set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
-set sv_pogostick 1 "don't require releasing the space bar for jumping again"
set sv_doublejump 0 "allow Quake 2-style double jumps"
set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
if (!(self.flags & FL_ONGROUND))
return;
- if(!sv_pogostick || self.cvar_cl_movement_track_canjump)
+ if(self.cvar_cl_movement_track_canjump)
if (!(self.flags & FL_JUMPRELEASED))
return;
float sv_maxidle;
float sv_maxidle_spectatorsareidle;
-float sv_pogostick;
float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end);
float next_pingtime;
g_bloodloss = cvar("g_bloodloss");
sv_maxidle = cvar("sv_maxidle");
sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
- sv_pogostick = cvar("sv_pogostick");
g_ctf_reverse = cvar("g_ctf_reverse");
sv_autotaunt = cvar("sv_autotaunt");
sv_taunt = cvar("sv_taunt");