e2mins_y - emaxs_y) * (emins_y - e2maxs_y) > 0) // y overlap
+                               if((e2mins.x - emaxs.x) * (emins.x - e2maxs.x) > 0) // x overlap
+                                       if((e2mins.y - emaxs.y) * (emins.y - e2maxs.y) > 0) // y overlap
                                        {
                                                goto have_overlap;
                                        }
@@ -204,8 +204,8 @@ void Nexposee_draw(entity me)
                me.setAlphaOf(me, e, e.Container_alpha * (1 - f) + a * f);
 
                fs = globalToBoxSize(e.Container_size, e.Nexposee_initialSize);
-               e.Container_fontscale_x = fs_x * e.Nexposee_initialFontScale_x;
-               e.Container_fontscale_y = fs_y * e.Nexposee_initialFontScale_y;
+               e.Container_fontscale_x = fs.x * e.Nexposee_initialFontScale.x;
+               e.Container_fontscale_y = fs.y * e.Nexposee_initialFontScale.y;
        }
 
        SUPER(Nexposee).draw(me);
index c92db27e984f84be22a86ff2ae8049d190c3d478..f97871b22a58ebda0a46770a4f5f9ca41eb09ae9 100644 (file)
@@ -66,7 +66,7 @@ string Slider_toString(entity me)
 void Slider_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
 {
        SUPER(Slider).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
-       me.controlWidth = absSize_y / absSize_x;
+       me.controlWidth = absSize.y / absSize.x;
 }
 string Slider_valueToText(entity me, float val)
 {
@@ -163,13 +163,13 @@ float Slider_mouseDrag(entity me, vector pos)
        if(me.pressed)
        {
                hit = 1;
-               if(pos_x < 0 - me.tolerance_x) hit = 0;
-               if(pos_y < 0 - me.tolerance_y) hit = 0;
-               if(pos_x >= 1 - me.textSpace + me.tolerance_x) hit = 0;
-               if(pos_y >= 1 + me.tolerance_y) hit = 0;
+               if(pos.x < 0 - me.tolerance.x) hit = 0;
+               if(pos.y < 0 - me.tolerance.y) hit = 0;
+               if(pos.x >= 1 - me.textSpace + me.tolerance.x) hit = 0;
+               if(pos.y >= 1 + me.tolerance.y) hit = 0;
                if(hit)
                {
-                       v = median(0, (pos_x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
+                       v = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
                        if(me.valueStep)
                                v = floor(0.5 + v / me.valueStep) * me.valueStep;
                        me.setValue(me, v);
@@ -187,24 +187,24 @@ float Slider_mousePress(entity me, vector pos)
        float controlCenter;
        if(me.disabled)
                return 0;
-       if(pos_x < 0) return 0;
-       if(pos_y < 0) return 0;
-       if(pos_x >= 1 - me.textSpace) return 0;
-       if(pos_y >= 1) return 0;
+       if(pos.x < 0) return 0;
+       if(pos.y < 0) return 0;
+       if(pos.x >= 1 - me.textSpace) return 0;
+       if(pos.y >= 1) return 0;
        controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
-       if(fabs(pos_x - controlCenter) <= 0.5 * me.controlWidth)
+       if(fabs(pos.x - controlCenter) <= 0.5 * me.controlWidth)
        {
                me.pressed = 1;
-               me.pressOffset = pos_x - controlCenter;
+               me.pressOffset = pos.x - controlCenter;
                me.previousValue = me.value;
                //me.mouseDrag(me, pos);
        }
        else
        {
                float clickValue, pageValue, inRange;
-               clickValue = median(0, (pos_x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
+               clickValue = median(0, (pos.x - me.pressOffset - 0.5 * me.controlWidth) / (1 - me.textSpace - me.controlWidth), 1) * (me.valueMax - me.valueMin) + me.valueMin;
                inRange = (almost_in_bounds(me.valueMin, me.value, me.valueMax));
-               if(pos_x < controlCenter)
+               if(pos.x < controlCenter)
                {
                        pageValue = me.value - me.valuePageStep;
                        if(me.valueStep)
@@ -230,7 +230,7 @@ float Slider_mousePress(entity me, vector pos)
                {
                        controlCenter = (me.value - me.valueMin) / (me.valueMax - me.valueMin) * (1 - me.textSpace - me.controlWidth) + 0.5 * me.controlWidth;
                        me.pressed = 1;
-                       me.pressOffset = pos_x - controlCenter;
+                       me.pressOffset = pos.x - controlCenter;
                        me.previousValue = me.value;
                        //me.mouseDrag(me, pos);
                }
index 8a7d04193a8e5ae8e2fb08bf1fc7920fa9c38e85..446f1d0d29d5bc4b9c6a619294ce433443be8313 100644 (file)
@@ -264,7 +264,7 @@ void m_keydown(float key, float ascii)
        {
                // detect a click outside of the game window
                vector p = getmousepos();
-               if(p_x < 0 || p_x > realconwidth || p_y < 0 || p_y > realconheight)
+               if(p.x < 0 || p.x > realconwidth || p.y < 0 || p.y > realconheight)
                {
                        ++mouseButtonsPressed;
                        return;
@@ -314,9 +314,9 @@ void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
        float width_is_larger;
 
        sz = draw_PictureSize(img);
-       width_is_larger = (sz_x * draw_scale_y >= sz_y * draw_scale_x);
-       isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
-       isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
+       width_is_larger = (sz.x * draw_scale.y >= sz.y * draw_scale.x);
+       isz_w = '1 0 0' + '0 1 0' * ((sz.y / sz.x) * (draw_scale.x / draw_scale.y));
+       isz_h = '0 1 0' + '1 0 0' * ((sz.x / sz.y) * (draw_scale.y / draw_scale.x));
 
        switch(scalemode)
        {
@@ -338,7 +338,7 @@ void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
                        break;
        }
 
-       org = eX * (algn_x * (1 - isz_x)) + eY * (algn_y * (1 - isz_y));
+       org = eX * (algn.x * (1 - isz.x)) + eY * (algn.y * (1 - isz.y));
        draw_Picture(org, img, isz, '1 1 1', a);
 }
 
@@ -404,20 +404,20 @@ string menuTooltipText;
 float menuTooltipState; // 0: static, 1: fading in, 2: fading out
 float m_testmousetooltipbox(vector pos)
 {
-       if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
-       if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
+       if(pos.x >= menuTooltipOrigin.x && pos.x < menuTooltipOrigin.x + menuTooltipSize.x)
+       if(pos.y >= menuTooltipOrigin.y && pos.y < menuTooltipOrigin.y + menuTooltipSize.y)
                return FALSE;
        return TRUE;
 }
 float m_testtooltipbox(vector tooltippos)
 {
-       if(tooltippos_x < 0)
+       if(tooltippos.x < 0)
                return FALSE;
-       if(tooltippos_y < 0)
+       if(tooltippos.y < 0)
                return FALSE;
-       if(tooltippos_x + menuTooltipSize_x > 1)
+       if(tooltippos.x + menuTooltipSize.x > 1)
                return FALSE;
-       if(tooltippos_y + menuTooltipSize_y > 1)
+       if(tooltippos.y + menuTooltipSize.y > 1)
                return FALSE;
        menuTooltipOrigin = tooltippos;
        return TRUE;
@@ -431,8 +431,8 @@ float m_allocatetooltipbox(vector pos)
        avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight;
        avoidplus_z = 0;
 
-       avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth + menuTooltipSize_x;
-       avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight + menuTooltipSize_y;
+       avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x * SKINSIZE_CURSOR_x) / conwidth + menuTooltipSize.x;
+       avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y * SKINSIZE_CURSOR_y) / conheight + menuTooltipSize.y;
        avoidminus_z = 0;
 
        // bottom right
@@ -441,27 +441,27 @@ float m_allocatetooltipbox(vector pos)
                return TRUE;
 
        // bottom center
-       v_x = pos_x - menuTooltipSize_x * 0.5;
+       v_x = pos.x - menuTooltipSize.x * 0.5;
        if(m_testtooltipbox(v))
                return TRUE;
 
        // bottom left
-       v_x = pos_x - avoidminus_x;
+       v_x = pos.x - avoidminus.x;
        if(m_testtooltipbox(v))
                return TRUE;
 
        // top left
-       v_y = pos_y - avoidminus_y;
+       v_y = pos.y - avoidminus.y;
        if(m_testtooltipbox(v))
                return TRUE;
 
        // top center
-       v_x = pos_x - menuTooltipSize_x * 0.5;
+       v_x = pos.x - menuTooltipSize.x * 0.5;
        if(m_testtooltipbox(v))
                return TRUE;
 
        // top right
-       v_x = pos_x + avoidplus_x;
+       v_x = pos.x + avoidplus.x;
        if(m_testtooltipbox(v))
                return TRUE;
 
@@ -591,7 +591,7 @@ void m_tooltip(vector pos)
                                                        w = f;
                                        }
                                        menuTooltipSize_x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
-                                       menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
+                                       menuTooltipSize_y = i * fontsize.y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
                                        menuTooltipSize_z = 0;
                                }
                                break;
@@ -645,25 +645,25 @@ void m_tooltip(vector pos)
                                menuTooltipItem = world; // reload tooltip next frame
                        menu_tooltips_old = menu_tooltips;
                }
-               else if(menuTooltipOrigin_x < 0) // unallocated?
+               else if(menuTooltipOrigin.x < 0) // unallocated?
                        m_allocatetooltipbox(pos);
 
-               if(menuTooltipOrigin_x >= 0)
+               if(menuTooltipOrigin.x >= 0)
                {
                        // draw the tooltip!
                        p = SKINBORDER_TOOLTIP;
-                       p_x *= 1 / conwidth;
-                       p_y *= 1 / conheight;
+                       p.x *= 1 / conwidth;
+                       p.y *= 1 / conheight;
                        draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
                        p = menuTooltipOrigin;
-                       p_x += SKINMARGIN_TOOLTIP_x / conwidth;
-                       p_y += SKINMARGIN_TOOLTIP_y / conheight;
+                       p.x += SKINMARGIN_TOOLTIP_x / conwidth;
+                       p.y += SKINMARGIN_TOOLTIP_y / conheight;
                        getWrappedLine_remaining = menuTooltipText;
                        while(getWrappedLine_remaining)
                        {
                                s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
                                draw_Text(p, s, fontsize, SKINCOLOR_TOOLTIP, SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
-                               p_y += fontsize_y;
+                               p.y += fontsize.y;
                        }
                }
        }
@@ -825,8 +825,8 @@ void m_draw(float width, float height)
                                maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
                                dMouse = globalToBoxSize(dMouse, draw_scale);
                                menuMousePos += dMouse * cvar("menu_mouse_speed");
-                               menuMousePos_x = bound(minpos_x, menuMousePos_x, maxpos_x);
-                               menuMousePos_y = bound(minpos_y, menuMousePos_y, maxpos_y);
+                               menuMousePos_x = bound(minpos.x, menuMousePos.x, maxpos.x);
+                               menuMousePos_y = bound(minpos.y, menuMousePos.y, maxpos.y);
                                if(mouseButtonsPressed)
                                        main.mouseDrag(main, menuMousePos);
                                else
@@ -953,8 +953,8 @@ void m_setpointerfocus(entity wnd)
                if(focus)
                {
                        menuMousePos = focus.origin + 0.5 * focus.size;
-                       menuMousePos_x *= 1 / conwidth;
-                       menuMousePos_y *= 1 / conheight;
+                       menuMousePos.x *= 1 / conwidth;
+                       menuMousePos.y *= 1 / conheight;
                        if(wnd.focused) // why does this never happen?
                                m_focus_item_chain(wnd, focus);
                }
index 126b728c8fc1a563f12e6cbeb603b348ebf5cd42..de97153543f47e66d6c93a2505cd138f3af7e0aa 100644 (file)
@@ -212,19 +212,19 @@ void XonoticCampaignList_resizeNotify(entity me, vector relOrigin, vector relSiz
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticCampaignList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin1 = 0.5 * me.realFontSize_y;
-       me.realUpperMargin2 = me.realUpperMargin1 + 2 * me.realFontSize_y;
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin1 = 0.5 * me.realFontSize.y;
+       me.realUpperMargin2 = me.realUpperMargin1 + 2 * me.realFontSize.y;
 
-       me.checkMarkSize = (eX * (me.itemAbsSize_y / me.itemAbsSize_x) + eY) * 0.5;
+       me.checkMarkSize = (eX * (me.itemAbsSize.y / me.itemAbsSize.x) + eY) * 0.5;
 
        me.columnPreviewOrigin = 0;
-       me.columnPreviewSize = me.itemAbsSize_y / me.itemAbsSize_x * 4 / 3;
-       me.columnCheckMarkSize = me.checkMarkSize_x;
-       me.columnNameSize = 1 - me.columnPreviewSize - me.columnCheckMarkSize - 4 * me.realFontSize_x;
-       me.columnNameOrigin = me.columnPreviewOrigin + me.columnPreviewSize + me.realFontSize_x;
-       me.columnCheckMarkOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize_x * 2;
+       me.columnPreviewSize = me.itemAbsSize.y / me.itemAbsSize.x * 4 / 3;
+       me.columnCheckMarkSize = me.checkMarkSize.x;
+       me.columnNameSize = 1 - me.columnPreviewSize - me.columnCheckMarkSize - 4 * me.realFontSize.x;
+       me.columnNameOrigin = me.columnPreviewOrigin + me.columnPreviewSize + me.realFontSize.x;
+       me.columnCheckMarkOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize.x * 2;
 
        me.checkMarkOrigin = eY + eX * (me.columnCheckMarkOrigin + me.columnCheckMarkSize) - me.checkMarkSize;
 
@@ -284,10 +284,10 @@ void XonoticCampaignList_drawListBoxItem(entity me, float i, vector absSize, flo
                        if(argv(j) != "")
                        {
                                draw_Text(o, argv(j), me.realFontSize, theColor, theAlpha * SKINALPHA_CAMPAIGN_DESCRIPTION, 0);
-                               o_y += me.realFontSize_y;
+                               o.y += me.realFontSize.y;
                        }
                        else
-                               o_y += me.realFontSize_y * me.emptyLineHeight;
+                               o.y += me.realFontSize.y * me.emptyLineHeight;
        }
 }
 void CampaignList_LoadMap(entity btn, entity me)
index 5439c391d13e500b05162d09956cb2ae93787cec..0ba72a5d83404ff3fee24deb3d9d93aac7fccb36 100644 (file)
@@ -46,7 +46,7 @@ string CHARMAP =
 
 string charmap_cellToChar(vector cell)
 {
-       string character = substring(CHARMAP, cell_y * CHARMAP_COLS + cell_x, 1);
+       string character = substring(CHARMAP, cell.y * CHARMAP_COLS + cell.x, 1);
 
        if (character != " ")
                return character;
@@ -72,31 +72,31 @@ void XonoticCharmap_resizeNotify(entity me, vector relOrigin, vector relSize, ve
 {
        SUPER(XonoticCharmap).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       float maxFontWidth = SKINFONTSIZE_NORMAL / absSize_x;
-       float maxFontHeight = SKINFONTSIZE_NORMAL / absSize_y;
+       float maxFontWidth = SKINFONTSIZE_NORMAL / absSize.x;
+       float maxFontHeight = SKINFONTSIZE_NORMAL / absSize.y;
 
-       if((me.realCellSize_x * absSize_x) > (me.realCellSize_y * absSize_y))
+       if((me.realCellSize.x * absSize.x) > (me.realCellSize.y * absSize.y))
        {
-               me.realFontSize_x = me.realCellSize_y * absSize_y / absSize_x;
-               me.realFontSize_y = me.realCellSize_y;
+               me.realFontSize_x = me.realCellSize.y * absSize.y / absSize.x;
+               me.realFontSize_y = me.realCellSize.y;
        }
        else
        {
-               me.realFontSize_x = me.realCellSize_x;
-               me.realFontSize_y = me.realCellSize_x * absSize_x / absSize_y;
+               me.realFontSize_x = me.realCellSize.x;
+               me.realFontSize_y = me.realCellSize.x * absSize.x / absSize.y;
        }
 
-       if(me.realFontSize_x > maxFontWidth || me.realFontSize_y > maxFontHeight)
+       if(me.realFontSize.x > maxFontWidth || me.realFontSize.y > maxFontHeight)
                me.realFontSize = eX * maxFontWidth + eY * maxFontHeight;
 }
 
 float XonoticCharmap_mouseMove(entity me, vector coords)
 {
-       me.focusedCell_x = floor(coords_x * CHARMAP_COLS);
-       me.focusedCell_y = floor(coords_y * CHARMAP_ROWS);
+       me.focusedCell_x = floor(coords.x * CHARMAP_COLS);
+       me.focusedCell_y = floor(coords.y * CHARMAP_ROWS);
 
-       if(me.focusedCell_x < 0 || me.focusedCell_y < 0 ||
-          me.focusedCell_x >= CHARMAP_COLS || me.focusedCell_y >= CHARMAP_ROWS)
+       if(me.focusedCell.x < 0 || me.focusedCell.y < 0 ||
+          me.focusedCell.x >= CHARMAP_COLS || me.focusedCell.y >= CHARMAP_ROWS)
        {
                me.focusedCell = '-1 -1 0';
                return 0;
@@ -114,7 +114,7 @@ float XonoticCharmap_mousePress(entity me, vector coords)
 {
        me.mouseMove(me, coords);
 
-       if(me.focusedCell_x >= 0)
+       if(me.focusedCell.x >= 0)
        {
                me.pressed = 1;
                me.previouslyFocusedCell = me.focusedCell;
@@ -179,8 +179,8 @@ float XonoticCharmap_keyDown(entity me, float key, float ascii, float shift)
 
 void XonoticCharmap_moveFocus(entity me, vector initialCell, vector step)
 {
-       me.focusedCell_x = mod(me.focusedCell_x + step_x + CHARMAP_COLS, CHARMAP_COLS);
-       me.focusedCell_y = mod(me.focusedCell_y + step_y + CHARMAP_ROWS, CHARMAP_ROWS);
+       me.focusedCell_x = mod(me.focusedCell.x + step.x + CHARMAP_COLS, CHARMAP_COLS);
+       me.focusedCell_y = mod(me.focusedCell.y + step.y + CHARMAP_ROWS, CHARMAP_ROWS);
 
        if(me.focusedCell != initialCell) // Recursion break
                if(charmap_cellToChar(me.focusedCell) == "")
@@ -207,13 +207,13 @@ void XonoticCharmap_draw(entity me)
        cellPos = '0 0 0';
        charPos = '0 0 0';
 
-       float CHAR_OFFSET_X = me.realCellSize_x / 2;
-       float CHAR_OFFSET_Y = (me.realCellSize_y - me.realFontSize_y) / 2;
+       float CHAR_OFFSET_X = me.realCellSize.x / 2;
+       float CHAR_OFFSET_Y = (me.realCellSize.y - me.realFontSize.y) / 2;
 
-       for(cell_y = 0; cell_y < CHARMAP_ROWS; ++cell_y)
+       for(cell_y = 0; cell.y < CHARMAP_ROWS; ++cell.y)
        {
-               charPos_y = cell_y / CHARMAP_ROWS + CHAR_OFFSET_Y;
-               for(cell_x = 0; cell_x < CHARMAP_COLS; ++cell_x)
+               charPos_y = cell.y / CHARMAP_ROWS + CHAR_OFFSET_Y;
+               for(cell_x = 0; cell.x < CHARMAP_COLS; ++cell.x)
                {
                        character = charmap_cellToChar(cell);
 
@@ -225,14 +225,14 @@ void XonoticCharmap_draw(entity me)
                        {
                                if(!me.pressed || me.focusedCell == me.previouslyFocusedCell)
                                {
-                                       cellPos_x = mod(me.focusedCell_x, CHARMAP_COLS) / CHARMAP_COLS;
-                                       cellPos_y = mod(me.focusedCell_y, CHARMAP_ROWS) / CHARMAP_ROWS;
+                                       cellPos_x = mod(me.focusedCell.x, CHARMAP_COLS) / CHARMAP_COLS;
+                                       cellPos_y = mod(me.focusedCell.y, CHARMAP_ROWS) / CHARMAP_ROWS;
                                        draw_Fill(cellPos, me.realCellSize, SKINCOLOR_CHARMAP_FOCUS, SKINALPHA_CHARMAP_FOCUS);
                                }
                        }
 
                        // Draw character
-                       charPos_x = cell_x / CHARMAP_COLS + CHAR_OFFSET_X;
+                       charPos_x = cell.x / CHARMAP_COLS + CHAR_OFFSET_X;
                        draw_CenterText(charPos, character, me.realFontSize, SKINCOLOR_CHARMAP_CHAR, SKINALPHA_CHARMAP_CHAR, 0);
                }
        }
index 6e55a585e93219a5ee9e5f6daebea26e0a927b97..36d779744853bff1bc68c3bdd9ba18808386cfe3 100644 (file)
@@ -39,34 +39,34 @@ float XonoticColorpicker_mousePress(entity me, vector coords)
 // must match hslimage.c
 vector hslimage_color(vector v, vector margin)
 {
-    v_x = (v_x - margin_x) / (1 - 2 * margin_x);
-    v_y = (v_y - margin_y) / (1 - 2 * margin_y);
-    if(v_x < 0) v_x = 0;
-    if(v_y < 0) v_y = 0;
-    if(v_x > 1) v_x = 1;
-    if(v_y > 1) v_y = 1;
-    if(v_y > 0.875) // grey bar
-        return hsl_to_rgb(eZ * v_x);
+    v_x = (v.x - margin.x) / (1 - 2 * margin.x);
+    v_y = (v.y - margin.y) / (1 - 2 * margin.y);
+    if(v.x < 0) v_x = 0;
+    if(v.y < 0) v_y = 0;
+    if(v.x > 1) v_x = 1;
+    if(v.y > 1) v_y = 1;
+    if(v.y > 0.875) // grey bar
+        return hsl_to_rgb(eZ * v.x);
     else
-        return hsl_to_rgb(v_x * 6 * eX + eY + v_y / 0.875 * eZ);
+        return hsl_to_rgb(v.x * 6 * eX + eY + v.y / 0.875 * eZ);
 }
 
 vector color_hslimage(vector v, vector margin)
 {
        vector pos = '0 0 0';
        v = rgb_to_hsl(v);
-       if (v_y)
+       if (v.y)
        {
-               pos_x = v_x / 6;
-               pos_y = v_z * 0.875;
+               pos_x = v.x / 6;
+               pos_y = v.z * 0.875;
        }
        else // grey scale
        {
-               pos_x = v_z;
+               pos_x = v.z;
                pos_y = 0.875 + 0.07;
        }
-       pos_x = margin_x + pos_x * (1 - 2 * margin_x);
-       pos_y = margin_y + pos_y * (1 - 2 * margin_y);
+       pos_x = margin.x + pos.x * (1 - 2 * margin.x);
+       pos_y = margin.y + pos.y * (1 - 2 * margin.y);
        return pos;
 }
 
@@ -128,10 +128,10 @@ float XonoticColorpicker_mouseDrag(entity me, vector coords)
 
        vector margin;
        margin = me.imagemargin;
-       if(coords_x >= margin_x)
-       if(coords_y >= margin_y)
-       if(coords_x <= 1 - margin_x)
-       if(coords_y <= 1 - margin_y)
+       if(coords.x >= margin.x)
+       if(coords.y >= margin.y)
+       if(coords.x <= 1 - margin.x)
+       if(coords.y <= 1 - margin.y)
                me.controlledTextbox.enterText(me.controlledTextbox, rgb_to_hexcolor(hslimage_color(coords, margin)));
 
        return 1;
index 5d53135e9cca1967c7e3f0d68b8a4b631b7e1ef3..f0e3e6da09e234c962b0d14f8520a2327f4ae32c 100644 (file)
@@ -63,9 +63,9 @@ void XonoticColorPickerString_saveCvars(entity me)
        if(substring(me.cvarName, -1, 1) == "_")
        {
                vector v = hslimage_color(me.prevcoords, me.imagemargin);
-               cvar_set(strcat(me.cvarName, "red"), ftos(v_x));
-               cvar_set(strcat(me.cvarName, "green"), ftos(v_y));
-               cvar_set(strcat(me.cvarName, "blue"), ftos(v_z));
+               cvar_set(strcat(me.cvarName, "red"), ftos(v.x));
+               cvar_set(strcat(me.cvarName, "green"), ftos(v.y));
+               cvar_set(strcat(me.cvarName, "blue"), ftos(v.z));
        }
        else
                cvar_set(me.cvarName, sprintf("%v", hslimage_color(me.prevcoords, me.imagemargin)));
@@ -83,10 +83,10 @@ float XonoticColorpickerString_mouseDrag(entity me, vector coords)
                return 0;
        vector margin;
        margin = me.imagemargin;
-       if(coords_x >= margin_x)
-       if(coords_y >= margin_y)
-       if(coords_x <= 1 - margin_x)
-       if(coords_y <= 1 - margin_y)
+       if(coords.x >= margin.x)
+       if(coords.y >= margin.y)
+       if(coords.x <= 1 - margin.x)
+       if(coords.y <= 1 - margin.y)
        {
                me.prevcoords = coords;
                me.saveCvars(me);
index 0d998d7de920f231a0c3e8729fc552a0c2de09a2..67848f9144978dd87bce3648aed4e65ed336c90b 100644 (file)
@@ -53,9 +53,9 @@ void XonoticCreditsList_resizeNotify(entity me, vector relOrigin, vector relSize
 {
        SUPER(XonoticCreditsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
-       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 }
 void XonoticCreditsList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
 {
index 7fe3a600f2e57d49338a1f7b3ac358fa9f09590e..3b562cb776e4c3f8f2815c7046ccb1830f7d2d3b 100644 (file)
@@ -111,9 +111,9 @@ void XonoticCrosshairButton_draw(entity me)
        }
        else // show the crosshair picker at full size
        {
-               sz = sz * (0.95 / sz_x);
-               if(sz_y > 0.95)
-                       sz = sz * (0.95 / sz_y);
+               sz = sz * (0.95 / sz.x);
+               if(sz.y > 0.95)
+                       sz = sz * (0.95 / sz.y);
        }
 
        draw_Picture('0.5 0.5 0' - 0.5 * sz, me.src3, sz, rgb, a);
index 913a03eaf460aae082aa5d73bcda2241c615f4a4..421142aac0746ca798ebe8157080071ee4254c79 100644 (file)
@@ -141,14 +141,14 @@ void XonoticCvarList_resizeNotify(entity me, vector relOrigin, vector relSize, v
 {
        SUPER(XonoticCvarList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
-       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
        me.columnNameOrigin = 0;
-       me.columnValueSize = me.realFontSize_x * 20;
-       me.columnNameSize = 1 - me.columnValueSize - me.realFontSize_x;
-       me.columnValueOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize_x;
+       me.columnValueSize = me.realFontSize.x * 20;
+       me.columnNameSize = 1 - me.columnValueSize - me.realFontSize.x;
+       me.columnValueOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize.x;
 
        me.setSelected(me, me.selectedItem);
 }
index 9f5909676298fc15dc2e08027bf374d1cbf3afb1..ff9f1241f96935bda68895c98d9afc34c7e09674 100644 (file)
@@ -122,12 +122,12 @@ void XonoticDemoList_resizeNotify(entity me, vector relOrigin, vector relSize, v
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticDemoList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
-       me.columnNameOrigin = me.realFontSize_x;
-       me.columnNameSize = 1 - 2 * me.realFontSize_x;
+       me.columnNameOrigin = me.realFontSize.x;
+       me.columnNameSize = 1 - 2 * me.realFontSize.x;
 }
 
 void XonoticDemoList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
index e3df84467708fc9ab1c47a04410e66fa15aa21b2..6471a1a7413ba3e75be3ff2dfec121914f07c69d 100644 (file)
@@ -91,9 +91,9 @@ void XonoticGametypeList_drawListBoxItem(entity me, float i, vector absSize, flo
 
        vector save_fontscale = draw_fontscale;
        float f = draw_CondensedFontFactor(strcat(s1, " ", s2), FALSE, me.realFontSize, 1);
-       draw_fontscale_x *= f;
+       draw_fontscale.x *= f;
        vector fs = me.realFontSize;
-       fs_x *= f;
+       fs.x *= f;
        draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s1, fs, '1 1 1', SKINALPHA_TEXT, 0);
        draw_Text(me.realUpperMargin * eY + (me.columnNameOrigin + 1.0 * (me.columnNameSize - draw_TextWidth(s2, 0, fs))) * eX, s2, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
        draw_fontscale = save_fontscale;
@@ -103,13 +103,13 @@ void XonoticGametypeList_resizeNotify(entity me, vector relOrigin, vector relSiz
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
        me.columnIconOrigin = 0;
-       me.columnIconSize = me.itemAbsSize_y / me.itemAbsSize_x;
-       me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize_x);
-       me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize_x);
+       me.columnIconSize = me.itemAbsSize.y / me.itemAbsSize.x;
+       me.columnNameOrigin = me.columnIconOrigin + me.columnIconSize + (0.5 * me.realFontSize.x);
+       me.columnNameSize = 1 - me.columnIconSize - (1.5 * me.realFontSize.x);
 }
 
 float XonoticGametypeList_keyDown(entity me, float scan, float ascii, float shift)
index 6f3e56f72c8964d6f52aa6c62ed728eb1d5edc46..caf61a9d9613de58b1c4f87c5a2392dd05585783 100644 (file)
@@ -106,14 +106,14 @@ void XonoticKeyBinder_resizeNotify(entity me, vector relOrigin, vector relSize,
 {
        SUPER(XonoticKeyBinder).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
-       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
        me.columnFunctionOrigin = 0;
-       me.columnKeysSize = me.realFontSize_x * 12;
-       me.columnFunctionSize = 1 - me.columnKeysSize - 2 * me.realFontSize_x;
-       me.columnKeysOrigin = me.columnFunctionOrigin + me.columnFunctionSize + me.realFontSize_x;
+       me.columnKeysSize = me.realFontSize.x * 12;
+       me.columnFunctionSize = 1 - me.columnKeysSize - 2 * me.realFontSize.x;
+       me.columnKeysOrigin = me.columnFunctionOrigin + me.columnFunctionSize + me.realFontSize.x;
 
        if(me.userbindEditButton)
                me.userbindEditButton.disabled = (substring(Xonotic_KeyBinds_Descriptions[me.selectedItem], 0, 1) != "$");
@@ -326,7 +326,7 @@ void XonoticKeyBinder_drawListBoxItem(entity me, float i, vector absSize, float
                }
                theAlpha = SKINALPHA_KEYGRABBER_KEYS;
                theColor = SKINCOLOR_KEYGRABBER_KEYS;
-               extraMargin = me.realFontSize_x * 0.5;
+               extraMargin = me.realFontSize.x * 0.5;
        }
 
        if(substring(descr, 0, 1) == "$")
index d34062d465d451770a5f66fdf0ecf65cb942d67b..5345e631335ad9cbe1842409c6265b9db6db2ae4 100644 (file)
@@ -65,9 +65,9 @@ void XonoticLanguageList_drawListBoxItem(entity me, float i, vector absSize, flo
 
        vector save_fontscale = draw_fontscale;
        float f = draw_CondensedFontFactor(s, FALSE, me.realFontSize, 1);
-       draw_fontscale_x *= f;
+       draw_fontscale.x *= f;
        vector fs = me.realFontSize;
-       fs_x *= f;
+       fs.x *= f;
        draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
        draw_fontscale = save_fontscale;
 
@@ -76,9 +76,9 @@ void XonoticLanguageList_drawListBoxItem(entity me, float i, vector absSize, flo
        {
                vector save_fontscale = draw_fontscale;
                float f = draw_CondensedFontFactor(p, FALSE, me.realFontSize, 1);
-               draw_fontscale_x *= f;
+               draw_fontscale.x *= f;
                vector fs = me.realFontSize;
-               fs_x *= f;
+               fs.x *= f;
                draw_Text(me.realUpperMargin * eY + (me.columnPercentageOrigin + (me.columnPercentageSize - draw_TextWidth(p, 0, fs))) * eX, p, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
                draw_fontscale = save_fontscale;
        }
@@ -87,10 +87,10 @@ void XonoticLanguageList_drawListBoxItem(entity me, float i, vector absSize, flo
 void XonoticLanguageList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
 {
        SUPER(XonoticLanguageList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
-       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
-       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
-       me.columnPercentageSize = me.realFontSize_x * 3;
+       me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
+       me.columnPercentageSize = me.realFontSize.x * 3;
        me.columnPercentageOrigin = 1 - me.columnPercentageSize;
        me.columnNameOrigin = 0;
        me.columnNameSize = me.columnPercentageOrigin;
index 23fa58d83263637ede8ab7c0311cfe1a9f7e5e19..0ab574fa2f1b3869422e5b137d6a49459695580b 100644 (file)
@@ -31,7 +31,7 @@ void XonoticListBox_configureXonoticListBox(entity me)
 }
 void XonoticListBox_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
 {
-       me.itemHeight = me.rowsPerItem * me.fontSize / absSize_y;
+       me.itemHeight = me.rowsPerItem * me.fontSize / absSize.y;
        SUPER(XonoticListBox).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 }
 #endif
index e05c7644f4885ed724ba2e9b570159c02f7dcc3e..60720bd54ded2f118a567213c3586e70e4b1bb61 100644 (file)
@@ -123,35 +123,35 @@ void XonoticMapList_resizeNotify(entity me, vector relOrigin, vector relSize, ve
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticMapList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin1 = 0.5 * (1 - 2.5 * me.realFontSize_y);
-       me.realUpperMargin2 = me.realUpperMargin1 + 1.5 * me.realFontSize_y;
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin1 = 0.5 * (1 - 2.5 * me.realFontSize.y);
+       me.realUpperMargin2 = me.realUpperMargin1 + 1.5 * me.realFontSize.y;
 
        me.columnPreviewOrigin = 0;
-       me.columnPreviewSize = me.itemAbsSize_y / me.itemAbsSize_x * 4 / 3;
-       me.columnNameOrigin = me.columnPreviewOrigin + me.columnPreviewSize + me.realFontSize_x;
-       me.columnNameSize = 1 - me.columnPreviewSize - 2 * me.realFontSize_x;
+       me.columnPreviewSize = me.itemAbsSize.y / me.itemAbsSize.x * 4 / 3;
+       me.columnNameOrigin = me.columnPreviewOrigin + me.columnPreviewSize + me.realFontSize.x;
+       me.columnNameSize = 1 - me.columnPreviewSize - 2 * me.realFontSize.x;
 
-       me.checkMarkSize = (eX * (me.itemAbsSize_y / me.itemAbsSize_x) + eY) * 0.5;
+       me.checkMarkSize = (eX * (me.itemAbsSize.y / me.itemAbsSize.x) + eY) * 0.5;
        me.checkMarkOrigin = eY + eX * (me.columnPreviewOrigin + me.columnPreviewSize) - me.checkMarkSize;
 }
 
 void XonoticMapList_clickListBoxItem(entity me, float i, vector where)
 {
-       if(where_x <= me.columnPreviewOrigin + me.columnPreviewSize)
-               if(where_x >= 0)
+       if(where.x <= me.columnPreviewOrigin + me.columnPreviewSize)
+               if(where.x >= 0)
                        me.g_maplistCacheToggle(me, i);
 }
 
 void XonoticMapList_doubleClickListBoxItem(entity me, float i, vector where)
 {
-       if(where_x >= me.columnNameOrigin)
-               if(where_x <= 1)
+       if(where.x >= me.columnNameOrigin)
+               if(where.x <= 1)
                {
                        // pop up map info screen
                        main.mapInfoDialog.loadMapInfo(main.mapInfoDialog, i, me);
-                       DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size_x) + eY * ((me.itemHeight * i - me.scrollPos) * me.size_y), eY * me.itemAbsSize_y + eX * (me.itemAbsSize_x * me.columnNameSize));
+                       DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size.x) + eY * ((me.itemHeight * i - me.scrollPos) * me.size.y), eY * me.itemAbsSize.y + eX * (me.itemAbsSize.x * me.columnNameSize));
                }
 }
 
@@ -297,7 +297,7 @@ float XonoticMapList_keyDown(entity me, float scan, float ascii, float shift)
        {
                // pop up map info screen
                main.mapInfoDialog.loadMapInfo(main.mapInfoDialog, me.selectedItem, me);
-               DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size_x) + eY * ((me.itemHeight * me.selectedItem - me.scrollPos) * me.size_y), eY * me.itemAbsSize_y + eX * (me.itemAbsSize_x * me.columnNameSize));
+               DialogOpenButton_Click_withCoords(NULL, main.mapInfoDialog, me.origin + eX * (me.columnNameOrigin * me.size.x) + eY * ((me.itemHeight * me.selectedItem - me.scrollPos) * me.size.y), eY * me.itemAbsSize.y + eX * (me.itemAbsSize.x * me.columnNameSize));
        }
        else if(scan == K_MOUSE3 || scan == K_INS || scan == K_KP_INS)
        {
index c60b34e380755073ebcd0f9203e38cfe82d6ab1e..1facda299b3ddaa58ea288723f7c0f25bebf39a4 100644 (file)
@@ -79,16 +79,16 @@ void XonoticPlayerList_resizeNotify(entity me, vector relOrigin, vector relSize,
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticPlayerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
        // this list does 1 char left and right margin
-       me.columnScoreSize = 5 * me.realFontSize_x;
-       me.columnNameSize = 1 - 3 * me.realFontSize_x - me.columnScoreSize;
+       me.columnScoreSize = 5 * me.realFontSize.x;
+       me.columnNameSize = 1 - 3 * me.realFontSize.x - me.columnScoreSize;
 
-       me.columnNameOrigin = me.realFontSize_x;
-       me.columnScoreOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize_x;
+       me.columnNameOrigin = me.realFontSize.x;
+       me.columnScoreOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize.x;
 }
 
 void XonoticPlayerList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
index 0a0d6f940501baea35409567f5e0696ed6ecbc79..72edf6a45dd8a6fec44f6c82fbf5b90b8a4958b5 100644 (file)
@@ -201,19 +201,19 @@ void XonoticPlayerModelSelector_draw(entity me)
 
        draw_endBoldFont();
 
-       o = '0.5 1 0' - eY * me.realFontSize_y * ((n = tokenizebyseparator(me.currentModelDescription, "\n")) + 0.5);
+       o = '0.5 1 0' - eY * me.realFontSize.y * ((n = tokenizebyseparator(me.currentModelDescription, "\n")) + 0.5);
        for(i = 0; i < n; ++i)
        {
                draw_CenterText(o, argv(i), me.realFontSize, SKINCOLOR_TEXT, 1, FALSE);
-               o += eY * me.realFontSize_y;
+               o += eY * me.realFontSize.y;
        }
 }
 
 void XonoticPlayerModelSelector_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
 {
        SUPER(XonoticPlayerModelSelector).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
-       me.realFontSize_y = me.fontSize / absSize_y;
-       me.realFontSize_x = me.fontSize / absSize_x;
+       me.realFontSize_y = me.fontSize / absSize.y;
+       me.realFontSize_x = me.fontSize / absSize.x;
 }
 
 void XonoticPlayerModelSelector_showNotify(entity me)
index e918adacd391be7eb4a33744c7a78d4fae31663f..18b4fc3fae944b21c0ea6b1e4c20b190ac5d53ab 100644 (file)
@@ -58,15 +58,15 @@ void XonoticPlayList_resizeNotify(entity me, vector relOrigin, vector relSize, v
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticPlayList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
        me.columnNumberOrigin = 0;
-       me.columnNumberSize = 3 * me.realFontSize_x;
+       me.columnNumberSize = 3 * me.realFontSize.x;
 
