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also rename the entity name
author
Rudolf Polzer <divverent@alientrap.org>
Mon, 27 Dec 2010 22:17:42 +0000
(23:17 +0100)
committer
Rudolf Polzer <divverent@alientrap.org>
Mon, 27 Dec 2010 22:17:42 +0000
(23:17 +0100)
scripts/entities.def
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diff --git
a/scripts/entities.def
b/scripts/entities.def
index 76e9d24991a34e43b856672f834929c112f30e9d..76d511e36fe86f1210d9a3c452aff6bb8abd25de 100644
(file)
--- a/
scripts/entities.def
+++ b/
scripts/entities.def
@@
-1587,8
+1587,8
@@
max_health: max health this trigger will give (default 200)
noise: sound file to play (use misc/null.wav to make it silent), default = item_health_medium sound
*/
-/*QUAKED weapon_
camping
rifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
-the
Camping
Rifle.
+/*QUAKED weapon_
sniper
rifle (1 0 .5) (-30 -30 0) (30 30 32) FLOATING
+the
Sniper
Rifle.
-------- KEYS --------
ammo_nails: initial bullets of the weapon (if unset, g_pickup_nails is used)
respawntime: time till it respawns (default: 30)