}
METHOD(Domination, m_generate_mapinfo, void(Gametype this, string v))
{
- if(v == "dom_controlpoint")
+ if(v == "dom_controlpoint" || v == "team_dom_point")
MapInfo_Map_supportedGametypes |= this.m_flags;
}
METHOD(Domination, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
IL_PUSH(g_dompoints, this);
}
+ // Quake Live CP
+/*QUAKED team_dom_point (0 .2 1) (-16 -16 0) (16 16 88)
+Domination capture point.
+-------- KEYS --------
+identifier : Set to 1, 2, or 3 to match to point 'A', 'B', or 'C'.
+count : Adjust the range of the capture point (in units, eg: 64, 128... etc).
+target : Target name for multiple info_player_deathmatch entities (to allow spawning near that particular dom point).
+-------- NOTES --------
+Do not assign a 'gametype' key to this item. It is used in all four team game types. The game will call for it as needed.
+-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
+model="models/powerups/domination/dompoint.md3"
+*/
+spawnfunc(team_dom_point)
+{
+ spawnfunc_dom_controlpoint(this);
+}
+
/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
Team declaration for Domination gameplay, this allows you to decide what team
names and control point models are used in your map.