]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Merge branch 'pending-release' into z411/leadannce
authorz411 <z411@omaera.org>
Mon, 12 Jun 2023 23:02:44 +0000 (19:02 -0400)
committerz411 <z411@omaera.org>
Mon, 12 Jun 2023 23:02:44 +0000 (19:02 -0400)
1  2 
notifications.cfg
qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
qcsrc/common/notifications/all.inc
qcsrc/server/mutators/events.qh
qcsrc/server/scores.qc
qcsrc/server/world.qc

Simple merge
index 0fe37893b4a614c7771398d9a43eee056138dcfa,effed26d98f90084dd53d1afb8da23e5db5664a5..7621c8e8203b7c16e9fd981cbc6533bf486f392e
      MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
  
  // MSG_ANNCE_NOTIFICATIONS
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(HEADSHOT,                   N__ALWAYS, "headshot",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_20,              N_GNTLOFF, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_25,              N_GNTLOFF, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(KILLSTREAK_30,              N_GNTLOFF, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(MULTIFRAG,                  N___NEVER, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-     MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(HEADSHOT,                   N__ALWAYS, "headshot",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_20,              N_GNTLOFF, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_25,              N_GNTLOFF, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(KILLSTREAK_30,              N_GNTLOFF, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(MULTIFRAG,                  N___NEVER, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+     MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+     MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
  
 +    MSG_ANNCE_NOTIF(LEAD_GAINED,                N__ALWAYS, "leadgained",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(LEAD_LOST,                  N__ALWAYS, "leadlost",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(LEAD_TIED,                  N__ALWAYS, "leadtied",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +
 +    MSG_ANNCE_NOTIF(TEAM_SCORES_TEAM,           N__ALWAYS, "scores_team",       CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(TEAM_SCORES_ENEMY,          N__ALWAYS, "scores_enemy",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MULTITEAM_ANNCE(TEAM_SCORES,                N__ALWAYS, "scores_%s",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +
 +    MSG_ANNCE_NOTIF(TEAM_LEADS_TEAM,            N__ALWAYS, "leads_team",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(TEAM_LEADS_ENEMY,           N__ALWAYS, "leads_enemy",       CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(TEAM_LEADS_TIED,            N__ALWAYS, "teamstied",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MULTITEAM_ANNCE(TEAM_LEADS,                 N__ALWAYS, "leads_%s",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +
 +    MULTITEAM_ANNCE(TEAM_WINS,                  N__ALWAYS, "wins_%s",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +
 +    MULTITEAM_ANNCE(ROUND_TEAM_WIN,             N__ALWAYS, "round_win_%s",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(ROUND_OVER,                 N__ALWAYS, "round_over",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(ROUND_TIED,                 N__ALWAYS, "round_tied",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +    MSG_ANNCE_NOTIF(ALONE,                      N__ALWAYS, "alone",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
 +
  #undef N___NEVER
  #undef N_GNTLOFF
  #undef N__ALWAYS
Simple merge
index ae9da4ff30a81f098e2a683925c607d894e0eb9a,5e1c8d9db567b67fd8f3635803cd6dd4266fbd25..6f88b7654938b039cddd0235858c1a5e3ffcf284
@@@ -407,37 -417,30 +417,49 @@@ float PlayerScore_Compare(entity t1, en
  {
        if(!t1 || !t2) return (!t2) - !t1;
  
-       vector result = '0 0 0';
-       FOREACH(Scores, true, {
-               var .float f = scores(it);
-               result = ScoreField_Compare(t1, t2, f, scores_flags(it), result, strict);
-       });
+       int result = 0;
+       result = ScoreField_Compare(t1, t2, scores_primary, scores_flags_primary, result);
+       // NOTE: if (scores_secondary) doesn't work because it's a field pointer
+       if (result == 0 && scores_flags_secondary)
+               result = ScoreField_Compare(t1, t2, scores_secondary, scores_flags_secondary, result);
  
-       if (result.x == 0 && strict)
-               result.x = t1.owner.playerid - t2.owner.playerid;
+       if (result == 0 && strict)
+       {
+               FOREACH(Scores, true, {
+                       if (scores_flags(it) & SFL_SORT_PRIO_MASK)
+                               continue;
+                       if (scores_label(it) == "")
+                               continue;
+                       var .float f = scores(it);
+                       result = ScoreField_Compare(t1, t2, f, scores_flags(it), result);
+                       if (result) break;
+               });
+               if (result == 0)
+                       result = t1.owner.playerid - t2.owner.playerid;
+       }
  
-       return result.x;
+       return result;
  }
  
 +bool Score_NewLeader()
 +{
 +      // Returns true if the game leader has changed
 +      if(teamplay) {
 +              if (WinningConditionHelper_winnerteam != WinningConditionHelper_winnerteam_last && (WinningConditionHelper_secondteam || WinningConditionHelper_equality))
 +              {
 +                      WinningConditionHelper_winnerteam_last = WinningConditionHelper_winnerteam;
 +                      return true;
 +              }
 +      } else {
 +              if (WinningConditionHelper_winner != WinningConditionHelper_winner_last && (WinningConditionHelper_second || WinningConditionHelper_equality))
 +              {
 +                      WinningConditionHelper_winner_last = WinningConditionHelper_winner;
 +                      return true;
 +              }
 +      }
 +      return false;
 +}
 +
  void WinningConditionHelper(entity this)
  {
        float c;
Simple merge