-       me.columnNameOrigin = me.columnNumberSize + me.realFontSize_x;
-       me.columnNameSize = 1 - me.columnNameOrigin - me.realFontSize_x;
+       me.columnNameOrigin = me.columnNumberSize + me.realFontSize.x;
+       me.columnNameSize = 1 - me.columnNameOrigin - me.realFontSize.x;
 }
 
 void XonoticPlayList_addToPlayList(entity me, string track)
index 469f177fc6f7f9e01950e5b3e254473e43db7907..9b69e46c3a3139e24e8391d7ebd04885294cfbc2 100644 (file)
@@ -89,7 +89,7 @@ void XonoticScreenshotImage_draw(entity me)
 void XonoticScreenshotImage_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize)
 {
        SUPER(XonoticScreenshotImage).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
-       me.realFontSize_y = me.fontSize / absSize_y;
-       me.realFontSize_x = me.fontSize / absSize_x;
+       me.realFontSize_y = me.fontSize / absSize.y;
+       me.realFontSize_x = me.fontSize / absSize.x;
 }
 #endif
index c8f3becfa03c69a9b47c57cd489c2ebf078a78b8..5801d3be79be77a59e67572f9407c29603dfae15 100644 (file)
@@ -138,12 +138,12 @@ void XonoticScreenshotList_resizeNotify(entity me, vector relOrigin, vector relS
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticScreenshotList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
-       me.columnNameOrigin = me.realFontSize_x;
-       me.columnNameSize = 1 - 2 * me.realFontSize_x;
+       me.columnNameOrigin = me.realFontSize.x;
+       me.columnNameSize = 1 - 2 * me.realFontSize.x;
 }
 
 void XonoticScreenshotList_setSelected(entity me, float i)
@@ -260,7 +260,7 @@ void XonoticScreenshotList_startScreenshot(entity me)
 {
        me.screenshotViewerDialog.loadScreenshot(me.screenshotViewerDialog, strcat("/screenshots/", strdecolorize(me.screenshotName(me,me.selectedItem))));
        // pop up screenshot
-       DialogOpenButton_Click_withCoords(NULL, me.screenshotViewerDialog, me.origin + eX * (me.columnNameOrigin * me.size_x) + eY * ((me.itemHeight * me.selectedItem - me.scrollPos) * me.size_y), eY * me.itemAbsSize_y + eX * (me.itemAbsSize_x * me.columnNameSize));
+       DialogOpenButton_Click_withCoords(NULL, me.screenshotViewerDialog, me.origin + eX * (me.columnNameOrigin * me.size.x) + eY * ((me.itemHeight * me.selectedItem - me.scrollPos) * me.size.y), eY * me.itemAbsSize.y + eX * (me.itemAbsSize.x * me.columnNameSize));
 }
 
 void XonoticScreenshotList_previewScreenshot(entity me)
index 50ce594e8df0ff415b07d868a19218b487659e56..3af6ff6d47e8188e0e6e1e024dd002f777e87401 100644 (file)
@@ -887,8 +887,8 @@ void XonoticServerList_positionSortButton(entity me, entity btn, float theOrigin
        originInDialogSpace = boxToGlobal(originInLBSpace, me.Container_origin, me.Container_size);
        sizeInDialogSpace = boxToGlobalSize(sizeInLBSpace, me.Container_size);
 
-       btn.Container_origin_x = originInDialogSpace_x + sizeInDialogSpace_x * theOrigin;
-       btn.Container_size_x   =                         sizeInDialogSpace_x * theSize;
+       btn.Container_origin_x = originInDialogSpace.x + sizeInDialogSpace.x * theOrigin;
+       btn.Container_size_x   =                         sizeInDialogSpace.x * theSize;
        btn.setText(btn, theTitle);
        btn.onClick = theFunc;
        btn.onClickEntity = me;
@@ -898,22 +898,22 @@ void XonoticServerList_resizeNotify(entity me, vector relOrigin, vector relSize,
 {
        SUPER(XonoticServerList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
-       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
        me.columnIconsOrigin = 0;
-       me.columnIconsSize = me.realFontSize_x * 4 * me.iconsSizeFactor;
-       me.columnPingSize = me.realFontSize_x * 3;
-       me.columnMapSize = me.realFontSize_x * 10;
-       me.columnTypeSize = me.realFontSize_x * 4;
-       me.columnPlayersSize = me.realFontSize_x * 5;
-       me.columnNameSize = 1 - me.columnPlayersSize - me.columnMapSize - me.columnPingSize - me.columnIconsSize - me.columnTypeSize - 5 * me.realFontSize_x;
-       me.columnPingOrigin = me.columnIconsOrigin + me.columnIconsSize + me.realFontSize_x;
-       me.columnNameOrigin = me.columnPingOrigin + me.columnPingSize + me.realFontSize_x;
-       me.columnMapOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize_x;
-       me.columnTypeOrigin = me.columnMapOrigin + me.columnMapSize + me.realFontSize_x;
-       me.columnPlayersOrigin = me.columnTypeOrigin + me.columnTypeSize + me.realFontSize_x;
+       me.columnIconsSize = me.realFontSize.x * 4 * me.iconsSizeFactor;
+       me.columnPingSize = me.realFontSize.x * 3;
+       me.columnMapSize = me.realFontSize.x * 10;
+       me.columnTypeSize = me.realFontSize.x * 4;
+       me.columnPlayersSize = me.realFontSize.x * 5;
+       me.columnNameSize = 1 - me.columnPlayersSize - me.columnMapSize - me.columnPingSize - me.columnIconsSize - me.columnTypeSize - 5 * me.realFontSize.x;
+       me.columnPingOrigin = me.columnIconsOrigin + me.columnIconsSize + me.realFontSize.x;
+       me.columnNameOrigin = me.columnPingOrigin + me.columnPingSize + me.realFontSize.x;
+       me.columnMapOrigin = me.columnNameOrigin + me.columnNameSize + me.realFontSize.x;
+       me.columnTypeOrigin = me.columnMapOrigin + me.columnMapSize + me.realFontSize.x;
+       me.columnPlayersOrigin = me.columnTypeOrigin + me.columnTypeSize + me.realFontSize.x;
 
        me.positionSortButton(me, me.sortButton1, me.columnPingOrigin, me.columnPingSize, _("Ping"), ServerList_PingSort_Click);
        me.positionSortButton(me, me.sortButton2, me.columnNameOrigin, me.columnNameSize, _("Host name"), ServerList_NameSort_Click);
@@ -1145,18 +1145,18 @@ void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float
        //  RENDER ICONS
        // --------------
        vector iconSize = '0 0 0';
-       iconSize_y = me.realFontSize_y * me.iconsSizeFactor;
-       iconSize_x = me.realFontSize_x * me.iconsSizeFactor;
+       iconSize_y = me.realFontSize.y * me.iconsSizeFactor;
+       iconSize_x = me.realFontSize.x * me.iconsSizeFactor;
 
        vector iconPos = '0 0 0';
-       iconPos_x = (me.columnIconsSize - 3 * iconSize_x) * 0.5;
-       iconPos_y = (1 - iconSize_y) * 0.5;
+       iconPos_x = (me.columnIconsSize - 3 * iconSize.x) * 0.5;
+       iconPos_y = (1 - iconSize.y) * 0.5;
 
        string n;
 
        if (!(me.seenIPv4 && me.seenIPv6))
        {
-               iconPos_x += iconSize_x * 0.5;
+               iconPos.x += iconSize.x * 0.5;
        }
        else if(me.seenIPv4 && me.seenIPv6)
        {
@@ -1167,7 +1167,7 @@ void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float
                        draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_ipv4"), 0); // PRECACHE_PIC_MIPMAP
                if(n)
                        draw_Picture(iconPos, n, iconSize, '1 1 1', 1);
-               iconPos_x += iconSize_x;
+               iconPos.x += iconSize.x;
        }
 
        if(q > 0)
@@ -1175,7 +1175,7 @@ void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float
                draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_aeslevel", ftos(q)), 0); // PRECACHE_PIC_MIPMAP
                draw_Picture(iconPos, n, iconSize, '1 1 1', 1);
        }
-       iconPos_x += iconSize_x;
+       iconPos.x += iconSize.x;
 
        if(modname == "Xonotic")
        {
@@ -1195,14 +1195,14 @@ void XonoticServerList_drawListBoxItem(entity me, float i, vector absSize, float
                else
                        draw_Picture(iconPos, n, iconSize, '1 1 1', SKINALPHA_SERVERLIST_ICON_NONPURE);
        }
-       iconPos_x += iconSize_x;
+       iconPos.x += iconSize.x;
 
        if(sflags >= 0 && (sflags & SERVERFLAG_PLAYERSTATS))
        {
                draw_PreloadPictureWithFlags(n = strcat(SKINGFX_SERVERLIST_ICON, "_stats1"), 0); // PRECACHE_PIC_MIPMAP
                draw_Picture(iconPos, n, iconSize, '1 1 1', 1);
        }
-       iconPos_x += iconSize_x;
+       iconPos.x += iconSize.x;
        
        // --------------
        //  RENDER TEXT
index 6d11fe9c6574eaf510d2e94ab23b5446b07ced01..8a75ee206ed5252c7ed8f20764d332766455a80a 100644 (file)
@@ -138,15 +138,15 @@ void XonoticSkinList_resizeNotify(entity me, vector relOrigin, vector relSize, v
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticSkinList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin1 = 0.5 * (1 - 2.5 * me.realFontSize_y);
-       me.realUpperMargin2 = me.realUpperMargin1 + 1.5 * me.realFontSize_y;
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin1 = 0.5 * (1 - 2.5 * me.realFontSize.y);
+       me.realUpperMargin2 = me.realUpperMargin1 + 1.5 * me.realFontSize.y;
 
        me.columnPreviewOrigin = 0;
-       me.columnPreviewSize = me.itemAbsSize_y / me.itemAbsSize_x * 4 / 3;
-       me.columnNameOrigin = me.columnPreviewOrigin + me.columnPreviewSize + me.realFontSize_x;
-       me.columnNameSize = 1 - me.columnPreviewSize - 2 * me.realFontSize_x;
+       me.columnPreviewSize = me.itemAbsSize.y / me.itemAbsSize.x * 4 / 3;
+       me.columnNameOrigin = me.columnPreviewOrigin + me.columnPreviewSize + me.realFontSize.x;
+       me.columnNameSize = 1 - me.columnPreviewSize - 2 * me.realFontSize.x;
 }
 
 void XonoticSkinList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
index 66f48f9e58ef2bf26f838e6736889632fe659d1a..926de7956950b93bf63092c92bd8bc3d13383e90 100644 (file)
@@ -40,19 +40,19 @@ float updateConwidths(float width, float height, float pixelheight)
        // calculate the base resolution
        c_z = 0;
        c_x = 800;
-       c_y = c_x * r_y * r_z / r_x;
-       if(c_y < 600)
+       c_y = c.x * r.y * r.z / r.x;
+       if(c.y < 600)
        {
                c_y = 600;
-               c_x = c_y * r_x / (r_y * r_z);
+               c_x = c.y * r.x / (r.y * r.z);
        }
 
-       f = min(r_x / c_x, r_y / c_y);
+       f = min(r.x / c.x, r.y / c.y);
        if(f < 1)
                c = c * f; // ensures that c_x <= r_x and c_y <= r_y
 
-       minfactor = min(1, 640 / c_x);            // can be > 1 only if c_x is <640
-       maxfactor = max(1, r_x / c_x, r_y / c_y); // can be < 1 only if r_x < c_x and r_y < c_y
+       minfactor = min(1, 640 / c.x);            // can be > 1 only if c_x is <640
+       maxfactor = max(1, r.x / c.x, r.y / c.y); // can be < 1 only if r_x < c_x and r_y < c_y
        dprint("min factor: ", ftos(minfactor), "\n");
        dprint("max factor: ", ftos(maxfactor), "\n");
 
@@ -64,16 +64,16 @@ float updateConwidths(float width, float height, float pixelheight)
                f = 1;
        c = c * f; // fteqcc fail
 
-       c_x = rint(c_x);
-       c_y = rint(c_y);
+       c_x = rint(c.x);
+       c_y = rint(c.y);
 
        // Please reload resolutions list and such stuff.
        XonoticResolutionSlider_DataHasChanged = TRUE;
 
-       if (c_x != cvar("vid_conwidth") || c_y != cvar("vid_conheight"))
+       if (c.x != cvar("vid_conwidth") || c.y != cvar("vid_conheight"))
        {
-               cvar_set("vid_conwidth", ftos(c_x));
-               cvar_set("vid_conheight", ftos(c_y));
+               cvar_set("vid_conwidth", ftos(c.x));
+               cvar_set("vid_conheight", ftos(c.y));
                return 1;
        }
        return 0;
@@ -146,16 +146,16 @@ void XonoticResolutionSlider_loadResolutions(entity me, float fullscreen)
                        r = getresolution(i);
                        if(r_x == 0 && r_y == 0)
                                break;
-                       if(r_x < 640 || r_y < 480)
+                       if(r.x < 640 || r.y < 480)
                                continue;
-                       if(r_x > 2 * r_y) // likely dualscreen resolution, skip this one
+                       if(r.x > 2 * r.y) // likely dualscreen resolution, skip this one
                                if(autocvar_menu_vid_allowdualscreenresolution <= 0)
                                        continue;
-                       me.addResolution(me, r_x, r_y, r_z);
+                       me.addResolution(me, r.x, r.y, r.z);
                }
                r = getresolution(-1);
-               if(r_x != 0 || r_y != 0)
-                       me.addResolution(me, r_x, r_y, r_z);
+               if(r.x != 0 || r.y != 0)
+                       me.addResolution(me, r.x, r.y, r.z);
                dprint("Added system resolutions.\n");
        }
 
@@ -197,7 +197,7 @@ void XonoticResolutionSlider_saveCvars(entity me)
                cvar_set("_menu_vid_height", argv(1));
                cvar_set("_menu_vid_pixelheight", argv(2));
                vector r = getresolution(-1);
-               if (stof(argv(0)) == r_x && stof(argv(1)) == r_y && fabs(stof(argv(2)) - r_z) < 0.01)
+               if (stof(argv(0)) == r.x && stof(argv(1)) == r.y && fabs(stof(argv(2)) - r.z) < 0.01)
                        cvar_set("_menu_vid_desktopfullscreen", "1");
                else
                        cvar_set("_menu_vid_desktopfullscreen", "0");
index 7d1515062ab5428aa09b0c272272aa4722a2f4c7..21fd2e66313a16574ba756fe3d966ea8a433b4db 100644 (file)
@@ -90,15 +90,15 @@ void XonoticSoundList_resizeNotify(entity me, vector relOrigin, vector relSize,
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticSoundList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
        me.columnNumberOrigin = 0;
-       me.columnNumberSize = me.realFontSize_x * 3;
+       me.columnNumberSize = me.realFontSize.x * 3;
 
        me.columnNameOrigin = me.columnNumberSize;
-       me.columnNameSize = 1 - me.columnNameOrigin - me.realFontSize_x;
+       me.columnNameSize = 1 - me.columnNameOrigin - me.realFontSize.x;
 }
 
 void XonoticSoundList_drawListBoxItem(entity me, float i, vector absSize, float isSelected)
index c7b744a66710697c02782151b8607edda74d1ab8..d905ac3c761c3710d50997d3b0befe5f9cc0afda 100644 (file)
@@ -292,18 +292,18 @@ void XonoticStatsList_resizeNotify(entity me, vector relOrigin, vector relSize,
        me.itemAbsSize = '0 0 0';
        SUPER(XonoticStatsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize_y * me.itemHeight));
-       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize_x * (1 - me.controlWidth)));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (me.itemAbsSize_y = (absSize.y * me.itemHeight));
+       me.realFontSize_x = me.fontSize / (me.itemAbsSize_x = (absSize.x * (1 - me.controlWidth)));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 
 #if 0
-       me.columnNameOrigin = me.realFontSize_x;
-       me.columnNameSize = 0.5 - me.realFontSize_x; // end halfway at maximum length
+       me.columnNameOrigin = me.realFontSize.x;
+       me.columnNameSize = 0.5 - me.realFontSize.x; // end halfway at maximum length
        me.columnDataOrigin = me.columnNameOrigin + me.columnNameSize;
-       me.columnDataSize = 1 - me.columnNameSize - me.realFontSize_x; // fill the rest of the control
+       me.columnDataSize = 1 - me.columnNameSize - me.realFontSize.x; // fill the rest of the control
 #else
-       me.columnNameOrigin = me.realFontSize_x;
-       me.columnNameSize = 1 - 2 * me.realFontSize_x;
+       me.columnNameOrigin = me.realFontSize.x;
+       me.columnNameSize = 1 - 2 * me.realFontSize.x;
 #endif
 }
 
index cf4139fdeea9c51582fecfdd7d710fb9782b2abb..e5919fb7a242882bb508dd5f3854dc8a01631eae 100644 (file)
@@ -494,11 +494,11 @@ float preMenuInit()
        {
                draw_reset_cropped();
 
-               sz = eX * 0.025 + eY * 0.025 * (draw_scale_x / draw_scale_y);
-               draw_CenterText('0.5 0.5 0' - 1.25 * sz_y * eY, _("Autogenerating mapinfo for newly added maps..."), sz, '1 1 1', 1, 0);
+               sz = eX * 0.025 + eY * 0.025 * (draw_scale.x / draw_scale.y);
+               draw_CenterText('0.5 0.5 0' - 1.25 * sz.y * eY, _("Autogenerating mapinfo for newly added maps..."), sz, '1 1 1', 1, 0);
 
-               boxA = '0.05 0.5 0' + 0.25 * sz_y * eY;
-               boxB = '0.95 0.5 0' + 1.25 * sz_y * eY;
+               boxA = '0.05 0.5 0' + 0.25 * sz.y * eY;
+               boxB = '0.95 0.5 0' + 1.25 * sz.y * eY;
                draw_Fill(boxA, boxB - boxA, '1 1 1', 1);
 
                boxA += sz * 0.1;
@@ -536,8 +536,8 @@ void preMenuDraw()
        if(_Nex_ExtResponseSystem_UpdateTo != "")
        {
                // TODO rather turn this into a dialog
-               fs = ((1/draw_scale_x) * eX + (1/draw_scale_y) * eY) * 12;
-               line = eY * fs_y;
+               fs = ((1/draw_scale.x) * eX + (1/draw_scale.y) * eY) * 12;
+               line = eY * fs.y;
                string l1, l2;
                l1 = sprintf(_("Update to %s now!"), _Nex_ExtResponseSystem_UpdateTo);
                l2 = "http://www.xonotic.org/";
@@ -548,11 +548,11 @@ void preMenuDraw()
                                draw_TextWidth(l1, 0, fs),
                                draw_TextWidth(l2, 0, fs)
                        );
-               sz_y = 3 * fs_y;
+               sz_y = 3 * fs.y;
 
                draw_alpha = bound(0, sin(time * 0.112 - 0.3) * 10, 1);
-               mid = eX * (0.5 + 0.5 * (1 - sz_x) * cos(time * 0.071))
-                   + eY * (0.5 + 0.5 * (1 - sz_y) * sin(time * 0.071));
+               mid = eX * (0.5 + 0.5 * (1 - sz.x) * cos(time * 0.071))
+                   + eY * (0.5 + 0.5 * (1 - sz.y) * sin(time * 0.071));
 
                draw_Fill(mid - 0.5 * sz, sz, '1 1 0', 1);
                draw_CenterText(mid - 1 * line, l1, fs, '1 0 0', 1, 0);
index 8a8e2205dde03b0ed001162728dda4e6e6783dc9..0a6f38f18f97a2ea717dbe4019640db089b98722 100644 (file)
@@ -59,9 +59,9 @@ void XonoticWeaponsList_resizeNotify(entity me, vector relOrigin, vector relSize
 {
        SUPER(XonoticWeaponsList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize);
 
-       me.realFontSize_y = me.fontSize / (absSize_y * me.itemHeight);
-       me.realFontSize_x = me.fontSize / (absSize_x * (1 - me.controlWidth));
-       me.realUpperMargin = 0.5 * (1 - me.realFontSize_y);
+       me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight);
+       me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth));
+       me.realUpperMargin = 0.5 * (1 - me.realFontSize.y);
 }
 float XonoticWeaponsList_mouseDrag(entity me, vector pos)
 {
@@ -103,9 +103,9 @@ void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, floa
 
        vector save_fontscale = draw_fontscale;
        float f = draw_CondensedFontFactor(msg, FALSE, me.realFontSize, 1);
-       draw_fontscale_x *= f;
+       draw_fontscale.x *= f;
        vector fs = me.realFontSize;
-       fs_x *= f;
+       fs.x *= f;
        draw_Text(me.realUpperMargin * eY, msg, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT, 0);
        draw_fontscale = save_fontscale;
 }
index 0ae33124717ba894248ec42f55b928117baf8b4c..f4974157cefd028786e6cef97854fdb944284c99 100644 (file)
@@ -62,7 +62,7 @@ float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, f
 
                        return TRUE;
                }
-               dir_z = dir_z + 0.1; // aim up a little more
+               dir_z = dir.z + 0.1; // aim up a little more
                c = c + 1;
        }
        targ.solid = savesolid;
@@ -175,7 +175,7 @@ float bot_aimdir(vector v, float maxfiredeviation)
 
        //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
        // make sure v_angle is sane first
-       self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
+       self.v_angle_y = self.v_angle.y - floor(self.v_angle.y / 360) * 360;
        self.v_angle_z = 0;
 
        // get the desired angles to aim at
@@ -189,10 +189,10 @@ float bot_aimdir(vector v, float maxfiredeviation)
        }
        desiredang = vectoangles(v) + self.bot_badaimoffset;
        //dprint(" desired:", vtos(desiredang));
-       if (desiredang_x >= 180)
-               desiredang_x = desiredang_x - 360;
-       desiredang_x = bound(-90, 0 - desiredang_x, 90);
-       desiredang_z = self.v_angle_z;
+       if (desiredang.x >= 180)
+               desiredang_x = desiredang.x - 360;
+       desiredang_x = bound(-90, 0 - desiredang.x, 90);
+       desiredang_z = self.v_angle.z;
        //dprint(" / ", vtos(desiredang));
 
        //// pain throws off aim
@@ -205,9 +205,9 @@ float bot_aimdir(vector v, float maxfiredeviation)
        // calculate turn angles
        diffang = (desiredang - self.bot_olddesiredang);
        // wrap yaw turn
-       diffang_y = diffang_y - floor(diffang_y / 360) * 360;
-       if (diffang_y >= 180)
-               diffang_y = diffang_y - 360;
+       diffang_y = diffang.y - floor(diffang.y / 360) * 360;
+       if (diffang.y >= 180)
+               diffang_y = diffang.y - 360;
        self.bot_olddesiredang = desiredang;
        //dprint(" diff:", vtos(diffang));
 
@@ -239,9 +239,9 @@ float bot_aimdir(vector v, float maxfiredeviation)
        // calculate turn angles
        diffang = desiredang - self.bot_mouseaim;
        // wrap yaw turn
-       diffang_y = diffang_y - floor(diffang_y / 360) * 360;
-       if (diffang_y >= 180)
-               diffang_y = diffang_y - 360;
+       diffang_y = diffang.y - floor(diffang.y / 360) * 360;
+       if (diffang.y >= 180)
+               diffang_y = diffang.y - 360;
        //dprint(" diff:", vtos(diffang));
 
        if (time >= self.bot_aimthinktime)
@@ -254,17 +254,17 @@ float bot_aimdir(vector v, float maxfiredeviation)
 
        diffang = self.bot_mouseaim - desiredang;
        // wrap yaw turn
-       diffang_y = diffang_y - floor(diffang_y / 360) * 360;
-       if (diffang_y >= 180)
-               diffang_y = diffang_y - 360;
+       diffang_y = diffang.y - floor(diffang.y / 360) * 360;
+       if (diffang.y >= 180)
+               diffang_y = diffang.y - 360;
        desiredang = desiredang + diffang * bound(0,autocvar_bot_ai_aimskill_think,1);
 
        // calculate turn angles
        diffang = desiredang - self.v_angle;
        // wrap yaw turn
-       diffang_y = diffang_y - floor(diffang_y / 360) * 360;
-       if (diffang_y >= 180)
-               diffang_y = diffang_y - 360;
+       diffang_y = diffang.y - floor(diffang.y / 360) * 360;
+       if (diffang.y >= 180)
+               diffang_y = diffang.y - 360;
        //dprint(" diff:", vtos(diffang));
 
        // jitter tracking
@@ -282,7 +282,7 @@ float bot_aimdir(vector v, float maxfiredeviation)
        //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
        //self.v_angle = self.v_angle + diffang * (1/ blendrate);
        self.v_angle_z = 0;
-       self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
+       self.v_angle_y = self.v_angle.y - floor(self.v_angle.y / 360) * 360;
        //dprint(" turn:", vtos(self.v_angle));
 
        makevectors(self.v_angle);
index e58e6709730282677350265c9c55a953c8945850..47f7f36696a2f528a4f95f451ff4174ece17ab69 100644 (file)
@@ -42,10 +42,10 @@ void havocbot_ai()
                                if(distance>10000)
                                        continue;
 
-                               if(head.origin_z < self.origin_z)
+                               if(head.origin.z < self.origin.z)
                                        continue;
 
-                               if(head.origin_z - self.origin_z - self.view_ofs_z > 100)
+                               if(head.origin.z - self.origin.z - self.view_ofs.z > 100)
                                        continue;
 
                                if (pointcontents(head.origin + head.maxs + '0 0 1') != CONTENT_EMPTY)
@@ -202,13 +202,13 @@ void havocbot_keyboard_movement(vector destorg)
        // at skill < 2.5 only individual directions
        // at skill < 4.5 only individual directions, and forward diagonals
        // at skill >= 4.5, all cases allowed
-       if (keyboard_x > trigger)
+       if (keyboard.x > trigger)
        {
                keyboard_x = 1;
                if (sk < 2.5)
                        keyboard_y = 0;
        }
-       else if (keyboard_x < trigger1 && sk > 1.5)
+       else if (keyboard.x < trigger1 && sk > 1.5)
        {
                keyboard_x = -1;
                if (sk < 4.5)
@@ -223,16 +223,16 @@ void havocbot_keyboard_movement(vector destorg)
        if (sk < 4.5)
                keyboard_z = 0;
 
-       if (keyboard_y > trigger)
+       if (keyboard.y > trigger)
                keyboard_y = 1;
-       else if (keyboard_y < trigger1)
+       else if (keyboard.y < trigger1)
                keyboard_y = -1;
        else
                keyboard_y = 0;
 
-       if (keyboard_z > trigger)
+       if (keyboard.z > trigger)
                keyboard_z = 1;
-       else if (keyboard_z < trigger1)
+       else if (keyboard.z < trigger1)
                keyboard_z = -1;
        else
                keyboard_z = 0;
@@ -317,17 +317,17 @@ void havocbot_bunnyhop(vector dir)
                                        if(self.aistatus & AI_STATUS_ROAMING)
                                        if(self.goalcurrent.classname=="waypoint")
                                        if (!(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL))
-                                       if(fabs(gco_z - self.origin_z) < self.maxs_z - self.mins_z)
+                                       if(fabs(gco.z - self.origin.z) < self.maxs.z - self.mins.z)
                                        if(self.goalstack01!=world)
                                        {
                                                gno = (self.goalstack01.absmin + self.goalstack01.absmax) * 0.5;
                                                deviation = vectoangles(gno - self.origin) - vectoangles(gco - self.origin);
-                                               while (deviation_y < -180) deviation_y = deviation_y + 360;
-                                               while (deviation_y > 180) deviation_y = deviation_y - 360;
+                                               while (deviation.y < -180) deviation_y = deviation.y + 360;
+                                               while (deviation.y > 180) deviation_y = deviation.y - 360;
 
-                                               if(fabs(deviation_y) < 20)
+                                               if(fabs(deviation.y) < 20)
                                                if(bunnyhopdistance < vlen(self.origin - gno))
-                                               if(fabs(gno_z - gco_z) < self.maxs_z - self.mins_z)
+                                               if(fabs(gno.z - gco.z) < self.maxs.z - self.mins.z)
                                                {
                                                        if(vlen(gco - gno) > autocvar_bot_ai_bunnyhop_startdistance)
                                                        if(checkpvs(self.origin + self.view_ofs, self.goalstack01))
@@ -365,7 +365,7 @@ void havocbot_bunnyhop(vector dir)
        if(!cvar("sv_pogostick"))
        if((self.flags & FL_ONGROUND) == 0)
        {
-               if(self.velocity_z < 0 || vlen(self.velocity)<maxspeed)
+               if(self.velocity.z < 0 || vlen(self.velocity)<maxspeed)
                        self.BUTTON_JUMP = FALSE;
 
                // Strafe
@@ -373,15 +373,15 @@ void havocbot_bunnyhop(vector dir)
                if(vlen(self.velocity)>maxspeed)
                {
                        deviation = vectoangles(dir) - vectoangles(self.velocity);
-                       while (deviation_y < -180) deviation_y = deviation_y + 360;
-                       while (deviation_y > 180) deviation_y = deviation_y - 360;
+                       while (deviation.y < -180) deviation_y = deviation.y + 360;
+                       while (deviation.y > 180) deviation_y = deviation.y - 360;
 
-                       if(fabs(deviation_y)>10)
+                       if(fabs(deviation.y)>10)
                                self.movement_x = 0;
 
-                       if(deviation_y>10)
+                       if(deviation.y>10)
                                self.movement_y = maxspeed * -1;
-                       else if(deviation_y<10)
+                       else if(deviation.y<10)
                                self.movement_y = maxspeed;
 
                }
@@ -430,7 +430,7 @@ void havocbot_movetogoal()
                        self.aistatus |= AI_STATUS_JETPACK_FLYING;
                }
 
-               makevectors(self.v_angle_y * '0 1 0');
+               makevectors(self.v_angle.y * '0 1 0');
                dir = normalize(self.navigation_jetpack_point - self.origin);
 
                // Landing
@@ -442,13 +442,13 @@ void havocbot_movetogoal()
 
                        dxy = self.origin - ( ( self.goalcurrent.absmin + self.goalcurrent.absmax ) * 0.5 ); dxy_z = 0;
                        d = vlen(dxy);
-                       v = vlen(self.velocity -  self.velocity_z * '0 0 1');
+                       v = vlen(self.velocity -  self.velocity.z * '0 0 1');
                        db = (pow(v,2) / (autocvar_g_jetpack_acceleration_side * 2)) + 100;
                //      dprint("distance ", ftos(ceil(d)), " velocity ", ftos(ceil(v)), " brake at ", ftos(ceil(db)), "\n");
                        if(d < db || d < 500)
                        {
                                // Brake
-                               if(fabs(self.velocity_x)>maxspeed*0.3)
+                               if(fabs(self.velocity.x)>maxspeed*0.3)
                                {
                                        self.movement_x = dir * v_forward * -maxspeed;
                                        return;
@@ -470,7 +470,7 @@ void havocbot_movetogoal()
 
                // Flying
                self.BUTTON_HOOK = TRUE;
-               if(self.navigation_jetpack_point_z - PL_MAX_z + PL_MIN_z < self.origin_z)
+               if(self.navigation_jetpack_point.z - PL_MAX_z + PL_MIN_z < self.origin.z)
                {
                        self.movement_x = dir * v_forward * maxspeed;
                        self.movement_y = dir * v_right * maxspeed;
@@ -484,7 +484,7 @@ void havocbot_movetogoal()
                // If got stuck on the jump pad try to reach the farthest visible waypoint
                if(self.aistatus & AI_STATUS_OUT_JUMPPAD)
                {
-                       if(fabs(self.velocity_z)<50)
+                       if(fabs(self.velocity.z)<50)
                        {
                                entity head, newgoal = world;
                                float distance, bestdistance = 0;
@@ -522,7 +522,7 @@ void havocbot_movetogoal()
                }
                else
                {
-                       if(self.velocity_z>0)
+                       if(self.velocity.z>0)
                        {
                                float threshold, sxy;
                                vector velxy = self.velocity; velxy_z = 0;
@@ -555,7 +555,7 @@ void havocbot_movetogoal()
                        tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 65536', MOVE_NOMONSTERS, self);
                        if(tracebox_hits_trigger_hurt(self.origin, self.mins, self.maxs, trace_endpos + '0 0 1' ))
                        {
-                               if(self.velocity_z<0)
+                               if(self.velocity.z<0)
                                {
                                        self.BUTTON_HOOK = TRUE;
                                }
@@ -575,7 +575,7 @@ void havocbot_movetogoal()
 
                        if(xyspeed < (maxspeed / 2))
                        {
-                               makevectors(self.v_angle_y * '0 1 0');
+                               makevectors(self.v_angle.y * '0 1 0');
                                tracebox(self.origin, self.mins, self.maxs, self.origin + (dir * maxspeed * 3), MOVE_NOMONSTERS, self);
                                if(trace_fraction==1)
                                {
@@ -592,7 +592,7 @@ void havocbot_movetogoal()
                }
                else if(self.health>WEP_CVAR(devastator, damage)*0.5)
                {
-                       if(self.velocity_z < 0)
+                       if(self.velocity.z < 0)
                        if(client_hasweapon(self, WEP_DEVASTATOR, TRUE, FALSE))
                        {
                                self.movement_x = maxspeed;
@@ -629,11 +629,11 @@ void havocbot_movetogoal()
                dir = '0 0 0';
                if(self.waterlevel>WATERLEVEL_SWIMMING)
                        dir_z = 1;
-               else if(self.velocity_z >= 0 && !(self.waterlevel == WATERLEVEL_WETFEET && self.watertype == CONTENT_WATER))
+               else if(self.velocity.z >= 0 && !(self.waterlevel == WATERLEVEL_WETFEET && self.watertype == CONTENT_WATER))
                        self.BUTTON_JUMP = TRUE;
                else
                        self.BUTTON_JUMP = FALSE;
-               makevectors(self.v_angle_y * '0 1 0');
+               makevectors(self.v_angle.y * '0 1 0');
                self.movement_x = dir * v_forward * maxspeed;
                self.movement_y = dir * v_right * maxspeed;
                self.movement_z = dir * v_up * maxspeed;
@@ -660,9 +660,9 @@ void havocbot_movetogoal()
        m1 = self.goalcurrent.origin + self.goalcurrent.mins;
        m2 = self.goalcurrent.origin + self.goalcurrent.maxs;
        destorg = self.origin;
-       destorg_x = bound(m1_x, destorg_x, m2_x);
-       destorg_y = bound(m1_y, destorg_y, m2_y);
-       destorg_z = bound(m1_z, destorg_z, m2_z);
+       destorg_x = bound(m1_x, destorg.x, m2_x);
+       destorg_y = bound(m1_y, destorg.y, m2_y);
+       destorg_z = bound(m1_z, destorg.z, m2_z);
        diff = destorg - self.origin;
        //dist = vlen(diff);
        dir = normalize(diff);
@@ -686,14 +686,14 @@ void havocbot_movetogoal()
                        }
                        else
                        {
-                               if(self.velocity_z >= 0 && !(self.watertype == CONTENT_WATER && gco_z < self.origin_z) &&
+                               if(self.velocity.z >= 0 && !(self.watertype == CONTENT_WATER && gco.z < self.origin.z) &&
                                        ( !(self.waterlevel == WATERLEVEL_WETFEET && self.watertype == CONTENT_WATER) || self.aistatus & AI_STATUS_OUT_WATER))
                                        self.BUTTON_JUMP = TRUE;
                                else
                                        self.BUTTON_JUMP = FALSE;
                        }
                        dir = normalize(flatdir);
-                       makevectors(self.v_angle_y * '0 1 0');
+                       makevectors(self.v_angle.y * '0 1 0');
                }
                else
                {
@@ -704,12 +704,12 @@ void havocbot_movetogoal()
                        // can walk up directly
                        tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.2, FALSE, self);
                        if (trace_fraction < 1)
-                       if (trace_plane_normal_z < 0.7)
+                       if (trace_plane_normal.z < 0.7)
                        {
                                s = trace_fraction;
                                tracebox(self.origin + stepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + stepheightvec, FALSE, self);
                                if (trace_fraction < s + 0.01)
-                               if (trace_plane_normal_z < 0.7)
+                               if (trace_plane_normal.z < 0.7)
                                {
                                        s = trace_fraction;
                                        tracebox(self.origin + jumpstepheightvec, self.mins, self.maxs, self.origin + self.velocity * 0.2 + jumpstepheightvec, FALSE, self);
@@ -720,7 +720,7 @@ void havocbot_movetogoal()
 
                        // avoiding dangers and obstacles
                        vector dst_ahead, dst_down;
-                       makevectors(self.v_angle_y * '0 1 0');
+                       makevectors(self.v_angle.y * '0 1 0');
                        dst_ahead = self.origin + self.view_ofs + (self.velocity * 0.4) + (v_forward * 32 * 3);
                        dst_down = dst_ahead - '0 0 1500';
 
@@ -765,7 +765,7 @@ void havocbot_movetogoal()
                                traceline(dst_ahead , dst_down, TRUE, world);
                        //      te_lightning2(world, self.origin, dst_ahead);   // Draw "ahead" look
                        //      te_lightning2(world, dst_ahead, dst_down);              // Draw "downwards" look
-                               if(trace_endpos_z < self.origin_z + self.mins_z)
+                               if(trace_endpos.z < self.origin.z + self.mins.z)
                                {
                                        s = pointcontents(trace_endpos + '0 0 1');
                                        if (s != CONTENT_SOLID)
@@ -792,7 +792,7 @@ void havocbot_movetogoal()
                        dir = flatdir;
                        evadeobstacle_z = 0;
                        evadelava_z = 0;
-                       makevectors(self.v_angle_y * '0 1 0');
+                       makevectors(self.v_angle.y * '0 1 0');
 
                        if(evadeobstacle!='0 0 0'||evadelava!='0 0 0')
                                self.aistatus |= AI_STATUS_DANGER_AHEAD;
@@ -812,14 +812,14 @@ void havocbot_movetogoal()
 
        if(time < self.ladder_time)
        {
-               if(self.goalcurrent.origin_z + self.goalcurrent.mins_z > self.origin_z + self.mins_z)
+               if(self.goalcurrent.origin.z + self.goalcurrent.mins.z > self.origin.z + self.mins.z)
                {
-                       if(self.origin_z + self.mins_z  < self.ladder_entity.origin_z + self.ladder_entity.maxs_z)
+                       if(self.origin.z + self.mins.z  < self.ladder_entity.origin.z + self.ladder_entity.maxs.z)
                                dir_z = 1;
                }
                else
                {
-                       if(self.origin_z + self.mins_z  > self.ladder_entity.origin_z + self.ladder_entity.mins_z)
+                       if(self.origin.z + self.mins.z  > self.ladder_entity.origin.z + self.ladder_entity.mins.z)
                                dir_z = -1;
                }
        }
index d676c8eb30bb7b6770cffd1ccf2e360eeec69fcd..8c244bf8b50e3b6d750059a82448a30dc336fee3 100644 (file)
@@ -108,7 +108,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
                        {
                                swimming = TRUE;
                                org = trace_endpos - normalize(org - trace_endpos) * stepdist;
-                               for(0; org_z < end_z + self.maxs_z; org_z += stepdist)
+                               for(0; org.z < end.z + self.maxs.z; org.z += stepdist)
                                {
                                                if(autocvar_bot_debug_tracewalk)
                                                        debugnode(org);
@@ -387,7 +387,7 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
        }
 
        org = ent.origin + 0.5 * (ent.mins + ent.maxs);
-       org_z = ent.origin_z + ent.mins_z - PL_MIN_z; // player height
+       org_z = ent.origin.z + ent.mins.z - PL_MIN_z; // player height
        // TODO possibly make other code have the same support for bboxes
        if(ent.tag_entity)
                org = org + ent.tag_entity.origin;
@@ -408,9 +408,9 @@ entity navigation_findnearestwaypoint_withdist_except(entity ent, float walkfrom
                                vector wm1, wm2;
                                wm1 = w.origin + w.mins;
                                wm2 = w.origin + w.maxs;
-                               v_x = bound(wm1_x, org_x, wm2_x);
-                               v_y = bound(wm1_y, org_y, wm2_y);
-                               v_z = bound(wm1_z, org_z, wm2_z);
+                               v_x = bound(wm1_x, org.x, wm2_x);
+                               v_y = bound(wm1_y, org.y, wm2_y);
+                               v_z = bound(wm1_z, org.z, wm2_z);
                        }
                        else
                                v = w.origin;
@@ -454,14 +454,14 @@ float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
                                m1 = head.origin + head.mins;
                                m2 = head.origin + head.maxs;
                                v = self.origin;
-                               v_x = bound(m1_x, v_x, m2_x);
-                               v_y = bound(m1_y, v_y, m2_y);
-                               v_z = bound(m1_z, v_z, m2_z);
+                               v_x = bound(m1_x, v.x, m2_x);
+                               v_y = bound(m1_y, v.y, m2_y);
+                               v_z = bound(m1_z, v.z, m2_z);
                        }
                        else
                                v = head.origin;
                        diff = v - self.origin;
-                       diff_z = max(0, diff_z);
+                       diff_z = max(0, diff.z);
                        if (vlen(diff) < maxdist)
                        {
                                head.wpconsidered = TRUE;
@@ -491,9 +491,9 @@ void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vecto
        {
                m1 = wp.absmin;
                m2 = wp.absmax;
-               v_x = bound(m1_x, p_x, m2_x);
-               v_y = bound(m1_y, p_y, m2_y);
-               v_z = bound(m1_z, p_z, m2_z);
+               v_x = bound(m1_x, p.x, m2_x);
+               v_y = bound(m1_y, p.y, m2_y);
+               v_z = bound(m1_z, p.z, m2_z);
        }
        else
                v = wp.origin;
@@ -716,10 +716,10 @@ void navigation_routerating(entity e, float f, float rangebias)
                                npa = pointa + down;
                                npb = pointb + down;
 
