.float complain_swallow;\r
const float complain_delay = 1;\r
const float button_delay = 0.5;\r
+const float steptime = 0.1;\r
\r
.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload;\r
\r
void Vore_Digest()\r
{\r
// apply digestion to prey\r
- if(time > self.eater.digestion_step + 0.1)\r
+ if(time > self.eater.digestion_step + steptime)\r
{\r
Damage(self, self.eater, self.eater, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
if(cvar("g_balance_vore_digestion_vampire") && self.eater.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
void Vore_Teamheal()\r
{\r
if(cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable"))\r
- if(time > self.teamheal_step + 0.1)\r
+ if(time > self.teamheal_step + steptime)\r
{\r
self.health += cvar("g_balance_vore_teamheal");\r
self.teamheal_step = time;\r