v_iyaw_cycle 4 "v_idlescale yaw speed"\r
v_iyaw_level 0.3 "v_idlescale yaw amount"\r
\r
-r_bloom_blur 16\r
-r_bloom_brighten 2.5\r
-r_bloom_colorexponent 1\r
-r_bloom_colorscale 1\r
-r_bloom_colorsubtract 0.2\r
+r_bloom_blur 6\r
+r_bloom_brighten 1.5\r
+r_bloom_colorexponent 2\r
+r_bloom_colorscale 1.75\r
+r_bloom_colorsubtract 0.1\r
r_bloom_resolution 320\r
-r_hdr_range 4\r
\r
r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location"\r
r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Bloom:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(2, 4, 0.1, "r_bloom_brighten"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(1, 2, 0.1, "r_bloom_brighten"));\r
setDependentOR(e, "r_bloom", 1, 1, "r_hdr", 1, 1);\r
me.TR(me);\r
me.TR(me);\r