-                               if(npa_z<=self.absmax_z)
+                               if(npa.z<=self.absmax.z)
                                        break;
 
-                               if(npb_z<=e.absmax_z)
+                               if(npb.z<=e.absmax.z)
                                        break;
 
                                traceline(npa, npb, MOVE_NORMAL, self);
@@ -735,7 +735,7 @@ void navigation_routerating(entity e, float f, float rangebias)
                        // Rough estimation of fuel consumption
                        // (ignores acceleration and current xyz velocity)
                        xydistance = vlen(pointa - pointb);
-                       zdistance = fabs(pointa_z - self.origin_z);
+                       zdistance = fabs(pointa.z - self.origin.z);
 
                        t = zdistance / autocvar_g_jetpack_maxspeed_up;
                        t += xydistance / autocvar_g_jetpack_maxspeed_side;
@@ -1034,9 +1034,9 @@ void botframe_updatedangerousobjects(float maxupdate)
                while (head)
                {
                        v = head.origin;
-                       v_x = bound(m1_x, v_x, m2_x);
-                       v_y = bound(m1_y, v_y, m2_y);
-                       v_z = bound(m1_z, v_z, m2_z);
+                       v_x = bound(m1_x, v.x, m2_x);
+                       v_y = bound(m1_y, v.y, m2_y);
+                       v_z = bound(m1_z, v.z, m2_z);
                        o = (head.absmin + head.absmax) * 0.5;
                        d = head.bot_dodgerating - vlen(o - v);
                        if (d > 0)
index 99c2ba83002c17a6e9047f072a5b4bf2c4fb3828..71bc21779f152044606f73ca1cdce6d239de4757 100644 (file)
@@ -626,8 +626,8 @@ float bot_cmd_barrier()
 
 float bot_cmd_turn()
 {
-       self.v_angle_y = self.v_angle_y + bot_cmd.bot_cmd_parm_float;
-       self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
+       self.v_angle_y = self.v_angle.y + bot_cmd.bot_cmd_parm_float;
+       self.v_angle_y = self.v_angle.y - floor(self.v_angle.y / 360) * 360;
        return CMD_STATUS_FINISHED;
 }
 
@@ -821,8 +821,8 @@ float bot_cmd_aim()
 
        self.bot_cmd_aim_begin = self.v_angle;
 
-       self.bot_cmd_aim_end_x = self.v_angle_x - stof(argv(1));
-       self.bot_cmd_aim_end_y = self.v_angle_y + stof(argv(0));
+       self.bot_cmd_aim_end_x = self.v_angle.x - stof(argv(1));
+       self.bot_cmd_aim_end_y = self.v_angle.y + stof(argv(0));
        self.bot_cmd_aim_end_z = 0;
 
        self.bot_cmd_aim_begintime = time;
@@ -856,7 +856,7 @@ float bot_cmd_aimtarget()
        if(tokens==1)
        {
                self.v_angle = vectoangles(v - (self.origin + self.view_ofs));
-               self.v_angle_x = -self.v_angle_x;
+               self.v_angle_x = -self.v_angle.x;
                return CMD_STATUS_FINISHED;
        }
 
@@ -867,7 +867,7 @@ float bot_cmd_aimtarget()
 
        self.bot_cmd_aim_begin = self.v_angle;
        self.bot_cmd_aim_end = vectoangles(v - (self.origin + self.view_ofs));
-       self.bot_cmd_aim_end_x = -self.bot_cmd_aim_end_x;
+       self.bot_cmd_aim_end_x = -self.bot_cmd_aim_end.x;
 
        self.bot_cmd_aim_begintime = time;
        self.bot_cmd_aim_endtime = time + step;
index d7159c15985972173ad01585efbd3a2fa253621f..94f5cd56ce847097be9c039a4ecb29d65bf2ac24 100644 (file)
@@ -177,15 +177,15 @@ void waypoint_think()
                                continue;
                        }
                        sv = e.origin;
-                       sv_x = bound(sm1_x, sv_x, sm2_x);
-                       sv_y = bound(sm1_y, sv_y, sm2_y);
-                       sv_z = bound(sm1_z, sv_z, sm2_z);
+                       sv_x = bound(sm1_x, sv.x, sm2_x);
+                       sv_y = bound(sm1_y, sv.y, sm2_y);
+                       sv_z = bound(sm1_z, sv.z, sm2_z);
                        ev = self.origin;
                        em1 = e.origin + e.mins;
                        em2 = e.origin + e.maxs;
-                       ev_x = bound(em1_x, ev_x, em2_x);
-                       ev_y = bound(em1_y, ev_y, em2_y);
-                       ev_z = bound(em1_z, ev_z, em2_z);
+                       ev_x = bound(em1_x, ev.x, em2_x);
+                       ev_y = bound(em1_y, ev.y, em2_y);
+                       ev_z = bound(em1_z, ev.z, em2_z);
                        dv = ev - sv;
                        dv_z = 0;
                        if (vlen(dv) >= 1050) // max search distance in XY
index 45e8a077efcdf923eee84a4cd73ef7fbd563cd03..f3c64a6967dd84a90b79718493946c4ac2a88b09 100644 (file)
@@ -103,9 +103,9 @@ void info_autoscreenshot_findtarget()
                return;
        }
        vector a = vectoangles(e.origin - self.origin);
-       a_x = -a_x; // don't ask
-       self.angles_x = a_x;
-       self.angles_y = a_y;
+       a_x = -a.x; // don't ask
+       self.angles_x = a.x;
+       self.angles_y = a.y;
        // we leave Rick Roll alone
 }
 void spawnfunc_info_autoscreenshot()
@@ -241,7 +241,7 @@ float CheatImpulse(float i)
                        if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
                        {
                                sprint(self, "Emergency teleport used random location\n");
-                               self.angles_x = -self.angles_x;
+                               self.angles_x = -self.angles.x;
                                self.fixangle = TRUE;
                                self.velocity = '0 0 0';
                                DID_CHEAT();
@@ -420,9 +420,9 @@ float CheatCommand(float argc)
                        e.enemy.skin = 1;
                        setsize(e.enemy, '0 0 0', '0 0 0');
                        end = normalize(self.origin + self.view_ofs - e.aiment.origin);
-                       end_x = (end_x > 0) * 2 - 1;
-                       end_y = (end_y > 0) * 2 - 1;
-                       end_z = (end_z > 0) * 2 - 1;
+                       end_x = (end.x > 0) * 2 - 1;
+                       end_y = (end.y > 0) * 2 - 1;
+                       end_z = (end.z > 0) * 2 - 1;
                        if(argc == 4)
                                setorigin(e.enemy, stov(argv(3)));
                        else
@@ -546,8 +546,8 @@ float CheatCommand(float argc)
                                {
                                        fputs(f, "{\n");
                                        fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
-                                       fputs(f, strcat("\"origin\" \"", ftos(e.absmin_x), " ", ftos(e.absmin_y), " ", ftos(e.absmin_z), "\"\n"));
-                                       fputs(f, strcat("\"maxs\" \"", ftos(e.absmax_x - e.absmin_x), " ", ftos(e.absmax_y - e.absmin_y), " ", ftos(e.absmax_z - e.absmin_z), "\"\n"));
+                                       fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n"));
+                                       fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n"));
                                        fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n"));
                                        fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
                                        fputs(f, "}\n");
@@ -568,7 +568,7 @@ float CheatCommand(float argc)
                                        fputs(f, "{\n");
                                        fputs(f, "\"classname\" \"info_player_race\"\n");
                                        fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n"));
-                                       fputs(f, strcat("\"origin\" \"", ftos(e.origin_x), " ", ftos(e.origin_y), " ", ftos(e.origin_z), "\"\n"));
+                                       fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n"));
                                        if(e.cnt == -2)
                                        {
                                                fputs(f, "\"target\" \"checkpoint0\"\n");
@@ -892,7 +892,7 @@ void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
        dragger.dragentity = draggee;
 
        dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
-       dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
+       dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y;
        touchpoint = touchpoint - gettaginfo(draggee, 0);
        tagscale = pow(vlen(v_forward), -2);
        dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
@@ -994,21 +994,21 @@ void Drag_Update(entity dragger)
        draggee.flags &= ~FL_ONGROUND;
 
        curorigin = gettaginfo(draggee, 0);
-       curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
+       curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
        makevectors(dragger.v_angle);
        neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
        goodvelocity = (neworigin - curorigin) * (1 / frametime);
 
-       while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
+       while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180)
                dragger.draglocalangle += 360;
-       while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
+       while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180)
                dragger.draglocalangle -= 360;
 
        f = min(frametime * 10, 1);
        draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
 
        if(Drag_MayChangeAngles(draggee))
-               draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
+               draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f;
 
        draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
 
@@ -1051,12 +1051,12 @@ void DragBox_Think()
 {
        if(self.aiment && self.enemy)
        {
-               self.origin_x = (self.aiment.origin_x + self.enemy.origin_x) * 0.5;
-               self.origin_y = (self.aiment.origin_y + self.enemy.origin_y) * 0.5;
-               self.origin_z = (self.aiment.origin_z + self.enemy.origin_z) * 0.5;
-               self.maxs_x = fabs(self.aiment.origin_x - self.enemy.origin_x) * 0.5;
-               self.maxs_y = fabs(self.aiment.origin_y - self.enemy.origin_y) * 0.5;
-               self.maxs_z = fabs(self.aiment.origin_z - self.enemy.origin_z) * 0.5;
+               self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
+               self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5;
+               self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5;
+               self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5;
+               self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
+               self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
                self.mins = -1 * self.maxs;
                setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
        }
index 03ab777b941c151ce93fe5cccc92e87cd1d9248e..f3f17cfb7d2f2708ee7bb64a4376ec2410bfd9b1 100644 (file)
@@ -36,8 +36,8 @@ float ClientData_Send(entity to, float sf)
 
        if(sf & 8)
        {
-               WriteAngle(MSG_ENTITY, e.v_angle_x);
-               WriteAngle(MSG_ENTITY, e.v_angle_y);
+               WriteAngle(MSG_ENTITY, e.v_angle.x);
+               WriteAngle(MSG_ENTITY, e.v_angle.y);
        }
 
        return TRUE;
@@ -536,7 +536,7 @@ void PutClientInServer (void)
                self.view_ofs = PL_VIEW_OFS;
                setsize (self, PL_MIN, PL_MAX);
                self.spawnorigin = spot.origin;
-               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
                // don't reset back to last position, even if new position is stuck in solid
                self.oldorigin = self.origin;
                self.prevorigin = self.origin;
@@ -1327,7 +1327,7 @@ void UpdateChatBubble()
                self.chatbubbleentity.nextthink = time;
                setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
                //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
-               setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
+               setorigin(self.chatbubbleentity, '0 0 15' + self.maxs.z * '0 0 1');
                setattachment(self.chatbubbleentity, self, "");  // sticks to moving player better, also conserves bandwidth
                self.chatbubbleentity.mdl = self.chatbubbleentity.model;
                self.chatbubbleentity.model = "";
@@ -1607,12 +1607,12 @@ void SetZoomState(float z)
 
 void GetPressedKeys(void) {
        MUTATOR_CALLHOOK(GetPressedKeys);
-       if (self.movement_x > 0) // get if movement keys are pressed
+       if (self.movement.x > 0) // get if movement keys are pressed
        {       // forward key pressed
                self.pressedkeys |= KEY_FORWARD;
                self.pressedkeys &= ~KEY_BACKWARD;
        }
-       else if (self.movement_x < 0)
+       else if (self.movement.x < 0)
        {       // backward key pressed
                self.pressedkeys |= KEY_BACKWARD;
                self.pressedkeys &= ~KEY_FORWARD;
@@ -1623,12 +1623,12 @@ void GetPressedKeys(void) {
                self.pressedkeys &= ~KEY_BACKWARD;
        }
 
-       if (self.movement_y > 0)
+       if (self.movement.y > 0)
        {       // right key pressed
                self.pressedkeys |= KEY_RIGHT;
                self.pressedkeys &= ~KEY_LEFT;
        }
-       else if (self.movement_y < 0)
+       else if (self.movement.y < 0)
        {       // left key pressed
                self.pressedkeys |= KEY_LEFT;
                self.pressedkeys &= ~KEY_RIGHT;
@@ -1729,9 +1729,9 @@ void SpectateCopy(entity spectatee) {
         msg_entity = self;
 
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
-            WriteAngle(MSG_ONE,  spectatee.v_angle_x);
-            WriteAngle(MSG_ONE,  spectatee.v_angle_y);
-            WriteAngle(MSG_ONE,  spectatee.v_angle_z);
+            WriteAngle(MSG_ONE,  spectatee.v_angle.x);
+            WriteAngle(MSG_ONE,  spectatee.v_angle.y);
+            WriteAngle(MSG_ONE,  spectatee.v_angle.z);
 
         //WriteByte (MSG_ONE, SVC_SETVIEW);
         //    WriteEntity(MSG_ONE, self);
@@ -2332,9 +2332,9 @@ void PlayerPreThink (void)
 
                                if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit))
                                {
-                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
-                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
+                                       self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit));
                                }
                        }
                        else
index fb283bb2a3a488b0bc8bc6d2ed627d7f6917c26a..d0ddefe35eb0be80e70e6ee5a034585922fad776 100644 (file)
@@ -40,7 +40,7 @@ float PlayerJump (void)
        if (autocvar_sv_doublejump)
        {
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
-               if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
+               if (trace_fraction < 1 && trace_plane_normal.z > 0.7)
                {
                        doublejump = TRUE;
 
@@ -76,8 +76,8 @@ float PlayerJump (void)
 
                minjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_min);
 
-               if (self.velocity_z < minjumpspeed)
-                       mjumpheight += minjumpspeed - self.velocity_z;
+               if (self.velocity.z < minjumpspeed)
+                       mjumpheight += minjumpspeed - self.velocity.z;
        }
 
        if(autocvar_sv_jumpspeedcap_max != "")
@@ -85,14 +85,14 @@ float PlayerJump (void)
                // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
 
-               if(!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && autocvar_sv_jumpspeedcap_max_disable_on_ramps))
+               if(!(trace_fraction < 1 && trace_plane_normal.z < 0.98 && autocvar_sv_jumpspeedcap_max_disable_on_ramps))
                {
                        float maxjumpspeed;
 
                        maxjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_max);
 
-                       if (self.velocity_z > maxjumpspeed)
-                               mjumpheight -= self.velocity_z - maxjumpspeed;
+                       if (self.velocity.z > maxjumpspeed)
+                               mjumpheight -= self.velocity.z - maxjumpspeed;
                }
        }
 
@@ -110,8 +110,8 @@ float PlayerJump (void)
                self.jumppadcount = 0;
        }
 
-       self.velocity_z = self.velocity_z + mjumpheight;
-       self.oldvelocity_z = self.velocity_z;
+       self.velocity_z = self.velocity.z + mjumpheight;
+       self.oldvelocity_z = self.velocity.z;
 
        self.flags &= ~FL_ONGROUND;
        self.flags &= ~FL_JUMPRELEASED;
@@ -132,14 +132,14 @@ void CheckWaterJump()
 // check for a jump-out-of-water
        makevectors (self.angles);
        start = self.origin;
-       start_z = start_z + 8;
+       start_z = start.z + 8;
        v_forward_z = 0;
        normalize(v_forward);
        end = start + v_forward*24;
        traceline (start, end, TRUE, self);
        if (trace_fraction < 1)
        {       // solid at waist
-               start_z = start_z + self.maxs_z - 8;
+               start_z = start.z + self.maxs.z - 8;
                end = start + v_forward*24;
                self.movedir = trace_plane_normal * -50;
                traceline (start, end, TRUE, self);
@@ -224,8 +224,8 @@ void RaceCarPhysics()
        vector angles_save, rigvel;
 
        angles_save = self.angles;
-       accel = bound(-1, self.movement_x / self.stat_sv_maxspeed, 1);
-       steer = bound(-1, self.movement_y / self.stat_sv_maxspeed, 1);
+       accel = bound(-1, self.movement.x / self.stat_sv_maxspeed, 1);
+       steer = bound(-1, self.movement.y / self.stat_sv_maxspeed, 1);
 
        if(g_bugrigs_reverse_speeding)
        {
@@ -325,7 +325,7 @@ void RaceCarPhysics()
                vector rigvel_xy, neworigin, up;
                float mt;
 
-               rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
+               rigvel.z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
                rigvel_xy = vec2(rigvel);
 
                if(g_bugrigs_planar_movement_car_jumping)
@@ -341,7 +341,7 @@ void RaceCarPhysics()
                tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
 
                // align to surface
-               tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel_z * frametime, mt, self);
+               tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel.z * frametime, mt, self);
 
                if(trace_fraction < 0.5)
                {
@@ -355,11 +355,11 @@ void RaceCarPhysics()
                {
                        // now set angles_x so that the car points parallel to the surface
                        self.angles = vectoangles(
-                                       '1 0 0' * v_forward_x * trace_plane_normal_z
+                                       '1 0 0' * v_forward.x * trace_plane_normal.z
                                        +
-                                       '0 1 0' * v_forward_y * trace_plane_normal_z
+                                       '0 1 0' * v_forward.y * trace_plane_normal.z
                                        +
-                                       '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
+                                       '0 0 1' * -(v_forward.x * trace_plane_normal.x + v_forward.y * trace_plane_normal.y)
                                        );
                        self.flags |= FL_ONGROUND;
                }
@@ -374,7 +374,7 @@ void RaceCarPhysics()
        }
        else
        {
-               rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
+               rigvel.z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
                self.velocity = rigvel;
                self.movetype = MOVETYPE_FLY;
        }
@@ -384,11 +384,11 @@ void RaceCarPhysics()
        if(trace_fraction != 1)
        {
                self.angles = vectoangles2(
-                               '1 0 0' * v_forward_x * trace_plane_normal_z
+                               '1 0 0' * v_forward.x * trace_plane_normal.z
                                +
-                               '0 1 0' * v_forward_y * trace_plane_normal_z
+                               '0 1 0' * v_forward.y * trace_plane_normal.z
                                +
-                               '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
+                               '0 0 1' * -(v_forward.x * trace_plane_normal.x + v_forward.y * trace_plane_normal.y),
                                trace_plane_normal
                                );
        }
@@ -400,8 +400,8 @@ void RaceCarPhysics()
                vel_local_y = v_right * self.velocity;
                vel_local_z = v_up * self.velocity;
 
-               self.angles_x = racecar_angle(vel_local_x, vel_local_z);
-               self.angles_z = racecar_angle(-vel_local_y, vel_local_z);
+               self.angles_x = racecar_angle(vel_local.x, vel_local.z);
+               self.angles_z = racecar_angle(-vel_local.y, vel_local.z);
        }
 
        // smooth the angles
@@ -416,15 +416,15 @@ void RaceCarPhysics()
        vf1 = vf1 + v_forward * (1 - f);
        vu1 = vu1 + v_up * (1 - f);
        smoothangles = vectoangles2(vf1, vu1);
-       self.angles_x = -smoothangles_x;
-       self.angles_z =  smoothangles_z;
+       self.angles_x = -smoothangles.x;
+       self.angles_z =  smoothangles.z;
 }
 
 float IsMoveInDirection(vector mv, float angle) // key mix factor
 {
        if(mv_x == 0 && mv_y == 0)
                return 0; // avoid division by zero
-       angle -= RAD2DEG * atan2(mv_y, mv_x);
+       angle -= RAD2DEG * atan2(mv.y, mv.x);
        angle = remainder(angle, 360) / 45;
        if(angle >  1)
                return 0;
@@ -458,7 +458,7 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 
 #if 0
        // this doesn't play well with analog input
-       if(self.movement_x == 0 || self.movement_y != 0)
+       if(self.movement_x == 0 || self.movement.y != 0)
                return; // can't control movement if not moving forward or backward
        k = 32;
 #else
@@ -469,7 +469,7 @@ void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
 
        k *= bound(0, wishspeed / autocvar_sv_maxairspeed, 1);
 
-       zspeed = self.velocity_z;
+       zspeed = self.velocity.z;
        self.velocity_z = 0;
        xyspeed = vlen(self.velocity); self.velocity = normalize(self.velocity);
 
@@ -500,7 +500,7 @@ float AdjustAirAccelQW(float accelqw, float factor)
 void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
 {
        float vel_straight;
-       float vel_z;
+       float velZ;
        vector vel_perpend;
        float step;
 
@@ -523,7 +523,7 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
                wishspeed0 = wishspeed;
 
        vel_straight = self.velocity * wishdir;
-       vel_z = self.velocity_z;
+       velZ = self.velocity.z;
        vel_xy = vec2(self.velocity);
        vel_perpend = vel_xy - vel_straight * wishdir;
 
@@ -571,7 +571,7 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
                }
        }
 
-       self.velocity = vel_xy + vel_z * '0 0 1';
+       self.velocity = vel_xy + velZ * '0 0 1';
 }
 
 void PM_AirAccelerate(vector wishdir, float wishspeed)
@@ -702,7 +702,7 @@ void SV_PlayerPhysics()
 
        anticheat_physics();
 
-       buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement_x < 0) + 256 * (self.movement_x > 0) + 512 * (self.movement_y < 0) + 1024 * (self.movement_y > 0);
+       buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement.x < 0) + 256 * (self.movement.x > 0) + 512 * (self.movement.y < 0) + 1024 * (self.movement.y > 0);
 
        if(!buttons)
                c = "x";
@@ -829,9 +829,9 @@ void SV_PlayerPhysics()
        {
                if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
                {
-                       self.movement_x = bound(-5, self.movement_x, 5);
-                       self.movement_y = bound(-5, self.movement_y, 5);
-                       self.movement_z = bound(-5, self.movement_z, 5);
+                       self.movement_x = bound(-5, self.movement.x, 5);
+                       self.movement_y = bound(-5, self.movement.y, 5);
+                       self.movement_z = bound(-5, self.movement.z, 5);
                }
                else
                        self.movement = '0 0 0';
@@ -910,7 +910,7 @@ void SV_PlayerPhysics()
        if (!self.fixangle && !g_bugrigs)
        {
                self.angles_x = 0;
-               self.angles_y = self.v_angle_y;
+               self.angles_y = self.v_angle.y;
                self.angles_z = 0;
        }
 
@@ -945,8 +945,8 @@ void SV_PlayerPhysics()
 
        if (self.flags & FL_WATERJUMP )
        {
-               self.velocity_x = self.movedir_x;
-               self.velocity_y = self.movedir_y;
+               self.velocity_x = self.movedir.x;
+               self.velocity_y = self.movedir.y;
                if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
                {
                        self.flags &= ~FL_WATERJUMP;
@@ -965,7 +965,7 @@ void SV_PlayerPhysics()
                self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
                makevectors(self.v_angle);
                //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
+               wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
                // acceleration
                wishdir = normalize(wishvel);
                wishspeed = vlen(wishvel);
@@ -981,7 +981,7 @@ void SV_PlayerPhysics()
 
                makevectors(self.v_angle);
                //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
+               wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
                if (wishvel == '0 0 0')
                        wishvel = '0 0 -60'; // drift towards bottom
 
@@ -1015,7 +1015,7 @@ void SV_PlayerPhysics()
                self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
                makevectors(self.v_angle);
                //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
+               wishvel = v_forward * self.movement.x + v_right * self.movement.y + '0 0 1' * self.movement.z;
                self.velocity_z += g;
                if (self.ladder_entity.classname == "func_water")
                {
@@ -1024,12 +1024,12 @@ void SV_PlayerPhysics()
                                wishvel = wishvel * (self.ladder_entity.speed / f);
 
                        self.watertype = self.ladder_entity.skin;
-                       f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
-                       if ((self.origin_z + self.view_ofs_z) < f)
+                       f = self.ladder_entity.origin.z + self.ladder_entity.maxs.z;
+                       if ((self.origin.z + self.view_ofs.z) < f)
                                self.waterlevel = WATERLEVEL_SUBMERGED;
-                       else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
+                       else if ((self.origin.z + (self.mins.z + self.maxs.z) * 0.5) < f)
                                self.waterlevel = WATERLEVEL_SWIMMING;
-                       else if ((self.origin_z + self.mins_z + 1) < f)
+                       else if ((self.origin.z + self.mins.z + 1) < f)
                                self.waterlevel = WATERLEVEL_WETFEET;
                        else
                        {
@@ -1052,7 +1052,7 @@ void SV_PlayerPhysics()
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+               wishvel = v_forward * self.movement.x + v_right * self.movement.y;
                // add remaining speed as Z component
                maxairspd = autocvar_sv_maxairspeed*max(1, maxspd_mod);
                // fix speedhacks :P
@@ -1069,10 +1069,10 @@ void SV_PlayerPhysics()
                a_up = autocvar_g_jetpack_acceleration_up;
                a_add = autocvar_g_jetpack_antigravity * autocvar_sv_gravity;
 
-               wishvel_x *= a_side;
-               wishvel_y *= a_side;
-               wishvel_z *= a_up;
-               wishvel_z += a_add;
+               wishvel.x *= a_side;
+               wishvel.y *= a_side;
+               wishvel.z *= a_up;
+               wishvel.z += a_add;
 
                float best;
                best = 0;
@@ -1115,15 +1115,15 @@ void SV_PlayerPhysics()
                //print("best possible acceleration: ", ftos(best), "\n");
 
                float fxy, fz;
-               fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / autocvar_g_jetpack_maxspeed_side, 1);
-               if(wishvel_z - autocvar_sv_gravity > 0)
-                       fz = bound(0, 1 - self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
+               fxy = bound(0, 1 - (self.velocity * normalize(wishvel.x * '1 0 0' + wishvel.y * '0 1 0')) / autocvar_g_jetpack_maxspeed_side, 1);
+               if(wishvel.z - autocvar_sv_gravity > 0)
+                       fz = bound(0, 1 - self.velocity.z / autocvar_g_jetpack_maxspeed_up, 1);
                else
-                       fz = bound(0, 1 + self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
+                       fz = bound(0, 1 + self.velocity.z / autocvar_g_jetpack_maxspeed_up, 1);
 
-               wishvel_x *= fxy;
-               wishvel_y *= fxy;
-               wishvel_z = (wishvel_z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
+               wishvel.x *= fxy;
+               wishvel.y *= fxy;
+               wishvel_z = (wishvel.z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
 
                float fvel;
                fvel = min(1, vlen(wishvel) / best);
@@ -1153,8 +1153,8 @@ void SV_PlayerPhysics()
                        Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
 
                // walking
-               makevectors(self.v_angle_y * '0 1 0');
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+               makevectors(self.v_angle.y * '0 1 0');
+               wishvel = v_forward * self.movement.x + v_right * self.movement.y;
 
                if(!(self.lastflags & FL_ONGROUND))
                {
@@ -1232,8 +1232,8 @@ void SV_PlayerPhysics()
                        airaccel = autocvar_sv_airaccelerate;
                }
                // airborn
-               makevectors(self.v_angle_y * '0 1 0');
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+               makevectors(self.v_angle.y * '0 1 0');
+               wishvel = v_forward * self.movement.x + v_right * self.movement.y;
                // acceleration
                wishdir = normalize(wishvel);
                wishspeed = wishspeed0 = vlen(wishvel);
@@ -1280,7 +1280,7 @@ void SV_PlayerPhysics()
                                airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
                        // !CPM
 
-                       if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
+                       if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement.x != 0)
                                PM_AirAccelerate(wishdir, wishspeed);
                        else
                                PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_qw_stretchfactor, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
@@ -1292,9 +1292,9 @@ void SV_PlayerPhysics()
 
        if((g_cts || g_race) && !IS_OBSERVER(self))
        {
-               if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
+               if(vlen(self.velocity - self.velocity.z * '0 0 1') > speedaward_speed)
                {
-                       speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
+                       speedaward_speed = vlen(self.velocity - self.velocity.z * '0 0 1');
                        speedaward_holder = self.netname;
                        speedaward_uid = self.crypto_idfp;
                        speedaward_lastupdate = time;
@@ -1318,7 +1318,7 @@ void SV_PlayerPhysics()
 
        // WEAPONTODO
        float xyspeed;
-       xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
+       xyspeed = vlen('1 0 0' * self.velocity.x + '0 1 0' * self.velocity.y);
        if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
        {
                // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
index d899b3db3a8f85587c1c9ab152f043b2db29f93e..de1996552d6f084ef4c860f407e7862ad5147f3b 100644 (file)
@@ -156,8 +156,8 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        damage = max(damage - 5, 1);
 
        v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
@@ -323,7 +323,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                vector d;
                float f;
                ear1 = self.origin;
-               ear1_z += 0.125 * self.view_ofs_z + 0.875 * self.maxs_z; // 7/8
+               ear1_z += 0.125 * self.view_ofs.z + 0.875 * self.maxs.z; // 7/8
                ear2 = ear1;
                makevectors(self.angles);
                ear1 += v_right * -10;
@@ -352,8 +352,8 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
 
        v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-       take = v_x;
-       save = v_y;
+       take = v.x;
+       save = v.y;
 
        if(attacker == self)
        {
@@ -456,9 +456,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        if(IS_BOT_CLIENT(self) && self.health >= 1)
                        {
                                shake = damage * 5 / (bound(0,skill,100) + 1);
-                               self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
-                               self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;
-                               self.v_angle_x = bound(-90, self.v_angle_x, 90);
+                               self.v_angle_x = self.v_angle.x + (random() * 2 - 1) * shake;
+                               self.v_angle_y = self.v_angle.y + (random() * 2 - 1) * shake;
+                               self.v_angle_x = bound(-90, self.v_angle.x, 90);
                        }
                }
                else
@@ -603,7 +603,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, TRUE);
                else
                        animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, TRUE);
-               if (self.maxs_z > 5)
+               if (self.maxs.z > 5)
                {
                        self.maxs_z = 5;
                        setsize(self, self.mins, self.maxs);
index f2205b68d5a5a8c8b26706c94364df72de9233b8..9706996a4142fc196d1461fbaa8eb6dc35fb0ff8 100644 (file)
@@ -64,13 +64,13 @@ float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin,
        ma = '1 0 0' * w + '0 1 0' * h + dz;
        o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
 
-       if(x < world.absmin_x - w)
+       if(x < world.absmin.x - w)
                return 0;
-       if(y < world.absmin_y - h)
+       if(y < world.absmin.y - h)
                return 0;
-       if(x > world.absmax_x)
+       if(x > world.absmax.x)
                return 0;
-       if(y > world.absmax_y)
+       if(y > world.absmax.y)
                return 0;
 
        r = 0;
@@ -78,12 +78,12 @@ float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin,
        {
                vector v1, v2;
                v1 = v2 = o + dz * i + mi;
-               v1_x += random() * (ma_x - mi_x);
-               v1_y += random() * (ma_y - mi_y);
-               v1_z += random() * (ma_z - mi_z);
-               v2_x += random() * (ma_x - mi_x);
-               v2_y += random() * (ma_y - mi_y);
-               v2_z += random() * (ma_z - mi_z);
+               v1_x += random() * (ma.x - mi.x);
+               v1_y += random() * (ma.y - mi.y);
+               v1_z += random() * (ma.z - mi.z);
+               v2_x += random() * (ma.x - mi.x);
+               v2_y += random() * (ma.y - mi.y);
+               v2_z += random() * (ma.z - mi.z);
                traceline(v1, v2, MOVE_WORLDONLY, world);
                if(trace_startsolid || trace_fraction < 1)
                        ++r;
@@ -104,13 +104,13 @@ float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, floa
        ma = '1 0 0' * w + '0 1 0' * h + dz;
        o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin;
 
-       if(x < world.absmin_x - w)
+       if(x < world.absmin.x - w)
                return 0;
-       if(y < world.absmin_y - h)
+       if(y < world.absmin.y - h)
                return 0;
-       if(x > world.absmax_x)
+       if(x > world.absmax.x)
                return 0;
-       if(y > world.absmax_y)
+       if(y > world.absmax.y)
                return 0;
 
        r = 0;
@@ -142,9 +142,9 @@ float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, flo
        for(i = 0; i < q; ++i)
        {
                vector v;
-               v_x = a_x + random() * b_x;
-               v_y = a_y + random() * b_y;
-               v_z = a_z + random() * b_z;
+               v_x = a.x + random() * b.x;
+               v_y = a.y + random() * b.y;
+               v_z = a.z + random() * b.z;
                traceline(v, v, MOVE_WORLDONLY, world);
                if(trace_startsolid)
                        ++c;
@@ -213,7 +213,7 @@ void RadarMap_Next()
        }
        else if(radarmapper.count & 2)
        {
-               localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n"));
+               localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size.x), " ", ftos(radarmapper.size.y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size.z)), "\"\n"));
                GotoNextMap(0);
        }
        remove(radarmapper);
@@ -235,10 +235,10 @@ void RadarMap_Think()
                // initialize
                get_mi_min_max_texcoords(1);
                self.mins = mi_picmin;
-               self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x;
-               self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y;
-               self.maxs_z = mi_max_z - mi_min_z;
-               print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n");
+               self.maxs_x = (mi_picmax.x - mi_picmin.x) / self.size.x;
+               self.maxs_y = (mi_picmax.y - mi_picmin.y) / self.size.y;
+               self.maxs_z = mi_max.z - mi_min.z;
+               print("Picture mins/maxs: ", ftos(self.maxs.x), " and ", ftos(self.maxs.y), " should match\n");
                self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm"));
                if(!(self.count & 1))
                {
@@ -276,7 +276,7 @@ void RadarMap_Think()
                fputs(self.cnt, "/* XPM */\n");
                fputs(self.cnt, "static char *RadarMap[] = {\n");
                fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n");
-               fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n"));
+               fputs(self.cnt, strcat("\"", ftos(self.size.x), " ", ftos(self.size.y), " 256 2\",\n"));
                for(i = 0; i < 256; ++i)
                {
                        si = substring(doublehex, i*2, 2);
@@ -284,42 +284,42 @@ void RadarMap_Think()
                }
                self.frame += 1;
                self.nextthink = time;
-               sharpen_init(self.size_x);
+               sharpen_init(self.size.x);
        }
-       else if(self.frame <= self.size_y)
+       else if(self.frame <= self.size.y)
        {
                // fill the sharpen buffer with this line
-               sharpen_shift(self.size_x);
+               sharpen_shift(self.size.x);
                i = self.count & 24;
 
                switch(i)
                {
                        case 0:
                        default:
-                               for(x = 0; x < self.size_x; ++x)
+                               for(x = 0; x < self.size.x; ++x)
                                {
-                                       l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+                                       l = RadarMapAtPoint_Block(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
                        case 8:
-                               for(x = 0; x < self.size_x; ++x)
+                               for(x = 0; x < self.size.x; ++x)
                                {
-                                       l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+                                       l = RadarMapAtPoint_Trace(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
                        case 16:
-                               for(x = 0; x < self.size_x; ++x)
+                               for(x = 0; x < self.size.x; ++x)
                                {
-                                       l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+                                       l = RadarMapAtPoint_Sample(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
                        case 24:
-                               for(x = 0; x < self.size_x; ++x)
+                               for(x = 0; x < self.size.x; ++x)
                                {
-                                       l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z);
+                                       l = RadarMapAtPoint_LineBlock(self.mins.x + x * self.maxs.x, self.mins.y + (self.size.y - self.frame) * self.maxs.y, self.maxs.x, self.maxs.y, self.mins.z, self.maxs.z, self.size.z);
                                        sharpen_set(x, l);
                                }
                                break;
@@ -330,37 +330,37 @@ void RadarMap_Think()
                {
                        // write a pixel line
                        fputs(self.cnt, "\"");
-                       for(x = 0; x < self.size_x; ++x)
+                       for(x = 0; x < self.size.x; ++x)
                        {
                                l = sharpen_get(x, self.ltime);
                                fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
                        }
-                       if(self.frame == self.size_y)
+                       if(self.frame == self.size.y)
                                fputs(self.cnt, "\"\n");
                        else
                        {
                                fputs(self.cnt, "\",\n");
-                               print(ftos(self.size_y - self.frame), " lines left\n");
+                               print(ftos(self.size.y - self.frame), " lines left\n");
                        }
                }
 
                // is this the last line? then write back the missing line
-               if(self.frame == self.size_y)
+               if(self.frame == self.size.y)
                {
-                       sharpen_shift(self.size_x);
+                       sharpen_shift(self.size.x);
                        // write a pixel line
                        fputs(self.cnt, "\"");
-                       for(x = 0; x < self.size_x; ++x)
+                       for(x = 0; x < self.size.x; ++x)
                        {
                                l = sharpen_get(x, self.ltime);
                                fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2));
                        }
-                       if(self.frame == self.size_y)
+                       if(self.frame == self.size.y)
                                fputs(self.cnt, "\"\n");
                        else
                        {
                                fputs(self.cnt, "\",\n");
-                               print(ftos(self.size_y - self.frame), " lines left\n");
+                               print(ftos(self.size.y - self.frame), " lines left\n");
                        }
                }
 
index ad4f4da52a95fb020bdebb6ed5851050d4c99e34..7ff97da65c05774bec01237632494ab33752636e 100644 (file)
@@ -272,77 +272,77 @@ void GameCommand_bbox(float request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       print("Original size: ", ftos(world.absmin_x), " ", ftos(world.absmin_y), " ", ftos(world.absmin_z));
-                       print(" ", ftos(world.absmax_x), " ", ftos(world.absmax_y), " ", ftos(world.absmax_z), "\n");
-                       print("Currently set size: ", ftos(world.mins_x), " ", ftos(world.mins_y), " ", ftos(world.mins_z));
-                       print(" ", ftos(world.maxs_x), " ", ftos(world.maxs_y), " ", ftos(world.maxs_z), "\n");
+                       print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
+                       print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
+                       print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
+                       print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
                        print("Solid bounding box size:");
 
-                       tracebox('1 0 0' * world.absmin_x,
-                                                       '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
-                                                       '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
-                                                       '1 0 0' * world.absmax_x,
+                       tracebox('1 0 0' * world.absmin.x,
+                                                       '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+                                                       '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+                                                       '1 0 0' * world.absmax.x,
                                        MOVE_WORLDONLY,
                                        world);
                        if(trace_startsolid)
-                               print(" ", ftos(world.absmin_x));
+                               print(" ", ftos(world.absmin.x));
                        else
-                               print(" ", ftos(trace_endpos_x));
+                               print(" ", ftos(trace_endpos.x));
 
-                       tracebox('0 1 0' * world.absmin_y,
-                                                       '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
-                                                       '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
-                                                       '0 1 0' * world.absmax_y,
+                       tracebox('0 1 0' * world.absmin.y,
+                                                       '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+                                                       '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+                                                       '0 1 0' * world.absmax.y,
                                        MOVE_WORLDONLY,
                                        world);
                        if(trace_startsolid)
-                               print(" ", ftos(world.absmin_y));
+                               print(" ", ftos(world.absmin.y));
                        else
-                               print(" ", ftos(trace_endpos_y));
+                               print(" ", ftos(trace_endpos.y));
 
-                       tracebox('0 0 1' * world.absmin_z,
-                                                       '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
-                                                       '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
-                                                       '0 0 1' * world.absmax_z,
+                       tracebox('0 0 1' * world.absmin.z,
+                                                       '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+                                                       '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+                                                       '0 0 1' * world.absmax.z,
                                        MOVE_WORLDONLY,
                                        world);
                        if(trace_startsolid)
-                               print(" ", ftos(world.absmin_z));
+                               print(" ", ftos(world.absmin.z));
                        else
-                               print(" ", ftos(trace_endpos_z));
+                               print(" ", ftos(trace_endpos.z));
 
-                       tracebox('1 0 0' * world.absmax_x,
-                                                       '0 1 0' * world.absmin_y + '0 0 1' * world.absmin_z,
-                                                       '0 1 0' * world.absmax_y + '0 0 1' * world.absmax_z,
-                                                       '1 0 0' * world.absmin_x,
+                       tracebox('1 0 0' * world.absmax.x,
+                                                       '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+                                                       '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+                                                       '1 0 0' * world.absmin.x,
                                        MOVE_WORLDONLY,
                                        world);
                        if(trace_startsolid)
-                               print(" ", ftos(world.absmax_x));
+                               print(" ", ftos(world.absmax.x));
                        else
-                               print(" ", ftos(trace_endpos_x));
+                               print(" ", ftos(trace_endpos.x));
 
-                       tracebox('0 1 0' * world.absmax_y,
-                                                       '1 0 0' * world.absmin_x + '0 0 1' * world.absmin_z,
-                                                       '1 0 0' * world.absmax_x + '0 0 1' * world.absmax_z,
-                                                       '0 1 0' * world.absmin_y,
+                       tracebox('0 1 0' * world.absmax.y,
+                                                       '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+                                                       '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+                                                       '0 1 0' * world.absmin.y,
                                        MOVE_WORLDONLY,
                                        world);
                        if(trace_startsolid)
-                               print(" ", ftos(world.absmax_y));
+                               print(" ", ftos(world.absmax.y));
                        else
-                               print(" ", ftos(trace_endpos_y));
+                               print(" ", ftos(trace_endpos.y));
 
