anncename, infoname, centername,
challow, chtype, optiona, optionb
Format Specifications:
+ name: VAR: Name of notification
MSG_ANNCE:
default: FLOAT: Default setting for whether the notification is enabled or not
^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
- name: VAR: Name of notification
- channel: FLOAT: Sound channel to broadcast on to
sound: STRING: Filename for the announcement sound
+ channel: FLOAT: Sound channel to broadcast on to
volume: FLOAT: Volume setting for the announcement sound
position: FLOAT: Attenuation/positioning value
MSG_INFO:
default: FLOAT: Default setting for whether the notification is enabled or not
^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
- name: VAR: Name of notification
strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
args: STRING: Arguments for Local_Notification_sprintf()
MSG_CENTER:
default: FLOAT: Default setting for whether the notification is enabled or not
^-> 0 = disabled, 1 = enabled
- name: VAR: Name of notification
strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
args: STRING: Arguments for Local_Notification_sprintf()
MSG_MULTI:
default: FLOAT: Default setting for whether the notification is enabled or not
^-> 0 = disabled, 1 = enabled
- name: VAR: Name of chaining notification
anncename: VAR: Name of announcer notification for reference
infoname: VAR: Name of info notification for reference
centername: VAR: Name of centerprint notification for reference
^-> 0 = disabled, 1 = select option A, 2 = selection option B
challow: FLOAT: Default setting for server allowing choices other than A
^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
- name: VAR: Name of choice notification
chtype: VAR: Notification message type for options
optiona: VAR: Name of choice "A" notification for reference
optionb: VAR: Name of choice "B" notification for reference
Guidlines for notification declaration (please try and follow these):
Specific rules:
- -ALWAYS start the string with a color, preferably background.
- -ALWAYS reset a color after a name (this way they don't set it for the whole string).
- -NEVER re-declare an event twice.
- -NEVER add or remove tokens from the format, it SHOULD already work.
- -MSG_INFO hudargs must always be ATTACKER -> VICTIM
- -MSG_INFO and MSG_CENTER should NOT end with a new line
+ - ALWAYS start the string with a color, preferably background.
+ - ALWAYS reset a color after a name (this way they don't set it for the whole string).
+ - NEVER add or remove tokens from the format, it SHOULD already work.
+ - MSG_INFO hudargs must always be ATTACKER -> VICTIM
+ - MSG_INFO and MSG_CENTER should NOT end with a new line
General rules:
- -Be clean and simple with your notification naming,
+ - Be clean and simple with your notification naming,
nothing too long for the name field... Abbreviations are your friend. :D
- -Keep the spacing as clean as possible... if the arguments are abnormally long,
+ - Keep the spacing as clean as possible... if the arguments are abnormally long,
it's okay to go out of line a bit... but try and keep it clean still.
- Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
with keeping alignment on different mediums.
- -Sort the notifications in the most appropriate order for their tasks.
- -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
+ - Sort the notifications in the most appropriate order for their tasks.
Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
The system is designed to save as much networking bandwidth as possible,
If you send a notification with mismatching arguments, Send_Notification() will error.
