/*
==============
-S_LoadSound
+S_LoadWavFile
==============
*/
-sfxcache_t *S_LoadSound (sfx_t *s, int complain)
+sfxcache_t *S_LoadWavFile (const char *filename, sfx_t *s)
{
- char namebuffer[MAX_QPATH];
qbyte *data;
wavinfo_t info;
int len;
sfxcache_t *sc;
- // see if still in memory
- if (!shm || !shm->speed)
- return NULL;
- if (s->sfxcache && s->sfxcache->speed == shm->speed)
- return s->sfxcache;
-
- // load it in
- snprintf(namebuffer, sizeof(namebuffer), "sound/%s", s->name);
-
- data = FS_LoadFile(namebuffer, false);
-
+ // Load the file
+ data = FS_LoadFile(filename, false);
if (!data)
- {
- s->silentlymissing = !complain;
- if (complain)
- Con_Printf("Couldn't load %s\n", namebuffer);
return NULL;
- }
info = GetWavinfo (s->name, data, fs_filesize);
- // LordHavoc: stereo sounds are now allowed (intended for music)
+ // Stereo sounds are allowed (intended for music)
if (info.channels < 1 || info.channels > 2)
{
Con_Printf("%s has an unsupported number of channels (%i)\n",s->name, info.channels);
return sc;
}
+
+/*
+==============
+S_LoadSound
+==============
+*/
+sfxcache_t *S_LoadSound (sfx_t *s, int complain)
+{
+ char namebuffer[MAX_QPATH];
+ size_t len;
+ sfxcache_t *sc;
+
+ // see if still in memory
+ if (!shm || !shm->speed)
+ return NULL;
+ if (s->sfxcache && (s->sfxcache->speed == shm->speed))
+ return s->sfxcache;
+
+ len = snprintf (namebuffer, sizeof (namebuffer), "sound/%s", s->name);
+ if (len >= sizeof (namebuffer))
+ return NULL;
+
+ // Try to load it as a WAV file
+ sc = S_LoadWavFile (namebuffer, s);
+
+ // TODO: insert Ogg Vorbis support here
+
+ // Can't load the sound!
+ if (sc == NULL)
+ {
+ s->silentlymissing = !complain;
+ if (complain)
+ Con_Printf ("Couldn't load %s\n", namebuffer);
+ return NULL;
+ }
+
+ return sc;
+}
+
void S_UnloadSound(sfx_t *s)
{
if (s->sfxcache)