-                       tracebox('0 0 1' * world.absmax_z,
-                                                       '1 0 0' * world.absmin_x + '0 1 0' * world.absmin_y,
-                                                       '1 0 0' * world.absmax_x + '0 1 0' * world.absmax_y,
-                                                       '0 0 1' * world.absmin_z,
+                       tracebox('0 0 1' * world.absmax.z,
+                                                       '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+                                                       '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+                                                       '0 0 1' * world.absmin.z,
                                        MOVE_WORLDONLY,
                                        world);
                        if(trace_startsolid)
-                               print(" ", ftos(world.absmax_z));
+                               print(" ", ftos(world.absmax.z));
                        else
-                               print(" ", ftos(trace_endpos_z));
+                               print(" ", ftos(trace_endpos.z));
 
                        print("\n");
                        return;
@@ -838,14 +838,14 @@ void GameCommand_gettaginfo(float request, float argc)
                                        v = gettaginfo(tmp_entity, i);
                                        print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
                                        print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
-                                       print(" vector = ", ftos(v_x), " ", ftos(v_y), " ", ftos(v_z), "\n");
-                                       print(" offset = ", ftos(gettaginfo_offset_x), " ", ftos(gettaginfo_offset_y), " ", ftos(gettaginfo_offset_z), "\n");
-                                       print(" forward = ", ftos(gettaginfo_forward_x), " ", ftos(gettaginfo_forward_y), " ", ftos(gettaginfo_forward_z), "\n");
-                                       print(" right = ", ftos(gettaginfo_right_x), " ", ftos(gettaginfo_right_y), " ", ftos(gettaginfo_right_z), "\n");
-                                       print(" up = ", ftos(gettaginfo_up_x), " ", ftos(gettaginfo_up_y), " ", ftos(gettaginfo_up_z), "\n");
+                                       print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
+                                       print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
+                                       print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
+                                       print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
+                                       print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
                                        if(argc >= 6)
                                        {
-                                               v_y = -v_y;
+                                               v_y = -v.y;
                                                localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
                                        }
                                }
@@ -1523,13 +1523,13 @@ void GameCommand_trace(float request, float argc)
                                                org = world.mins;
                                                delta = world.maxs - world.mins;
 
-                                               start_x = org_x + random() * delta_x;
-                                               start_y = org_y + random() * delta_y;
-                                               start_z = org_z + random() * delta_z;
+                                               start_x = org.x + random() * delta.x;
+                                               start_y = org.y + random() * delta.y;
+                                               start_z = org.z + random() * delta.z;
 
-                                               end_x = org_x + random() * delta_x;
-                                               end_y = org_y + random() * delta_y;
-                                               end_z = org_z + random() * delta_z;
+                                               end_x = org.x + random() * delta.x;
+                                               end_y = org.y + random() * delta.y;
+                                               end_z = org.z + random() * delta.z;
 
                                                start = stov(vtos(start));
                                                end = stov(vtos(end));
@@ -1622,17 +1622,17 @@ void GameCommand_trace(float request, float argc)
                                        for(i = 0; i < 100000; ++i)
                                        {
                                                dv = randomvec();
-                                               if(dv_z > 0)
+                                               if(dv.z > 0)
                                                        dv = -1 * dv;
                                                tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
                                                if(trace_startsolid)
                                                        print("bug 1\n");
                                                if(trace_fraction == 1)
-                                               if(dv_z < f)
+                                               if(dv.z < f)
                                                {
-                                                       print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
-                                                       print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
-                                                       f = dv_z;
+                                                       print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
+                                                       print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+                                                       f = dv.z;
                                                }
                                        }
                                        print("highest possible dist: ", ftos(f), "\n");
index ea13aedd5588e0c599ffc835935e61247de485b3..82ae491333b17ca98f31943e238754055344ce9c 100644 (file)
@@ -3,11 +3,11 @@ void te_csqc_lightningarc(vector from,vector to)
        WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
        WriteByte(MSG_BROADCAST, TE_CSQC_ARC);
 
-       WriteCoord(MSG_BROADCAST, from_x);
-       WriteCoord(MSG_BROADCAST, from_y);
-       WriteCoord(MSG_BROADCAST, from_z);
-       WriteCoord(MSG_BROADCAST, to_x);
-       WriteCoord(MSG_BROADCAST, to_y);
-       WriteCoord(MSG_BROADCAST, to_z);
+       WriteCoord(MSG_BROADCAST, from.x);
+       WriteCoord(MSG_BROADCAST, from.y);
+       WriteCoord(MSG_BROADCAST, from.z);
+       WriteCoord(MSG_BROADCAST, to.x);
+       WriteCoord(MSG_BROADCAST, to.y);
+       WriteCoord(MSG_BROADCAST, to.z);
 }
 
index 7b3af04bfd9aa9f988f72f7e9a53b28d4ad2a96c..4bec01a969053dc43abd606791afa0afe9a0475f 100644 (file)
@@ -45,12 +45,12 @@ float entcs_send(entity to, float sf)
                WriteByte(MSG_ENTITY, num_for_edict(self.owner)-1);
        if(sf & 2)
        {
-               WriteShort(MSG_ENTITY, self.origin_x);
-               WriteShort(MSG_ENTITY, self.origin_y);
-               WriteShort(MSG_ENTITY, self.origin_z);
+               WriteShort(MSG_ENTITY, self.origin.x);
+               WriteShort(MSG_ENTITY, self.origin.y);
+               WriteShort(MSG_ENTITY, self.origin.z);
        }
        if(sf & 4)
-               WriteByte(MSG_ENTITY, self.angles_y * 256.0 / 360);
+               WriteByte(MSG_ENTITY, self.angles.y * 256.0 / 360);
        if(sf & 8)
                WriteByte(MSG_ENTITY, self.health / 10); // FIXME use a better scale?
        if(sf & 16)
@@ -70,7 +70,7 @@ void entcs_think()
                setorigin(self, o.origin);
                self.SendFlags |= 2;
        }
-       if(o.angles_y != self.angles_y)
+       if(o.angles.y != self.angles.y)
        {
                self.angles = o.angles;
                self.SendFlags |= 4;
index 0b936a1d134a7c73d3c5982f810dd1ab01baf4a0..7b4f0865144fcebebebc1fa140950a9ca1bed3cf 100644 (file)
@@ -41,9 +41,9 @@ void LaunchDebris (string debrisname, vector force)
 {
        entity dbr = spawn();
        setorigin(dbr, self.absmin
-                  + '1 0 0' * random() * (self.absmax_x - self.absmin_x)
-                  + '0 1 0' * random() * (self.absmax_y - self.absmin_y)
-                  + '0 0 1' * random() * (self.absmax_z - self.absmin_z));
+                  + '1 0 0' * random() * (self.absmax.x - self.absmin.x)
+                  + '0 1 0' * random() * (self.absmax.y - self.absmin.y)
+                  + '0 0 1' * random() * (self.absmax.z - self.absmin.z));
        setmodel (dbr, debrisname );
        dbr.skin = self.debrisskin;
        dbr.colormap = self.colormap; // inherit team colors
@@ -52,13 +52,13 @@ void LaunchDebris (string debrisname, vector force)
        dbr.solid = self.debrissolid;
        if(dbr.solid != SOLID_BSP) // SOLID_BSP has exact collision, MAYBE this works? TODO check this out
                setsize(dbr, '0 0 0', '0 0 0'); // needed for performance, until engine can deal better with it
-       dbr.velocity_x = self.debrisvelocity_x + self.debrisvelocityjitter_x * crandom();
-       dbr.velocity_y = self.debrisvelocity_y + self.debrisvelocityjitter_y * crandom();
-       dbr.velocity_z = self.debrisvelocity_z + self.debrisvelocityjitter_z * crandom();
+       dbr.velocity_x = self.debrisvelocity.x + self.debrisvelocityjitter.x * crandom();
+       dbr.velocity_y = self.debrisvelocity.y + self.debrisvelocityjitter.y * crandom();
+       dbr.velocity_z = self.debrisvelocity.z + self.debrisvelocityjitter.z * crandom();
        self.velocity = self.velocity + force * self.debrisdamageforcescale;
-       dbr.avelocity_x = random()*self.debrisavelocityjitter_x;
-       dbr.avelocity_y = random()*self.debrisavelocityjitter_y;
-       dbr.avelocity_z = random()*self.debrisavelocityjitter_z;
+       dbr.avelocity_x = random()*self.debrisavelocityjitter.x;
+       dbr.avelocity_y = random()*self.debrisavelocityjitter.y;
+       dbr.avelocity_z = random()*self.debrisavelocityjitter.z;
        dbr.damageforcescale = self.debrisdamageforcescale;
        if(dbr.damageforcescale)
                dbr.takedamage = DAMAGE_YES;
@@ -83,7 +83,7 @@ void func_breakable_colormod()
 
 void func_breakable_look_destroyed()
 {
-       float floor_z;
+       float floorZ;
 
        if(self.solid == SOLID_BSP) // in case a misc_follow moved me, save the current origin first
                self.dropped_origin = self.origin;
@@ -92,9 +92,9 @@ void func_breakable_look_destroyed()
                self.model = "";
        else {
                if (self.origin == '0 0 0')     {       // probably no origin brush, so don't spawn in the middle of the map..
-                       floor_z = self.absmin_z;
+                       floorZ = self.absmin.z;
                        setorigin(self,((self.absmax+self.absmin)*.5));
-                       self.origin_z = floor_z;
+                       self.origin_z = floorZ;
                }
                setmodel(self, self.mdl_dead);
        }
index e2c1c29385f57acc74b6ae2eca04dfeb287cd18d..5dea2ce7d41c6d2915c2e75af49669aedb8abf58 100644 (file)
@@ -2,13 +2,13 @@ float Casing_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_CASING);
        WriteByte(MSG_ENTITY, self.state); // actually type
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
-       WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity
-       WriteByte(MSG_ENTITY, self.angles_x * 256 / 360);
-       WriteByte(MSG_ENTITY, self.angles_y * 256 / 360);
-       WriteByte(MSG_ENTITY, self.angles_z * 256 / 360);
+       WriteCoord(MSG_ENTITY, self.origin.x);
+       WriteCoord(MSG_ENTITY, self.origin.y);
+       WriteCoord(MSG_ENTITY, self.origin.z);
+       WriteShort(MSG_ENTITY, self.oldorigin.x); // acrually compressed velocity
+       WriteByte(MSG_ENTITY, self.angles.x * 256 / 360);
+       WriteByte(MSG_ENTITY, self.angles.y * 256 / 360);
+       WriteByte(MSG_ENTITY, self.angles.z * 256 / 360);
        return TRUE;
 }
 
@@ -17,7 +17,7 @@ void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float ran
        entity e;
        vector org;
 
-       org = self.origin + self.view_ofs + self.weaponentity.spawnorigin_x * v_forward - self.weaponentity.spawnorigin_y * v_right + self.weaponentity.spawnorigin_z * v_up;
+       org = self.origin + self.view_ofs + self.weaponentity.spawnorigin.x * v_forward - self.weaponentity.spawnorigin.y * v_right + self.weaponentity.spawnorigin.z * v_up;
 
        if(!sound_allowed(MSG_BROADCAST, casingowner))
                casingtype |= 0x80;
index 4840e15dd25d6916239fb221de8fbd721d47cec0..9b7f45d0ca64ba332aa74c810648f0e5978c1855 100644 (file)
@@ -7,13 +7,13 @@ float Damage_DamageInfo_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
        WriteShort(MSG_ENTITY, self.projectiledeathtype);
-       WriteCoord(MSG_ENTITY, floor(self.origin_x));
-       WriteCoord(MSG_ENTITY, floor(self.origin_y));
-       WriteCoord(MSG_ENTITY, floor(self.origin_z));
+       WriteCoord(MSG_ENTITY, floor(self.origin.x));
+       WriteCoord(MSG_ENTITY, floor(self.origin.y));
+       WriteCoord(MSG_ENTITY, floor(self.origin.z));
        WriteByte(MSG_ENTITY, bound(1, self.dmg, 255));
        WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
-       WriteShort(MSG_ENTITY, self.oldorigin_x);
+       WriteShort(MSG_ENTITY, self.oldorigin.x);
        WriteByte(MSG_ENTITY, self.species);
        return TRUE;
 }
@@ -724,18 +724,18 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                        if(autocvar_g_mirrordamage_virtual)
                                                        {
                                                                vector v  = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, mirrordamage);
-                                                               attacker.dmg_take += v_x;
-                                                               attacker.dmg_save += v_y;
+                                                               attacker.dmg_take += v.x;
+                                                               attacker.dmg_save += v.y;
                                                                attacker.dmg_inflictor = inflictor;
-                                                               mirrordamage = v_z;
+                                                               mirrordamage = v.z;
                                                                mirrorforce = 0;
                                                        }
 
                                                        if(autocvar_g_friendlyfire_virtual)
                                                        {
                                                                vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, deathtype, damage);
-                                                               targ.dmg_take += v_x;
-                                                               targ.dmg_save += v_y;
+                                                               targ.dmg_take += v.x;
+                                                               targ.dmg_save += v.y;
                                                                targ.dmg_inflictor = inflictor;
                                                                damage = 0;
                                                                if(!autocvar_g_friendlyfire_virtual_force)
@@ -815,7 +815,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                self.oldvelocity = self.velocity;
                                
                                self.spawnorigin = spot.origin;
-                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
+                               setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24));
                                // don't reset back to last position, even if new position is stuck in solid
                                self.oldorigin = self.origin;
                                self.prevorigin = self.origin;
@@ -1087,9 +1087,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                                                                else
                                                                        hitloc = nearest;
                                                        }
-                                                       nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x;
-                                                       nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y;
-                                                       nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z;
+                                                       nearest_x = targ.origin.x + targ.mins.x + random() * targ.size.x;
+                                                       nearest_y = targ.origin.y + targ.mins.y + random() * targ.size.y;
+                                                       nearest_z = targ.origin.z + targ.mins.z + random() * targ.size.z;
                                                }
 
                                                nearest = hitloc * (1 / max(1, hits));
index eab482618bc3833d47cd74250cd706fbf827063b..cb1aedd73af269e88bb9d2218d622cd9a219b7f7 100644 (file)
@@ -99,15 +99,15 @@ float GrapplingHookSend(entity to, float sf)
        }
        if(sf & 2)
        {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
+               WriteCoord(MSG_ENTITY, self.hook_start.x);
+               WriteCoord(MSG_ENTITY, self.hook_start.y);
+               WriteCoord(MSG_ENTITY, self.hook_start.z);
        }
        if(sf & 4)
        {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
+               WriteCoord(MSG_ENTITY, self.hook_end.x);
+               WriteCoord(MSG_ENTITY, self.hook_end.y);
+               WriteCoord(MSG_ENTITY, self.hook_end.z);
        }
        return TRUE;
 }
@@ -138,7 +138,7 @@ void GrapplingHookThink()
        vs = hook_shotorigin[s];
 
        makevectors(self.realowner.v_angle);
-       org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
+       org = self.realowner.origin + self.realowner.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
        myorg = WarpZone_RefSys_TransformOrigin(self.realowner, self, org);
 
        if(self.hook_length < 0)
@@ -239,7 +239,7 @@ void GrapplingHookThink()
                }
        }
 
-       makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
+       makevectors(self.angles.x * '-1 0 0' + self.angles.y * '0 1 0');
        myorg = WarpZone_RefSys_TransformOrigin(self, self.realowner, self.origin); // + v_forward * (-9);
 
        if(myorg != self.hook_start)
@@ -312,7 +312,7 @@ void FireGrapplingHook (void)
 
        // UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds
        sound (self, CH_WEAPON_B, "weapons/hook_fire.wav", VOL_BASE, ATTEN_NORM);
-       org = self.origin + self.view_ofs + v_forward * vs_x + v_right * -vs_y + v_up * vs_z;
+       org = self.origin + self.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z;
 
        tracebox(self.origin + self.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, self);
        org = trace_endpos;
index 8a2fe9ef3334faf5d067d2ca101ee235428f62df..a594cd52139b0481f4a6016e52fa2ee7ab0a98a2 100644 (file)
@@ -35,7 +35,7 @@ void g_model_dropbyspawnflags()
        else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
        {
                traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos - '0 0 1' * self.mins_z);
+               setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
        }
 }
 
@@ -71,18 +71,18 @@ float g_clientmodel_genericsendentity (entity to, float sf)
 
        if(sf & 2)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
 
        if(sf & 4)
        {
                if(sf & 0x10)
                {
-                       WriteAngle(MSG_ENTITY, self.angles_x);
-                       WriteAngle(MSG_ENTITY, self.angles_y);
-                       WriteAngle(MSG_ENTITY, self.angles_z);
+                       WriteAngle(MSG_ENTITY, self.angles.x);
+                       WriteAngle(MSG_ENTITY, self.angles.y);
+                       WriteAngle(MSG_ENTITY, self.angles.z);
                }
        }
 
@@ -102,12 +102,12 @@ float g_clientmodel_genericsendentity (entity to, float sf)
                WriteShort(MSG_ENTITY, floor(self.scale * 256));
                if(sf & 0x20)
                {
-                       WriteCoord(MSG_ENTITY, self.mins_x);
-                       WriteCoord(MSG_ENTITY, self.mins_y);
-                       WriteCoord(MSG_ENTITY, self.mins_z);
-                       WriteCoord(MSG_ENTITY, self.maxs_x);
-                       WriteCoord(MSG_ENTITY, self.maxs_y);
-                       WriteCoord(MSG_ENTITY, self.maxs_z);
+                       WriteCoord(MSG_ENTITY, self.mins.x);
+                       WriteCoord(MSG_ENTITY, self.mins.y);
+                       WriteCoord(MSG_ENTITY, self.mins.z);
+                       WriteCoord(MSG_ENTITY, self.maxs.x);
+                       WriteCoord(MSG_ENTITY, self.maxs.y);
+                       WriteCoord(MSG_ENTITY, self.maxs.z);
                }
                WriteString(MSG_ENTITY, self.bgmscript);
                if(self.bgmscript != "")
@@ -116,9 +116,9 @@ float g_clientmodel_genericsendentity (entity to, float sf)
                        WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
                        WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
                        WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
-                       WriteCoord(MSG_ENTITY, self.movedir_x);
-                       WriteCoord(MSG_ENTITY, self.movedir_y);
-                       WriteCoord(MSG_ENTITY, self.movedir_z);
+                       WriteCoord(MSG_ENTITY, self.movedir.x);
+                       WriteCoord(MSG_ENTITY, self.movedir.y);
+                       WriteCoord(MSG_ENTITY, self.movedir.z);
                        WriteByte(MSG_ENTITY, floor(self.lip * 255));
                }
        }
@@ -146,9 +146,9 @@ float g_clientmodel_genericsendentity (entity to, float sf)
        Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
 
 // non-solid model entities:
-void spawnfunc_misc_gamemodel()         { self.angles_x = -self.angles_x; G_MODEL_INIT      (SOLID_NOT) } // model entity
-void spawnfunc_misc_clientmodel()       { self.angles_x = -self.angles_x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-void spawnfunc_misc_models()            { self.angles_x = -self.angles_x; G_MODEL_INIT      (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+void spawnfunc_misc_gamemodel()         { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // model entity
+void spawnfunc_misc_clientmodel()       { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
+void spawnfunc_misc_models()            { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
 
 // non-solid brush entities:
 void spawnfunc_func_illusionary()       { G_MODEL_INIT      (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
index 7f8fc68d34d95acbf8dca4de6517519c0268609d..63dc67c1f4fc927f90d7ba996403d580076a09c0 100644 (file)
@@ -29,9 +29,9 @@ void setanim(entity e, vector anim, float looping, float override, float restart
                else
                        return;
        }
-       e.animstate_startframe = anim_x;
-       e.animstate_numframes = anim_y;
-       e.animstate_framerate = anim_z;
+       e.animstate_startframe = anim.x;
+       e.animstate_numframes = anim.y;
+       e.animstate_framerate = anim.z;
        e.animstate_starttime = servertime - 0.1 * serverframetime; // shift it a little bit into the past to prevent float inaccuracy hiccups
        e.animstate_endtime = e.animstate_starttime + e.animstate_numframes / e.animstate_framerate;
        e.animstate_looping = looping;
@@ -180,12 +180,12 @@ void SUB_CalcMove_controller_think (void)
                        vector destangle;
                        destangle = delta + 2 * delta2 * phasepos;
                        destangle = vectoangles(destangle);
-                       destangle_x = -destangle_x; // flip up / down orientation
+                       destangle_x = -destangle.x; // flip up / down orientation
 
                        // take the shortest distance for the angles
-                       self.owner.angles_x -= 360 * floor((self.owner.angles_x - destangle_x) / 360 + 0.5);
-                       self.owner.angles_y -= 360 * floor((self.owner.angles_y - destangle_y) / 360 + 0.5);
-                       self.owner.angles_z -= 360 * floor((self.owner.angles_z - destangle_z) / 360 + 0.5);
+                       self.owner.angles_x -= 360 * floor((self.owner.angles.x - destangle.x) / 360 + 0.5);
+                       self.owner.angles_y -= 360 * floor((self.owner.angles.y - destangle.y) / 360 + 0.5);
+                       self.owner.angles_z -= 360 * floor((self.owner.angles.z - destangle.z) / 360 + 0.5);
                        angloc = destangle - self.owner.angles;
                        angloc = angloc * (1 / sys_frametime); // so it arrives for the next frame
                        self.owner.avelocity = angloc;
@@ -392,9 +392,9 @@ void SUB_CalcAngleMove (vector destangle, float tspeedtype, float tspeed, void()
                objerror ("No speed is defined!");
 
        // take the shortest distance for the angles
-       self.angles_x -= 360 * floor((self.angles_x - destangle_x) / 360 + 0.5);
-       self.angles_y -= 360 * floor((self.angles_y - destangle_y) / 360 + 0.5);
-       self.angles_z -= 360 * floor((self.angles_z - destangle_z) / 360 + 0.5);
+       self.angles_x -= 360 * floor((self.angles.x - destangle.x) / 360 + 0.5);
+       self.angles_y -= 360 * floor((self.angles.y - destangle.y) / 360 + 0.5);
+       self.angles_z -= 360 * floor((self.angles.z - destangle.z) / 360 + 0.5);
        delta = destangle - self.angles;
 
        switch(tspeedtype)
@@ -651,9 +651,9 @@ vector findbetterlocation (vector org, float mindist)
                }
                if (c & 1)
                {
-                       h = vec_y;
-                       vec_y = vec_x;
-                       vec_x = vec_z;
+                       h = vec.y;
+                       vec_y = vec.x;
+                       vec_x = vec.z;
                        vec_z = h;
                }
                c = c + 1;
@@ -809,24 +809,24 @@ void LODmodel_attach()
 
 void ApplyMinMaxScaleAngles(entity e)
 {
-       if(e.angles_x != 0 || e.angles_z != 0 || self.avelocity_x != 0 || self.avelocity_z != 0) // "weird" rotation
+       if(e.angles.x != 0 || e.angles.z != 0 || self.avelocity.x != 0 || self.avelocity.z != 0) // "weird" rotation
        {
                e.maxs = '1 1 1' * vlen(
-                       '1 0 0' * max(-e.mins_x, e.maxs_x) +
-                       '0 1 0' * max(-e.mins_y, e.maxs_y) +
-                       '0 0 1' * max(-e.mins_z, e.maxs_z)
+                       '1 0 0' * max(-e.mins.x, e.maxs.x) +
+                       '0 1 0' * max(-e.mins.y, e.maxs.y) +
+                       '0 0 1' * max(-e.mins.z, e.maxs.z)
                );
                e.mins = -e.maxs;
        }
-       else if(e.angles_y != 0 || self.avelocity_y != 0) // yaw only is a bit better
+       else if(e.angles.y != 0 || self.avelocity.y != 0) // yaw only is a bit better
        {
                e.maxs_x = vlen(
-                       '1 0 0' * max(-e.mins_x, e.maxs_x) +
-                       '0 1 0' * max(-e.mins_y, e.maxs_y)
+                       '1 0 0' * max(-e.mins.x, e.maxs.x) +
+                       '0 1 0' * max(-e.mins.y, e.maxs.y)
                );
-               e.maxs_y = e.maxs_x;
-               e.mins_x = -e.maxs_x;
-               e.mins_y = -e.maxs_x;
+               e.maxs_y = e.maxs.x;
+               e.mins_x = -e.maxs.x;
+               e.mins_y = -e.maxs.x;
        }
        if(e.scale)
                setsize(e, e.mins * e.scale, e.maxs * e.scale);
index 72e2fbda089d48683bb8297cbbca6f742a929ec2..d7e47c077ccfe689b6398885a2ddf36fdf5e0e69 100644 (file)
@@ -208,13 +208,13 @@ float PieceMetric(float x, float y, float rot, float pc)
                //   x = X-cx
                //   y = Y-cy
                t = y;
-               y = x - ce_x + ce_y;
-               x = -t + ce_x + ce_y;
+               y = x - ce.x + ce.y;
+               x = -t + ce.x + ce.y;
        }
        else if (rot == 2)//180
        {
-               x = 2 * ce_x - x;
-               y = 2 * ce_y - y;
+               x = 2 * ce.x - x;
+               y = 2 * ce.y - y;
        }
        else if (rot == 3) // 270
        {
@@ -223,16 +223,16 @@ float PieceMetric(float x, float y, float rot, float pc)
                //   x = X-cx
                //   y = Y-cy
                t = y;
-               y = -x + ce_y + ce_x;
-               x =  t - ce_y + ce_x;
+               y = -x + ce.y + ce.x;
+               x =  t - ce.y + ce.x;
        }
        if (x < 1 || y < 1 || x > 4 || y > 2)
                return 0;
        ce = PieceShape(pc);
        if (y == 1)
-               return !!(ce_x & pow(4, x-1)); // first row
+               return !!(ce.x & pow(4, x-1)); // first row
        else if (y == 2)
-               return !!(ce_y & pow(4, x-1)); // second row
+               return !!(ce.y & pow(4, x-1)); // second row
        else
                return 0; // illegal parms
 }
@@ -250,8 +250,8 @@ void PieceMinsMaxs(float rot, float pc)
        // 2 = 2..3
        // 3 = 1..3
        // 4 = 1..4
-       tet_piecemins_x = floor(3.0 - sz_x * 0.5);
-       tet_piecemaxs_x = floor(2.0 + sz_x * 0.5);
+       tet_piecemins_x = floor(3.0 - sz.x * 0.5);
+       tet_piecemaxs_x = floor(2.0 + sz.x * 0.5);
        if(sz_y == 1)
        {
                // special case for "I"
@@ -260,20 +260,20 @@ void PieceMinsMaxs(float rot, float pc)
        else
        {
                tet_piecemins_y = 1;
-               tet_piecemaxs_y = sz_y;
+               tet_piecemaxs_y = sz.y;
        }
        //printf("ce%v sz%v mi%v ma%v\n", ce, sz, tet_piecemins, tet_piecemaxs);
        if (rot == 1) // 90 degrees
        {
-               t = tet_piecemins_y;
-               tet_piecemins_y = -tet_piecemins_x + ce_y + ce_x;
-               tet_piecemins_x = t - ce_y + ce_x;
-               t = tet_piecemaxs_y;
-               tet_piecemaxs_y = -tet_piecemaxs_x + ce_y + ce_x;
-               tet_piecemaxs_x = t - ce_y + ce_x;
+               t = tet_piecemins.y;
+               tet_piecemins_y = -tet_piecemins.x + ce.y + ce.x;
+               tet_piecemins_x = t - ce.y + ce.x;
+               t = tet_piecemaxs.y;
+               tet_piecemaxs_y = -tet_piecemaxs.x + ce.y + ce.x;
+               tet_piecemaxs_x = t - ce.y + ce.x;
                // swap mins_y, maxs_y
-               t = tet_piecemins_y;
-               tet_piecemins_y = tet_piecemaxs_y;
+               t = tet_piecemins.y;
+               tet_piecemins_y = tet_piecemaxs.y;
                tet_piecemaxs_y = t;
                // TODO OPTIMIZE
        }
@@ -285,24 +285,24 @@ void PieceMinsMaxs(float rot, float pc)
        }
        else if (rot == 3) // 270
        {
-               t = tet_piecemins_y;
-               tet_piecemins_y = tet_piecemins_x - ce_x + ce_y;
-               tet_piecemins_x = -t + ce_x + ce_y;
-               t = tet_piecemaxs_y;
-               tet_piecemaxs_y = tet_piecemaxs_x - ce_x + ce_y;
-               tet_piecemaxs_x = -t + ce_x + ce_y;
+               t = tet_piecemins.y;
+               tet_piecemins_y = tet_piecemins.x - ce.x + ce.y;
+               tet_piecemins_x = -t + ce.x + ce.y;
+               t = tet_piecemaxs.y;
+               tet_piecemaxs_y = tet_piecemaxs.x - ce.x + ce.y;
+               tet_piecemaxs_x = -t + ce.x + ce.y;
                // swap mins_x, maxs_x
-               t = tet_piecemins_x;
-               tet_piecemins_x = tet_piecemaxs_x;
+               t = tet_piecemins.x;
+               tet_piecemins_x = tet_piecemaxs.x;
                tet_piecemaxs_x = t;
                // TODO OPTIMIZE
        }
 #ifdef VERIFY
        print(vtos(tet_piecemins), "-");
        print(vtos(tet_piecemaxs), "\n");
-       if(tet_piecemins_x > tet_piecemaxs_x)
+       if(tet_piecemins.x > tet_piecemaxs.x)
                error("inconsistent mins/maxs");
-       if(tet_piecemins_y > tet_piecemaxs_y)
+       if(tet_piecemins.y > tet_piecemaxs.y)
                error("inconsistent mins/maxs");
        float i, j;
        vector realmins, realmaxs;
@@ -312,10 +312,10 @@ void PieceMinsMaxs(float rot, float pc)
                for(j = 1; j <= 4; ++j)
                        if(PieceMetric(i, j, rot, pc))
                        {
-                               realmins_x = min(realmins_x, i);
-                               realmins_y = min(realmins_y, j);
-                               realmaxs_x = max(realmaxs_x, i);
-                               realmaxs_y = max(realmaxs_y, j);
+                               realmins_x = min(realmins.x, i);
+                               realmins_y = min(realmins.y, j);
+                               realmaxs_x = max(realmaxs.x, i);
+                               realmaxs_y = max(realmaxs.y, j);
                        }
        if(realmins != tet_piecemins || realmaxs != tet_piecemaxs)
                error(sprintf("incorrect mins/maxs: %v %v in %d rot %d mins %v maxs %v\n", realmins, realmaxs, rot, pc, tet_piecemins, tet_piecemaxs));
@@ -394,9 +394,9 @@ void DrawPiece(float pc, float ln)
 
        piece_dat = PieceShape(pc);
        if (ln == 1)
-               piece_ln = piece_dat_x;
+               piece_ln = piece_dat.x;
        else
-               piece_ln = piece_dat_y;
+               piece_ln = piece_dat.y;
        for (x = 1; x <= 4; x = x + 1)
        {
                if (piece_ln & pow(4, x-1))
@@ -819,13 +819,13 @@ float CheckMetrics(float piece, float orgx, float orgy, float rot) /*FIXDECL*/
        orgy = orgy - 1;
 
        PieceMinsMaxs(rot, piece);
-       if (tet_piecemins_x+orgx<1 || tet_piecemaxs_x+orgx > TET_WIDTH || tet_piecemins_y+orgy<1 || tet_piecemaxs_y+orgy> TET_LINES)
+       if (tet_piecemins.x+orgx<1 || tet_piecemaxs.x+orgx > TET_WIDTH || tet_piecemins.y+orgy<1 || tet_piecemaxs.y+orgy> TET_LINES)
                return FALSE; // ouside the level
-       for (y = tet_piecemins_y; y <= tet_piecemaxs_y; y = y + 1)
+       for (y = tet_piecemins.y; y <= tet_piecemaxs.y; y = y + 1)
        {
                l = GetLine(y + orgy);
                if(l != TET_EMPTY_LINE)
-               for (x = tet_piecemins_x; x <= tet_piecemaxs_x; x = x + 1)
+               for (x = tet_piecemins.x; x <= tet_piecemaxs.x; x = x + 1)
                        if (PieceMetric(x, y, rot, piece))
                                if (GetXBlock(x + orgx, l))
                                        return FALSE; // uhoh, gonna hit something.
@@ -841,9 +841,9 @@ void ClearPiece(float piece, float orgx, float orgy, float rot) /*FIXDECL*/
        orgy = orgy - 1;
 
        PieceMinsMaxs(rot, piece);
-       for (y = tet_piecemins_y; y <= tet_piecemaxs_y; y = y + 1)
+       for (y = tet_piecemins.y; y <= tet_piecemaxs.y; y = y + 1)
        {
-               for (x = tet_piecemins_x; x <= tet_piecemaxs_x; x = x + 1)
+               for (x = tet_piecemins.x; x <= tet_piecemaxs.x; x = x + 1)
                {
                        if (PieceMetric(x, y, rot, piece))
                        {
@@ -863,9 +863,9 @@ void CementPiece(float piece, float orgx, float orgy, float rot) /*FIXDECL*/
        pcolor = PieceColor(piece);
 
        PieceMinsMaxs(rot, piece);
-       for (y = tet_piecemins_y; y <= tet_piecemaxs_y; y = y + 1)
+       for (y = tet_piecemins.y; y <= tet_piecemaxs.y; y = y + 1)
        {
-               for (x = tet_piecemins_x; x <= tet_piecemaxs_x; x = x + 1)
+               for (x = tet_piecemins.x; x <= tet_piecemaxs.x; x = x + 1)
                {
                        if (PieceMetric(x, y, rot, piece))
                        {
@@ -990,7 +990,7 @@ void HandleGame(float keyss)
                brand_new = 1;
        }
        else
-               ClearPiece(self.piece_type, self.piece_pos_x, self.piece_pos_y, self.piece_pos_z);
+               ClearPiece(self.piece_type, self.piece_pos.x, self.piece_pos.y, self.piece_pos.z);
 
        // next we need to check the piece metrics against what's on the level
        // based on the key order
@@ -1001,36 +1001,36 @@ void HandleGame(float keyss)
        nudge = 0;
        if (keyss & TETKEY_RIGHT)
        {
-               check_pos_x = check_pos_x + 1;
+               check_pos_x = check_pos.x + 1;
                tetsnd("tetmove");
        }
        else if (keyss & TETKEY_LEFT)
        {
-               check_pos_x = check_pos_x - 1;
+               check_pos_x = check_pos.x - 1;
                tetsnd("tetmove");
        }
        else if (keyss & TETKEY_ROTRIGHT)
        {
-               check_pos_z = check_pos_z + 1;
+               check_pos_z = check_pos.z + 1;
                piece_data = PieceShape(self.piece_type);
                nudge = 1;
                tetsnd("tetrot");
        }
        else if (keyss & TETKEY_ROTLEFT)
        {
-               check_pos_z = check_pos_z - 1;
+               check_pos_z = check_pos.z - 1;
                piece_data = PieceShape(self.piece_type);
                nudge = 1;
                tetsnd("tetrot");
        }
        // bounds check
-       if (check_pos_z > 3)
+       if (check_pos.z > 3)
                check_pos_z = 0;
-       else if (check_pos_z < 0)
+       else if (check_pos.z < 0)
                check_pos_z = 3;
 
        // reality check
-       if (CheckMetrics(self.piece_type, check_pos_x, check_pos_y, check_pos_z))
+       if (CheckMetrics(self.piece_type, check_pos.x, check_pos.y, check_pos.z))
                self.piece_pos = check_pos;
        else if (brand_new)
        {
@@ -1042,9 +1042,9 @@ void HandleGame(float keyss)
        {
                for(i = 1; i <= nudge; ++i)
                {
-                       if(CheckMetrics(self.piece_type, check_pos_x + i, check_pos_y, check_pos_z))
+                       if(CheckMetrics(self.piece_type, check_pos.x + i, check_pos.y, check_pos.z))
                                self.piece_pos = check_pos + '1 0 0' * i;
-                       else if(CheckMetrics(self.piece_type, check_pos_x - i, check_pos_y, check_pos_z))
+                       else if(CheckMetrics(self.piece_type, check_pos.x - i, check_pos.y, check_pos.z))
                                self.piece_pos = check_pos - '1 0 0' * i;
                        else
                                continue;
@@ -1056,22 +1056,22 @@ void HandleGame(float keyss)
        {
                // drop to bottom, but do NOT cement it yet
                // this allows sliding it
-               ++check_pos_y;
-               while(CheckMetrics(self.piece_type, check_pos_x, check_pos_y + 1, check_pos_z))
-                       ++check_pos_y;
+               ++check_pos.y;
+               while(CheckMetrics(self.piece_type, check_pos.x, check_pos.y + 1, check_pos.z))
+                       ++check_pos.y;
                self.tet_autodown = time + 2 / (1 + Tetris_Level());
        }
        else if (keyss & TETKEY_DOWN)
        {
-               check_pos_y = check_pos_y + 1;
+               check_pos_y = check_pos.y + 1;
                self.tet_autodown = time + 2 / (1 + Tetris_Level());
        }
        else if (self.tet_autodown < time)
        {
-               check_pos_y = check_pos_y + 1;
+               check_pos_y = check_pos.y + 1;
                self.tet_autodown = time + 2 / (1 + Tetris_Level());
        }
-       if (CheckMetrics(self.piece_type, check_pos_x, check_pos_y, check_pos_z))
+       if (CheckMetrics(self.piece_type, check_pos.x, check_pos.y, check_pos.z))
        {
                if(old_pos != check_pos)
                        self.tet_drawtime = 0;
@@ -1079,14 +1079,14 @@ void HandleGame(float keyss)
        }
        else
        {
-               CementPiece(self.piece_type, self.piece_pos_x, self.piece_pos_y, self.piece_pos_z);
+               CementPiece(self.piece_type, self.piece_pos.x, self.piece_pos.y, self.piece_pos.z);
                TetAddScore(1);
                CompletedLines();
                self.piece_type = 0;
                self.tet_drawtime = 0;
                return;
        }
-       CementPiece(self.piece_type, self.piece_pos_x, self.piece_pos_y, self.piece_pos_z);
+       CementPiece(self.piece_type, self.piece_pos.x, self.piece_pos.y, self.piece_pos.z);
 }
 
 /*
@@ -1218,16 +1218,16 @@ float TetrisPostFrame()
 
        if(self.tetris_on == 1)
        {
-               if(TetrisKeyRepeat(tetkey_down, self.movement_x < 0))
+               if(TetrisKeyRepeat(tetkey_down, self.movement.x < 0))
                        keysa |= TETKEY_DOWN;
 
-               if(TetrisKeyRepeat(tetkey_rotright, self.movement_x > 0))
+               if(TetrisKeyRepeat(tetkey_rotright, self.movement.x > 0))
                        keysa |= TETKEY_ROTRIGHT;
 
-               if(TetrisKeyRepeat(tetkey_left, self.movement_y < 0))
+               if(TetrisKeyRepeat(tetkey_left, self.movement.y < 0))
                        keysa |= TETKEY_LEFT;
 
