// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
// comment on last line of macro: // we probably want to see a background in config mode at all times...
-#define HUD_Panel_GetBg() MACRO_BEGIN { \
- string panel_bg; \
- if (!autocvar__hud_configure && panel_bg_str == "0") { \
- panel_bg = "0"; \
- } else { \
- if (panel_bg_str == "") { \
- panel_bg_str = autocvar_hud_panel_bg; \
- } \
- if (panel_bg_str == "0" && !autocvar__hud_configure) { \
- panel_bg = "0"; \
- } else { \
- if (panel_bg_str == "0" && autocvar__hud_configure) \
- panel_bg_alpha_str = "0"; \
- panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
- if (precache_pic(panel_bg) == "") { \
- panel_bg = strcat(hud_skin_path, "/", "border_default"); \
- if (precache_pic(panel_bg) == "") { \
- panel_bg = strcat("gfx/hud/default/", "border_default"); \
- } \
- } \
- } \
- } \
- strcpy(panel.current_panel_bg, panel_bg); \
+#define HUD_Panel_GetBg() MACRO_BEGIN { \
+ string panel_bg; \
+ if (!autocvar__hud_configure && panel_bg_str == "0") { \
+ panel_bg = "0"; \
+ } else { \
+ if (panel_bg_str == "") { \
+ panel_bg_str = autocvar_hud_panel_bg; \
+ } \
+ if (panel_bg_str == "0" && !autocvar__hud_configure) { \
+ panel_bg = "0"; \
+ } else { \
+ if (panel_bg_str == "0" && autocvar__hud_configure) \
+ panel_bg_alpha_str = "0"; \
+ panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
+ if (precache_pic(panel_bg) == "") { \
+ panel_bg = strcat(hud_skin_path, "/", "border_default"); \
+ if (precache_pic(panel_bg) == "") { \
+ panel_bg = strcat("gfx/hud/default/", "border_default"); \
+ } \
+ } \
+ } \
+ } \
+ strcpy(panel.current_panel_bg, panel_bg); \
} MACRO_END
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
-#define HUD_Panel_GetColor() MACRO_BEGIN { \
- if ((teamplay) && panel_bg_color_team > 0) { \
- if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
- panel_bg_color = '1 0 0' * panel_bg_color_team; \
- else \
- panel_bg_color = myteamcolors * panel_bg_color_team; \
- } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \
- panel_bg_color = '1 0 0' * panel_bg_color_team; \
- } else { \
- if (panel_bg_color_str == "") { \
- panel_bg_color = autocvar_hud_panel_bg_color; \
- } else { \
- if (panel_bg_color_str == "shirt") { \
+#define HUD_Panel_GetColor() MACRO_BEGIN { \
+ if ((teamplay) && panel_bg_color_team > 0) { \
+ if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
+ panel_bg_color = '1 0 0' * panel_bg_color_team; \
+ else \
+ panel_bg_color = myteamcolors * panel_bg_color_team; \
+ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \
+ panel_bg_color = '1 0 0' * panel_bg_color_team; \
+ } else { \
+ if (panel_bg_color_str == "") { \
+ panel_bg_color = autocvar_hud_panel_bg_color; \
+ } else { \
+ if (panel_bg_color_str == "shirt") { \
panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \
- } else if (panel_bg_color_str == "pants") { \
+ } else if (panel_bg_color_str == "pants") { \
panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \
- } else { \
- panel_bg_color = stov(panel_bg_color_str); \
- } \
- } \
- } \
+ } else { \
+ panel_bg_color = stov(panel_bg_color_str); \
+ } \
+ } \
+ } \
} MACRO_END
// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
-#define HUD_Panel_GetColorTeam() MACRO_BEGIN { \
- if (panel_bg_color_team_str == "") { \
- panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
- } else { \
- panel_bg_color_team = stof(panel_bg_color_team_str); \
- } \
+#define HUD_Panel_GetColorTeam() MACRO_BEGIN { \
+ if (panel_bg_color_team_str == "") { \
+ panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
+ } else { \
+ panel_bg_color_team = stof(panel_bg_color_team_str); \
+ } \
} MACRO_END
// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
-#define HUD_Panel_GetBgAlpha() MACRO_BEGIN { \
- if (panel_bg_alpha_str == "") { \
- panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
