+#include <common/weapons/weapon/rifle.qh>
+
string Buff_CompatName(string buffname)
{
switch(buffname)
METHOD(AmmoBuff, describe, string(AmmoBuff this))
{
TC(AmmoBuff, this);
- return sprintf(_("The %s gives you infinite ammo until the buff expires, so you don't need to worry about running out of ammo"),
- COLORED_NAME_WITH_CONCAT(this, _("Buff")));
+ return sprintf(_("The %s gives you infinite ammo until the buff expires, so you don't need to worry about running out of ammo\n\n"
+ "It also removes the need to reload any weapons that require reloading, like the %s"),
+ COLORED_NAME_WITH_CONCAT(this, _("Buff")), COLORED_NAME(WEP_RIFLE));
}
#endif
ENDCLASS(AmmoBuff)