-               if(TetrisKeyRepeat(tetkey_right, self.movement_y > 0))
+               if(TetrisKeyRepeat(tetkey_right, self.movement.y > 0))
                        keysa |= TETKEY_RIGHT;
 
                if(TetrisKeyRepeat(tetkey_rotleft, self.BUTTON_CROUCH))
index c5fb08c965c2afa88d6f6f3aecf1d58974c333bd..7d3c16eaf8d2d632ec831a7bc1723be3749e3b9d 100644 (file)
@@ -847,9 +847,9 @@ float pointparticles_SendEntity(entity to, float fl)
        }
        if(fl & 4)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
        if(fl & 1)
        {
@@ -858,12 +858,12 @@ float pointparticles_SendEntity(entity to, float fl)
                        WriteShort(MSG_ENTITY, self.modelindex);
                        if(fl & 0x80)
                        {
-                               WriteCoord(MSG_ENTITY, self.mins_x);
-                               WriteCoord(MSG_ENTITY, self.mins_y);
-                               WriteCoord(MSG_ENTITY, self.mins_z);
-                               WriteCoord(MSG_ENTITY, self.maxs_x);
-                               WriteCoord(MSG_ENTITY, self.maxs_y);
-                               WriteCoord(MSG_ENTITY, self.maxs_z);
+                               WriteCoord(MSG_ENTITY, self.mins.x);
+                               WriteCoord(MSG_ENTITY, self.mins.y);
+                               WriteCoord(MSG_ENTITY, self.mins.z);
+                               WriteCoord(MSG_ENTITY, self.maxs.x);
+                               WriteCoord(MSG_ENTITY, self.maxs.y);
+                               WriteCoord(MSG_ENTITY, self.maxs.z);
                        }
                }
                else
@@ -871,9 +871,9 @@ float pointparticles_SendEntity(entity to, float fl)
                        WriteShort(MSG_ENTITY, 0);
                        if(fl & 0x80)
                        {
-                               WriteCoord(MSG_ENTITY, self.maxs_x);
-                               WriteCoord(MSG_ENTITY, self.maxs_y);
-                               WriteCoord(MSG_ENTITY, self.maxs_z);
+                               WriteCoord(MSG_ENTITY, self.maxs.x);
+                               WriteCoord(MSG_ENTITY, self.maxs.y);
+                               WriteCoord(MSG_ENTITY, self.maxs.z);
                        }
                }
                WriteShort(MSG_ENTITY, self.cnt);
@@ -1003,12 +1003,12 @@ float rainsnow_SendEntity(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_RAINSNOW);
        WriteByte(MSG_ENTITY, self.state);
-       WriteCoord(MSG_ENTITY, self.origin_x + self.mins_x);
-       WriteCoord(MSG_ENTITY, self.origin_y + self.mins_y);
-       WriteCoord(MSG_ENTITY, self.origin_z + self.mins_z);
-       WriteCoord(MSG_ENTITY, self.maxs_x - self.mins_x);
-       WriteCoord(MSG_ENTITY, self.maxs_y - self.mins_y);
-       WriteCoord(MSG_ENTITY, self.maxs_z - self.mins_z);
+       WriteCoord(MSG_ENTITY, self.origin.x + self.mins.x);
+       WriteCoord(MSG_ENTITY, self.origin.y + self.mins.y);
+       WriteCoord(MSG_ENTITY, self.origin.z + self.mins.z);
+       WriteCoord(MSG_ENTITY, self.maxs.x - self.mins.x);
+       WriteCoord(MSG_ENTITY, self.maxs.y - self.mins.y);
+       WriteCoord(MSG_ENTITY, self.maxs.z - self.mins.z);
        WriteShort(MSG_ENTITY, compressShortVector(self.dest));
        WriteShort(MSG_ENTITY, self.count);
        WriteByte(MSG_ENTITY, self.cnt);
@@ -1040,7 +1040,7 @@ void spawnfunc_func_rain()
                self.cnt = 12;
        if (!self.count)
                self.count = 2000;
-       self.count = 0.01 * self.count * (self.size_x / 1024) * (self.size_y / 1024);
+       self.count = 0.01 * self.count * (self.size.x / 1024) * (self.size.y / 1024);
        if (self.count < 1)
                self.count = 1;
        if(self.count > 65535)
@@ -1078,7 +1078,7 @@ void spawnfunc_func_snow()
                self.cnt = 12;
        if (!self.count)
                self.count = 2000;
-       self.count = 0.01 * self.count * (self.size_x / 1024) * (self.size_y / 1024);
+       self.count = 0.01 * self.count * (self.size.x / 1024) * (self.size.y / 1024);
        if (self.count < 1)
                self.count = 1;
        if(self.count > 65535)
@@ -1107,7 +1107,7 @@ void misc_laser_aim()
                else
                {
                        a = vectoangles(self.enemy.origin - self.origin);
-                       a_x = -a_x;
+                       a_x = -a.x;
                        if(a != self.mangle)
                        {
                                self.mangle = a;
@@ -1226,15 +1226,15 @@ float laser_SendEntity(entity to, float fl)
        WriteByte(MSG_ENTITY, fl);
        if(fl & 1)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
        if(fl & 8)
        {
-               WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
-               WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
-               WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
+               WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
+               WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
+               WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
                if(fl & 0x40)
                        WriteByte(MSG_ENTITY, self.alpha * 255.0);
                if(fl & 0x20)
@@ -1249,14 +1249,14 @@ float laser_SendEntity(entity to, float fl)
        {
                if(fl & 0x80)
                {
-                       WriteCoord(MSG_ENTITY, self.enemy.origin_x);
-                       WriteCoord(MSG_ENTITY, self.enemy.origin_y);
-                       WriteCoord(MSG_ENTITY, self.enemy.origin_z);
+                       WriteCoord(MSG_ENTITY, self.enemy.origin.x);
+                       WriteCoord(MSG_ENTITY, self.enemy.origin.y);
+                       WriteCoord(MSG_ENTITY, self.enemy.origin.z);
                }
                else
                {
-                       WriteAngle(MSG_ENTITY, self.mangle_x);
-                       WriteAngle(MSG_ENTITY, self.mangle_y);
+                       WriteAngle(MSG_ENTITY, self.mangle.x);
+                       WriteAngle(MSG_ENTITY, self.mangle.y);
                }
        }
        if(fl & 4)
@@ -1917,7 +1917,7 @@ string trigger_magicear_processmessage(entity ear, entity source, float teamsay,
                if (!(ear.spawnflags & 256))
                        return msgin;
 
-               if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir_x, !(ear.spawnflags & 512), ear.movedir_y, ear.movedir_z))
+               if(!W_Tuba_HasPlayed(source, ear.message, ear.movedir.x, !(ear.spawnflags & 512), ear.movedir.y, ear.movedir.z))
                        return msgin;
 
                magicear_matched = TRUE;
index 34d384c2833ad502a2c164992e2d68ac57481e35..f034c0c4624e4d9a63387df27d9003c827323c5e 100644 (file)
@@ -3,10 +3,10 @@ float Violence_GibSplash_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, ENT_CLIENT_GIBSPLASH);
        WriteByte(MSG_ENTITY, self.state); // actually type
        WriteByte(MSG_ENTITY, bound(1, self.cnt * 16, 255)); // gibbage amount multiplier
-       WriteShort(MSG_ENTITY, floor(self.origin_x / 4)); // not using a coord here, as gibs don't need this accuracy
-       WriteShort(MSG_ENTITY, floor(self.origin_y / 4)); // not using a coord here, as gibs don't need this accuracy
-       WriteShort(MSG_ENTITY, floor(self.origin_z / 4)); // not using a coord here, as gibs don't need this accuracy
-       WriteShort(MSG_ENTITY, self.oldorigin_x); // acrually compressed velocity
+       WriteShort(MSG_ENTITY, floor(self.origin.x / 4)); // not using a coord here, as gibs don't need this accuracy
+       WriteShort(MSG_ENTITY, floor(self.origin.y / 4)); // not using a coord here, as gibs don't need this accuracy
+       WriteShort(MSG_ENTITY, floor(self.origin.z / 4)); // not using a coord here, as gibs don't need this accuracy
+       WriteShort(MSG_ENTITY, self.oldorigin.x); // acrually compressed velocity
        return TRUE;
 }
 
index 1962d63c5ee3204e35172d8bb315e561298f3636..0f29b1cfa382cd8e699b92f75f8740b4e1fee45a 100644 (file)
@@ -442,9 +442,9 @@ void detect_maptype()
        for(0;;)
        {
                o = world.mins;
-               o_x += random() * (world.maxs_x - world.mins_x);
-               o_y += random() * (world.maxs_y - world.mins_y);
-               o_z += random() * (world.maxs_z - world.mins_z);
+               o.x += random() * (world.maxs.x - world.mins.x);
+               o.y += random() * (world.maxs.y - world.mins.y);
+               o.z += random() * (world.maxs.z - world.mins.z);
 
                tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
                if(trace_fraction == 1)
index 43ebb25d1b5385214874326960c2c02e84e90ad2..6e7d4b45d7f51bec97a2d707fe0d1e2e51c671c4 100644 (file)
@@ -202,7 +202,7 @@ entity findnearest(vector point, .string field, string value, vector axismod)
         else
             dist = localhead.origin;
         dist = dist - point;
-        dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
+        dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
         len = vlen(dist);
 
         for (i = 0; i < num_nearest; ++i)
@@ -368,7 +368,7 @@ string formatmessage(string msg)
                        if (replacement == "" || !cursor_ent)
                                replacement = "nothing";
                } else if (escape == "s")
-                       replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
+                       replacement = ftos(vlen(self.velocity - self.velocity.z * '0 0 1'));
                else if (escape == "S")
                        replacement = ftos(vlen(self.velocity));
 
@@ -1121,9 +1121,9 @@ void soundtoat(float dest, entity e, vector o, float chan, string samp, float vo
     else
         WriteByte(dest, idx);
 
-    WriteCoord(dest, o_x);
-    WriteCoord(dest, o_y);
-    WriteCoord(dest, o_z);
+    WriteCoord(dest, o.x);
+    WriteCoord(dest, o.y);
+    WriteCoord(dest, o.z);
 }
 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
 {
@@ -1163,9 +1163,9 @@ void stopsoundto(float dest, entity e, float chan)
             WriteShort(dest, idx);
         else
             WriteByte(dest, idx);
-        WriteCoord(dest, e.origin_x);
-        WriteCoord(dest, e.origin_y);
-        WriteCoord(dest, e.origin_z);
+        WriteCoord(dest, e.origin.x);
+        WriteCoord(dest, e.origin.y);
+        WriteCoord(dest, e.origin.z);
     }
     else
     {
@@ -1703,11 +1703,11 @@ float trace_hits_box(vector start, vector end, vector thmi, vector thma)
     trace_hits_box_a0 = 0;
     trace_hits_box_a1 = 1;
 
-    if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
+    if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
         return FALSE;
-    if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
+    if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
         return FALSE;
-    if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
+    if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
         return FALSE;
 
     return TRUE;
@@ -1847,14 +1847,14 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
 
     for (i = 0; i < attempts; ++i)
     {
-        start_x = org_x + random() * delta_x;
-        start_y = org_y + random() * delta_y;
-        start_z = org_z + random() * delta_z;
+        start_x = org.x + random() * delta.x;
+        start_y = org.y + random() * delta.y;
+        start_z = org.z + random() * delta.z;
 
         // rule 1: start inside world bounds, and outside
         // solid, and don't start from somewhere where you can
         // fall down to evil
-        tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
+        tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
         if (trace_fraction >= 1)
             continue;
         if (trace_startsolid)
@@ -1865,7 +1865,7 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
             continue;
 
         // rule 2: if we are too high, lower the point
-        if (trace_fraction * delta_z > maxaboveground)
+        if (trace_fraction * delta.z > maxaboveground)
             start = trace_endpos + '0 0 1' * maxaboveground;
         enddown = trace_endpos;
 
@@ -1874,19 +1874,19 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
         // the map should have a convex outside hull.
         // these can be traceLINES as we already verified the starting box
         mstart = start + 0.5 * (e.mins + e.maxs);
-        traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
+        traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
-        traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
+        traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
-        traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
+        traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
-        traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
+        traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
-        traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
+        traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
             continue;
 
@@ -1906,9 +1906,9 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f
        }
 
         // find a random vector to "look at"
-        end_x = org_x + random() * delta_x;
-        end_y = org_y + random() * delta_y;
-        end_z = org_z + random() * delta_z;
+        end_x = org.x + random() * delta.x;
+        end_y = org.y + random() * delta.y;
+        end_z = org.z + random() * delta.z;
         end = start + normalize(end - start) * vlen(delta);
 
         // rule 4: start TO end must not be too short
@@ -1962,7 +1962,7 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter
                        break;
 
                case 4: // left
-                       vecs_y = -vecs_y;
+                       vecs_y = -vecs.y;
                        break;
 
                case 1:
@@ -1970,7 +1970,7 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter
                        {
                                // center
                                vecs_y = 0;
-                               vecs_z -= 2;
+                               vecs.z -= 2;
                        }
                        else
                        {
@@ -1983,12 +1983,12 @@ vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter
                        {
                                // center
                                vecs_y = 0;
-                               vecs_z -= 2;
+                               vecs.z -= 2;
                        }
                        else
                        {
                                // left
-                               vecs_y = -vecs_y;
+                               vecs_y = -vecs.y;
                        }
                        break;
        }
@@ -2005,7 +2005,7 @@ vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float
                if (visual)
                {
                        if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
-                       else { vecs_y = 0; vecs_z -= 2; }
+                       else { vecs_y = 0; vecs.z -= 2; }
                }
                else
                {
@@ -2016,17 +2016,17 @@ vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float
        else if (autocvar_g_shootfromcenter)
        {
                vecs_y = 0;
-               vecs_z -= 2;
+               vecs.z -= 2;
        }
        else if ((s = autocvar_g_shootfromfixedorigin) != "")
        {
                v = stov(s);
                if (y_is_right)
-                       v_y = -v_y;
-               if (v_x != 0)
-                       vecs_x = v_x;
-               vecs_y = v_y;
-               vecs_z = v_z;
+                       v_y = -v.y;
+               if (v.x != 0)
+                       vecs_x = v.x;
+               vecs_y = v.y;
+               vecs_z = v.z;
        }
        else if (autocvar_g_shootfromclient)
        {
@@ -2142,26 +2142,26 @@ float modeleffect_SendEntity(entity to, float sf)
        WriteShort(MSG_ENTITY, self.modelindex);
        WriteByte(MSG_ENTITY, self.skin);
        WriteByte(MSG_ENTITY, self.frame);
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, self.origin.x);
+       WriteCoord(MSG_ENTITY, self.origin.y);
+       WriteCoord(MSG_ENTITY, self.origin.z);
        if(f & 1)
        {
-               WriteCoord(MSG_ENTITY, self.velocity_x);
-               WriteCoord(MSG_ENTITY, self.velocity_y);
-               WriteCoord(MSG_ENTITY, self.velocity_z);
+               WriteCoord(MSG_ENTITY, self.velocity.x);
+               WriteCoord(MSG_ENTITY, self.velocity.y);
+               WriteCoord(MSG_ENTITY, self.velocity.z);
        }
        if(f & 2)
        {
-               WriteCoord(MSG_ENTITY, self.angles_x);
-               WriteCoord(MSG_ENTITY, self.angles_y);
-               WriteCoord(MSG_ENTITY, self.angles_z);
+               WriteCoord(MSG_ENTITY, self.angles.x);
+               WriteCoord(MSG_ENTITY, self.angles.y);
+               WriteCoord(MSG_ENTITY, self.angles.z);
        }
        if(f & 4)
        {
-               WriteCoord(MSG_ENTITY, self.avelocity_x);
-               WriteCoord(MSG_ENTITY, self.avelocity_y);
-               WriteCoord(MSG_ENTITY, self.avelocity_z);
+               WriteCoord(MSG_ENTITY, self.avelocity.x);
+               WriteCoord(MSG_ENTITY, self.avelocity.y);
+               WriteCoord(MSG_ENTITY, self.avelocity.z);
        }
        WriteShort(MSG_ENTITY, self.scale * 256.0);
        WriteShort(MSG_ENTITY, self.scale2 * 256.0);
@@ -2189,11 +2189,11 @@ void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector an
        e.fade_time = t2;
        e.skin = s;
        if(s0 >= 0)
-               e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
+               e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
        else
                e.scale = -s0;
        if(s2 >= 0)
-               e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
+               e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
        else
                e.scale2 = -s2;
        sz = max(e.scale, e.scale2);
index 0774dd1dc7037de88324db2bd2698aa0df088863..66c13162f4a9c667f0b4c38eb977e0dd85e509b7 100644 (file)
@@ -182,7 +182,7 @@ void movelib_beak_simple(float force)
 
     mspeed = max(0,vlen(self.velocity) - force);
     mdir   = normalize(self.velocity);
-    vz = self.velocity_z;
+    vz = self.velocity.z;
     self.velocity = mdir * mspeed;
     self.velocity_z = vz;
 }
@@ -202,8 +202,8 @@ void movelib_groundalign4point(float spring_length, float spring_up, float blend
     e = v_up * spring_length;
 
     // Put springs slightly inside bbox
-    ahead = v_forward * (self.maxs_x * 0.8);
-    side  = v_right   * (self.maxs_y * 0.8);
+    ahead = v_forward * (self.maxs.x * 0.8);
+    side  = v_right   * (self.maxs.y * 0.8);
 
     a = r + ahead + side;
     b = r + ahead - side;
@@ -226,21 +226,21 @@ void movelib_groundalign4point(float spring_length, float spring_up, float blend
     d_z =  (1 - trace_fraction);
     r += trace_endpos;
 
-    a_x = r_z;
+    a_x = r.z;
     r = self.origin;
-    r_z = r_z;
+    r_z = r.z;
 
-    push_angle_x = (a_z - c_z) * _max;
-    push_angle_x += (b_z - d_z) * _max;
+    push_angle_x = (a.z - c.z) * _max;
+    push_angle.x += (b.z - d.z) * _max;
 
-    push_angle_z = (b_z - a_z) * _max;
-    push_angle_z += (d_z - c_z) * _max;
+    push_angle_z = (b.z - a.z) * _max;
+    push_angle.z += (d.z - c.z) * _max;
 
     //self.angles_x += push_angle_x * 0.95;
     //self.angles_z += push_angle_z * 0.95;
 
-    self.angles_x = ((1-blendrate) *  self.angles_x)  + (push_angle_x * blendrate);
-    self.angles_z = ((1-blendrate) *  self.angles_z)  + (push_angle_z * blendrate);
+    self.angles_x = ((1-blendrate) *  self.angles.x)  + (push_angle.x * blendrate);
+    self.angles_z = ((1-blendrate) *  self.angles.z)  + (push_angle.z * blendrate);
 
     //a = self.origin;
     setorigin(self,r);
index 4e051d197298ba1ac9cdb0b6da519a515fd42d3c..17158b402335c82fd84c3d5841e63cfe6de7cded 100644 (file)
@@ -51,7 +51,7 @@ void ctf_FlagcarrierWaypoints(entity player)
 
 void ctf_CalculatePassVelocity(entity flag, vector to, vector from, float turnrate)
 {
-       float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis
+       float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis
        float initial_height = min(autocvar_g_ctf_pass_arc_max, (flag.pass_distance * tanh(autocvar_g_ctf_pass_arc)));
        float current_height = (initial_height * min(1, (current_distance / flag.pass_distance)));
        //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n");
@@ -331,7 +331,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
                        WarpZone_RefSys_AddInverse(flag, receiver); // wz1^-1 ... wzn^-1 receiver
                        targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); // this is target origin as seen by the flag
 
-                       flag.pass_distance = vlen((('1 0 0' * targ_origin_x) + ('0 1 0' * targ_origin_y)) - (('1 0 0' *  player.origin_x) + ('0 1 0' *  player.origin_y))); // for the sake of this check, exclude Z axis
+                       flag.pass_distance = vlen((('1 0 0' * targ_origin.x) + ('0 1 0' * targ_origin.y)) - (('1 0 0' *  player.origin.x) + ('0 1 0' *  player.origin.y))); // for the sake of this check, exclude Z axis
                        ctf_CalculatePassVelocity(flag, targ_origin, player.origin, FALSE);
 
                        // main
@@ -350,7 +350,7 @@ void ctf_Handle_Throw(entity player, entity receiver, float droptype)
 
                case DROP_THROW:
                {
-                       makevectors((player.v_angle_y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle_x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
+                       makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
 
                        flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
                        flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE);
@@ -1581,7 +1581,7 @@ void havocbot_role_ctf_middle()
                vector org;
 
                org = havocbot_ctf_middlepoint;
-               org_z = self.origin_z;
+               org_z = self.origin.z;
 
                self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start();
index 9c674d45d89933fa9f24e8bc13e31e7f2a7995d4..a773e4e8c3224af66e70ee47d3fcb16dca66ca2a 100644 (file)
@@ -59,26 +59,26 @@ MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel_x = fabs(self.movement_x);
-       wishvel_y = fabs(self.movement_y);
-       if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
+       wishvel_x = fabs(self.movement.x);
+       wishvel_y = fabs(self.movement.y);
+       if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
                wishvel_z = 0;
                wishspeed = vlen(wishvel);
-               if(wishvel_x >= 2 * wishvel_y)
+               if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = wishspeed;
                        else
                                self.movement_x = -wishspeed;
                        self.movement_y = 0;
                }
-               else if(wishvel_y >= 2 * wishvel_x)
+               else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
                        self.movement_x = 0;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = wishspeed;
                        else
                                self.movement_y = -wishspeed;
@@ -86,11 +86,11 @@ MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
                else
                {
                        // diagonal
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_y = -M_SQRT1_2 * wishspeed;
index c5cd477aa418a9fc4be83bf3a5c8ba2218d34520..ae7f66c5908ee701c31a086c0c896f303698d060 100644 (file)
@@ -200,7 +200,7 @@ vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it ca
        if(e.tag_entity)
        {
                makevectors(e.tag_entity.angles);
-               return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
+               return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
        }
        else
                return e.origin;
@@ -237,7 +237,7 @@ void kh_Key_Attach(entity key)  // runs when a player picks up a key and several
 #else
        setattachment(key, key.owner, "");
        setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
-       key.angles_y -= key.owner.angles_y;
+       key.angles_y -= key.owner.angles.y;
 #endif
        key.flags = 0;
        key.solid = SOLID_NOT;
@@ -274,9 +274,9 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs
        setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
        key.angles = key.owner.angles;
 #else
-       setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
+       setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
        setattachment(key, world, "");
-       key.angles_y += key.owner.angles_y;
+       key.angles_y += key.owner.angles.y;
 #endif
        key.flags = FL_ITEM;
        key.solid = SOLID_TRIGGER;
@@ -669,7 +669,7 @@ void kh_Key_Think()  // runs all the time
        {
 #ifndef KH_PLAYER_USE_ATTACHMENT
                makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
-               setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
+               setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
 #endif
        }
 
index 92e707b061948c84ca2598c90bde7f42bfde3732..52533e2c8ae764fdbb6ec60e5efea53c2c96ed6c 100644 (file)
@@ -82,9 +82,9 @@ void relocate_nexball(void)
                if(!move_out_of_solid(self))
                        objerror("could not get out of solid at all!");
                print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
-               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
-               print(" ", ftos(self.origin_y - o_y));
-               print(" ", ftos(self.origin_z - o_z), "'\n");
+               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
+               print(" ", ftos(self.origin.y - o.y));
+               print(" ", ftos(self.origin.z - o.z), "'\n");
                self.origin = o;
        }
 }
@@ -94,7 +94,7 @@ void DropOwner(void)
        entity ownr;
        ownr = self.owner;
        DropBall(self, ownr.origin, ownr.velocity);
-       makevectors(ownr.v_angle_y * '0 1 0');
+       makevectors(ownr.v_angle.y * '0 1 0');
        ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
        ownr.flags &= ~FL_ONGROUND;
 }
@@ -281,7 +281,7 @@ void football_touch(void)
        }
        else if(autocvar_g_nexball_football_physics == 2)         // 2nd mod try: totally independant. Really playable!
        {
-               makevectors(other.v_angle_y * '0 1 0');
+               makevectors(other.v_angle.y * '0 1 0');
                self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
        }
        else     // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
@@ -430,38 +430,38 @@ void nb_spawnteam(string teamname, float teamcolor)
 
 void nb_spawnteams(void)
 {
-       float t_r = 0, t_b = 0, t_y = 0, t_p = 0;
+       bool t_red = false, t_blue = false, t_yellow = false, t_pink = false;
        entity e;
        for(e = world; (e = find(e, classname, "nexball_goal"));)
        {
                switch(e.team)
                {
                case NUM_TEAM_1:
-                       if(!t_r)
+                       if(!t_red)
                        {
                                nb_spawnteam("Red", e.team-1)   ;
-                               t_r = 1;
+                               t_red = true;
                        }
                        break;
                case NUM_TEAM_2:
-                       if(!t_b)
+                       if(!t_blue)
                        {
                                nb_spawnteam("Blue", e.team-1)  ;
-                               t_b = 1;
+                               t_blue = true;
                        }
                        break;
                case NUM_TEAM_3:
-                       if(!t_y)
+                       if(!t_yellow)
                        {
                                nb_spawnteam("Yellow", e.team-1);
-                               t_y = 1;
+                               t_yellow = true;
                        }
                        break;
                case NUM_TEAM_4:
-                       if(!t_p)
+                       if(!t_pink)
                        {
                                nb_spawnteam("Pink", e.team-1)  ;
-                               t_p = 1;
+                               t_pink = true;
                        }
                        break;
                }
@@ -894,9 +894,9 @@ MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
                        self.ballcarried.customizeentityforclient = ball_customize;
 
                        setorigin(self.ballcarried, self.origin + self.view_ofs +
-                                         v_forward * autocvar_g_nexball_viewmodel_offset_x +
-                                         v_right * autocvar_g_nexball_viewmodel_offset_y +
-                                         v_up * autocvar_g_nexball_viewmodel_offset_z);
+                                         v_forward * autocvar_g_nexball_viewmodel_offset.x +
+                                         v_right * autocvar_g_nexball_viewmodel_offset.y +
+                                         v_up * autocvar_g_nexball_viewmodel_offset.z);
 
                        // 'safe passing'
                        if(autocvar_g_nexball_safepass_maxdist)
index 74cba2897387862d8893b708cd263c1c8b8c8c69..6cfefdfe5464a0fb92d254db5588a9c0f6df0011 100644 (file)
@@ -1150,54 +1150,54 @@ void onslaught_controlpoint_icon_think()
                self.owner.waslinked = self.owner.islinked;
        }
 
-       if (self.punchangle_x > 0)
+       if (self.punchangle.x > 0)
        {
-               self.punchangle_x = self.punchangle_x - 60 * sys_frametime;
-               if (self.punchangle_x < 0)
+               self.punchangle_x = self.punchangle.x - 60 * sys_frametime;
+               if (self.punchangle.x < 0)
                        self.punchangle_x = 0;
        }
-       else if (self.punchangle_x < 0)
+       else if (self.punchangle.x < 0)
        {
-               self.punchangle_x = self.punchangle_x + 60 * sys_frametime;
-               if (self.punchangle_x > 0)
+               self.punchangle_x = self.punchangle.x + 60 * sys_frametime;
+               if (self.punchangle.x > 0)
                        self.punchangle_x = 0;
        }
 
-       if (self.punchangle_y > 0)
+       if (self.punchangle.y > 0)
        {
-               self.punchangle_y = self.punchangle_y - 60 * sys_frametime;
-               if (self.punchangle_y < 0)
+               self.punchangle_y = self.punchangle.y - 60 * sys_frametime;
+               if (self.punchangle.y < 0)
                        self.punchangle_y = 0;
        }
-       else if (self.punchangle_y < 0)
+       else if (self.punchangle.y < 0)
        {
-               self.punchangle_y = self.punchangle_y + 60 * sys_frametime;
-               if (self.punchangle_y > 0)
+               self.punchangle_y = self.punchangle.y + 60 * sys_frametime;
+               if (self.punchangle.y > 0)
                        self.punchangle_y = 0;
        }
 
-       if (self.punchangle_z > 0)
+       if (self.punchangle.z > 0)
        {
-               self.punchangle_z = self.punchangle_z - 60 * sys_frametime;
-               if (self.punchangle_z < 0)
+               self.punchangle_z = self.punchangle.z - 60 * sys_frametime;
+               if (self.punchangle.z < 0)
                        self.punchangle_z = 0;
        }
-       else if (self.punchangle_z < 0)
+       else if (self.punchangle.z < 0)
        {
-               self.punchangle_z = self.punchangle_z + 60 * sys_frametime;
-               if (self.punchangle_z > 0)
+               self.punchangle_z = self.punchangle.z + 60 * sys_frametime;
+               if (self.punchangle.z > 0)
                        self.punchangle_z = 0;
        }
 
-       self.angles_x = self.punchangle_x;
-       self.angles_y = self.punchangle_y + self.mangle_y;
-       self.angles_z = self.punchangle_z;
-       self.mangle_y = self.mangle_y + 45 * sys_frametime;
+       self.angles_x = self.punchangle.x;
+       self.angles_y = self.punchangle.y + self.mangle.y;
+       self.angles_z = self.punchangle.z;
+       self.mangle_y = self.mangle.y + 45 * sys_frametime;
 
        self.cp_bob_origin_z = 4 * PI * (1 - cos(self.cp_bob_spd));
        self.cp_bob_spd = self.cp_bob_spd + 1.875 * sys_frametime;
-       if(self.cp_bob_dmg_z > 0)
-               self.cp_bob_dmg_z = self.cp_bob_dmg_z - 3 * sys_frametime;
+       if(self.cp_bob_dmg.z > 0)
+               self.cp_bob_dmg_z = self.cp_bob_dmg.z - 3 * sys_frametime;
        else
                self.cp_bob_dmg_z = 0;
        setorigin(self,self.cp_origin + self.cp_bob_origin + self.cp_bob_dmg);
@@ -1425,15 +1425,15 @@ float onslaught_link_send(entity to, float sendflags)
        WriteByte(MSG_ENTITY, sendflags);
        if(sendflags & 1)
        {
-               WriteCoord(MSG_ENTITY, self.goalentity.origin_x);
-               WriteCoord(MSG_ENTITY, self.goalentity.origin_y);
-               WriteCoord(MSG_ENTITY, self.goalentity.origin_z);
+               WriteCoord(MSG_ENTITY, self.goalentity.origin.x);
+               WriteCoord(MSG_ENTITY, self.goalentity.origin.y);
+               WriteCoord(MSG_ENTITY, self.goalentity.origin.z);
        }
        if(sendflags & 2)
        {
-               WriteCoord(MSG_ENTITY, self.enemy.origin_x);
-               WriteCoord(MSG_ENTITY, self.enemy.origin_y);
-               WriteCoord(MSG_ENTITY, self.enemy.origin_z);
+               WriteCoord(MSG_ENTITY, self.enemy.origin.x);
+               WriteCoord(MSG_ENTITY, self.enemy.origin.y);
+               WriteCoord(MSG_ENTITY, self.enemy.origin.z);
        }
        if(sendflags & 4)
        {
index da5ca4c10e9d23a89f347f3f6e5c306902144e18..fd48a0fce806563e225102cc364b0ff8f39c1f1a 100644 (file)
@@ -66,26 +66,26 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
        // ensure nothing EVIL is being done (i.e. div0_evade)
        // this hinders joystick users though
        // but it still gives SOME analog control
-       wishvel_x = fabs(self.movement_x);
-       wishvel_y = fabs(self.movement_y);
-       if(wishvel_x != 0 && wishvel_y != 0 && wishvel_x != wishvel_y)
+       wishvel_x = fabs(self.movement.x);
+       wishvel_y = fabs(self.movement.y);
+       if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
        {
                wishvel_z = 0;
                wishspeed = vlen(wishvel);
-               if(wishvel_x >= 2 * wishvel_y)
+               if(wishvel.x >= 2 * wishvel.y)
                {
                        // pure X motion
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = wishspeed;
                        else
                                self.movement_x = -wishspeed;
                        self.movement_y = 0;
                }
-               else if(wishvel_y >= 2 * wishvel_x)
+               else if(wishvel.y >= 2 * wishvel.x)
                {
                        // pure Y motion
                        self.movement_x = 0;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = wishspeed;
                        else
                                self.movement_y = -wishspeed;
@@ -93,11 +93,11 @@ MUTATOR_HOOKFUNCTION(race_PlayerPhysics)
                else
                {
                        // diagonal
-                       if(self.movement_x > 0)
+                       if(self.movement.x > 0)
                                self.movement_x = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_x = -M_SQRT1_2 * wishspeed;
-                       if(self.movement_y > 0)
+                       if(self.movement.y > 0)
                                self.movement_y = M_SQRT1_2 * wishspeed;
                        else
                                self.movement_y = -M_SQRT1_2 * wishspeed;
index 765619df7e488305bc0222f0737d3bdb974c609f..8c2101fa5399ba0e09b8124bfe217f39a12e1e5e 100644 (file)
@@ -46,7 +46,7 @@ float buff_Waypoint_visible_for_player(entity plr)
 
 void buff_Waypoint_Spawn(entity e)
 {
-    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
+    WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod);
     WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
     e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
 }
@@ -342,8 +342,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
        if(frag_target.buffs & BUFF_RESISTANCE)
        {
                vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
-               damage_take = v_x;
-               damage_save = v_y;
+               damage_take = v.x;
+               damage_save = v.y;
        }
 
        return FALSE;
@@ -636,7 +636,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
                                setmodel(self.buff_model, "models/relics/relic.md3");
                                setsize(self.buff_model, '0 0 -40', '0 0 40');
                                setattachment(self.buff_model, self, "");
-                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1));
+                               setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs.z * 1));
                                self.buff_model.owner = self;
                                self.buff_model.scale = 0.7;
                                self.buff_model.pflags = PFLAGS_FULLDYNAMIC;
index b26fe1b9fff657fa13c38d35689ee689153d7c51..e20008197b934166aca10c95a891261a33e6c155 100644 (file)
@@ -9,8 +9,7 @@
 .float last_RIGHT_KEY_time;
 
 // these store the movement direction at the time of the dodge action happening.
-.float dodging_direction_x;
-.float dodging_direction_y;
+.vector dodging_direction;
 
 // this indicates the last time a dodge was executed. used to check if another one is allowed
 // and to ramp up the dodge acceleration in the physics hook.
@@ -79,12 +78,12 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) {
        // ramp up dodging speed by adding some velocity each frame.. TODO: do it! :D
        if (self.dodging_action == 1) {
                //disable jump key during dodge accel phase
-               if (self.movement_z > 0) self.movement_z = 0;
+               if (self.movement.z > 0) self.movement_z = 0;
 
                self.velocity =
                          self.velocity
-                       + ((self.dodging_direction_y * velocity_difference) * v_right)
-                       + ((self.dodging_direction_x * velocity_difference) * v_forward);
+                       + ((self.dodging_direction.y * velocity_difference) * v_right)
+                       + ((self.dodging_direction.x * velocity_difference) * v_forward);
 
                self.dodging_velocity_gain = self.dodging_velocity_gain - velocity_difference;
        }
@@ -163,11 +162,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
        // print("dodging_PlayerPhysics\n");
 
        float length;
-       float tap_direction_x;
-       float tap_direction_y;
-
-       tap_direction_x = 0;
-       tap_direction_y = 0;
+       vector tap_direction = '0 0 0';
 
        float frozen_dodging, frozen_no_doubletap;
        frozen_dodging = (self.frozen && autocvar_sv_dodging_frozen);
@@ -187,7 +182,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                && check_close_to_wall(autocvar_sv_dodging_wall_distance_threshold) != 1)
                return 0;
 
-       if (self.movement_x > 0) {
+       if (self.movement.x > 0) {
                // is this a state change?
                if (!(self.pressedkeys & KEY_FORWARD) || frozen_no_doubletap) {
                        if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) {
@@ -198,7 +193,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                }
        }
 
-       if (self.movement_x < 0) {
+       if (self.movement.x < 0) {
                // is this a state change?
                if (!(self.pressedkeys & KEY_BACKWARD) || frozen_no_doubletap) {
                        tap_direction_x = -1.0;
@@ -209,7 +204,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                }
        }
 
-       if (self.movement_y > 0) {
+       if (self.movement.y > 0) {
                // is this a state change?
                if (!(self.pressedkeys & KEY_RIGHT) || frozen_no_doubletap) {
                        tap_direction_y = 1.0;
@@ -220,7 +215,7 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
                }
        }
 
-       if (self.movement_y < 0) {
+       if (self.movement.y < 0) {
                // is this a state change?
                if (!(self.pressedkeys & KEY_LEFT) || frozen_no_doubletap) {
                        tap_direction_y = -1.0;
@@ -239,16 +234,16 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) {
 
                self.dodging_velocity_gain = autocvar_sv_dodging_horiz_speed;
 
-               self.dodging_direction_x = tap_direction_x;
-               self.dodging_direction_y = tap_direction_y;
+               self.dodging_direction_x = tap_direction.x;
+               self.dodging_direction_y = tap_direction.y;
 
                // normalize the dodging_direction vector.. (unlike UT99) XD
-               length =          self.dodging_direction_x * self.dodging_direction_x;
-               length = length + self.dodging_direction_y * self.dodging_direction_y;
+               length =          self.dodging_direction.x * self.dodging_direction.x;
+               length = length + self.dodging_direction.y * self.dodging_direction.y;
                length = sqrt(length);
 
-               self.dodging_direction_x = self.dodging_direction_x * 1.0/length;
-               self.dodging_direction_y = self.dodging_direction_y * 1.0/length;
+               self.dodging_direction_x = self.dodging_direction.x * 1.0/length;
+               self.dodging_direction_y = self.dodging_direction.y * 1.0/length;
        }
 
        return 0;
index 868ddf246e0b5f0c88c93e7b594e412238110df7..f380865ade84ab617b40040f81268b17805084eb 100644 (file)
@@ -16,13 +16,13 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
        else
                self.multijump_ready = FALSE;
 
-       if(!player_multijump && self.multijump_ready && (autocvar_g_multijump == -1 || self.multijump_count < autocvar_g_multijump) && self.velocity_z > autocvar_g_multijump_speed)
+       if(!player_multijump && self.multijump_ready && (autocvar_g_multijump == -1 || self.multijump_count < autocvar_g_multijump) && self.velocity.z > autocvar_g_multijump_speed)
        {
                if (autocvar_g_multijump)
                {
                        if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity
                        {
-                               if (self.velocity_z < autocvar_sv_jumpvelocity)
+                               if (self.velocity.z < autocvar_sv_jumpvelocity)
                                {
                                        player_multijump = TRUE;
                                        self.velocity_z = 0;
@@ -33,7 +33,7 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
 
                        if(player_multijump)
                        {
-                               if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys
+                               if(self.movement.x != 0 || self.movement.y != 0) // don't remove all speed if player isnt pressing any movement keys
                                {
                                        float curspeed;
                                        vector wishvel, wishdir;
@@ -42,12 +42,12 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump)
                                                vlen(vec2(self.velocity)), // current xy speed
                                                vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs
                                        );
-                                       makevectors(self.v_angle_y * '0 1 0');
-                                       wishvel = v_forward * self.movement_x + v_right * self.movement_y;
+                                       makevectors(self.v_angle.y * '0 1 0');
+                                       wishvel = v_forward * self.movement.x + v_right * self.movement.y;
                                        wishdir = normalize(wishvel);
 
-                                       self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump
-                                       self.velocity_y = wishdir_y * curspeed;
+                                       self.velocity_x = wishdir.x * curspeed; // allow "dodging" at a multijump
+                                       self.velocity_y = wishdir.y * curspeed;
                                        // keep velocity_z unchanged!
                                }
                                self.multijump_count += 1;
index 921544411c682ad88fe7e00c13483d327f4af537..dda88a74f8e08a63c1352822147c317ef17a0dd8 100644 (file)
@@ -49,9 +49,9 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime)
                if(!e.frozen)
                {
                        p = e.origin;
-                       p_x += e.mins_x + random() * (e.maxs_x - e.mins_x);
-                       p_y += e.mins_y + random() * (e.maxs_y - e.mins_y);
-                       p_z += e.mins_z + random() * (e.maxs_z - e.mins_z);
+                       p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
+                       p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
+                       p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
                        d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
                        if(d < dist)
                        {
@@ -341,7 +341,7 @@ void nade_translocate_boom()
        if(self.realowner.vehicle)
                return;
 
-       vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins_z - 24);
+       vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
        tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
        locout = trace_endpos;
 
@@ -677,7 +677,7 @@ void toss_nade(entity e, vector _velocity, float _time)
        if (trace_startsolid)
                setorigin(_nade, e.origin);
 
