--- /dev/null
- entity player = M_ARGV(0, entity);
+#include "lms.qh"
+
+#ifdef SVQC
+#include <common/mutators/mutator/instagib/items.qh>
+#include <server/campaign.qh>
+#include <server/command/_mod.qh>
+
+int autocvar_g_lms_extra_lives;
+bool autocvar_g_lms_join_anytime;
+int autocvar_g_lms_last_join;
+bool autocvar_g_lms_regenerate;
+
+// main functions
+float LMS_NewPlayerLives()
+{
+ float fl;
+ fl = autocvar_fraglimit;
+ if(fl == 0)
+ fl = 999;
+
+ // first player has left the game for dying too much? Nobody else can get in.
+ if(lms_lowest_lives < 1)
+ return 0;
+
+ if(!autocvar_g_lms_join_anytime)
+ if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
+ return 0;
+
+ return bound(1, lms_lowest_lives, fl);
+}
+
+void ClearWinners();
+
+// LMS winning condition: game terminates if and only if there's at most one
+// one player who's living lives. Top two scores being equal cancels the time
+// limit.
+int WinningCondition_LMS()
+{
+ entity first_player = NULL;
+ int total_players = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), {
+ if (!total_players)
+ first_player = it;
+ ++total_players;
+ });
+
+ if (total_players)
+ {
+ if (total_players > 1)
+ {
+ // two or more active players - continue with the game
+
+ if (autocvar_g_campaign)
+ {
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ float pl_lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+ if (!pl_lives)
+ return WINNING_YES; // human player lost, game over
+ break;
+ });
+ }
+ }
+ else
+ {
+ // exactly one player?
+
+ ClearWinners();
+ SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
+
+ if (LMS_NewPlayerLives())
+ {
+ // game still running (that is, nobody got removed from the game by a frag yet)? then continue
+ return WINNING_NO;
+ }
+ else
+ {
+ // a winner!
+ // and assign him his first place
+ GameRules_scoring_add(first_player, LMS_RANK, 1);
+ if(warmup_stage)
+ return WINNING_NO;
+ else
+ return WINNING_YES;
+ }
+ }
+ }
+ else
+ {
+ // nobody is playing at all...
+ if (LMS_NewPlayerLives())
+ {
+ // wait for players...
+ }
+ else
+ {
+ // SNAFU (maybe a draw game?)
+ ClearWinners();
+ LOG_TRACE("No players, ending game.");
+ return WINNING_YES;
+ }
+ }
+
+ // When we get here, we have at least two players who are actually LIVING,
+ // now check if the top two players have equal score.
+ WinningConditionHelper(NULL);
+
+ ClearWinners();
+ if(WinningConditionHelper_winner)
+ WinningConditionHelper_winner.winning = true;
+ if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
+ return WINNING_NEVER;
+
+ // Top two have different scores? Way to go for our beloved TIMELIMIT!
+ return WINNING_NO;
+}
+
+// mutator hooks
+MUTATOR_HOOKFUNCTION(lms, reset_map_global)
+{
+ lms_lowest_lives = 999;
+}
+
+MUTATOR_HOOKFUNCTION(lms, reset_map_players)
+{
+ FOREACH_CLIENT(true, {
+ TRANSMUTE(Player, it);
+ it.frags = FRAGS_PLAYER;
+ GameRules_scoring_add(it, LMS_LIVES, LMS_NewPlayerLives());
+ PutClientInServer(it);
+ });
+}
+
+MUTATOR_HOOKFUNCTION(lms, PutClientInServer)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.frags == FRAGS_SPECTATOR)
+ TRANSMUTE(Observer, player);
+ else
+ {
+ float tl = GameRules_scoring_add(player, LMS_LIVES, 0);
+ if(tl < lms_lowest_lives)
+ lms_lowest_lives = tl;
+ if(tl <= 0)
+ TRANSMUTE(Observer, player);
+ if(warmup_stage)
+ GameRules_scoring_add(player, LMS_RANK, -GameRules_scoring_add(player, LMS_RANK, 0));
+ }
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(warmup_stage)
+ return false;
+ if(player.frags == FRAGS_SPECTATOR)
+ return true;
+ if(GameRules_scoring_add(player, LMS_LIVES, 0) <= 0)
+ {
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_LMS_NOLIVES);
+ return true;
+ }
+ return false;
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerDies)
+{
+ entity frag_target = M_ARGV(2, entity);
+
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+}
+
+void lms_RemovePlayer(entity player)
+{
+ static int quitters = 0;
+ float player_rank = GameRules_scoring_add(player, LMS_RANK, 0);
+ if (!player_rank)
+ {
+ int pl_cnt = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+ if (player.lms_spectate_warning != 2)
+ {
+ if(IS_BOT_CLIENT(player))
+ bot_clear(player);
+ player.frags = FRAGS_LMS_LOSER;
+ GameRules_scoring_add(player, LMS_RANK, pl_cnt + 1);
+ }
+ else
+ {
+ lms_lowest_lives = 999;
+ FOREACH_CLIENT(true, {
+ if (it.frags == FRAGS_LMS_LOSER)
+ {
+ float it_rank = GameRules_scoring_add(it, LMS_RANK, 0);
+ if (it_rank > player_rank && it_rank <= 256)
+ GameRules_scoring_add(it, LMS_RANK, -1);
+ lms_lowest_lives = 0;
+ }
+ else if (it.frags != FRAGS_SPECTATOR)
+ {
+ float tl = GameRules_scoring_add(it, LMS_LIVES, 0);
+ if(tl < lms_lowest_lives)
+ lms_lowest_lives = tl;
+ }
+ });
+ GameRules_scoring_add(player, LMS_RANK, 665 - quitters); // different from 666
+ if(!warmup_stage)
+ {
+ GameRules_scoring_add(player, LMS_LIVES, -GameRules_scoring_add(player, LMS_LIVES, 0));
+ ++quitters;
+ }
+ player.frags = FRAGS_LMS_LOSER;
+ TRANSMUTE(Observer, player);
+ }
+ if (pl_cnt == 2 && !warmup_stage) // a player is forfeiting leaving only one player
+ lms_lowest_lives = 0; // end the game now!
