}
-// Think about rewriting this font stuff to use OpenGL display lists and bit maps.
+// Think about rewriting this font stuff to use OpenGL display lists and glBitmap().
// Bit maps together with display lists may offer a performance increase, but
// they would not allow antialiased fonts.
static const char font_string[] = "Monospace";
// Google for "glDrawPixels clipping".
void gtk_glwidget_print_string(const char *s)
{
- // Much of this code is copied from the font-pangoft2.c example that comes with GtkGLExt.
+ // The idea for this code initially came from the font-pangoft2.c example that comes with GtkGLExt.
PangoLayout *layout;
- PangoRectangle ink_rect;
PangoRectangle log_rect;
FT_Bitmap bitmap;
- GLvoid *pixels;
- guint32 *p;
+ unsigned char *begin_bitmap_buffer;
GLfloat color[4];
- guint32 rgb;
- GLfloat alpha;
- guint8 *row, *row_end;
- int i;
GLint previous_unpack_alignment;
GLboolean previous_blend_enabled;
- GLint previous_blend_src;
- GLint previous_blend_dst;
-
+ GLint previous_blend_func_src;
+ GLint previous_blend_func_dst;
+ GLfloat previous_red_bias;
+ GLfloat previous_green_bias;
+ GLfloat previous_blue_bias;
+ GLfloat previous_alpha_scale;
if (!_debug_font_created) {
Error("Programming error: gtk_glwidget_print_string() called but font does not exist; "
layout = pango_layout_new(ft2_context);
pango_layout_set_width(layout, -1); // -1 no wrapping. All text on one line.
pango_layout_set_text(layout, s, -1); // -1 null-terminated string.
- pango_layout_get_extents(layout, &ink_rect, &log_rect);
+ pango_layout_get_extents(layout, NULL, &log_rect);
if (log_rect.width > 0 && log_rect.height > 0) {
bitmap.rows = font_ascent + font_descent;
bitmap.width = PANGO_PIXELS_CEIL(log_rect.width);
- bitmap.pitch = bitmap.width;
- bitmap.buffer = g_malloc(bitmap.rows * bitmap.width);
+ bitmap.pitch = -bitmap.width; // Rendering it "upside down" for OpenGL.
+ begin_bitmap_buffer = (unsigned char *) g_malloc(bitmap.rows * bitmap.width);
+ memset(begin_bitmap_buffer, 0, bitmap.rows * bitmap.width);
+ bitmap.buffer = begin_bitmap_buffer + (bitmap.rows - 1) * bitmap.width; // See pitch above.
bitmap.num_grays = 0xff;
bitmap.pixel_mode = FT_PIXEL_MODE_GRAY;
- memset(bitmap.buffer, 0, bitmap.rows * bitmap.width);
pango_ft2_render_layout_subpixel(&bitmap, layout, -log_rect.x,
y_offset_bitmap_render_pango_units);
-
- pixels = g_malloc(bitmap.rows * bitmap.width * 4);
- p = (guint32 *) pixels;
qglGetFloatv(GL_CURRENT_COLOR, color);
-#if !defined(GL_VERSION_1_2) && G_BYTE_ORDER == G_LITTLE_ENDIAN
- rgb =
- (((guint32) (color[0] * 255.0)) << 0) |
- (((guint32) (color[1] * 255.0)) << 8) |
- (((guint32) (color[2] * 255.0)) << 16);
-#else
- rgb =
- (((guint32) (color[0] * 255.0)) << 24) |
- (((guint32) (color[1] * 255.0)) << 16) |
- (((guint32) (color[2] * 255.0)) << 8);
-#endif
- alpha = color[3];
-
- row = bitmap.buffer + bitmap.rows * bitmap.width; // Past the end.
- row_end = bitmap.buffer; // Beginning.
-
- if (alpha == 1.0) {
- do {
- row -= bitmap.width;
- for (i = 0; i < bitmap.width; i++) {
-#if !defined(GL_VERSION_1_2) && G_BYTE_ORDER == G_LITTLE_ENDIAN
- *p++ = rgb | (((guint32) row[i]) << 24);
-#else
- *p++ = rgb | ((guint32) row[i]);
-#endif
- }
- } while (row != row_end);
- }
-
- else { // Translucent. Much less efficient, so try to avoid.
- do {
- row -= bitmap.width;
- for (i = 0; i < bitmap.width; i++) {
-#if !defined(GL_VERSION_1_2) && G_BYTE_ORDER == G_LITTLE_ENDIAN
- *p++ = rgb | (((guint32) (alpha * row[i])) << 24);
-#else
- *p++ = rgb | ((guint32) (alpha * row[i]));
-#endif
- }
- } while (row != row_end);
- }
// Save state. I didn't see any OpenGL push/pop operations for these.
- // Question: Is saving/restoring this state necessary?
+ // Question: Is saving/restoring this state necessary? Being safe.
qglGetIntegerv(GL_UNPACK_ALIGNMENT, &previous_unpack_alignment);
previous_blend_enabled = qglIsEnabled(GL_BLEND);
- qglGetIntegerv(GL_BLEND_SRC, &previous_blend_src);
- qglGetIntegerv(GL_BLEND_DST, &previous_blend_dst);
-
- qglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ qglGetIntegerv(GL_BLEND_SRC, &previous_blend_func_src);
+ qglGetIntegerv(GL_BLEND_DST, &previous_blend_func_dst);
+ qglGetFloatv(GL_RED_BIAS, &previous_red_bias);
+ qglGetFloatv(GL_GREEN_BIAS, &previous_green_bias);
+ qglGetFloatv(GL_BLUE_BIAS, &previous_blue_bias);
+ qglGetFloatv(GL_ALPHA_SCALE, &previous_alpha_scale);
+
+ qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);
qglEnable(GL_BLEND);
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ qglPixelTransferf(GL_RED_BIAS, color[0]);
+ qglPixelTransferf(GL_GREEN_BIAS, color[1]);
+ qglPixelTransferf(GL_BLUE_BIAS, color[2]);
+ qglPixelTransferf(GL_ALPHA_SCALE, color[3]);
-#if !defined(GL_VERSION_1_2)
qglDrawPixels(bitmap.width, bitmap.rows,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-#else
- qglDrawPixels(bitmap.width, bitmap.rows,
- GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, pixels);
-#endif
+ GL_ALPHA, GL_UNSIGNED_BYTE, begin_bitmap_buffer);
+ g_free(begin_bitmap_buffer);
// Restore state in reverse order of how we set it.
- qglBlendFunc(previous_blend_src, previous_blend_dst);
+ qglPixelTransferf(GL_ALPHA_SCALE, previous_alpha_scale);
+ qglPixelTransferf(GL_BLUE_BIAS, previous_blue_bias);
+ qglPixelTransferf(GL_GREEN_BIAS, previous_green_bias);
+ qglPixelTransferf(GL_RED_BIAS, previous_red_bias);
+ qglBlendFunc(previous_blend_func_src, previous_blend_func_dst);
if (!previous_blend_enabled) { qglDisable(GL_BLEND); }
qglPixelStorei(GL_UNPACK_ALIGNMENT, previous_unpack_alignment);
-
- g_free(bitmap.buffer);
- g_free(pixels);
}
g_object_unref(G_OBJECT(layout));