-       if(self.v_angle_x >= 70 && self.v_angle_x <= 110)
+       if(self.v_angle.x >= 70 && self.v_angle.x <= 110)
                _nade.velocity = '0 0 100';
        else if(autocvar_g_nades_nade_newton_style == 1)
                _nade.velocity = e.velocity + _velocity;
@@ -921,7 +921,7 @@ MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
                self.nade.velocity = self.velocity;
 
                setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
-               self.nade.angles_y = self.angles_y;
+               self.nade.angles_y = self.angles.y;
        }
 
        if(self.nade)
index ffae9543b95c663527fe29a6abe49f527453c94f..8dc3bbc6c0ad049c50ed1702825221901a56b635 100644 (file)
@@ -31,10 +31,10 @@ MUTATOR_HOOKFUNCTION(msnt_Spawn_Score)
        if(RandomSelection_chosen_ent)
        {
                spawn_spot.msnt_lookat = RandomSelection_chosen_ent;
-               spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
+               spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
        }
        else if(self.team == spawn_spot.team)
-               spawn_score_x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
+               spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
 
        return 0;
 }
@@ -136,7 +136,7 @@ MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn)
        else if(spawn_spot.msnt_lookat)
        {
                self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin);
-               self.angles_x = -self.angles_x;
+               self.angles_x = -self.angles.x;
                self.angles_z = 0; // never spawn tilted even if the spot says to
                /*
                sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
index 5f02a8aba2f38ffd8fb783291d06a02fa7db70bc..3e7aa3f3914c6a94873dc5f2a656d6905c1d9f09 100644 (file)
@@ -4,7 +4,7 @@ void PlayerTouchExplode(entity p1, entity p2)
 {
        vector org;
        org = (p1.origin + p2.origin) * 0.5;
-       org_z += (p1.mins_z + p2.mins_z) * 0.5;
+       org.z += (p1.mins.z + p2.mins.z) * 0.5;
 
        sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
        pointparticles(particleeffectnum("explosion_small"), org, '0 0 0', 1);
index dec1bf3dd77cd35f523f1a2751029f2c0cd15c2f..fc6336bb6f5ea1b3e2387225888685fff0aaf06c 100644 (file)
@@ -172,7 +172,7 @@ entity sandbox_ObjectSpawn(float database)
                makevectors(self.v_angle);
                WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
                setorigin(e, trace_endpos);
-               e.angles_y = self.v_angle_y;
+               e.angles_y = self.v_angle.y;
        }
        
        oldself = self;
index 5a629e9ab018d823a9d0ac3ad7f06496cc3ac993..1848f258f0e3f178701dafed62bb7817c0e1491b 100644 (file)
@@ -117,9 +117,9 @@ vector vsnap(vector point,float fsize)
 {
     vector vret;
 
-    vret_x = rint(point_x / fsize) * fsize;
-    vret_y = rint(point_y / fsize) * fsize;
-    vret_z = ceil(point_z / fsize) * fsize;
+    vret_x = rint(point.x / fsize) * fsize;
+    vret_y = rint(point.y / fsize) * fsize;
+    vret_z = ceil(point.z / fsize) * fsize;
 
     return vret;
 }
@@ -220,8 +220,8 @@ vector pathlib_wateroutnode(vector start,vector end,float doedge)
 
     pathlib_movenode_goodnode = 0;
 
-    end_x = fsnap(end_x, pathlib_gridsize);
-    end_y = fsnap(end_y, pathlib_gridsize);
+    end_x = fsnap(end.x, pathlib_gridsize);
+    end_y = fsnap(end.y, pathlib_gridsize);
 
     traceline(end + ('0 0 0.25' * pathlib_gridsize),end - ('0 0 1' * pathlib_gridsize),MOVE_WORLDONLY,self);
     end = trace_endpos;
@@ -229,7 +229,7 @@ vector pathlib_wateroutnode(vector start,vector end,float doedge)
     if(pointcontents(end - '0 0 1') != CONTENT_SOLID)
         return end;
 
-    for(surface = start ; surface_z < (end_z + 32); ++surface_z)
+    for(surface = start ; surface.z < (end.z + 32); ++surface.z)
     {
         if(pointcontents(surface) == CONTENT_EMPTY)
             break;
@@ -242,7 +242,7 @@ vector pathlib_wateroutnode(vector start,vector end,float doedge)
     if(trace_fraction == 1)
         pathlib_movenode_goodnode = 1;
 
-    if(fabs(surface_z - end_z) > 32)
+    if(fabs(surface.z - end.z) > 32)
         pathlib_movenode_goodnode = 0;
 
     return end;
@@ -255,8 +255,8 @@ vector pathlib_swimnode(vector start,vector end,float doedge)
     if(pointcontents(start) != CONTENT_WATER)
         return end;
 
-    end_x = fsnap(end_x, pathlib_gridsize);
-    end_y = fsnap(end_y, pathlib_gridsize);
+    end_x = fsnap(end.x, pathlib_gridsize);
+    end_y = fsnap(end.y, pathlib_gridsize);
 
     if(pointcontents(end) == CONTENT_EMPTY)
         return pathlib_wateroutnode( start, end);
@@ -272,8 +272,8 @@ vector pathlib_flynode(vector start,vector end)
 {
     pathlib_movenode_goodnode = 0;
 
-    end_x = fsnap(end_x, pathlib_gridsize);
-    end_y = fsnap(end_y, pathlib_gridsize);
+    end_x = fsnap(end.x, pathlib_gridsize);
+    end_y = fsnap(end.y, pathlib_gridsize);
 
     tracebox(start, walknode_boxmin,walknode_boxmax, end, MOVE_WORLDONLY, self);
     if(trace_fraction == 1)
@@ -340,8 +340,8 @@ vector pathlib_walknode(vector start,vector end,float doedge)
 
     point = last_point + direction * walknode_stepsize * laststep;
 
-    point_x = fsnap(point_x, pathlib_gridsize);
-    point_y = fsnap(point_y, pathlib_gridsize);
+    point_x = fsnap(point.x, pathlib_gridsize);
+    point_y = fsnap(point.y, pathlib_gridsize);
 
     s = point + walknode_stepup;
     e = point - walknode_maxdrop;
@@ -403,8 +403,8 @@ float pathlib_h_manhattan(vector a,vector b)
     //h(n) = D * (abs(n.x-goal.x) + abs(n.y-goal.y))
 
     float h;
-    h  = fabs(a_x - b_x);
-    h += fabs(a_y - b_y);
+    h  = fabs(a.x - b.x);
+    h += fabs(a.y - b.y);
     h *= pathlib_gridsize;
 
     return h;
@@ -419,8 +419,8 @@ float pathlib_h_diagonal(vector a,vector b)
     //h(n) = D * max(abs(n.x-goal.x), abs(n.y-goal.y))
     float h,x,y;
 
-    x = fabs(a_x - b_x);
-    y = fabs(a_y - b_y);
+    x = fabs(a.x - b.x);
+    y = fabs(a.y - b.y);
     h = pathlib_movecost * max(x,y);
 
     return h;
@@ -450,8 +450,8 @@ float pathlib_h_diagonal2(vector a,vector b)
     h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n)))
     */
 
-    x = fabs(a_x - b_x);
-    y = fabs(a_y - b_y);
+    x = fabs(a.x - b.x);
+    y = fabs(a.y - b.y);
 
     h_diag = min(x,y);
     h_str = x + y;
@@ -476,9 +476,9 @@ float pathlib_h_diagonal2sdp(vector preprev,vector prev,vector point,vector end)
     //h_straight(n) = (abs(n.x-goal.x) + abs(n.y-goal.y))
     //h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n)))
 
-    x = fabs(point_x - end_x);
-    y = fabs(point_y - end_y);
-    z = fabs(point_z - end_z);
+    x = fabs(point.x - end.x);
+    y = fabs(point.y - end.y);
+    z = fabs(point.z - end.z);
 
     h_diag = min3(x,y,z);
     h_str = x + y + z;
@@ -506,9 +506,9 @@ float pathlib_h_diagonal3(vector a,vector b)
     //h_straight(n) = (abs(n.x-goal.x) + abs(n.y-goal.y))
     //h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n)))
 
-    x = fabs(a_x - b_x);
-    y = fabs(a_y - b_y);
-    z = fabs(a_z - b_z);
+    x = fabs(a.x - b.x);
+    y = fabs(a.y - b.y);
+    z = fabs(a.z - b.z);
 
     h_diag = min3(x,y,z);
     h_str = x + y + z;
@@ -782,9 +782,9 @@ float pathlib_expandnode_box(entity node, vector start, vector goal)
 {
     vector v;
 
-    for(v_z = node.origin_z - pathlib_gridsize; v_z <= node.origin_z + pathlib_gridsize; v_z += pathlib_gridsize)
-    for(v_y = node.origin_y - pathlib_gridsize; v_y <= node.origin_y + pathlib_gridsize; v_y += pathlib_gridsize)
-    for(v_x = node.origin_x - pathlib_gridsize; v_x <= node.origin_x + pathlib_gridsize; v_x += pathlib_gridsize)
+    for(v_z = node.origin.z - pathlib_gridsize; v.z <= node.origin.z + pathlib_gridsize; v.z += pathlib_gridsize)
+    for(v_y = node.origin.y - pathlib_gridsize; v.y <= node.origin.y + pathlib_gridsize; v.y += pathlib_gridsize)
+    for(v_x = node.origin.x - pathlib_gridsize; v.x <= node.origin.x + pathlib_gridsize; v.x += pathlib_gridsize)
     {
         if(vlen(v - node.origin))
             pathlib_makenode(node,start,v,goal,pathlib_movecost);
@@ -929,16 +929,16 @@ entity pathlib_astar(vector from,vector to)
 
     pathlib_edge_check_size = (vlen(walknode_boxmin - walknode_boxmax) * 0.5);
 
-    walknode_boxup    = '0 0 2' * self.maxs_z;
+    walknode_boxup    = '0 0 2' * self.maxs.z;
     walknode_stepsize = 32;
     walknode_stepup   = '0 0 1' * walknode_stepsize;
     walknode_maxdrop  = '0 0 3' * walknode_stepsize;
 
-    from_x = fsnap(from_x,pathlib_gridsize);
-    from_y = fsnap(from_y,pathlib_gridsize);
+    from_x = fsnap(from.x,pathlib_gridsize);
+    from_y = fsnap(from.y,pathlib_gridsize);
 
-    to_x = fsnap(to_x,pathlib_gridsize);
-    to_y = fsnap(to_y,pathlib_gridsize);
+    to_x = fsnap(to.x,pathlib_gridsize);
+    to_y = fsnap(to.y,pathlib_gridsize);
 
     dprint("AStar init. ", ftos(pathlib_scraplist_cnt), " nodes on scrap\n");
     path = pathlib_mknode(from,world);
index 86f32e2189f3a53fc8e7b656ca6098ce00506714..0b2ee4559995671b324050c7664cf0dc2455a5e5 100644 (file)
@@ -34,8 +34,8 @@ float pathlib_h_manhattan(vector a,vector b)
     //h(n) = D * (abs(n.x-goal.x) + abs(n.y-goal.y))
 
     float h;
-    h  = fabs(a_x - b_x);
-    h += fabs(a_y - b_y);
+    h  = fabs(a.x - b.x);
+    h += fabs(a.y - b.y);
     h *= pathlib_gridsize;
 
     return h;
@@ -50,8 +50,8 @@ float pathlib_h_diagonal(vector a,vector b)
     //h(n) = D * max(abs(n.x-goal.x), abs(n.y-goal.y))
     float h,x,y;
 
-    x = fabs(a_x - b_x);
-    y = fabs(a_y - b_y);
+    x = fabs(a.x - b.x);
+    y = fabs(a.y - b.y);
     h = pathlib_movecost * max(x,y);
 
     return h;
@@ -81,8 +81,8 @@ float pathlib_h_diagonal2(vector a,vector b)
     h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n)))
     */
 
-    x = fabs(a_x - b_x);
-    y = fabs(a_y - b_y);
+    x = fabs(a.x - b.x);
+    y = fabs(a.y - b.y);
 
     h_diag = min(x,y);
     h_str = x + y;
@@ -105,9 +105,9 @@ float pathlib_h_diagonal2sdp(vector preprev,vector prev,vector point,vector end)
     //h_straight(n) = (abs(n.x-goal.x) + abs(n.y-goal.y))
     //h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n)))
 
-    x = fabs(point_x - end_x);
-    y = fabs(point_y - end_y);
-    z = fabs(point_z - end_z);
+    x = fabs(point.x - end.x);
+    y = fabs(point.y - end.y);
+    z = fabs(point.z - end.z);
 
     h_diag = min3(x,y,z);
     h_str = x + y + z;
@@ -130,9 +130,9 @@ float pathlib_h_diagonal3(vector a,vector b)
 {
     float h_diag,h_str,h,x,y,z;
 
-    x = fabs(a_x - b_x);
-    y = fabs(a_y - b_y);
-    z = fabs(a_z - b_z);
+    x = fabs(a.x - b.x);
+    y = fabs(a.y - b.y);
+    z = fabs(a.z - b.z);
 
     h_diag = min3(x,y,z);
     h_str = x + y + z;
index a08c66b3ae5f48fd657adf5ee61ac53282177c92..70d6de7a8ef084cfbc4dae2f07b0c46adba0c53f 100644 (file)
@@ -220,9 +220,9 @@ float pathlib_expandnode_box(entity node, vector start, vector goal)
 {
     vector v;
 
-    for(v_z = node.origin_z - pathlib_gridsize; v_z <= node.origin_z + pathlib_gridsize; v_z += pathlib_gridsize)
-    for(v_y = node.origin_y - pathlib_gridsize; v_y <= node.origin_y + pathlib_gridsize; v_y += pathlib_gridsize)
-    for(v_x = node.origin_x - pathlib_gridsize; v_x <= node.origin_x + pathlib_gridsize; v_x += pathlib_gridsize)
+    for(v_z = node.origin.z - pathlib_gridsize; v.z <= node.origin.z + pathlib_gridsize; v.z += pathlib_gridsize)
+    for(v_y = node.origin.y - pathlib_gridsize; v.y <= node.origin.y + pathlib_gridsize; v.y += pathlib_gridsize)
+    for(v_x = node.origin.x - pathlib_gridsize; v.x <= node.origin.x + pathlib_gridsize; v.x += pathlib_gridsize)
     {
         //if(vlen(v - node.origin))
             pathlib_makenode(node,start,v,goal,pathlib_movecost);
index 897c0005d9f75b3b6c227e10888ac2cb384406a5..5e1db5051c2e12a1af24e160af426ae4dd0c32f4 100644 (file)
@@ -443,12 +443,12 @@ entity pathlib_astar(vector from,vector to)
     //movenode_maxdrop  = '0 0 512';
     movenode_boxup    = '0 0 72';
 
-    from_x = fsnap(from_x, pathlib_gridsize);
-    from_y = fsnap(from_y, pathlib_gridsize);
+    from_x = fsnap(from.x, pathlib_gridsize);
+    from_y = fsnap(from.y, pathlib_gridsize);
     //from_z += 32;
 
-    to_x = fsnap(to_x, pathlib_gridsize);
-    to_y = fsnap(to_y, pathlib_gridsize);
+    to_x = fsnap(to.x, pathlib_gridsize);
+    to_y = fsnap(to.y, pathlib_gridsize);
     //to_z += 32;
 
     dprint("AStar init\n");
index 997eaa4209a95afbf887b06ee23bba53d312a81b..2027741960dd0fcd24382e9250220699c86ac7e0 100644 (file)
@@ -4,8 +4,8 @@ vector pathlib_wateroutnode(vector start,vector end, float doedge)
 
     pathlib_movenode_goodnode = 0;
 
-    end_x = fsnap(end_x, pathlib_gridsize);
-    end_y = fsnap(end_y, pathlib_gridsize);
+    end_x = fsnap(end.x, pathlib_gridsize);
+    end_y = fsnap(end.y, pathlib_gridsize);
 
     traceline(end + ('0 0 0.25' * pathlib_gridsize),end - ('0 0 1' * pathlib_gridsize),MOVE_WORLDONLY,self);
     end = trace_endpos;
@@ -13,7 +13,7 @@ vector pathlib_wateroutnode(vector start,vector end, float doedge)
     if (!(pointcontents(end - '0 0 1') == CONTENT_SOLID))
         return end;
 
-    for(surface = start ; surface_z < (end_z + 32); ++surface_z)
+    for(surface = start ; surface.z < (end.z + 32); ++surface.z)
     {
         if(pointcontents(surface) == CONTENT_EMPTY)
             break;
@@ -26,7 +26,7 @@ vector pathlib_wateroutnode(vector start,vector end, float doedge)
     if(trace_fraction == 1)
         pathlib_movenode_goodnode = 1;
 
-    if(fabs(surface_z - end_z) > 32)
+    if(fabs(surface.z - end.z) > 32)
         pathlib_movenode_goodnode = 0;
 
     return end;
@@ -39,8 +39,8 @@ vector pathlib_swimnode(vector start,vector end, float doedge)
     if(pointcontents(start) != CONTENT_WATER)
         return end;
 
-    end_x = fsnap(end_x, pathlib_gridsize);
-    end_y = fsnap(end_y, pathlib_gridsize);
+    end_x = fsnap(end.x, pathlib_gridsize);
+    end_y = fsnap(end.y, pathlib_gridsize);
 
     if(pointcontents(end) == CONTENT_EMPTY)
         return pathlib_wateroutnode( start, end, doedge);
@@ -56,8 +56,8 @@ vector pathlib_flynode(vector start,vector end, float doedge)
 {
     pathlib_movenode_goodnode = 0;
 
-    end_x = fsnap(end_x, pathlib_gridsize);
-    end_y = fsnap(end_y, pathlib_gridsize);
+    end_x = fsnap(end.x, pathlib_gridsize);
+    end_y = fsnap(end.y, pathlib_gridsize);
 
     tracebox(start, movenode_boxmin,movenode_boxmax, end, MOVE_WORLDONLY, self);
     if(trace_fraction == 1)
@@ -84,10 +84,10 @@ vector pathlib_walknode(vector start,vector end,float doedge)
 
     pathlib_movenode_goodnode = 0;
 
-    end_x = fsnap(end_x,pathlib_gridsize);
-    end_y = fsnap(end_y,pathlib_gridsize);
-    start_x = fsnap(start_x,pathlib_gridsize);
-    start_y = fsnap(start_y,pathlib_gridsize);
+    end_x = fsnap(end.x,pathlib_gridsize);
+    end_y = fsnap(end.y,pathlib_gridsize);
+    start_x = fsnap(start.x,pathlib_gridsize);
+    start_y = fsnap(start.y,pathlib_gridsize);
 
     // Find the floor
     traceline(start + movenode_stepup, start - movenode_maxdrop, MOVE_WORLDONLY, self);
@@ -128,8 +128,8 @@ vector pathlib_walknode(vector start,vector end,float doedge)
     }
 
     point = last_point + (direction * movenode_stepsize);
-    point_x = fsnap(point_x,pathlib_gridsize);
-    point_y = fsnap(point_y,pathlib_gridsize);
+    point_x = fsnap(point.x,pathlib_gridsize);
+    point_y = fsnap(point.y,pathlib_gridsize);
 
     //dprint("end_x:  ",ftos(end_x),  "  end_y:  ",ftos(end_y),"\n");
     //dprint("point_x:",ftos(point_x),"  point_y:",ftos(point_y),"\n\n");
index 7a0aec8652ed0ae8f32b2594da45ad49459a6165..5a82e0845789aafed637ec5cb0f8df81db82041b 100644 (file)
@@ -7,9 +7,9 @@ vector vsnap(vector point,float fsize)
 {
     vector vret;
 
-    vret_x = rint(point_x / fsize) * fsize;
-    vret_y = rint(point_y / fsize) * fsize;
-    vret_z = ceil(point_z / fsize) * fsize;
+    vret_x = rint(point.x / fsize) * fsize;
+    vret_y = rint(point.y / fsize) * fsize;
+    vret_z = ceil(point.z / fsize) * fsize;
 
     return vret;
 }
@@ -68,8 +68,8 @@ entity pathlib_nodeatpoint(vector where)
 
     ++pathlib_searched_cnt;
 
-    where_x = fsnap(where_x,pathlib_gridsize);
-    where_y = fsnap(where_y,pathlib_gridsize);
+    where_x = fsnap(where.x,pathlib_gridsize);
+    where_y = fsnap(where.y,pathlib_gridsize);
 
     node = findradius(where,pathlib_gridsize * 0.5);
     while(node)
index 28cbfdaff8396bfdf65caaefb92ec268cef7a004..decd42dd5f253e152e563ea583cdfc286670cfce 100644 (file)
@@ -13,9 +13,9 @@ float PlayerEdgeDistance(entity p, vector v)
 {
        vector vbest;
 
-       if(v_x < 0) vbest_x = p.mins_x; else vbest_x = p.maxs_x;
-       if(v_y < 0) vbest_y = p.mins_y; else vbest_y = p.maxs_y;
-       if(v_z < 0) vbest_z = p.mins_z; else vbest_z = p.maxs_z;
+       if(v.x < 0) vbest_x = p.mins.x; else vbest_x = p.maxs.x;
+       if(v.y < 0) vbest_y = p.mins.y; else vbest_y = p.maxs.y;
+       if(v.z < 0) vbest_z = p.mins.z; else vbest_z = p.maxs.z;
 
        return vbest * v;
 }
@@ -36,7 +36,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
 
        // PLAYERS use different math
 #ifndef POSITIVE_PITCH_IS_DOWN
-       ang_x = -ang_x;
+       ang_x = -ang.x;
 #endif
 
        //print("reference: ", vtos(AnglesTransform_ApplyToVAngles(transform, ang)), "\n");
@@ -44,7 +44,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
        fixedmakevectors(ang);
        old_forward = v_forward;
        old_up = v_up;
-       fixedmakevectors(ang_y * '0 1 0');
+       fixedmakevectors(ang.y * '0 1 0');
        old_yawforward = v_forward;
 
        // their aiming directions are portalled...
@@ -59,7 +59,7 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
        //
        // new_up could now point forward OR backward... which direction to choose?
 
-       if(new_forward_z > 0.7 || new_forward_z < -0.7) // far up; in this case, the "up" vector points backwards
+       if(new_forward.z > 0.7 || new_forward.z < -0.7) // far up; in this case, the "up" vector points backwards
        {
                // new_yawforward and new_yawup define the new aiming half-circle
                // we "just" need to find out whether new_up or -new_up is in that half circle
@@ -77,9 +77,9 @@ vector Portal_ApplyTransformToPlayerAngle(vector transform, vector vangle)
        }
 
 #ifndef POSITIVE_PITCH_IS_DOWN
-       ang_x = -ang_x;
+       ang_x = -ang.x;
 #endif
-       ang_z = vangle_z;
+       ang_z = vangle.z;
        return ang;
 }
 
@@ -216,9 +216,9 @@ float Portal_WillHitPlane(vector eorg, vector emins, vector emaxs, vector evel,
        vector v;
 
        dist = (eorg - porg) * pnorm;
-       dist += min(emins_x * pnorm_x, emaxs_x * pnorm_x);
-       dist += min(emins_y * pnorm_y, emaxs_y * pnorm_y);
-       dist += min(emins_z * pnorm_z, emaxs_z * pnorm_z);
+       dist += min(emins.x * pnorm.x, emaxs.x * pnorm.x);
+       dist += min(emins.y * pnorm.y, emaxs.y * pnorm.y);
+       dist += min(emins.z * pnorm.z, emaxs.z * pnorm.z);
        if(dist < -1) // other side?
                return 0;
 #ifdef PORTALS_ARE_NOT_SOLID
@@ -286,7 +286,7 @@ void Portal_Touch()
                                return; // cannot go through someone else's portal
        fixedmakevectors(self.mangle);
        g = frametime * '0 0 -1' * autocvar_sv_gravity;
-       if(!Portal_WillHitPlane(other.origin, other.mins, other.maxs, other.velocity + g, self.origin, v_forward, self.maxs_x))
+       if(!Portal_WillHitPlane(other.origin, other.mins, other.maxs, other.velocity + g, self.origin, v_forward, self.maxs.x))
                return;
 
        /*
@@ -424,7 +424,7 @@ void Portal_Damage(entity inflictor, entity attacker, float damage, float deatht
 
 void Portal_Think_TryTeleportPlayer(entity e, vector g)
 {
-       if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, self.origin, v_forward, self.maxs_x))
+       if(!Portal_WillHitPlane(e.origin, e.mins, e.maxs, e.velocity + g, self.origin, v_forward, self.maxs.x))
                return;
 
        // if e would hit the portal in a frame...
@@ -612,7 +612,7 @@ entity Portal_Spawn(entity own, vector org, vector ang)
        setorigin(portal, org);
        portal.mangle = ang;
        portal.angles = ang;
-       portal.angles_x = -portal.angles_x; // is a bmodel
+       portal.angles_x = -portal.angles.x; // is a bmodel
        portal.think = Portal_Think;
        portal.nextthink = 0;
        portal.portal_activatetime = time + 0.1;
index f3748f9ce2a6c2b2b733433d7c89db5033f6bb71..5c123ebc58f1cdb8d90ec98bb3bf5a41a1a6a622 100644 (file)
@@ -877,7 +877,7 @@ vector trigger_race_checkpoint_spawn_evalfunc(entity player, entity spot, vector
                        return '-1 0 0';
                // try reusing the previous spawn
                if(self == player.race_respawn_spotref || spot == player.race_respawn_spotref)
-                       current_x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
+                       current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
                if(self.race_checkpoint == 0)
                {
                        float pl;
@@ -905,7 +905,7 @@ void spawnfunc_trigger_race_checkpoint()
                self.touch = checkpoint_touch;
 
        o = (self.absmin + self.absmax) * 0.5;
-       tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o_z - self.absmin_z), MOVE_NORMAL, self);
+       tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
        waypoint_spawnforitem_force(self, trace_endpos);
        self.nearestwaypointtimeout = time + 1000000000;
 
@@ -954,7 +954,7 @@ void spawnfunc_target_checkpoint() // defrag entity
                self.touch = checkpoint_touch;
 
        o = (self.absmin + self.absmax) * 0.5;
-       tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o_z - self.absmin_z), MOVE_NORMAL, self);
+       tracebox(o, PL_MIN, PL_MAX, o - '0 0 1' * (o.z - self.absmin.z), MOVE_NORMAL, self);
        waypoint_spawnforitem_force(self, trace_endpos);
        self.nearestwaypointtimeout = time + 1000000000;
 
index d1a832ed71210b17b7f9cc81c4e9a00fe6b9d198..d2ff304497ce3ba8b44854ac9114ef26299bade7 100644 (file)
@@ -14,7 +14,7 @@ vector ScoreField_Compare(entity t1, entity t2, .float field, float fieldflags,
 {
        if(!strict && !(fieldflags & SFL_SORT_PRIO_MASK)) // column does not sort
                return previous;
-       if((fieldflags & SFL_SORT_PRIO_MASK) < previous_y)
+       if((fieldflags & SFL_SORT_PRIO_MASK) < previous.y)
                return previous;
        if(t1.field == t2.field)
                return previous;
@@ -139,7 +139,7 @@ float TeamScore_Compare(entity t1, entity t2, float strict)
        if (result_x == 0 && strict)
                result_x = t1.team - t2.team;
 
-       return result_x;
+       return result.x;
 }
 
 /*
@@ -376,7 +376,7 @@ float PlayerScore_Compare(entity t1, entity t2, float strict)
        if (result_x == 0 && strict)
                result_x = num_for_edict(t1.owner) - num_for_edict(t2.owner);
 
-       return result_x;
+       return result.x;
 }
 
 void WinningConditionHelper()
index 3f4e72c3b3f584b67c0cc4de06f9f033d568f6db..511db81c713b80258f1f281d81f10d0484613cd6 100644 (file)
@@ -3,9 +3,9 @@ float SpawnPoint_Send(entity to, float sf)
        WriteByte(MSG_ENTITY, ENT_CLIENT_SPAWNPOINT);
 
        WriteByte(MSG_ENTITY, self.team);
-       WriteShort(MSG_ENTITY, self.origin_x);
-       WriteShort(MSG_ENTITY, self.origin_y);
-       WriteShort(MSG_ENTITY, self.origin_z);
+       WriteShort(MSG_ENTITY, self.origin.x);
+       WriteShort(MSG_ENTITY, self.origin.y);
+       WriteShort(MSG_ENTITY, self.origin.z);
 
        return TRUE;
 }
@@ -19,9 +19,9 @@ float SpawnEvent_Send(entity to, float sf)
        if(autocvar_g_spawn_alloweffects)
        {
                WriteByte(MSG_ENTITY, num_for_edict(self.owner));
-               WriteShort(MSG_ENTITY, self.owner.origin_x);
-               WriteShort(MSG_ENTITY, self.owner.origin_y);
-               WriteShort(MSG_ENTITY, self.owner.origin_z);
+               WriteShort(MSG_ENTITY, self.owner.origin.x);
+               WriteShort(MSG_ENTITY, self.owner.origin.y);
+               WriteShort(MSG_ENTITY, self.owner.origin.z);
                send = TRUE;
        }
        else if((to == self.owner) || (IS_SPEC(to) && (to.enemy == self.owner)) )
@@ -60,9 +60,9 @@ void relocate_spawnpoint()
         if (!move_out_of_solid(self))
             objerror("could not get out of solid at all!");
         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
-        print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
-        print(" ", ftos(self.origin_y - o_y));
-        print(" ", ftos(self.origin_z - o_z), "'\n");
+        print(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
+        print(" ", ftos(self.origin.y - o.y));
+        print(" ", ftos(self.origin.z - o.z), "'\n");
         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
         {
             if (!spawnpoint_nag)
@@ -205,7 +205,7 @@ vector Spawn_Score(entity spot, float mindist, float teamcheck)
                                self = ent;
                                spawn_score = ent.spawn_evalfunc(oldself, spot, spawn_score);
                                self = oldself;
-                               if(spawn_score_x < 0)
+                               if(spawn_score.x < 0)
                                        return spawn_score;
                        }
                }
@@ -239,7 +239,7 @@ entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck)
 
        for(spot = firstspot; spot; spot = spot.chain)
        {
-               if(spot.spawnpoint_score_x >= 0) // spawning allowed here
+               if(spot.spawnpoint_score.x >= 0) // spawning allowed here
                {
                        if(spotlistend)
                                spotlistend.chain = spot;
@@ -262,7 +262,7 @@ entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exp
 
        RandomSelection_Init();
        for(spot = firstspot; spot; spot = spot.chain)
-               RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score_y, upper), exponent) * spot.cnt, (spot.spawnpoint_score_y >= lower) * 0.5 + spot.spawnpoint_score_x);
+               RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.spawnpoint_score.y, upper), exponent) * spot.cnt, (spot.spawnpoint_score.y >= lower) * 0.5 + spot.spawnpoint_score.x);
 
        return RandomSelection_chosen_ent;
 }
index 2f59924df6e894c9a4d96a8281fb671bec802abb..fb243792bcd2c843955b4ed516245ae3de5f3fa0 100644 (file)
@@ -420,7 +420,7 @@ vector steerlib_beamsteer(vector dir, float length, float step, float step_up, f
     float bm_forward, bm_right, bm_left,p;
     vector vr,vl;
 
-    dir_z *= 0.15;
+    dir.z *= 0.15;
     vr = vectoangles(dir);
     //vr_x *= -1;
 
@@ -508,9 +508,9 @@ void flocker_think()
     vector dodgemove,swarmmove;
     vector reprellmove,wandermove,newmove;
 
-    self.angles_x = self.angles_x * -1;
+    self.angles_x = self.angles.x * -1;
     makevectors(self.angles);
-    self.angles_x = self.angles_x * -1;
+    self.angles_x = self.angles.x * -1;
 
     dodgemove   = steerlib_traceavoid(0.35,1000);
     swarmmove   = steerlib_flock(500,75,700,500);
@@ -585,9 +585,9 @@ void flocker_hunter_think()
     entity e,ee;
     float d,bd;
 
-    self.angles_x = self.angles_x * -1;
+    self.angles_x = self.angles.x * -1;
     makevectors(self.angles);
-    self.angles_x = self.angles_x * -1;
+    self.angles_x = self.angles.x * -1;
 
     if(self.enemy)
     if(vlen(self.enemy.origin - self.origin) < 64)
index b25528e1645ccf1f635a20e5ae2866dc05eaf045..c035f98653d70a34220afccb96f6df5e16c4385a 100644 (file)
@@ -379,20 +379,20 @@ void SV_OnEntityPreSpawnFunction()
        else if (self.angles == '0 -2 0')
                self.angles = '+90 0 0';
 
-       if(self.originjitter_x != 0)
-               self.origin_x = self.origin_x + (random() * 2 - 1) * self.originjitter_x;
-       if(self.originjitter_y != 0)
-               self.origin_y = self.origin_y + (random() * 2 - 1) * self.originjitter_y;
-       if(self.originjitter_z != 0)
-               self.origin_z = self.origin_z + (random() * 2 - 1) * self.originjitter_z;
-       if(self.anglesjitter_x != 0)
-               self.angles_x = self.angles_x + (random() * 2 - 1) * self.anglesjitter_x;
-       if(self.anglesjitter_y != 0)
-               self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglesjitter_y;
-       if(self.anglesjitter_z != 0)
-               self.angles_z = self.angles_z + (random() * 2 - 1) * self.anglesjitter_z;
+       if(self.originjitter.x != 0)
+               self.origin_x = self.origin.x + (random() * 2 - 1) * self.originjitter.x;
+       if(self.originjitter.y != 0)
+               self.origin_y = self.origin.y + (random() * 2 - 1) * self.originjitter.y;
+       if(self.originjitter.z != 0)
+               self.origin_z = self.origin.z + (random() * 2 - 1) * self.originjitter.z;
+       if(self.anglesjitter.x != 0)
+               self.angles_x = self.angles.x + (random() * 2 - 1) * self.anglesjitter.x;
+       if(self.anglesjitter.y != 0)
+               self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglesjitter.y;
+       if(self.anglesjitter.z != 0)
+               self.angles_z = self.angles.z + (random() * 2 - 1) * self.anglesjitter.z;
        if(self.anglejitter != 0)
-               self.angles_y = self.angles_y + (random() * 2 - 1) * self.anglejitter;
+               self.angles_y = self.angles.y + (random() * 2 - 1) * self.anglejitter;
 
        if(MUTATOR_CALLHOOK(OnEntityPreSpawn))
        {
index 88b4c7a032e7a85b9cc873850a4c6693be5b409f..40d80c9d432529c6baa4000ab0af742018acf42c 100644 (file)
@@ -212,26 +212,26 @@ float ItemSend(entity to, float sf)
        //WriteByte(MSG_ENTITY, self.cnt);
     if(sf & ISF_LOCATION)
     {
-        WriteCoord(MSG_ENTITY, self.origin_x);
-        WriteCoord(MSG_ENTITY, self.origin_y);
-        WriteCoord(MSG_ENTITY, self.origin_z);
+        WriteCoord(MSG_ENTITY, self.origin.x);
+        WriteCoord(MSG_ENTITY, self.origin.y);
+        WriteCoord(MSG_ENTITY, self.origin.z);
     }
 
     if(sf & ISF_ANGLES)
     {
-        WriteCoord(MSG_ENTITY, self.angles_x);
-        WriteCoord(MSG_ENTITY, self.angles_y);
-        WriteCoord(MSG_ENTITY, self.angles_z);
+        WriteCoord(MSG_ENTITY, self.angles.x);
+        WriteCoord(MSG_ENTITY, self.angles.y);
+        WriteCoord(MSG_ENTITY, self.angles.z);
     }
 
     if(sf & ISF_SIZE)
     {
-        WriteCoord(MSG_ENTITY, self.mins_x);
-        WriteCoord(MSG_ENTITY, self.mins_y);
-        WriteCoord(MSG_ENTITY, self.mins_z);
-        WriteCoord(MSG_ENTITY, self.maxs_x);
-        WriteCoord(MSG_ENTITY, self.maxs_y);
-        WriteCoord(MSG_ENTITY, self.maxs_z);
+        WriteCoord(MSG_ENTITY, self.mins.x);
+        WriteCoord(MSG_ENTITY, self.mins.y);
+        WriteCoord(MSG_ENTITY, self.mins.z);
+        WriteCoord(MSG_ENTITY, self.maxs.x);
+        WriteCoord(MSG_ENTITY, self.maxs.y);
+        WriteCoord(MSG_ENTITY, self.maxs.z);
     }
 
     if(sf & ISF_STATUS)
@@ -252,9 +252,9 @@ float ItemSend(entity to, float sf)
 
     if(sf & ISF_DROP)
     {
-        WriteCoord(MSG_ENTITY, self.velocity_x);
-        WriteCoord(MSG_ENTITY, self.velocity_y);
-        WriteCoord(MSG_ENTITY, self.velocity_z);
+        WriteCoord(MSG_ENTITY, self.velocity.x);
+        WriteCoord(MSG_ENTITY, self.velocity.y);
+        WriteCoord(MSG_ENTITY, self.velocity.z);
     }
 
     return TRUE;
index f52b492a7042d520c03c80764ef8b2f75d1258ca..2b939028cce8603dc3e00d1e8632f69ca1d7fd92 100644 (file)
@@ -40,7 +40,7 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
        if(other.gravity)
                grav *= other.gravity;
 
-       zdist = torg_z - org_z;
+       zdist = torg.z - org.z;
        sdist = vlen(torg - org - zdist * '0 0 1');
        sdir = normalize(torg - org - zdist * '0 0 1');
 
@@ -81,10 +81,10 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
        vector solution;
        solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
        // ALWAYS solvable because jumpheight >= zdist
-       if(!solution_z)
-               solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+       if(!solution.z)
+               solution_y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
        if(zdist == 0)
-               solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+               solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
 
        if(zdist < 0)
        {
@@ -94,14 +94,14 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
                        // almost straight line type
                        // jump apex is before the jump
                        // we must take the larger one
-                       trigger_push_calculatevelocity_flighttime = solution_y;
+                       trigger_push_calculatevelocity_flighttime = solution.y;
                }
                else
                {
                        // regular jump
                        // jump apex is during the jump
                        // we must take the larger one too
-                       trigger_push_calculatevelocity_flighttime = solution_y;
+                       trigger_push_calculatevelocity_flighttime = solution.y;
                }
        }
        else
@@ -112,14 +112,14 @@ vector trigger_push_calculatevelocity(vector org, entity tgt, float ht)
                        // almost straight line type
                        // jump apex is after the jump
                        // we must take the smaller one
-                       trigger_push_calculatevelocity_flighttime = solution_x;
+                       trigger_push_calculatevelocity_flighttime = solution.x;
                }
                else
                {
                        // regular jump
                        // jump apex is during the jump
                        // we must take the larger one
-                       trigger_push_calculatevelocity_flighttime = solution_y;
+                       trigger_push_calculatevelocity_flighttime = solution.y;
                }
        }
        vs = sdist / trigger_push_calculatevelocity_flighttime;
@@ -254,7 +254,7 @@ void trigger_push_findtarget()
 
        // first calculate a typical start point for the jump
        org = (self.absmin + self.absmax) * 0.5;
-       org_z = self.absmax_z - PL_MIN_z;
+       org_z = self.absmax.z - PL_MIN_z;
 
        if (self.target)
        {
index b6bf68e777ac8b7e422f5500cd2daa057ad350d3..be3c6b07fd5c34e32ab130c7267671ad9878757e 100644 (file)
@@ -37,24 +37,24 @@ void plat_spawn_inside_trigger()
 
        tmin = self.absmin + '25 25 0';
        tmax = self.absmax - '25 25 -8';
-       tmin_z = tmax_z - (self.pos1_z - self.pos2_z + 8);
+       tmin_z = tmax.z - (self.pos1_z - self.pos2_z + 8);
        if (self.spawnflags & PLAT_LOW_TRIGGER)
-               tmax_z = tmin_z + 8;
+               tmax_z = tmin.z + 8;
 
-       if (self.size_x <= 50)
+       if (self.size.x <= 50)
        {
-               tmin_x = (self.mins_x + self.maxs_x) / 2;
-               tmax_x = tmin_x + 1;
+               tmin_x = (self.mins.x + self.maxs.x) / 2;
+               tmax_x = tmin.x + 1;
        }
-       if (self.size_y <= 50)
+       if (self.size.y <= 50)
        {
-               tmin_y = (self.mins_y + self.maxs_y) / 2;
-               tmax_y = tmin_y + 1;
+               tmin_y = (self.mins.y + self.maxs.y) / 2;
+               tmax_y = tmin.y + 1;
        }
 
-       if(tmin_x < tmax_x)
-               if(tmin_y < tmax_y)
-                       if(tmin_z < tmax_z)
+       if(tmin.x < tmax.x)
+               if(tmin.y < tmax.y)
+                       if(tmin.z < tmax.z)
                        {
                                setsize (trigger, tmin, tmax);
                                return;
@@ -270,11 +270,11 @@ void spawnfunc_func_plat()
        if (!self.lip)
                self.lip = 16;
        if (!self.height)
-               self.height = self.size_z - self.lip;
+               self.height = self.size.z - self.lip;
 
        self.pos1 = self.origin;
        self.pos2 = self.origin;
-       self.pos2_z = self.origin_z - self.height;
+       self.pos2_z = self.origin.z - self.height;
 
        self.reset = plat_reset;
        plat_reset();
@@ -309,7 +309,7 @@ void train_wait()
                else // linear movement
                        ang = targ.origin - (self.origin - self.view_ofs); // use the origin of the next path_corner
                ang = vectoangles(ang);
-               ang_x = -ang_x; // flip up / down orientation
+               ang_x = -ang.x; // flip up / down orientation
 
                if(self.wait > 0) // slow turning
                        SUB_CalcAngleMove(ang, TSPEED_TIME, self.ltime - time + self.wait, train_wait);
@@ -536,7 +536,7 @@ void func_bobbing_controller_think()
 