+ }
+
+ if(CS(player).killcount != FRAGS_SPECTATOR)
+ if(GameRules_scoring_add(player, LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2)
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_NOLIVES, player.netname);
+ else
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_LMS_FORFEIT, player.netname);
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientDisconnect)
+{
+ entity player = M_ARGV(0, entity);
+
+ lms_RemovePlayer(player);
+}
+
+MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver)
+{
- TRANSMUTE(Player, player);
- campaign_bots_may_start = true;
-
++ entity player = M_ARGV(0, entity);
++
++ if (!IS_PLAYER(player))
++ return true;
+
+ lms_RemovePlayer(player);
+ return true; // prevent team reset
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientConnect)
+{
+ entity player = M_ARGV(0, entity);
+
- entity player = M_ARGV(0, entity);
+ if(GameRules_scoring_add(player, LMS_LIVES, LMS_NewPlayerLives()) <= 0)
+ {
+ GameRules_scoring_add(player, LMS_RANK, 666); // mark as forced spectator for the hud code
+ player.frags = FRAGS_SPECTATOR;
+ }
+}
+
++MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection)
++{
++ if(autocvar_g_campaign)
++ return false;
++ return true;
++}
++
+MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(player.deadflag == DEAD_DYING)
+ player.deadflag = DEAD_RESPAWNING;
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
+{
+ if(autocvar_g_lms_regenerate)
+ return false;
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
+{
+ // forbode!
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
+{
+ entity frag_target = M_ARGV(1, entity);
+
+ if (!warmup_stage)
+ {
+ // remove a life
+ int tl = GameRules_scoring_add(frag_target, LMS_LIVES, -1);
+ if(tl < lms_lowest_lives)
+ lms_lowest_lives = tl;
+ if(tl <= 0)
+ {
+ int pl_cnt = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), { pl_cnt++; });
+ if(IS_BOT_CLIENT(frag_target))
+ bot_clear(frag_target);
+ frag_target.frags = FRAGS_LMS_LOSER;
+ GameRules_scoring_add(frag_target, LMS_RANK, pl_cnt);
+ }
+ }
+ M_ARGV(2, float) = 0; // frag score
+
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, SetStartItems)
+{
+ start_items &= ~IT_UNLIMITED_AMMO;
+ start_health = warmup_start_health = cvar("g_lms_start_health");
+ start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
+ start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
+ start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
+ start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
+ start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
+ start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+}
+
+MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear)
+{
+ // don't clear player score
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, FilterItemDefinition)
+{
+ entity definition = M_ARGV(0, entity);
+
+ if (autocvar_g_lms_extra_lives && definition == ITEM_ExtraLife)
+ {
+ return false;
+ }
+ return true;
+}
+
+void lms_extralife(entity this)
+{
+ StartItem(this, ITEM_ExtraLife);
+}
+
+MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn)
+{
+ if (!autocvar_g_powerups) return false;
+ if (!autocvar_g_lms_extra_lives) return false;
+
+ entity ent = M_ARGV(0, entity);
+
+ // Can't use .itemdef here
+ if (ent.classname != "item_health_mega") return false;
+
+ entity e = spawn();
+ setthink(e, lms_extralife);
+
+ e.nextthink = time + 0.1;
+ e.spawnflags = ent.spawnflags;
+ e.noalign = ent.noalign;
+ setorigin(e, ent.origin);
+
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ItemTouch)
+{
+ entity item = M_ARGV(0, entity);
+ entity toucher = M_ARGV(1, entity);
+
+ if(item.itemdef == ITEM_ExtraLife)
+ {
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+ GameRules_scoring_add(toucher, LMS_LIVES, autocvar_g_lms_extra_lives);
+ return MUT_ITEMTOUCH_PICKUP;
+ }
+
+ return MUT_ITEMTOUCH_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
+{
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ ++M_ARGV(0, int); // activerealplayers
+ ++M_ARGV(1, int); // realplayers
+ });
+
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate)
+{
++ entity player = M_ARGV(0, entity);
+
+ if(warmup_stage || player.lms_spectate_warning)
+ {
+ // for the forfeit message...
+ player.lms_spectate_warning = 2;
+ }
+ else
+ {
+ if(player.frags != FRAGS_SPECTATOR && player.frags != FRAGS_LMS_LOSER)
+ {
+ player.lms_spectate_warning = 1;
+ sprint(player, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n");
+ }
+ return MUT_SPECCMD_RETURN;
+ }
+ return MUT_SPECCMD_CONTINUE;
+}
+
+MUTATOR_HOOKFUNCTION(lms, CheckRules_World)
+{
+ M_ARGV(0, float) = WinningCondition_LMS();
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, WantWeapon)
+{
+ M_ARGV(2, bool) = true; // all weapons
+}
+
+MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus)
+{
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(lms, AddPlayerScore)
+{
+ if(game_stopped)
+ if(M_ARGV(0, entity) == SP_LMS_RANK) // score field
+ return true; // allow writing to this field in intermission as it is needed for newly joining players
+}
+
+void lms_Initialize()
+{
+ lms_lowest_lives = 9999;
+}
+#endif