HEIGHT_TITLE 1.45
HEIGHT_ZOOMEDTITLE -1
+// gametypelist
+BOOL_GAMETYPELIST_ICON_BLUR 0
+
// inputbox
COLOR_INPUTBOX_F '1 1 1'
COLOR_INPUTBOX_N '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_HUDCONFIRM '1 0 0'
+// gametypelist
+BOOL_GAMETYPELIST_ICON_BLUR 1
+
// item: input box
// uses "inputbox" images
COLOR_INPUTBOX_N '1 1 1'
COLOR_DIALOG_CVARS '1 0 0'
COLOR_DIALOG_HUDCONFIRM '1 0 0'
+// gametypelist
+BOOL_GAMETYPELIST_ICON_BLUR 1
+
// item: input box
// uses "inputbox" images
COLOR_INPUTBOX_N '1 1 1'
COLOR_CVARLIST_UNCHANGED '1 1 1'
COLOR_CVARLIST_CONTROLS '1 0 0'
+// gametypelist
+BOOL_GAMETYPELIST_ICON_BLUR 1
+
// item: dialog
// uses "border" images
// uses "closebutton" images
SKINVECTOR(COLOR_CLEARBUTTON_F, '1 1 1');
SKINVECTOR(COLOR_CLEARBUTTON_C, '1 1 1');
+ // item: gametype list
+ SKINFLOAT(BOOL_GAMETYPELIST_ICON_BLUR, 0);
+
// item: key grabber
SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
me.configureXonoticListBox(me);
me.nItems = GameType_GetCount();
- // we want the pics mipmapped
- for(int i = 0; i < GameType_GetCount(); ++i)
- draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
+ if(SKINBOOL_GAMETYPELIST_ICON_BLUR)
+ {
+ for(int i = 0; i < GameType_GetCount(); ++i)
+ draw_PreloadPictureWithFlags(GameType_GetIcon(i), PRECACHE_PIC_MIPMAP);
+ }
me.loadCvars(me);
}