        // calculate sinewave using makevectors
        makevectors((self.nextthink * self.owner.cnt + self.owner.phase * 360) * '0 1 0');
-       v = self.owner.destvec + self.owner.movedir * v_forward_y;
+       v = self.owner.destvec + self.owner.movedir * v_forward.y;
        if(self.owner.classname == "func_bobbing") // don't brake stuff if the func_bobbing was killtarget'ed
                // * 10 so it will arrive in 0.1 sec
                self.owner.velocity = (v - self.owner.origin) * 10;
@@ -620,11 +620,11 @@ void func_pendulum_controller_think()
 
        // calculate sinewave using makevectors
        makevectors((self.nextthink * self.owner.freq + self.owner.phase) * '0 360 0');
-       v = self.owner.speed * v_forward_y + self.cnt;
+       v = self.owner.speed * v_forward.y + self.cnt;
        if(self.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed
        {
                // * 10 so it will arrive in 0.1 sec
-               self.owner.avelocity_z = (remainder(v - self.owner.angles_z, 360)) * 10;
+               self.owner.avelocity_z = (remainder(v - self.owner.angles.z, 360)) * 10;
        }
 }
 
@@ -662,11 +662,11 @@ void spawnfunc_func_pendulum()
        if(!self.freq)
        {
                // find pendulum length (same formula as Q3A)
-               self.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(self.mins_z))));
+               self.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(self.mins.z))));
        }
 
        // copy initial angle
-       self.cnt = self.angles_z;
+       self.cnt = self.angles.z;
 
        // wait for targets to spawn
        controller = spawn();
@@ -1317,17 +1317,17 @@ entity LinkDoors_nextent(entity cur, entity near, entity pass)
 float LinkDoors_isconnected(entity e1, entity e2, entity pass)
 {
        float DELTA = 4;
-       if (e1.absmin_x > e2.absmax_x + DELTA)
+       if (e1.absmin.x > e2.absmax.x + DELTA)
                return FALSE;
-       if (e1.absmin_y > e2.absmax_y + DELTA)
+       if (e1.absmin.y > e2.absmax.y + DELTA)
                return FALSE;
-       if (e1.absmin_z > e2.absmax_z + DELTA)
+       if (e1.absmin.z > e2.absmax.z + DELTA)
                return FALSE;
-       if (e2.absmin_x > e1.absmax_x + DELTA)
+       if (e2.absmin.x > e1.absmax.x + DELTA)
                return FALSE;
-       if (e2.absmin_y > e1.absmax_y + DELTA)
+       if (e2.absmin.y > e1.absmax.y + DELTA)
                return FALSE;
-       if (e2.absmin_z > e1.absmax_z + DELTA)
+       if (e2.absmin.z > e1.absmax.z + DELTA)
                return FALSE;
        return TRUE;
 }
@@ -1388,18 +1388,18 @@ void LinkDoors()
                        self.targetname = t.targetname;
                if((t.message != "") && (self.message == ""))
                        self.message = t.message;
-               if (t.absmin_x < cmins_x)
-                       cmins_x = t.absmin_x;
-               if (t.absmin_y < cmins_y)
-                       cmins_y = t.absmin_y;
-               if (t.absmin_z < cmins_z)
-                       cmins_z = t.absmin_z;
-               if (t.absmax_x > cmaxs_x)
-                       cmaxs_x = t.absmax_x;
-               if (t.absmax_y > cmaxs_y)
-                       cmaxs_y = t.absmax_y;
-               if (t.absmax_z > cmaxs_z)
-                       cmaxs_z = t.absmax_z;
+               if (t.absmin.x < cmins.x)
+                       cmins_x = t.absmin.x;
+               if (t.absmin.y < cmins.y)
+                       cmins_y = t.absmin.y;
+               if (t.absmin.z < cmins.z)
+                       cmins_z = t.absmin.z;
+               if (t.absmax.x > cmaxs.x)
+                       cmaxs_x = t.absmax.x;
+               if (t.absmax.y > cmaxs.y)
+                       cmaxs_y = t.absmax.y;
+               if (t.absmax.z > cmaxs.z)
+                       cmaxs_z = t.absmax.z;
                if(t.enemy == self)
                        break;
        }
@@ -1608,9 +1608,9 @@ void spawnfunc_func_door_rotating()
        else // Z
                self.movedir = '0 1 0';
 
-       if (self.angles_y==0) self.angles_y = 90;
+       if (self.angles_y ==0) self.angles_y = 90;
 
-       self.movedir = self.movedir * self.angles_y;
+       self.movedir = self.movedir * self.angles.y;
        self.angles = '0 0 0';
 
        self.max_health = self.health;
@@ -1949,7 +1949,7 @@ void func_fourier_controller_think()
        for(i = 0; i < n; ++i)
        {
                makevectors((t * stof(argv(i*5)) + stof(argv(i*5+1)) * 360) * '0 1 0');
-               v = v + ('1 0 0' * stof(argv(i*5+2)) + '0 1 0' * stof(argv(i*5+3)) + '0 0 1' * stof(argv(i*5+4))) * self.owner.height * v_forward_y;
+               v = v + ('1 0 0' * stof(argv(i*5+2)) + '0 1 0' * stof(argv(i*5+3)) + '0 0 1' * stof(argv(i*5+4))) * self.owner.height * v_forward.y;
        }
 
        if(self.owner.classname == "func_fourier") // don't brake stuff if the func_fourier was killtarget'ed
index 2b99cef6958634dcc1867fdc7bdf7721f2e61fb4..7923c9d26295df2c5d37b4ab002d7657f03de7d7 100644 (file)
@@ -13,12 +13,12 @@ void trigger_teleport_use()
        deathmax = (o) + player.maxs; \
        if(telefragmin != telefragmax) \
        { \
-               if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
-               if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
-               if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
-               if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
-               if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
-               if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
+               if(deathmin.x > telefragmin.x) deathmin_x = telefragmin.x; \
+               if(deathmin.y > telefragmin.y) deathmin_y = telefragmin.y; \
+               if(deathmin.z > telefragmin.z) deathmin_z = telefragmin.z; \
+               if(deathmax.x < telefragmax.x) deathmax_x = telefragmax.x; \
+               if(deathmax.y < telefragmax.y) deathmax_y = telefragmax.y; \
+               if(deathmax.z < telefragmax.z) deathmax_z = telefragmax.z; \
        } \
        deathradius = max(vlen(deathmin), vlen(deathmax)); \
        for(head = findradius(o, deathradius); head; head = head.chain) \
@@ -170,7 +170,7 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
                        p = 1;
                        if(autocvar_g_telefrags_avoid)
                        {
-                               locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+                               locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
                                if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
                                        p = 0;
                        }
@@ -191,7 +191,7 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
                if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
                        player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
 
-       locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+       locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
        TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
 
        return e;
index cd1b374e6b247fab04cf6d8d85cfea5f67c7da6f..61773234c95fbdd183443d73aa03a2a6aa880db9 100644 (file)
@@ -74,28 +74,28 @@ float trigger_music_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, sf);
        if(sf & 4)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
        if(sf & 1)
        {
                if(self.model != "null")
                {
                        WriteShort(MSG_ENTITY, self.modelindex);
-                       WriteCoord(MSG_ENTITY, self.mins_x);
-                       WriteCoord(MSG_ENTITY, self.mins_y);
-                       WriteCoord(MSG_ENTITY, self.mins_z);
-                       WriteCoord(MSG_ENTITY, self.maxs_x);
-                       WriteCoord(MSG_ENTITY, self.maxs_y);
-                       WriteCoord(MSG_ENTITY, self.maxs_z);
+                       WriteCoord(MSG_ENTITY, self.mins.x);
+                       WriteCoord(MSG_ENTITY, self.mins.y);
+                       WriteCoord(MSG_ENTITY, self.mins.z);
+                       WriteCoord(MSG_ENTITY, self.maxs.x);
+                       WriteCoord(MSG_ENTITY, self.maxs.y);
+                       WriteCoord(MSG_ENTITY, self.maxs.z);
                }
                else
                {
                        WriteShort(MSG_ENTITY, 0);
-                       WriteCoord(MSG_ENTITY, self.maxs_x);
-                       WriteCoord(MSG_ENTITY, self.maxs_y);
-                       WriteCoord(MSG_ENTITY, self.maxs_z);
+                       WriteCoord(MSG_ENTITY, self.maxs.x);
+                       WriteCoord(MSG_ENTITY, self.maxs.y);
+                       WriteCoord(MSG_ENTITY, self.maxs.z);
                }
                WriteByte(MSG_ENTITY, self.volume * 255.0);
                WriteByte(MSG_ENTITY, self.fade_time * 16.0);
index 4da6b13bbbb948060ec40541307eeffddf84be95..93d7485bb3f57281f4638708bc5fa302ec2935e2 100644 (file)
@@ -169,7 +169,7 @@ void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity
 
                                if(valueoffset != "")
                                {
-                                       switch(data_y)
+                                       switch(data.y)
                                        {
                                                case FIELD_STRING:
                                                        value = strcat(value, valueoffset);
@@ -188,7 +188,7 @@ void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity
 
                                if(valueoffsetrandom != "")
                                {
-                                       switch(data_y)
+                                       switch(data.y)
                                        {
                                                case FIELD_FLOAT:
                                                        value = ftos(stof(value) + random() * stof(valueoffsetrandom));
@@ -225,7 +225,7 @@ void target_spawn_edit_entity(entity e, string msg, entity kt, entity t2, entity
                {
                        if(data_y == FIELD_VECTOR)
                                value = strreplace("'", "", value); // why?!?
-                       putentityfieldstring(data_x, e, value);
+                       putentityfieldstring(data.x, e, value);
                }
        }
 }
index 1901e4e25c2ff7cb65c4e0a4e3b80bcc51bbedb4..849ceb37d8838c1506150c08dd1da93223e29674 100644 (file)
@@ -45,12 +45,12 @@ vector turret_stdproc_aim_generic()
                        if(self.enemy.movetype == MOVETYPE_WALK || self.enemy.movetype == MOVETYPE_TOSS || self.enemy.movetype == MOVETYPE_BOUNCE)
                        {
                                float vz;
-                               prep_z = pre_pos_z;
-                               vz = self.enemy.velocity_z;
+                               prep_z = pre_pos.z;
+                               vz = self.enemy.velocity.z;
                                for(i = 0; i < impact_time; i += sys_frametime)
                                {
                                        vz = vz - (autocvar_sv_gravity * sys_frametime);
-                                       prep_z = prep_z + vz * sys_frametime;
+                                       prep_z = prep.z + vz * sys_frametime;
                                }
                        }
                        pre_pos = prep;
index a8feaebc3ba81ff49823e705f0a3a750e8defc72..45b2e9b3bba68550eb99a4cd59fac4f2c20b87e4 100644 (file)
@@ -109,8 +109,8 @@ void turret_stdproc_damage (entity inflictor, entity attacker, float damage, flo
     // thorw head slightly off aim when hit?
     if (self.damage_flags & TFL_DMG_HEADSHAKE)
     {
-        self.tur_head.angles_x = self.tur_head.angles_x + (-0.5 + random()) * damage;
-        self.tur_head.angles_y = self.tur_head.angles_y + (-0.5 + random()) * damage;
+        self.tur_head.angles_x = self.tur_head.angles.x + (-0.5 + random()) * damage;
+        self.tur_head.angles_y = self.tur_head.angles.y + (-0.5 + random()) * damage;
 
         self.SendFlags  |= TNSF_ANG;
     }
index d56a81bbf06b029c389010de5629bf4fd7e66012..8442af17cd1b04e882a3b1efb5748500155fd09c 100644 (file)
@@ -24,37 +24,37 @@ float turret_send(entity to, float sf)
        {
            WriteByte(MSG_ENTITY, self.turret_type);
 
-           WriteCoord(MSG_ENTITY, self.origin_x);
-           WriteCoord(MSG_ENTITY, self.origin_y);
-           WriteCoord(MSG_ENTITY, self.origin_z);
+           WriteCoord(MSG_ENTITY, self.origin.x);
+           WriteCoord(MSG_ENTITY, self.origin.y);
+           WriteCoord(MSG_ENTITY, self.origin.z);
 
-           WriteAngle(MSG_ENTITY, self.angles_x);
-           WriteAngle(MSG_ENTITY, self.angles_y);
+           WriteAngle(MSG_ENTITY, self.angles.x);
+           WriteAngle(MSG_ENTITY, self.angles.y);
     }
 
     if(sf & TNSF_ANG)
     {
-        WriteShort(MSG_ENTITY, rint(self.tur_head.angles_x));
-        WriteShort(MSG_ENTITY, rint(self.tur_head.angles_y));
+        WriteShort(MSG_ENTITY, rint(self.tur_head.angles.x));
+        WriteShort(MSG_ENTITY, rint(self.tur_head.angles.y));
     }
 
     if(sf & TNSF_AVEL)
     {
-        WriteShort(MSG_ENTITY, rint(self.tur_head.avelocity_x));
-        WriteShort(MSG_ENTITY, rint(self.tur_head.avelocity_y));
+        WriteShort(MSG_ENTITY, rint(self.tur_head.avelocity.x));
+        WriteShort(MSG_ENTITY, rint(self.tur_head.avelocity.y));
     }
 
     if(sf & TNSF_MOVE)
     {
-        WriteShort(MSG_ENTITY, rint(self.origin_x));
-        WriteShort(MSG_ENTITY, rint(self.origin_y));
-        WriteShort(MSG_ENTITY, rint(self.origin_z));
+        WriteShort(MSG_ENTITY, rint(self.origin.x));
+        WriteShort(MSG_ENTITY, rint(self.origin.y));
+        WriteShort(MSG_ENTITY, rint(self.origin.z));
 
-        WriteShort(MSG_ENTITY, rint(self.velocity_x));
-        WriteShort(MSG_ENTITY, rint(self.velocity_y));
-        WriteShort(MSG_ENTITY, rint(self.velocity_z));
+        WriteShort(MSG_ENTITY, rint(self.velocity.x));
+        WriteShort(MSG_ENTITY, rint(self.velocity.y));
+        WriteShort(MSG_ENTITY, rint(self.velocity.z));
 
-        WriteShort(MSG_ENTITY, rint(self.angles_y));
+        WriteShort(MSG_ENTITY, rint(self.angles.y));
     }
 
     if(sf & TNSF_ANIM)
@@ -346,8 +346,8 @@ void turret_stdproc_track()
         target_angle = vectoangles(normalize(self.tur_aimpos - self.tur_shotorg));
     }
 
-    self.tur_head.angles_x = anglemods(self.tur_head.angles_x);
-    self.tur_head.angles_y = anglemods(self.tur_head.angles_y);
+    self.tur_head.angles_x = anglemods(self.tur_head.angles.x);
+    self.tur_head.angles_y = anglemods(self.tur_head.angles.y);
 
     // Find the diffrence between where we currently aim and where we want to aim
     //move_angle = target_angle - (self.angles + self.tur_head.angles);
@@ -362,21 +362,21 @@ void turret_stdproc_track()
             f_tmp = self.aim_speed * self.ticrate; // dgr/sec -> dgr/tic
             if (self.track_flags & TFL_TRACK_PITCH)
             {
-                self.tur_head.angles_x += bound(-f_tmp,move_angle_x, f_tmp);
-                if(self.tur_head.angles_x > self.aim_maxpitch)
+                self.tur_head.angles_x += bound(-f_tmp,move_angle.x, f_tmp);
+                if(self.tur_head.angles.x > self.aim_maxpitch)
                     self.tur_head.angles_x = self.aim_maxpitch;
 
-                if(self.tur_head.angles_x  < -self.aim_maxpitch)
+                if(self.tur_head.angles.x  < -self.aim_maxpitch)
                     self.tur_head.angles_x = self.aim_maxpitch;
             }
 
             if (self.track_flags & TFL_TRACK_ROT)
             {
-                self.tur_head.angles_y += bound(-f_tmp, move_angle_y, f_tmp);
-                if(self.tur_head.angles_y > self.aim_maxrot)
+                self.tur_head.angles_y += bound(-f_tmp, move_angle.y, f_tmp);
+                if(self.tur_head.angles.y > self.aim_maxrot)
                     self.tur_head.angles_y = self.aim_maxrot;
 
-                if(self.tur_head.angles_y  < -self.aim_maxrot)
+                if(self.tur_head.angles.y  < -self.aim_maxrot)
                     self.tur_head.angles_y = self.aim_maxrot;
             }
 
@@ -387,15 +387,15 @@ void turret_stdproc_track()
 
         case TFL_TRACKTYPE_FLUIDINERTIA:
             f_tmp = self.aim_speed * self.ticrate; // dgr/sec -> dgr/tic
-            move_angle_x = bound(-self.aim_speed, move_angle_x * self.track_accel_pitch * f_tmp, self.aim_speed);
-            move_angle_y = bound(-self.aim_speed, move_angle_y * self.track_accel_rot * f_tmp, self.aim_speed);
+            move_angle_x = bound(-self.aim_speed, move_angle.x * self.track_accel_pitch * f_tmp, self.aim_speed);
+            move_angle_y = bound(-self.aim_speed, move_angle.y * self.track_accel_rot * f_tmp, self.aim_speed);
             move_angle = (self.tur_head.avelocity * self.track_blendrate) + (move_angle * (1 - self.track_blendrate));
             break;
 
         case TFL_TRACKTYPE_FLUIDPRECISE:
 
-            move_angle_y = bound(-self.aim_speed, move_angle_y, self.aim_speed);
-            move_angle_x = bound(-self.aim_speed, move_angle_x, self.aim_speed);
+            move_angle_y = bound(-self.aim_speed, move_angle.y, self.aim_speed);
+            move_angle_x = bound(-self.aim_speed, move_angle.x, self.aim_speed);
 
             break;
     }
@@ -403,8 +403,8 @@ void turret_stdproc_track()
     //  pitch
     if (self.track_flags & TFL_TRACK_PITCH)
     {
-        self.tur_head.avelocity_x = move_angle_x;
-        if((self.tur_head.angles_x + self.tur_head.avelocity_x * self.ticrate) > self.aim_maxpitch)
+        self.tur_head.avelocity_x = move_angle.x;
+        if((self.tur_head.angles.x + self.tur_head.avelocity.x * self.ticrate) > self.aim_maxpitch)
         {
             self.tur_head.avelocity_x = 0;
             self.tur_head.angles_x = self.aim_maxpitch;
@@ -412,7 +412,7 @@ void turret_stdproc_track()
             self.SendFlags  |= TNSF_ANG;
         }
 
-        if((self.tur_head.angles_x + self.tur_head.avelocity_x * self.ticrate) < -self.aim_maxpitch)
+        if((self.tur_head.angles.x + self.tur_head.avelocity.x * self.ticrate) < -self.aim_maxpitch)
         {
             self.tur_head.avelocity_x = 0;
             self.tur_head.angles_x = -self.aim_maxpitch;
@@ -424,9 +424,9 @@ void turret_stdproc_track()
     //  rot
     if (self.track_flags & TFL_TRACK_ROT)
     {
-        self.tur_head.avelocity_y = move_angle_y;
+        self.tur_head.avelocity_y = move_angle.y;
 
-        if((self.tur_head.angles_y + self.tur_head.avelocity_y * self.ticrate) > self.aim_maxrot)
+        if((self.tur_head.angles.y + self.tur_head.avelocity.y * self.ticrate) > self.aim_maxrot)
         {
             self.tur_head.avelocity_y = 0;
             self.tur_head.angles_y = self.aim_maxrot;
@@ -434,7 +434,7 @@ void turret_stdproc_track()
             self.SendFlags  |= TNSF_ANG;
         }
 
-        if((self.tur_head.angles_y + self.tur_head.avelocity_y * self.ticrate) < -self.aim_maxrot)
+        if((self.tur_head.angles.y + self.tur_head.avelocity.y * self.ticrate) < -self.aim_maxrot)
         {
             self.tur_head.avelocity_y = 0;
             self.tur_head.angles_y = -self.aim_maxrot;
@@ -677,10 +677,10 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl
 
     if (validate_flags & TFL_TARGETSELECT_ANGLELIMITS)
     {
-        if (fabs(tvt_tadv_x) > e_turret.aim_maxpitch)
+        if (fabs(tvt_tadv.x) > e_turret.aim_maxpitch)
             return -17;
 
-        if (fabs(tvt_tadv_y) > e_turret.aim_maxrot)
+        if (fabs(tvt_tadv.y) > e_turret.aim_maxrot)
             return -18;
     }
 
@@ -1349,9 +1349,9 @@ float turret_stdproc_init (string cvar_base_name, string base, string head, floa
     while (vlen(self.tur_dbg_rvec) < 2)
         self.tur_dbg_rvec  = randomvec() * 4;
 
-    self.tur_dbg_rvec_x = fabs(self.tur_dbg_rvec_x);
-    self.tur_dbg_rvec_y = fabs(self.tur_dbg_rvec_y);
-    self.tur_dbg_rvec_z = fabs(self.tur_dbg_rvec_z);
+    self.tur_dbg_rvec_x = fabs(self.tur_dbg_rvec.x);
+    self.tur_dbg_rvec_y = fabs(self.tur_dbg_rvec.y);
+    self.tur_dbg_rvec_z = fabs(self.tur_dbg_rvec.z);
 #endif
 
     // Its all good.
index 3fdd5eb1eb040e815a8e6edaa216b2b4d70510f3..8a1d2123a93a130606645c1d3b1b9c453ccd6373 100644 (file)
@@ -83,11 +83,11 @@ vector angleofs(entity from, entity to)
     v_res = vectoangles(v_res);
     v_res = v_res - from.angles;
 
-    if (v_res_x < 0)   v_res_x += 360;
-    if (v_res_x > 180)         v_res_x -= 360;
+    if (v_res.x < 0)   v_res.x += 360;
+    if (v_res.x > 180)         v_res.x -= 360;
 
-    if (v_res_y < 0)   v_res_y += 360;
-    if (v_res_y > 180)         v_res_y -= 360;
+    if (v_res.y < 0)   v_res.y += 360;
+    if (v_res.y > 180)         v_res.y -= 360;
 
     return v_res;
 }
@@ -100,11 +100,11 @@ vector angleofs3(vector from, vector from_a, entity to)
     v_res = vectoangles(v_res);
     v_res = v_res - from_a;
 
-    if (v_res_x < 0)   v_res_x += 360;
-    if (v_res_x > 180)         v_res_x -= 360;
+    if (v_res.x < 0)   v_res.x += 360;
+    if (v_res.x > 180)         v_res.x -= 360;
 
-    if (v_res_y < 0)   v_res_y += 360;
-    if (v_res_y > 180)         v_res_y -= 360;
+    if (v_res.y < 0)   v_res.y += 360;
+    if (v_res.y > 180)         v_res.y -= 360;
 
     return v_res;
 }
index 1a4d6c4de28b611d7fa2e8559e11ee1a8f6676b2..76283cde47b46c71c851ac253a6e2ba397b8ad2c 100644 (file)
@@ -139,10 +139,10 @@ void ewheel_postthink()
     float vz;
     vector wish_angle, real_angle;
 
-    vz = self.velocity_z;
+    vz = self.velocity.z;
 
-    self.angles_x = anglemods(self.angles_x);
-    self.angles_y = anglemods(self.angles_y);
+    self.angles_x = anglemods(self.angles.x);
+    self.angles_y = anglemods(self.angles.y);
 
     fixedmakevectors(self.angles);
 
@@ -151,9 +151,9 @@ void ewheel_postthink()
     real_angle = wish_angle - self.angles;
     real_angle = shortangle_vxy(real_angle, self.tur_head.angles);
 
-    self.tur_head.spawnshieldtime = fabs(real_angle_y);
-    real_angle_y  = bound(-self.tur_head.aim_speed, real_angle_y, self.tur_head.aim_speed);
-    self.angles_y = (self.angles_y + real_angle_y);
+    self.tur_head.spawnshieldtime = fabs(real_angle.y);
+    real_angle_y = bound(-self.tur_head.aim_speed, real_angle.y, self.tur_head.aim_speed);
+    self.angles_y = (self.angles.y + real_angle.y);
 
     if(self.enemy)
         ewheel_move_enemy();
index 6ce6c72e23c2a3d4ed435c36d37a4d4ccfb53d49..89aaa9459ce62d30fc21b5d8bad59d5577d73e4f 100644 (file)
@@ -82,9 +82,9 @@ void turret_hk_missile_think()
     }
 
     self.angles = vectoangles(self.velocity);
-    self.angles_x = self.angles_x * -1;
+    self.angles_x = self.angles.x * -1;
     makevectors(self.angles);
-    self.angles_x = self.angles_x * -1;
+    self.angles_x = self.angles.x * -1;
 
     if (self.enemy)
     {
index 660499a5212692456446e6d75227ceb3429e8ba7..2ecf474066e53f1e20db61ebe9ac4e7cf0103800 100644 (file)
@@ -342,7 +342,7 @@ void walker_postthink()
                     }
 
                     self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
-                    self.moveto_z = self.origin_z + 64;
+                    self.moveto_z = self.origin.z + 64;
                     walker_move_to(self.moveto, 0);
                 }
 
@@ -374,7 +374,7 @@ void walker_postthink()
 
             wish_angle = angleofs(self, self.enemy);
             if (self.animflag != ANIM_SWIM)
-            if (fabs(wish_angle_y) < 15)
+            if (fabs(wish_angle.y) < 15)
             {
                 self.moveto   = self.enemy.origin;
                 self.steerto  = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
@@ -419,7 +419,7 @@ void walker_postthink()
         float  vz;
 
         real_angle = vectoangles(self.steerto) - self.angles;
-        vz         = self.velocity_z;
+        vz         = self.velocity.z;
 
         switch (self.animflag)
         {
@@ -479,7 +479,7 @@ void walker_postthink()
                 turny = autocvar_g_turrets_unit_walker_turn_swim;
                 turnx = autocvar_g_turrets_unit_walker_turn_swim;
 
-                self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+                self.angles_x += bound(-10, shortangle_f(real_angle.x, self.angles.x), 10);
                 movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
                 vz = self.velocity_z + sin(time * 4) * 8;
                 break;
@@ -492,13 +492,13 @@ void walker_postthink()
 
         if(turny)
         {
-            turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+            turny = bound( turny * -1, shortangle_f(real_angle.y, self.angles.y), turny );
             self.angles_y += turny;
         }
 
         if(turnx)
         {
-            turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+            turnx = bound( turnx * -1, shortangle_f(real_angle.x, self.angles.x), turnx );
             self.angles_x += turnx;
         }
 
index 2400f800828489e9d014ba049cc76884ce9e1992..b63617fc469bfb1ca326db998f7d9979b2626f1b 100644 (file)
@@ -157,7 +157,7 @@ float bumb_gunner_frame()
                vector vf = real_origin(gun.enemy);
                vector _vel = gun.enemy.velocity;
                if(gun.enemy.movetype == MOVETYPE_WALK)
-                       _vel_z *= 0.1;
+                       _vel.z *= 0.1;
 
 
                ad = vf;
@@ -222,7 +222,7 @@ void bumb_gunner_exit(float _exitflag)
 
                WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
                WriteAngle(MSG_ONE, 0);
-               WriteAngle(MSG_ONE, self.vehicle.angles_y);
+               WriteAngle(MSG_ONE, self.vehicle.angles.y);
                WriteAngle(MSG_ONE, 0);
        }
 
@@ -321,8 +321,8 @@ float bumb_gunner_enter()
        WriteByte(MSG_ONE, SVC_SETVIEWPORT);
        WriteEntity(MSG_ONE, _gun.vehicle_viewport);
        WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
-       WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x);    // tilt
-       WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y);    // yaw
+       WriteAngle(MSG_ONE, _gun.angles.x + self.angles.x);    // tilt
+       WriteAngle(MSG_ONE, _gun.angles.y + self.angles.y);    // yaw
        WriteAngle(MSG_ONE, 0);                             // roll
        _gun.vehicle_hudmodel.viewmodelforclient = other;
 
@@ -428,58 +428,58 @@ float bumb_pilot_frame()
 
        vang = vehic.angles;
        newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-       vang_x *= -1;
-       newvel_x *= -1;
-       if(newvel_x > 180)  newvel_x -= 360;
-       if(newvel_x < -180) newvel_x += 360;
-       if(newvel_y > 180)  newvel_y -= 360;
-       if(newvel_y < -180) newvel_y += 360;
-
-       ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
+       vang.x *= -1;
+       newvel.x *= -1;
+       if(newvel.x > 180)  newvel.x -= 360;
+       if(newvel.x < -180) newvel.x += 360;
+       if(newvel.y > 180)  newvel.y -= 360;
+       if(newvel.y < -180) newvel.y += 360;
+
+       ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
        if(ftmp > 180)  ftmp -= 360;
        if(ftmp < -180) ftmp += 360;
-       vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+       vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
 
        // Pitch
        ftmp = 0;
-       if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit)
+       if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
                ftmp = 4;
-       else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+       else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
                ftmp = -8;
 
-       newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
-       ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
-       vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+       newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
+       ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+       vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
 
-       vehic.angles_x = anglemods(vehic.angles_x);
-       vehic.angles_y = anglemods(vehic.angles_y);
-       vehic.angles_z = anglemods(vehic.angles_z);
+       vehic.angles_x = anglemods(vehic.angles.x);
+       vehic.angles_y = anglemods(vehic.angles.y);
+       vehic.angles_z = anglemods(vehic.angles.z);
 
-       makevectors('0 1 0' * vehic.angles_y);
+       makevectors('0 1 0' * vehic.angles.y);
        newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
 
-       if(pilot.movement_x != 0)
+       if(pilot.movement.x != 0)
        {
-               if(pilot.movement_x > 0)
+               if(pilot.movement.x > 0)
                        newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-               else if(pilot.movement_x < 0)
+               else if(pilot.movement.x < 0)
                        newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
        }
 
-       if(pilot.movement_y != 0)
+       if(pilot.movement.y != 0)
        {
-               if(pilot.movement_y < 0)
+               if(pilot.movement.y < 0)
                        newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-               else if(pilot.movement_y > 0)
+               else if(pilot.movement.y > 0)
                        newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
                ftmp = newvel * v_right;
                ftmp *= frametime * 0.1;
-               vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
+               vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
        }
        else
        {
                vehic.angles_z *= 0.95;
-               if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
+               if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
                        vehic.angles_z = 0;
        }
 
@@ -791,8 +791,8 @@ void bumb_die()
 
 void bumb_impact()
 {
-       if(autocvar_g_vehicle_bumblebee_bouncepain_x)
-               vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, autocvar_g_vehicle_bumblebee_bouncepain_y, autocvar_g_vehicle_bumblebee_bouncepain_z);
+       if(autocvar_g_vehicle_bumblebee_bouncepain.x)
+               vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain.x, autocvar_g_vehicle_bumblebee_bouncepain.y, autocvar_g_vehicle_bumblebee_bouncepain.z);
 }
 
 void bumb_spawn(float _f)
@@ -937,16 +937,16 @@ float bumble_raygun_send(entity to, float sf)
 
        if(sf & BRG_START)
        {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
+               WriteCoord(MSG_ENTITY, self.hook_start.x);
+               WriteCoord(MSG_ENTITY, self.hook_start.y);
+               WriteCoord(MSG_ENTITY, self.hook_start.z);
        }
 
        if(sf & BRG_END)
        {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
+               WriteCoord(MSG_ENTITY, self.hook_end.x);
+               WriteCoord(MSG_ENTITY, self.hook_end.y);
+               WriteCoord(MSG_ENTITY, self.hook_end.z);
        }
 
        return TRUE;
index 67e758223e5fabf3d127a81d151a260f1ada6aac..038c10e46a92f51155bc9c455e34c72fbffa617f 100644 (file)
@@ -99,7 +99,7 @@ void racer_align4point(float _delta)
    self.velocity += push_vector * _delta;
 
     // Anti ocilation
-    if(self.velocity_z > 0)
+    if(self.velocity.z > 0)
         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
 
     push_vector_x =  (fl_push - bl_push);
@@ -111,8 +111,8 @@ void racer_align4point(float _delta)
     push_vector_z *= 360;
 
     // Apply angle diffrance
-    self.angles_z += push_vector_z * _delta;
-    self.angles_x += push_vector_x * _delta;
+    self.angles_z += push_vector.z * _delta;
+    self.angles_x += push_vector.x * _delta;
 
     // Apply stabilizer
     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
@@ -132,7 +132,7 @@ void racer_fire_cannon(string tagname)
 
        // Fix z-aim (for chase mode)
     v = normalize(trace_endpos - bolt.origin);
-    v_forward_z = v_z * 0.5;
+    v_forward_z = v.z * 0.5;
     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
 }
 
@@ -215,7 +215,7 @@ void racer_rocket_tracker()
     newdir = normalize(predicted_origin - self.origin);
 
     //vector
-       float height_diff = predicted_origin_z - self.origin_z;
+       float height_diff = predicted_origin.z - self.origin.z;
 
     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
     {
@@ -226,7 +226,7 @@ void racer_rocket_tracker()
     }
 
     if(trace_fraction != 1.0 && trace_ent != self.enemy)
-        newdir_z += 16 * sys_frametime;
+        newdir.z += 16 * sys_frametime;
 
     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
     self.velocity_z -= 800 * sys_frametime;
@@ -288,16 +288,16 @@ float racer_frame()
 
     // Yaw
     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
-    ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
-    racer.angles_y = anglemods(racer.angles_y + ftmp);
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
+    racer.angles_y = anglemods(racer.angles.y + ftmp);
 
     // Roll
     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
 
     // Pitch
     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
-    ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-    racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
+    racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
 
     makevectors(racer.angles);
     racer.angles_x *= -1;
@@ -309,10 +309,10 @@ float racer_frame()
     if(vlen(player.movement) != 0)
     {
         if(player.movement_x)
-            df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
+            df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
 
         if(player.movement_y)
-            df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
+            df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
 
         if(self.sound_nexttime < time || self.sounds != 1)
         {
@@ -460,10 +460,10 @@ void racer_think()
     tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
 
     vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
-       df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+       df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
 
        self.velocity += df * pushdeltatime;
-    if(self.velocity_z > 0)
+    if(self.velocity.z > 0)
         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
 
     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
@@ -528,8 +528,8 @@ void racer_exit(float eject)
 
 void racer_impact()
 {
-       if(autocvar_g_vehicle_racer_bouncepain_x)
-               vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+       if(autocvar_g_vehicle_racer_bouncepain.x)
+               vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
 }
 
 void racer_blowup()
@@ -578,9 +578,9 @@ void racer_die()
     pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
 
     if(random() < 0.5)
-        self.avelocity_z  = 32;
+        self.avelocity_z = 32;
     else
-        self.avelocity_z  = -32;
+        self.avelocity_z = -32;
 
     self.avelocity_x = -vlen(self.velocity) * 0.2;
     self.velocity   += '0 0 700';
index 4faf3d37ec16f3bca8517367398657b07e776c1f..86d63d10de4f4b99b9912d7670aadf9ac338e4df 100644 (file)
@@ -231,7 +231,7 @@ void raptor_land()
         self.frame = (hgt / 128) * 25;
 
     self.bomb1.gun1.avelocity_y = 90 + ((self.frame / 25) * 2000);
-    self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+    self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity.y;
 
     if(hgt < 16)
     {
@@ -307,9 +307,9 @@ float raptor_takeoff()
     if(raptor.frame < 25)
     {
         raptor.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / sys_frametime);
-        raptor.velocity_z = min(raptor.velocity_z * 1.5, 256);
+        raptor.velocity_z = min(raptor.velocity.z * 1.5, 256);
         self.bomb1.gun1.avelocity_y = 90 + ((raptor.frame / 25) * 25000);
-        self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity_y;
+        self.bomb1.gun2.avelocity_y = -self.bomb1.gun1.avelocity.y;
         player.BUTTON_ATCK = player.BUTTON_ATCK2 = player.BUTTON_CROUCH = 0;
 
         setorigin(player, raptor.origin + '0 0 32');
@@ -417,58 +417,58 @@ float raptor_frame()
     vector vang;
     vang = raptor.angles;
     df = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    vang_x *= -1;
-    df_x *= -1;
-    if(df_x > 180)  df_x -= 360;
-    if(df_x < -180) df_x += 360;
-    if(df_y > 180)  df_y -= 360;
-    if(df_y < -180) df_y += 360;
-
-    ftmp = shortangle_f(player.v_angle_y - vang_y, vang_y);
+    vang.x *= -1;
+    df.x *= -1;
+    if(df.x > 180)  df.x -= 360;
+    if(df.x < -180) df.x += 360;
+    if(df.y > 180)  df.y -= 360;
+    if(df.y < -180) df.y += 360;
+
+    ftmp = shortangle_f(player.v_angle.y - vang.y, vang.y);
     if(ftmp > 180)  ftmp -= 360; if(ftmp < -180) ftmp += 360;
-    raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity_y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
+    raptor.avelocity_y = bound(-autocvar_g_vehicle_raptor_turnspeed, ftmp + raptor.avelocity.y * 0.9, autocvar_g_vehicle_raptor_turnspeed);
 
     // Pitch
     ftmp = 0;
-    if(player.movement_x > 0 && vang_x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
-    else if(player.movement_x < 0 && vang_x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
+    if(player.movement.x > 0 && vang.x < autocvar_g_vehicle_raptor_pitchlimit) ftmp = 5;
+    else if(player.movement.x < 0 && vang.x > -autocvar_g_vehicle_raptor_pitchlimit) ftmp = -20;
 
-    df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x , autocvar_g_vehicle_raptor_pitchlimit);
-    ftmp = vang_x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df_x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
-    raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity_x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
+    df_x = bound(-autocvar_g_vehicle_raptor_pitchlimit, df.x , autocvar_g_vehicle_raptor_pitchlimit);
+    ftmp = vang.x - bound(-autocvar_g_vehicle_raptor_pitchlimit, df.x + ftmp, autocvar_g_vehicle_raptor_pitchlimit);
+    raptor.avelocity_x = bound(-autocvar_g_vehicle_raptor_pitchspeed, ftmp + raptor.avelocity.x * 0.9, autocvar_g_vehicle_raptor_pitchspeed);
 
-    raptor.angles_x = anglemods(raptor.angles_x);
-    raptor.angles_y = anglemods(raptor.angles_y);
-    raptor.angles_z = anglemods(raptor.angles_z);
+    raptor.angles_x = anglemods(raptor.angles.x);
+    raptor.angles_y = anglemods(raptor.angles.y);
+    raptor.angles_z = anglemods(raptor.angles.z);
 
     if(autocvar_g_vehicle_raptor_movestyle == 1)
-        makevectors('0 1 0' * raptor.angles_y);
+        makevectors('0 1 0' * raptor.angles.y);
     else
         makevectors(player.v_angle);
 
     df = raptor.velocity * -autocvar_g_vehicle_raptor_friction;
 
-    if(player.movement_x != 0)
+    if(player.movement.x != 0)
     {
-        if(player.movement_x > 0)
+        if(player.movement.x > 0)
             df += v_forward  * autocvar_g_vehicle_raptor_speed_forward;
-        else if(player.movement_x < 0)
+        else if(player.movement.x < 0)
             df -= v_forward  * autocvar_g_vehicle_raptor_speed_forward;
     }
 
-    if(player.movement_y != 0)
+    if(player.movement.y != 0)
     {
-        if(player.movement_y < 0)
+        if(player.movement.y < 0)
             df -= v_right * autocvar_g_vehicle_raptor_speed_strafe;
-        else if(player.movement_y > 0)
+        else if(player.movement.y > 0)
             df += v_right * autocvar_g_vehicle_raptor_speed_strafe;
 
-        raptor.angles_z = bound(-30,raptor.angles_z + (player.movement_y / autocvar_g_vehicle_raptor_speed_strafe),30);
+        raptor.angles_z = bound(-30,raptor.angles.z + (player.movement.y / autocvar_g_vehicle_raptor_speed_strafe),30);
     }
     else
     {
         raptor.angles_z *= 0.95;
-        if(raptor.angles_z >= -1 && raptor.angles_z <= -1)
+        if(raptor.angles.z >= -1 && raptor.angles.z <= -1)
             raptor.angles_z = 0;
     }
 
@@ -516,7 +516,7 @@ float raptor_frame()
             UpdateAuxiliaryXhair(player, vf, '1 0 0', 1);
             vector _vel = raptor.gun1.enemy.velocity;
             if(raptor.gun1.enemy.movetype == MOVETYPE_WALK)
-                _vel_z *= 0.1;
+                _vel.z *= 0.1;
 
             if(autocvar_g_vehicle_raptor_cannon_predicttarget)
             {
@@ -751,16 +751,16 @@ void raptor_die()
 
 void raptor_impact()
 {
-       if(autocvar_g_vehicle_raptor_bouncepain_x)
-               vehicles_impact(autocvar_g_vehicle_raptor_bouncepain_x, autocvar_g_vehicle_raptor_bouncepain_y, autocvar_g_vehicle_raptor_bouncepain_z);
+       if(autocvar_g_vehicle_raptor_bouncepain.x)
+               vehicles_impact(autocvar_g_vehicle_raptor_bouncepain.x, autocvar_g_vehicle_raptor_bouncepain.y, autocvar_g_vehicle_raptor_bouncepain.z);
 }
 
