<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
</point>
+<point name="weapon_arc" color="1 0 .5" box="-30 -30 0 30 30 32" model="models/weapons/g_arc.md3">
+the Arc
+-------- KEYS --------
+<real key="ammo_cells" name="ammo_cells">initial bullets of the weapon (if unset, g_pickup_nails is used)</real>
+<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
+<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
+<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
+<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
+-------- SPAWNFLAGS --------
+<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
+</point>
+
+<point name="weapon_tuba" color="1 0 .5" box="-30 -30 0 30 30 32" model="models/weapons/g_tuba.md3">
+the @!#%'n Tuba
+-------- KEYS --------
+<real key="respawntime" name="respawntime">time till it respawns (default: 15)</real>
+<real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real>
+<integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer>
+<real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real>
+-------- SPAWNFLAGS --------
+<flag key="FLOATING" name="FLOATING" bit="0">the item will float in air, instead of aligning to the floor by falling</flag>
+</point>
+
<group name="worldspawn" color="0 0 0">
The world.
If you see this, the currently selected brush is not of an entity.