set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare"
set g_monsters_miniboss_chance 5
set g_monsters_miniboss_healthboost 100
-set g_monsters_forcedrop "" "Force all monsters to drop this item on death. Possible values are: health, armor, ammo"
+set g_monsters_forcedrop 0 "Force all monsters to drop this item on death. Use g_monsters_drop_* cvars to change forced drop item"
+set g_monsters_drop_type armor "Type of item to drop when forced. Possible values are: health, armor, ammo"
set g_monsters_drop_size medium "Size of the item monsters drop. Possible health/amor values are: small, medium, large. Possible ammo values are: shells, bullets, cells, rockets"
set g_monsters_owners 1 "Monsters will not attack their owners if set to 1"
set g_monsters_teams 1
float autocvar_g_monsters_owners;
float autocvar_g_monsters_miniboss_chance;
float autocvar_g_monsters_miniboss_healthboost;
-string autocvar_g_monsters_forcedrop;
+float autocvar_g_monsters_forcedrop;
string autocvar_g_monsters_drop_type;
string autocvar_g_monsters_drop_size;
float autocvar_g_monsters_teams;