 // If we dont do this ever now and then, the raptors rotors
 // stop working, presumably due to angle overflow. cute.
 void raptor_rotor_anglefix()
 {
-    self.gun1.angles_y = anglemods(self.gun1.angles_y);
-    self.gun2.angles_y = anglemods(self.gun2.angles_y);
+    self.gun1.angles_y = anglemods(self.gun1.angles.y);
+    self.gun2.angles_y = anglemods(self.gun2.angles.y);
     self.nextthink = time + 15;
 }
 
index 7b579b1c5144d8eb10d8d270d2f75fb362b3e594..d51775787be8e85888a7ece1f9da185b4d278305 100644 (file)
@@ -143,7 +143,7 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht)
        vector sdir;
 
        grav  = autocvar_sv_gravity;
-       zdist = tgt_z - org_z;
+       zdist = tgt.z - org.z;
        sdist = vlen(tgt - org - zdist * '0 0 1');
        sdir  = normalize(tgt - org - zdist * '0 0 1');
 
@@ -163,10 +163,10 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht)
        vector solution;
        solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
        // ALWAYS solvable because jumpheight >= zdist
-       if(!solution_z)
-               solution_y = solution_x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
+       if(!solution.z)
+               solution_y = solution.x; // just in case it is not solvable due to roundoff errors, assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
        if(zdist == 0)
-               solution_x = solution_y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
+               solution_x = solution.y; // solution_x is 0 in this case, so don't use it, but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
 
        if(zdist < 0)
        {
@@ -176,14 +176,14 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht)
                        // almost straight line type
                        // jump apex is before the jump
                        // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
+                       spiberbot_calcartillery_flighttime = solution.y;
                }
                else
                {
                        // regular jump
                        // jump apex is during the jump
                        // we must take the larger one too
-                       spiberbot_calcartillery_flighttime = solution_y;
+                       spiberbot_calcartillery_flighttime = solution.y;
                }
        }
        else
@@ -194,14 +194,14 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht)
                        // almost straight line type
                        // jump apex is after the jump
                        // we must take the smaller one
-                       spiberbot_calcartillery_flighttime = solution_x;
+                       spiberbot_calcartillery_flighttime = solution.x;
                }
                else
                {
                        // regular jump
                        // jump apex is during the jump
                        // we must take the larger one
-                       spiberbot_calcartillery_flighttime = solution_y;
+                       spiberbot_calcartillery_flighttime = solution.y;
                }
        }
        vs = sdist / spiberbot_calcartillery_flighttime;
@@ -292,7 +292,7 @@ void spiderbot_rocket_do()
             crosshair_trace(self.owner);
 
             rocket.pos1       = trace_endpos + randomvec() * (0.75 * autocvar_g_vehicle_spiderbot_rocket_radius);
-            rocket.pos1_z       = trace_endpos_z;
+            rocket.pos1_z       = trace_endpos.z;
 
             traceline(v, v + '0 0 1' * MAX_SHOT_DISTANCE, MOVE_WORLDONLY, self);
             float h1 = 0.75 * vlen(v - trace_endpos);
@@ -374,16 +374,16 @@ float spiderbot_frame()
 
     // Rotate head
     ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
-    ad_y = bound(-ftmp, ad_y, ftmp);
-    spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
+    ad_y = bound(-ftmp, ad.y, ftmp);
+    spider.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, spider.tur_head.angles.y + ad.y, autocvar_g_vehicle_spiderbot_head_turnlimit);
 
     // Pitch head
-    ad_x = bound(ftmp * -1, ad_x, ftmp);
-    spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles_x + ad_x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
+    ad_x = bound(ftmp * -1, ad.x, ftmp);
+    spider.tur_head.angles_x = bound(autocvar_g_vehicle_spiderbot_head_pitchlimit_down, spider.tur_head.angles.x + ad.x, autocvar_g_vehicle_spiderbot_head_pitchlimit_up);
 
 
     //fixedmakevectors(spider.angles);
-    makevectors(spider.angles + '-2 0 0' * spider.angles_x);
+    makevectors(spider.angles + '-2 0 0' * spider.angles.x);
 
     movelib_groundalign4point(autocvar_g_vehicle_spiderbot_springlength, autocvar_g_vehicle_spiderbot_springup, autocvar_g_vehicle_spiderbot_springblend, autocvar_g_vehicle_spiderbot_tiltlimit);
 
@@ -423,29 +423,29 @@ float spiderbot_frame()
             else
             {
                 // Turn Body
-                if(player.movement_x == 0 && player.movement_y != 0)
+                if(player.movement_x == 0 && player.movement.y != 0)
                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
                 else
                     ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
 
-                ftmp = bound(-ftmp, spider.tur_head.angles_y, ftmp);
-                spider.angles_y = anglemods(spider.angles_y + ftmp);
+                ftmp = bound(-ftmp, spider.tur_head.angles.y, ftmp);
+                spider.angles_y = anglemods(spider.angles.y + ftmp);
                 spider.tur_head.angles_y -= ftmp;
 
-                if(player.movement_x != 0)
+                if(player.movement.x != 0)
                 {
-                    if(player.movement_x > 0)
+                    if(player.movement.x > 0)
                     {
                         player.movement_x = 1;
                         spider.frame = 0;
                     }
-                    else if(player.movement_x < 0)
+                    else if(player.movement.x < 0)
                     {
                         player.movement_x = -1;
                         spider.frame = 1;
                     }
                     player.movement_y = 0;
-                    movelib_move_simple(normalize(v_forward * player.movement_x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
+                    movelib_move_simple(normalize(v_forward * player.movement.x),autocvar_g_vehicle_spiderbot_speed_walk,autocvar_g_vehicle_spiderbot_movement_inertia);
 
                     if(self.sound_nexttime < time || self.delay != 1)
                     {
@@ -455,19 +455,19 @@ float spiderbot_frame()
                         //dprint("spiderbot_walk:", ftos(soundlength("vehicles/spiderbot_walk.wav")), "\n");
                     }
                 }
-                else if(player.movement_y != 0)
+                else if(player.movement.y != 0)
                 {
-                    if(player.movement_y < 0)
+                    if(player.movement.y < 0)
                     {
                         player.movement_y = -1;
                         spider.frame = 2;
                     }
-                    else if(player.movement_y > 0)
+                    else if(player.movement.y > 0)
                     {
                         player.movement_y = 1;
                         spider.frame = 3;
                     }
-                    movelib_move_simple(normalize(v_right * player.movement_y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
+                    movelib_move_simple(normalize(v_right * player.movement.y),autocvar_g_vehicle_spiderbot_speed_strafe,autocvar_g_vehicle_spiderbot_movement_inertia);
                     if(self.sound_nexttime < time || self.delay != 2)
                     {
                         self.delay = 2;
@@ -480,8 +480,8 @@ float spiderbot_frame()
         }
     }
 
-    self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_x, autocvar_g_vehicle_spiderbot_tiltlimit);
-    self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles_z, autocvar_g_vehicle_spiderbot_tiltlimit);
+    self.angles_x = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles.x, autocvar_g_vehicle_spiderbot_tiltlimit);
+    self.angles_z = bound(-autocvar_g_vehicle_spiderbot_tiltlimit, self.angles.z, autocvar_g_vehicle_spiderbot_tiltlimit);
 
     if(player.BUTTON_ATCK)
     {
@@ -516,7 +516,7 @@ float spiderbot_frame()
             player.vehicle_ammo1 = (spider.vehicle_ammo1 / autocvar_g_vehicle_spiderbot_minigun_ammo_max) * 100;
             spider.gun1.angles_z += 45;
             spider.gun2.angles_z -= 45;
-            if(spider.gun1.angles_z >= 360)
+            if(spider.gun1.angles.z >= 360)
             {
                 spider.gun1.angles_z = 0;
                 spider.gun2.angles_z = 0;
@@ -639,8 +639,8 @@ void spiderbot_exit(float eject)
 
 void spider_impact()
 {
-       if(autocvar_g_vehicle_spiderbot_bouncepain_x)
-               vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain_x, autocvar_g_vehicle_spiderbot_bouncepain_y, autocvar_g_vehicle_spiderbot_bouncepain_z);
+       if(autocvar_g_vehicle_spiderbot_bouncepain.x)
+               vehicles_impact(autocvar_g_vehicle_spiderbot_bouncepain.x, autocvar_g_vehicle_spiderbot_bouncepain.y, autocvar_g_vehicle_spiderbot_bouncepain.z);
 }
 
 void spiderbot_headfade()
index 785d39516f79968a6202dd6901fb2b778038a96e..4957d4d52eedf3ba383a2e8f893bf5d758fc42f3 100644 (file)
@@ -33,13 +33,13 @@ float SendAuxiliaryXhair(entity to, float sf)
 
        WriteByte(MSG_ENTITY, self.cnt);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, self.origin.x);
+       WriteCoord(MSG_ENTITY, self.origin.y);
+       WriteCoord(MSG_ENTITY, self.origin.z);
 
-    WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
-    WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
-    WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+    WriteByte(MSG_ENTITY, rint(self.colormod.x * 255));
+    WriteByte(MSG_ENTITY, rint(self.colormod.y * 255));
+    WriteByte(MSG_ENTITY, rint(self.colormod.z * 255));
 
     return TRUE;
 }
@@ -678,14 +678,14 @@ void vehicles_enter()
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
         if(self.tur_head)
         {
-            WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
-            WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
+            WriteAngle(MSG_ONE, self.tur_head.angles.x + self.angles.x); // tilt
+            WriteAngle(MSG_ONE, self.tur_head.angles.y + self.angles.y); // yaw
             WriteAngle(MSG_ONE, 0);                                      // roll
         }
         else
         {
-            WriteAngle(MSG_ONE,  self.angles_x * -1); // tilt
-            WriteAngle(MSG_ONE,  self.angles_y);      // yaw
+            WriteAngle(MSG_ONE,  self.angles.x * -1); // tilt
+            WriteAngle(MSG_ONE,  self.angles.y);      // yaw
             WriteAngle(MSG_ONE,  0);                  // roll
         }
     }
@@ -804,7 +804,7 @@ void vehicles_exit(float eject)
 
             WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE, 0);
-            WriteAngle(MSG_ONE, _vehicle.angles_y);
+            WriteAngle(MSG_ONE, _vehicle.angles.y);
             WriteAngle(MSG_ONE, 0);
         }
 
@@ -1368,10 +1368,10 @@ vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string
     vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
     vtmp = AnglesTransform_Normalize(vtmp, TRUE);
     ftmp = _aimspeed * frametime;
-    vtmp_y = bound(-ftmp, vtmp_y, ftmp);
-    vtmp_x = bound(-ftmp, vtmp_x, ftmp);
-    _turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);
-    _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
+    vtmp_y = bound(-ftmp, vtmp.y, ftmp);
+    vtmp_x = bound(-ftmp, vtmp.x, ftmp);
+    _turrret.angles_y = bound(_rotlimit_min, _turrret.angles.y + vtmp.y, _rotlimit_max);
+    _turrret.angles_x = bound(_pichlimit_min, _turrret.angles.x + vtmp.x, _pichlimit_max);
     return vtag;
 }
 
index 736cc564cc4c81bffaae6096cddc11b46c8ac867..5fffc48882df2df40b5e2af2403717e3abd08bfc 100644 (file)
@@ -276,9 +276,9 @@ float WaypointSprite_SendEntity(entity to, float sendflags)
 
        if(sendflags & 64)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
 
        if(sendflags & 1)
@@ -313,9 +313,9 @@ float WaypointSprite_SendEntity(entity to, float sendflags)
        if(sendflags & 32)
        {
                WriteByte(MSG_ENTITY, self.cnt); // icon on radar
-               WriteByte(MSG_ENTITY, self.colormod_x * 255.0);
-               WriteByte(MSG_ENTITY, self.colormod_y * 255.0);
-               WriteByte(MSG_ENTITY, self.colormod_z * 255.0);
+               WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
+               WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
+               WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
 
                if(WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
                {
index 3dd93c0581a3433a4a16a37bfb75f5438f7a253b..bf09e158585fc630ef23047cff14c91cf79a312c 100644 (file)
@@ -30,15 +30,15 @@ float CSQCProjectile_SendEntity(entity to, float sf)
 
        if(sf & 1)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
 
                if(sf & 0x80)
                {
-                       WriteCoord(MSG_ENTITY, self.velocity_x);
-                       WriteCoord(MSG_ENTITY, self.velocity_y);
-                       WriteCoord(MSG_ENTITY, self.velocity_z);
+                       WriteCoord(MSG_ENTITY, self.velocity.x);
+                       WriteCoord(MSG_ENTITY, self.velocity.y);
+                       WriteCoord(MSG_ENTITY, self.velocity.z);
                        if(sf & 0x10)
                                WriteCoord(MSG_ENTITY, self.gravity);
                }
index 685741dabc0cf4be042412decea63555fe344ca7..226601e8561544388cbaeb5dccb55c541d794449 100644 (file)
@@ -20,14 +20,14 @@ vector W_HitPlotNormalizedUntransform(vector org, entity targ, vector screenforw
        for(i = 0; i < 2; ++i) for(j = 0; j < 2; ++j) for(k = 0; k < 2; ++k)
        {
                thisv = targ.origin;
-               if(i) thisv_x += targ.maxs_x; else thisv_x += targ.mins_x;
-               if(j) thisv_y += targ.maxs_y; else thisv_y += targ.mins_y;
-               if(k) thisv_z += targ.maxs_z; else thisv_z += targ.mins_z;
+               if(i) thisv.x += targ.maxs.x; else thisv.x += targ.mins.x;
+               if(j) thisv.y += targ.maxs.y; else thisv.y += targ.mins.y;
+               if(k) thisv.z += targ.maxs.z; else thisv.z += targ.mins.z;
                thisv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, thisv);
                if(i || j || k)
                {
-                       if(mi_x > thisv_x) mi_x = thisv_x; if(ma_x < thisv_x) ma_x = thisv_x;
-                       if(mi_y > thisv_y) mi_y = thisv_y; if(ma_y < thisv_y) ma_y = thisv_y;
+                       if(mi.x > thisv.x) mi_x = thisv.x; if(ma.x < thisv.x) ma_x = thisv.x;
+                       if(mi.y > thisv.y) mi_y = thisv.y; if(ma.y < thisv.y) ma_y = thisv.y;
                        //if(mi_z > thisv_z) mi_z = thisv_z; if(ma_z < thisv_z) ma_y = thisv_z;
                }
                else
@@ -38,9 +38,9 @@ vector W_HitPlotNormalizedUntransform(vector org, entity targ, vector screenforw
        }
 
        thisv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, v);
-       ret_x = (thisv_x - mi_x) / (ma_x - mi_x);
-       ret_y = (thisv_y - mi_y) / (ma_y - mi_y);
-       ret_z = thisv_z - myv_z;
+       ret_x = (thisv.x - mi.x) / (ma.x - mi.x);
+       ret_y = (thisv.y - mi.y) / (ma.y - mi.y);
+       ret_z = thisv.z - myv.z;
        return ret;
 }
 
@@ -65,7 +65,7 @@ void W_HitPlotAnalysis(entity player, vector screenforward, vector screenright,
                        antilag_takeback(trace_ent, time - lag);
                        hitplot = W_HitPlotNormalizedUntransform(org, trace_ent, screenforward, screenright, screenup, trace_endpos);
                        antilag_restore(trace_ent);
-                       fputs(player.hitplotfh, strcat(ftos(hitplot_x), " ", ftos(hitplot_y), " ", ftos(hitplot_z), " ", ftos(player.switchweapon), "\n"));
+                       fputs(player.hitplotfh, strcat(ftos(hitplot.x), " ", ftos(hitplot.y), " ", ftos(hitplot.z), " ", ftos(player.switchweapon), "\n"));
                        //print(strcat(ftos(hitplot_x), " ", ftos(hitplot_y), " ", ftos(hitplot_z), "\n"));
                }
        }
index f7f3cde51230e2af87ee885741e67be068b7473d..b4f6930e54b3c1e6adc0f86d9d68485f6be1c456 100644 (file)
@@ -85,7 +85,7 @@ float client_hasweapon(entity cl, float wpn, float andammo, float complain)
                                        WaypointSprite_Spawn(
                                                (get_weaponinfo(wpn)).wpmodel,
                                                1, 0,
-                                               world, e.origin + ('0 0 1' * e.maxs_z) * 1.2,
+                                               world, e.origin + ('0 0 1' * e.maxs.z) * 1.2,
                                                self, 0,
                                                world, enemy,
                                                0,
index dfe318cf050c6dcf988d8a790f739aa976604a52..356095bdf57967a3cd4c87cc0a8d216c57360a73 100644 (file)
@@ -37,24 +37,24 @@ void W_SetupShot_Dir_ProjectileSize_Range(entity ent, vector s_forward, vector m
 
        W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
 
-       if(ent.weaponentity.movedir_x > 0)
+       if(ent.weaponentity.movedir.x > 0)
                vecs = ent.weaponentity.movedir;
        else
                vecs = '0 0 0';
 
-       dv = v_right * -vecs_y + v_up * vecs_z;
+       dv = v_right * -vecs.y + v_up * vecs.z;
        w_shotorg = ent.origin + ent.view_ofs + dv;
 
        // now move the shotorg forward as much as requested if possible
        if(antilag)
        {
                if(ent.antilag_debug)
-                       tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs_x + nudge), MOVE_NORMAL, ent, ent.antilag_debug);
+                       tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs.x + nudge), MOVE_NORMAL, ent, ent.antilag_debug);
                else
-                       tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs_x + nudge), MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
+                       tracebox_antilag(ent, w_shotorg, mi, ma, w_shotorg + v_forward * (vecs.x + nudge), MOVE_NORMAL, ent, ANTILAG_LATENCY(ent));
        }
        else
-               tracebox(w_shotorg, mi, ma, w_shotorg + v_forward * (vecs_x + nudge), MOVE_NORMAL, ent);
+               tracebox(w_shotorg, mi, ma, w_shotorg + v_forward * (vecs.x + nudge), MOVE_NORMAL, ent);
        w_shotorg = trace_endpos - v_forward * nudge;
        // calculate the shotdir from the chosen shotorg
        w_shotdir = normalize(w_shotend - w_shotorg);
@@ -146,7 +146,7 @@ void W_SetupProjVelocity_Explicit(entity proj, vector dir, vector upDir, float p
                error("Unowned missile");
 
        dir = dir + upDir * (pUpSpeed / pSpeed);
-       dir_z += pZSpeed / pSpeed;
+       dir.z += pZSpeed / pSpeed;
        pSpeed *= vlen(dir);
        dir = normalize(dir);
 
@@ -421,7 +421,7 @@ void fireBullet(vector start, vector dir, float spread, float max_solid_penetrat
 
                // go through solid!
                // outside the world? forget it
-               if(start_x > world.maxs_x || start_y > world.maxs_y || start_z > world.maxs_z || start_x < world.mins_x || start_y < world.mins_y || start_z < world.mins_z)
+               if(start.x > world.maxs.x || start.y > world.maxs.y || start.z > world.maxs.z || start.x < world.mins.x || start.y < world.mins.y || start.z < world.mins.z)
                        break;
 
                float maxdist;
index d83db8b8228df092b2cced72964a41d54279d9d9..c1bb87a7d06fe65f426a4633972d5a7272829b19 100644 (file)
@@ -32,7 +32,7 @@ void WeaponStats_ready(entity fh, entity pass, float status)
                                        {
                                                //vector is: kills hits damage
                                                url_fputs(fh, sprintf("%s%d %d\t%d %d\t", prefix, i, ibot, j, jbot));
-                                               url_fputs(fh, sprintf("%d %d %g\n", v_x, v_y, v_z));
+                                               url_fputs(fh, sprintf("%d %d %g\n", v.x, v.y, v.z));
                                        }
                                }
                        url_fputs(fh, "#end\n\n");
index 25fce59a15f510d878355f0b084f2bf0be54bc03..df21b4161e7ecf09887c08833fc8264a7af52384 100644 (file)
@@ -231,7 +231,7 @@ void CL_WeaponEntity_SetModel(string name)
 
        self.view_ofs = '0 0 0';
 
-       if(self.movedir_x >= 0)
+       if(self.movedir.x >= 0)
        {
                vector v0;
                v0 = self.movedir;
@@ -270,7 +270,7 @@ void CL_Weaponentity_Think()
        float tb;
        self.nextthink = time;
        if (intermission_running)
-               self.frame = self.anim_idle_x;
+               self.frame = self.anim_idle.x;
        if (self.owner.weaponentity != self)
        {
                if (self.weaponentity)
@@ -587,7 +587,7 @@ void weapon_thinkf(float fr, float t, void() func)
                        a = self.weaponentity.anim_fire2;
                else // if (fr == WFRAME_RELOAD)
                        a = self.weaponentity.anim_reload;
-               a_z *= g_weaponratefactor;
+               a.z *= g_weaponratefactor;
                setanim(self.weaponentity, a, restartanim == FALSE, restartanim, restartanim);
        }
 
@@ -794,7 +794,7 @@ void W_AttachToShotorg(entity flash, vector offset)
 
        flash.viewmodelforclient = self;
 
-       if(self.weaponentity.oldorigin_x > 0)
+       if(self.weaponentity.oldorigin.x > 0)
        {
                setattachment(xflash, self.exteriorweaponentity, "");
                setorigin(xflash, self.weaponentity.oldorigin + offset);
index 3233f6a31cef9d6fbe6b5a14decc5af1654c05e8..b4ff61d9e2afa02a4261e364e9745b15f15bf1b5 100644 (file)
@@ -3,21 +3,21 @@ vector fixedvectoangles(vector a)
 {
        vector ang;
        ang = vectoangles(a);
-       ang_x = -ang_x;
+       ang_x = -ang.x;
        return ang;
 }
 vector fixedvectoangles2(vector a, vector b)
 {
        vector ang;
        ang = vectoangles2(a, b);
-       ang_x = -ang_x;
+       ang_x = -ang.x;
        return ang;
 }
 #else
 void fixedmakevectors(vector a)
 {
        // a makevectors that actually inverts vectoangles
-       a_x = -a_x;
+       a_x = -a.x;
        makevectors(a);
 }
 #endif
@@ -27,9 +27,9 @@ void fixedmakevectors(vector a)
 vector AnglesTransform_Apply(vector transform, vector v)
 {
        fixedmakevectors(transform);
-       return v_forward * v_x
-               + v_right   * (-v_y)
-               + v_up      * v_z;
+       return v_forward * v.x
+               + v_right   * (-v.y)
+               + v_up      * v.z;
 }
 
 vector AnglesTransform_Multiply(vector t1, vector t2)
@@ -48,12 +48,12 @@ vector AnglesTransform_Invert(vector transform)
        // but these are orthogonal unit vectors!
        // so to invert, we can simply fixedvectoangles the TRANSPOSED matrix
        // TODO is this always -transform?
-       i_forward_x = v_forward_x;
-       i_forward_y = -v_right_x;
-       i_forward_z = v_up_x;
-       i_up_x = v_forward_z;
-       i_up_y = -v_right_z;
-       i_up_z = v_up_z;
+       i_forward_x = v_forward.x;
+       i_forward_y = -v_right.x;
+       i_forward_z = v_up.x;
+       i_up_x = v_forward.z;
+       i_up_y = -v_right.z;
+       i_up_z = v_up.z;
        return fixedvectoangles2(i_forward, i_up);
 }
 
@@ -63,9 +63,9 @@ vector AnglesTransform_TurnDirectionFR(vector transform)
        // changes in-direction to out-direction
        //fixedmakevectors(transform);
        //return fixedvectoangles2(-1 * v_forward, 1 * v_up);
-       transform_x = -transform_x;
-       transform_y = 180 + transform_y;
-       transform_z = -transform_z;
+       transform_x = -transform.x;
+       transform_y = 180 + transform.y;
+       transform_z = -transform.z;
        // pitch: -s +c
        // yaw:   -s -c
        // roll:  -s +c
@@ -78,9 +78,9 @@ vector AnglesTransform_TurnDirectionFU(vector transform)
        // changes in-direction to out-direction
        //fixedmakevectors(transform);
        //return fixedvectoangles2(-1 * v_forward, 1 * v_up);
-       transform_x = -transform_x;
-       transform_y = 180 + transform_y;
-       transform_z = 180 - transform_z;
+       transform_x = -transform.x;
+       transform_y = 180 + transform.y;
+       transform_z = 180 - transform.z;
        return transform;
 }
 
@@ -98,18 +98,18 @@ vector AnglesTransform_Normalize(vector t, float minimize_roll)
 {
        float need_flip;
        // first, bring all angles in their range...
-       t_x = t_x - 360 * rint(t_x / 360);
-       t_y = t_y - 360 * rint(t_y / 360);
-       t_z = t_z - 360 * rint(t_z / 360);
+       t_x = t.x - 360 * rint(t.x / 360);
+       t_y = t.y - 360 * rint(t.y / 360);
+       t_z = t.z - 360 * rint(t.z / 360);
        if(minimize_roll)
-               need_flip = (t_z > 90 || t_z <= -90);
+               need_flip = (t.z > 90 || t.z <= -90);
        else
-               need_flip = (t_x > 90 || t_x < -90); // for pitch we prefer to allow exactly -90 degrees for looking straight down
+               need_flip = (t.x > 90 || t.x < -90); // for pitch we prefer to allow exactly -90 degrees for looking straight down
        if(need_flip)
        {
-               if(t_x >= 0) t_x = 180 - t_x; else t_x = -180 - t_x;
-               if(t_y > 0) t_y -= 180; else t_y += 180;
-               if(t_z > 0) t_z -= 180; else t_z += 180;
+               if(t.x >= 0) t_x = 180 - t.x; else t_x = -180 - t.x;
+               if(t.y > 0) t.y -= 180; else t.y += 180;
+               if(t.z > 0) t.z -= 180; else t.z += 180;
        }
        return t;
 }
@@ -126,20 +126,20 @@ vector AnglesTransform_CancelRoll(vector t)
 
        // FIXME find a better method
 
-       f = fabs(t_x - (-90)) / epsilon;
+       f = fabs(t.x - (-90)) / epsilon;
        if(f < 1)
        {
                //t_x = -90;
-               t_y += t_z;
+               t.y += t.z;
                t_z = 0;
        }
        else
        {
-               f = fabs(t_x - 90) / epsilon;
+               f = fabs(t.x - 90) / epsilon;
                if(f < 1)
                {
                        //t_x = 90;
-                       t_y -= t_z;
+                       t.y -= t.z;
                        t_z = 0;
                }
        }
@@ -149,9 +149,9 @@ vector AnglesTransform_CancelRoll(vector t)
 #ifdef POSITIVE_PITCH_IS_DOWN
 vector AnglesTransform_ApplyToAngles(vector transform, vector v)
 {
-       v_x = -v_x;
+       v_x = -v.x;
        v = AnglesTransform_Multiply(transform, v);
-       v_x = -v_x;
+       v_x = -v.x;
        return v;
 }
 vector AnglesTransform_ApplyToVAngles(vector transform, vector v)
@@ -161,12 +161,12 @@ vector AnglesTransform_ApplyToVAngles(vector transform, vector v)
 }
 vector AnglesTransform_FromAngles(vector v)
 {
-       v_x = -v_x;
+       v_x = -v.x;
        return v;
 }
 vector AnglesTransform_ToAngles(vector v)
 {
-       v_x = -v_x;
+       v_x = -v.x;
        return v;
 }
 vector AnglesTransform_FromVAngles(vector v)
@@ -185,9 +185,9 @@ vector AnglesTransform_ApplyToAngles(vector transform, vector v)
 }
 vector AnglesTransform_ApplyToVAngles(vector transform, vector v)
 {
-       v_x = -v_x;
+       v_x = -v.x;
        v = AnglesTransform_Multiply(transform, v);
-       v_x = -v_x;
+       v_x = -v.x;
        return v;
 }
 vector AnglesTransform_FromAngles(vector v)
@@ -200,12 +200,12 @@ vector AnglesTransform_ToAngles(vector v)
 }
 vector AnglesTransform_FromVAngles(vector v)
 {
-       v_x = -v_x;
+       v_x = -v.x;
        return v;
 }
 vector AnglesTransform_ToVAngles(vector v)
 {
-       v_x = -v_x;
+       v_x = -v.x;
        return v;
 }
 #endif
index a1191f8d9fba0f5c98928d1ab165118f77f938b6..af47d6b010c51823752d71a52eabfbb9f9189ae8 100644 (file)
@@ -185,12 +185,12 @@ vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3
        entity e;
        float pd;
 
-       mi_x = min(o_x, c0_x, c1_x, c2_x, c3_x);
-       ma_x = max(o_x, c0_x, c1_x, c2_x, c3_x);
-       mi_y = min(o_y, c0_y, c1_y, c2_y, c3_y);
-       ma_y = max(o_y, c0_y, c1_y, c2_y, c3_y);
-       mi_z = min(o_z, c0_z, c1_z, c2_z, c3_z);
-       ma_z = max(o_z, c0_z, c1_z, c2_z, c3_z);
+       mi_x = min(o.x, c0_x, c1_x, c2_x, c3_x);
+       ma_x = max(o.x, c0_x, c1_x, c2_x, c3_x);
+       mi_y = min(o.y, c0_y, c1_y, c2_y, c3_y);
+       ma_y = max(o.y, c0_y, c1_y, c2_y, c3_y);
+       mi_z = min(o.z, c0_z, c1_z, c2_z, c3_z);
+       ma_z = max(o.z, c0_z, c1_z, c2_z, c3_z);
 
        e = WarpZone_Find(mi, ma);
        if(e)
@@ -254,7 +254,7 @@ void WarpZone_FixView()
        rick = getproperty(VF_CL_VIEWANGLES_Z);
        rick *= f;
        setproperty(VF_CL_VIEWANGLES_Z, rick);
-       ang_z *= f;
+       ang.z *= f;
 #endif
 
        setproperty(VF_ORIGIN, org);
index 222d667eefa6a4bc1473e55e6084cf45d7610a56..e8358435fd392e713299003b74a1fa54e4beea5c 100644 (file)
@@ -508,7 +508,7 @@ vector WarpZone_TransformVAngles(entity wz, vector ang)
 {
 #ifdef KEEP_ROLL
        float roll;
-       roll = ang_z;
+       roll = ang.z;
        ang_z = 0;
 #endif
 
@@ -544,7 +544,7 @@ vector WarpZone_UnTransformVAngles(entity wz, vector ang)
 {
        float roll;
 
-       roll = ang_z;
+       roll = ang.z;
        ang_z = 0;
 
        ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
@@ -558,9 +558,9 @@ vector WarpZone_UnTransformVAngles(entity wz, vector ang)
 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
 {
        vector nearest;
-       nearest_x = bound(mi_x, org_x, ma_x);
-       nearest_y = bound(mi_y, org_y, ma_y);
-       nearest_z = bound(mi_z, org_z, ma_z);
+       nearest_x = bound(mi.x, org.x, ma.x);
+       nearest_y = bound(mi.y, org.y, ma.y);
+       nearest_z = bound(mi.z, org.z, ma.z);
        return nearest;
 }
 
index 42262102e50b16421ae0a80003ba817bf8c34b58..a4421e85f5dcb28deb9d35472c52b3a26afee516 100644 (file)
@@ -74,7 +74,7 @@ vector frexp(float x)
        vector v;
        v_z = 0;
        v_y = ilogb(x) + 1;
-       v_x = x / exp2(v_y);
+       v_x = x / exp2(v.y);
        return v;
 }
 int ilogb(float x)
@@ -147,9 +147,9 @@ vector lgamma(float x)
                // lgamma(1-z) + lgamma(z) = log(pi) - log(sin(pi*z))
                // sign of gamma(1-z) = sign of gamma(z) * sign of sin(pi*z)
                v_z = sin(M_PI * x);
-               v_x = log(M_PI) - log(fabs(v_z)) - v_x;
-               if(v_z < 0)
-                       v_y = -v_y;
+               v_x = log(M_PI) - log(fabs(v.z)) - v.x;
+               if(v.z < 0)
+                       v_y = -v.y;
                v_z = 0;
                return v;
        }
@@ -162,7 +162,7 @@ float tgamma(float x)
 {
        vector v;
        v = lgamma(x);
-       return exp(v_x) * v_y;
+       return exp(v.x) * v.y;
 }
 
 float nearbyint(float x)
@@ -187,7 +187,7 @@ vector remquo(float x, float y)
        vector v;
        v_z = 0;
        v_y = rint(x / y);
-       v_x = x - y * v_y;
+       v_x = x - y * v.y;
        return v;
 }
 
index 7e83c35493754703be0721db1becb9f96de9f376..6786e3fd191c2004a7a93d20b298494b2450e202 100644 (file)
@@ -40,9 +40,9 @@ void WarpZone_TeleportPlayer(entity teleporter, entity player, vector to, vector
 float WarpZone_Teleported_Send(entity to, float sf)
 {
        WriteByte(MSG_ENTITY, ENT_CLIENT_WARPZONE_TELEPORTED);
-       WriteCoord(MSG_ENTITY, self.angles_x);
-       WriteCoord(MSG_ENTITY, self.angles_y);
-       WriteCoord(MSG_ENTITY, self.angles_z);
+       WriteCoord(MSG_ENTITY, self.angles.x);
+       WriteCoord(MSG_ENTITY, self.angles.y);
+       WriteCoord(MSG_ENTITY, self.angles.z);
        return TRUE;
 }
 
@@ -220,33 +220,33 @@ float WarpZone_Send(entity to, float sendflags)
        // we need THESE to render the warpzone (and cull properly)...
        if(f & 4)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
 
        WriteShort(MSG_ENTITY, self.modelindex);
-       WriteCoord(MSG_ENTITY, self.mins_x);
-       WriteCoord(MSG_ENTITY, self.mins_y);
-       WriteCoord(MSG_ENTITY, self.mins_z);
-       WriteCoord(MSG_ENTITY, self.maxs_x);
-       WriteCoord(MSG_ENTITY, self.maxs_y);
-       WriteCoord(MSG_ENTITY, self.maxs_z);
+       WriteCoord(MSG_ENTITY, self.mins.x);
+       WriteCoord(MSG_ENTITY, self.mins.y);
+       WriteCoord(MSG_ENTITY, self.mins.z);
+       WriteCoord(MSG_ENTITY, self.maxs.x);
+       WriteCoord(MSG_ENTITY, self.maxs.y);
+       WriteCoord(MSG_ENTITY, self.maxs.z);
        WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
 
        // we need THESE to calculate the proper transform
-       WriteCoord(MSG_ENTITY, self.warpzone_origin_x);
-       WriteCoord(MSG_ENTITY, self.warpzone_origin_y);
-       WriteCoord(MSG_ENTITY, self.warpzone_origin_z);
-       WriteCoord(MSG_ENTITY, self.warpzone_angles_x);
-       WriteCoord(MSG_ENTITY, self.warpzone_angles_y);
-       WriteCoord(MSG_ENTITY, self.warpzone_angles_z);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_x);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_y);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin_z);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetangles_x);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetangles_y);
-       WriteCoord(MSG_ENTITY, self.warpzone_targetangles_z);
+       WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
+       WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
+       WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
+       WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
+       WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
+       WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
+       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
+       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
+       WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
+       WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
+       WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
+       WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
 
        if(f & 2)
        {
@@ -271,27 +271,27 @@ float WarpZone_Camera_Send(entity to, float sendflags)
        // we need THESE to render the warpzone (and cull properly)...
        if(f & 4)
        {
-               WriteCoord(MSG_ENTITY, self.origin_x);
-               WriteCoord(MSG_ENTITY, self.origin_y);
-               WriteCoord(MSG_ENTITY, self.origin_z);
+               WriteCoord(MSG_ENTITY, self.origin.x);
+               WriteCoord(MSG_ENTITY, self.origin.y);
+               WriteCoord(MSG_ENTITY, self.origin.z);
        }
 
        WriteShort(MSG_ENTITY, self.modelindex);
-       WriteCoord(MSG_ENTITY, self.mins_x);
-       WriteCoord(MSG_ENTITY, self.mins_y);
-       WriteCoord(MSG_ENTITY, self.mins_z);
-       WriteCoord(MSG_ENTITY, self.maxs_x);
-       WriteCoord(MSG_ENTITY, self.maxs_y);
-       WriteCoord(MSG_ENTITY, self.maxs_z);
+       WriteCoord(MSG_ENTITY, self.mins.x);
+       WriteCoord(MSG_ENTITY, self.mins.y);
+       WriteCoord(MSG_ENTITY, self.mins.z);
+       WriteCoord(MSG_ENTITY, self.maxs.x);
+       WriteCoord(MSG_ENTITY, self.maxs.y);
+       WriteCoord(MSG_ENTITY, self.maxs.z);
        WriteByte(MSG_ENTITY, bound(1, self.scale * 16, 255));
 
        // we need THESE to calculate the proper transform
-       WriteCoord(MSG_ENTITY, self.enemy.origin_x);
-       WriteCoord(MSG_ENTITY, self.enemy.origin_y);
-       WriteCoord(MSG_ENTITY, self.enemy.origin_z);
-       WriteCoord(MSG_ENTITY, self.enemy.angles_x);
-       WriteCoord(MSG_ENTITY, self.enemy.angles_y);
-       WriteCoord(MSG_ENTITY, self.enemy.angles_z);
+       WriteCoord(MSG_ENTITY, self.enemy.origin.x);
+       WriteCoord(MSG_ENTITY, self.enemy.origin.y);
+       WriteCoord(MSG_ENTITY, self.enemy.origin.z);
+       WriteCoord(MSG_ENTITY, self.enemy.angles.x);
+       WriteCoord(MSG_ENTITY, self.enemy.angles.y);
+       WriteCoord(MSG_ENTITY, self.enemy.angles.z);
 
        if(f & 2)
        {
@@ -545,14 +545,14 @@ void WarpZone_InitStep_UpdateTransform()
                for(i_t = 0; i_t < n_t; ++i_t)
                {
                        tri = getsurfacetriangle(self, i_s, i_t);
-                       a = getsurfacepoint(self, i_s, tri_x);
-                       b = getsurfacepoint(self, i_s, tri_y);
-                       c = getsurfacepoint(self, i_s, tri_z);
+                       a = getsurfacepoint(self, i_s, tri.x);
+                       b = getsurfacepoint(self, i_s, tri.y);
+                       c = getsurfacepoint(self, i_s, tri.z);
                        p = b - a;
                        q = c - a;
-                       n =     '1 0 0' * (q_y * p_z - q_z * p_y)
-                       +       '0 1 0' * (q_z * p_x - q_x * p_z)
-                       +       '0 0 1' * (q_x * p_y - q_y * p_x);
+                       n =     '1 0 0' * (q.y * p.z - q.z * p.y)
+                       +       '0 1 0' * (q.z * p.x - q.x * p.z)
+                       +       '0 0 1' * (q.x * p.y - q.y * p.x);
                        area = area + vlen(n);
                        norm = norm + n;
                        point = point + vlen(n) * (a + b + c);
@@ -585,7 +585,7 @@ void WarpZone_InitStep_UpdateTransform()
                                norm = -1 * norm;
                        }
                        ang = vectoangles2(norm, v_up); // keep rotation, but turn exactly against plane
-                       ang_x = -ang_x;
+                       ang_x = -ang.x;
                        if(norm * v_forward < 0.99)
                                print("trigger_warpzone near ", vtos(self.aiment.origin), " has been turned to match plane orientation (", vtos(self.aiment.angles), " -> ", vtos(ang), "\n");
                        if(vlen(org - self.aiment.origin) > 0.5)
@@ -596,7 +596,7 @@ void WarpZone_InitStep_UpdateTransform()
        {
                org = point;
                ang = vectoangles(norm);
-               ang_x = -ang_x;
+               ang_x = -ang.x;
        }
        else
                error("cannot infer origin/angles for this warpzone, please use a killtarget or a trigger_warpzone_position");
@@ -892,7 +892,7 @@ void WarpZone_PlayerPhysics_FixVAngle(void)
 {
 #ifndef WARPZONE_DONT_FIX_VANGLE
        if(IS_REAL_CLIENT(self))
-       if(self.v_angle_z <= 360) // if not already adjusted
+       if(self.v_angle.z <= 360) // if not already adjusted
        if(time - self.ping * 0.001 < self.warpzone_teleport_time)
        {
                self.v_angle = WarpZone_TransformVAngles(self.warpzone_teleport_zone, self.v_angle);