- } \
- panel_bg_alpha = stof(panel_bg_alpha_str); \
- if (autocvar__hud_configure) { \
- if (!panel_enabled) \
- panel_bg_alpha = 0.25; \
- else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \
+#define HUD_Panel_GetBgAlpha() MACRO_BEGIN { \
+ if (panel_bg_alpha_str == "") { \
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
+ } \
+ panel_bg_alpha = stof(panel_bg_alpha_str); \
+ if (autocvar__hud_configure) { \
+ if (!panel_enabled) \
+ panel_bg_alpha = 0.25; \
+ else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \
panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
- else \
- panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
- } \
+ else \
+ panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
+ } \
} MACRO_END
// Get value for panel_fg_alpha. Also do various minalpha checks
// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
-#define HUD_Panel_GetFgAlpha() MACRO_BEGIN { \
- panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
- if (autocvar__hud_configure && !panel_enabled) \
- panel_fg_alpha = 0.25; \
+#define HUD_Panel_GetFgAlpha() MACRO_BEGIN { \
+ panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
+ if (autocvar__hud_configure && !panel_enabled) \
+ panel_fg_alpha = 0.25; \
} MACRO_END
// Get border. See comments above, it's similar.
-#define HUD_Panel_GetBorder() MACRO_BEGIN { \
- if (panel_bg_border_str == "") { \
- panel_bg_border = autocvar_hud_panel_bg_border; \
- } else { \
- panel_bg_border = stof(panel_bg_border_str); \
- } \
+#define HUD_Panel_GetBorder() MACRO_BEGIN { \
+ if (panel_bg_border_str == "") { \
+ panel_bg_border = autocvar_hud_panel_bg_border; \
+ } else { \
+ panel_bg_border = stof(panel_bg_border_str); \
+ } \
} MACRO_END
// Get padding. See comments above, it's similar.
// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
-#define HUD_Panel_GetPadding() MACRO_BEGIN { \
- if (panel_bg_padding_str == "") { \
- panel_bg_padding = autocvar_hud_panel_bg_padding; \
- } else { \
- panel_bg_padding = stof(panel_bg_padding_str); \
- } \
- panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
+#define HUD_Panel_GetPadding() MACRO_BEGIN { \
+ if (panel_bg_padding_str == "") { \
+ panel_bg_padding = autocvar_hud_panel_bg_padding; \
+ } else { \
+ panel_bg_padding = stof(panel_bg_padding_str); \
+ } \
+ panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
} MACRO_END
// return smoothly faded pos and size of given panel when a dialog is active
} MACRO_END
// Scale the pos and size vectors to absolute coordinates
-#define HUD_Panel_ScalePosSize() MACRO_BEGIN { \
- panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
- panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
+#define HUD_Panel_ScalePosSize() MACRO_BEGIN { \
+ panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
+ panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
} MACRO_END
float panel_fade_alpha;
panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \
? cvar(strcat("hud_panel_", panel.panel_name)) : true)
-#define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \
+#define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \
Hud_Panel_GetPanelEnabled(); \
- panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
- panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
- HUD_Panel_ScalePosSize(); \
- if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
- HUD_Panel_UpdatePosSize_ForMenu(); \
- } \
- panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
- HUD_Panel_GetBorder(); \
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+ HUD_Panel_ScalePosSize(); \
+ if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
+ HUD_Panel_UpdatePosSize_ForMenu(); \
+ } \
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+ HUD_Panel_GetBorder(); \
} MACRO_END
const int NOTIFY_MAX_ENTRIES = 10;