AUTOCVAR_SAVE(hud_panel_strafehud_angle_line, int, 0, "defines the number of dashes of the indicator line showing the player's current angle (set to 0 to disable or 1 for a solid line)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_line_width, float, 0.001, "width of the indicator line showing the player's current angle (relative to the panel width)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_line_height, float, 1, "height of the indicator line showing the player's current angle (relative to the panel height)");
-AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow, int, 1, arrow style of the angle indicator showing the player's current angle (0 = none, 1 = top, 2 = bottom, 3 = both)");
+AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow, int, 1, "arrow style of the angle indicator showing the player's current angle (0 = none, 1 = top, 2 = bottom, 3 = both)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_arrow_size, float, 0.5, "arrow size of the indicator showing the player's current angle (relative to the panel height)");
AUTOCVAR_SAVE(hud_panel_strafehud_bestangle, int, 1, "set to 1 to enable a ghost angle indicator showing the best angle to gain maximum acceleration, 2 = only when side strafing");
AUTOCVAR_SAVE(hud_panel_strafehud_bestangle_color, vector, '1 1 1', "color of the indicator showing the best angle to gain maximum acceleration");