- wget -nv -O data/maps/stormkeep.waypoints https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints
- wget -nv -O data/maps/stormkeep.waypoints.cache https://gitlab.com/xonotic/xonotic-maps.pk3dir/raw/master/maps/stormkeep.waypoints.cache
- - EXPECT=12af950c278c649fbe8bcad6acf89bdb
+ - EXPECT=9fb6b4ba8c0f8b04995c123e3801b32d
- HASH=$(${ENGINE} +exec serverbench.cfg
| tee /dev/stderr
| grep '^:'
set g_balance_machinegun_first_refire 0.125
set g_balance_machinegun_first_spread 0.03
set g_balance_machinegun_mode 1
-set g_balance_machinegun_reload_ammo 60
+set g_balance_machinegun_reload_ammo 0
set g_balance_machinegun_reload_time 2
set g_balance_machinegun_solidpenetration 13.1
set g_balance_machinegun_spread_add 0.012
set g_balance_machinegun_first_refire 0.125
set g_balance_machinegun_first_spread 0.03
set g_balance_machinegun_mode 1
-set g_balance_machinegun_reload_ammo 60
+set g_balance_machinegun_reload_ammo 0
set g_balance_machinegun_reload_time 2
set g_balance_machinegun_solidpenetration 13.1
set g_balance_machinegun_spread_add 0.012
set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)"
set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)"
set g_antilag_nudge 0 "don't touch"
-set g_shootfromeye 0 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
+set g_shootfromeye 1 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2"
set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default"
set g_powerups_drop 0 "allow dropping powerups (1 = timer continues, 2 = timer freezes until picked up)"
-set g_powerups_drop_ondeath 0 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)"
+set g_powerups_drop_ondeath 1 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)"
set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have"
set g_powerups_strength 1 "allow strength powerups to spawn"
set g_powerups_shield 1 "allow shield powerups to spawn"