*/
-#define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
- MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
- MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
-#define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
- MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
- MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
- MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
-#define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
- MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
- MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
- MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
- MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
-#define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
- MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
+#define MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
+ MSG_ANNCE_NOTIF(prefix##RED, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
+ MSG_ANNCE_NOTIF(prefix##BLUE, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position)
+#define MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
+ MULTITEAM_ANNCE2(prefix, default, sound, channel, volume, position) \
+ MSG_ANNCE_NOTIF(prefix##YELLOW, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position)
+#define MULTITEAM_ANNCE4(prefix, default, sound, channel, volume, position) \
+ MULTITEAM_ANNCE3(prefix, default, sound, channel, volume, position) \
+ MSG_ANNCE_NOTIF(prefix##PINK, default, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
+#define MULTITEAM_ANNCE(prefix, teams, default, sound, channel, volume, position) \
+ MULTITEAM_ANNCE##teams(prefix, default, sound, channel, volume, position)
// MSG_ANNCE_NOTIFICATIONS
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTEN_NONE)
-
-#define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
- MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
-#define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
- MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
- MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
-#define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
- MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
- MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
- MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
-#define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
- MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, 1, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, 1, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, 1, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, 1, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, 2, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, 1, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, 1, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(BEGIN, 2, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(KILLSTREAK_03, 1, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(KILLSTREAK_05, 1, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(KILLSTREAK_10, 1, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(KILLSTREAK_15, 1, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(KILLSTREAK_20, 1, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(KILLSTREAK_25, 1, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(KILLSTREAK_30, 1, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, 1, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, 1, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, 1, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(MULTIFRAG, 0, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(NUM_1, 2, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_2, 2, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_3, 2, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_4, 2, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_5, 2, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_6, 2, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_7, 2, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_8, 2, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_9, 2, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_10, 2, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_1, 2, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_2, 2, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_3, 2, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_4, 2, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_5, 2, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_6, 0, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_7, 0, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_8, 0, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_9, 0, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_10, 0, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(NUM_IDLE_1, 0, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_2, 0, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_3, 0, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_4, 0, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_5, 0, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_6, 0, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_7, 0, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_8, 0, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_9, 0, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_IDLE_10, 0, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(NUM_KILL_1, 0, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_2, 0, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_3, 0, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_4, 0, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_5, 0, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_6, 0, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_7, 0, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_8, 0, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_9, 0, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_KILL_10, 0, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_1, 0, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_2, 0, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_3, 0, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_4, 0, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_5, 0, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_6, 0, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_7, 0, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_8, 0, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_9, 0, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_10, 0, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, 2, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, 2, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, 2, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, 0, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, 0, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, 0, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, 0, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, 0, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, 0, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, 0, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(PREPARE, 2, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_1, 1, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_2, 1, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_3, 1, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(REMAINING_MIN_1, 2, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(REMAINING_MIN_5, 2, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(TIMEOUT, 2, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+ MSG_ANNCE_NOTIF(VOTE_ACCEPT, 2, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(VOTE_CALL, 2, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(VOTE_FAIL, 2, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+
+#define MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+ MSG_INFO_NOTIF(prefix##_RED, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+ MSG_INFO_NOTIF(prefix##_BLUE, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
+#define MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+ MULTITEAM_INFO2(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+ MSG_INFO_NOTIF(prefix##_YELLOW, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
+#define MULTITEAM_INFO4(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+ MULTITEAM_INFO3(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+ MSG_INFO_NOTIF(prefix##_PINK, default, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
+#define MULTITEAM_INFO(prefix, teams, default, strnum, flnum, args, hudargs, icon, normal, gentle) \
+ MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle)
// MSG_INFO_NOTIFICATIONS
- MSG_INFO_NOTIF(1, INFO_CONNECTING, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
- MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 4, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "")
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_CAPTURE_NEUTRAL, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "")
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 4, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "")
- MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 4, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "")
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL,0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "")
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "")
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "")
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL,0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 4, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
- MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 4, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "")
- MULTITEAM_INFO(1, INFO_CTF_LOST_, 4, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_LOST_NEUTRAL, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "")
- MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 4, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "")
- MSG_INFO_NOTIF(1, INFO_CTF_PICKUP_NEUTRAL, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
- MULTITEAM_INFO(1, INFO_CTF_RETURN_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
- MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 4, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
- MSG_INFO_NOTIF(2, INFO_COINTOSS, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "")
- MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
- MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "")
- MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
- MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_BUFF, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 3, 1, "s1 s2 s2loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
- MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "")
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "")
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "")
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "")
- MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "")
- MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "")
- MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied"), "")
- MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "")
- MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "")
- MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "")
- MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "")
- MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "")
- MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "")
- MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
- MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "")
- MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
- MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "")
- MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
- MULTITEAM_INFO(2, INFO_JOIN_PLAY_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "")
- MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
- MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "")
- MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "")
- MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "")
- MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "")
- MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "")
- MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
- MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
- MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
- MSG_INFO_NOTIF(1, INFO_ONSLAUGHT_CAPTURE, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
- MULTITEAM_INFO(1, INFO_ONSLAUGHT_CPDESTROYED_, 4, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "")
- MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_, 4, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "")
- MULTITEAM_INFO(1, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_, 4, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "")
- MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "")
- MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
- MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "")
- MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
- MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
- MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
- MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
- MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
- MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
- MULTIICON_INFO(1, INFO_MINIGAME_INVITE, 2, 0, "s2 minigame1_name s1","s2", "minigame1_d", "minigames/%s/icon_notif",_("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
- MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "")
- MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
- MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
- MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
- MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
- MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
- MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
- MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
- MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
- MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
-
-#define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
- MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
-#define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
- MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
- MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
-#define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
- MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
- MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
- MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
-#define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
- MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
+ MSG_INFO_NOTIF(CONNECTING, 1, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
+
+ MSG_INFO_NOTIF(CHAT_NOSPECTATORS, 2, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
+
+ MULTITEAM_INFO(CTF_CAPTURE, 4, 1, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "")
+ MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4, 1, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "")
+ MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL, 1, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "")
+ MULTITEAM_INFO(CTF_CAPTURE_TIME, 4, 1, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "")
+ MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4, 1, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "")
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "")
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "")
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "")
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4, 1, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL, 1, 0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "")
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "")
+ MULTITEAM_INFO(CTF_LOST, 4, 1, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "")
+ MSG_INFO_NOTIF(CTF_LOST_NEUTRAL, 1, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "")
+ MULTITEAM_INFO(CTF_PICKUP, 4, 1, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "")
+ MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL, 1, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
+ MULTITEAM_INFO(CTF_RETURN, 4, 1, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
+ MULTITEAM_INFO(CTF_RETURN_MONSTER, 4, 1, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "")
+
+ MSG_INFO_NOTIF(COINTOSS, 2, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "")
+
+ MSG_INFO_NOTIF(JETPACK_NOFUEL, 1, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
+
+ MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID, 2, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "")
+
+ MSG_INFO_NOTIF(CA_JOIN_LATE, 1, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
+ MSG_INFO_NOTIF(CA_LEAVE, 1, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
+
+ MSG_INFO_NOTIF(DEATH_MURDER_BUFF, 1, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_DROWN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_FALL, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_FIRE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_LAVA, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_MONSTER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_SLIME, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_SWAMP, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VOID, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
+
+ MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_CAMP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_CHEAT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_CUSTOM, 1, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
+ MSG_INFO_NOTIF(DEATH_SELF_DROWN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_FALL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_FIRE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_GENERIC, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_LAVA, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NADE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NOAMMO, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_ROT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SLIME, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SWAMP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE, 1, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VOID, 1, 3, 1, "s1 s2 s2loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
+
+ MULTITEAM_INFO(DEATH_TEAMKILL, 4, 1, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "")
+
+ MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME, 1, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
+
+ MSG_INFO_NOTIF(FREEZETAG_FREEZE, 1, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "")
+ MSG_INFO_NOTIF(FREEZETAG_REVIVED, 1, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
+ MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL, 1, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "")
+ MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE, 1, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "")
+ MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED, 1, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "")
+ MSG_INFO_NOTIF(FREEZETAG_SELF, 1, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "")
+
+ MULTITEAM_INFO(ROUND_TEAM_WIN, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "")
+ MSG_INFO_NOTIF(ROUND_PLAYER_WIN, 1, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "")
+ MSG_INFO_NOTIF(ROUND_TIED, 1, 0, 0, "", "", "", _("^BGRound tied"), "")
+ MSG_INFO_NOTIF(ROUND_OVER, 1, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "")
+
+ MSG_INFO_NOTIF(GODMODE_OFF, 1, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "")
+
+ MSG_INFO_NOTIF(ITEM_BUFF, 1, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "")
+ MSG_INFO_NOTIF(ITEM_BUFF_LOST, 1, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "")
+ MSG_INFO_NOTIF(ITEM_BUFF_DROP, 1, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "")
+ MSG_INFO_NOTIF(ITEM_BUFF_GOT, 1, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
+
+ MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE, 0, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_DROP, 0, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_GOT, 0, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO, 0, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC, 0, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE, 0, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "")
+
+ MSG_INFO_NOTIF(JOIN_CONNECT, 2, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
+ MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4, 2, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "")
+ MSG_INFO_NOTIF(JOIN_PLAY, 1, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
+ MULTITEAM_INFO(JOIN_PLAY_TEAM, 4, 2, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "")
+
+ MSG_INFO_NOTIF(KEEPAWAY_DROPPED, 1, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
+ MSG_INFO_NOTIF(KEEPAWAY_PICKUP, 1, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "")
+
+ MULTITEAM_INFO(KEYHUNT_CAPTURE, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "")
+ MULTITEAM_INFO(KEYHUNT_DROP, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "")
+ MULTITEAM_INFO(KEYHUNT_LOST, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "")
+ MULTITEAM_INFO(KEYHUNT_PICKUP, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "")
+
+ MSG_INFO_NOTIF(LMS_FORFEIT, 1, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
+ MSG_INFO_NOTIF(LMS_NOLIVES, 1, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
+
+ MSG_INFO_NOTIF(MONSTERS_DISABLED, 1, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
+
+ MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, 1, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
+ MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4, 1, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "")
+ MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "")
+ MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "")
+
+ MSG_INFO_NOTIF(POWERUP_INVISIBILITY, 1, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "")
+ MSG_INFO_NOTIF(POWERUP_SHIELD, 1, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
+ MSG_INFO_NOTIF(POWERUP_SPEED, 1, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "")
+ MSG_INFO_NOTIF(POWERUP_STRENGTH, 1, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
+
+ MSG_INFO_NOTIF(QUIT_DISCONNECT, 2, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
+ MSG_INFO_NOTIF(QUIT_KICK_IDLING, 2, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
+ MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, 1, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
+ MSG_INFO_NOTIF(QUIT_SPECTATE, 1, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
+
+ MSG_INFO_NOTIF(RACE_ABANDONED, 1, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
+ MSG_INFO_NOTIF(RACE_FAIL_RANKED, 1, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_FAIL_UNRANKED, 1, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_FINISHED, 1, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "")
+ MSG_INFO_NOTIF(RACE_NEW_BROKEN, 1, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_NEW_IMPROVED, 1, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_NEW_MISSING_UID, 1, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
+ MSG_INFO_NOTIF(RACE_NEW_SET, 1, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
+
+ MULTIICON_INFO(MINIGAME_INVITE, 1, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
+
+ MULTITEAM_INFO(SCORES, 4, 1, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "")
+
+ MSG_INFO_NOTIF(SPECTATE_WARNING, 1, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
+
+ MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, 1, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
+
+ MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, 1, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
+ MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, 1, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
+
+ MSG_INFO_NOTIF(VERSION_BETA, 2, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
+ MSG_INFO_NOTIF(VERSION_OLD, 2, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
+ MSG_INFO_NOTIF(VERSION_OUTDATED, 2, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
+
+ MSG_INFO_NOTIF(WATERMARK, 1, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "")
+
+ MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ARC_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HLAC_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HOOK_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT, 1, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+ MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, 1, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, 1, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_TUBA_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
+
+#define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+ MSG_CENTER_NOTIF(prefix##_RED, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
+ MSG_CENTER_NOTIF(prefix##_BLUE, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
+#define MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+ MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+ MSG_CENTER_NOTIF(prefix##_YELLOW, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
+#define MULTITEAM_CENTER4(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+ MULTITEAM_CENTER3(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+ MSG_CENTER_NOTIF(prefix##_PINK, default, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
+#define MULTITEAM_CENTER(prefix, teams, default, strnum, flnum, args, cpid, durcnt, normal, gentle) \
+ MULTITEAM_CENTER##teams(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle)
// MSG_CENTER_NOTIFICATIONS
- MSG_CENTER_NOTIF(1, CENTER_ALONE, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
- MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "")
- MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "")
- MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "")
- MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "")
- MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "")
- MSG_CENTER_NOTIF(1, CENTER_COINTOSS, 1, 0, "s1", NO_CPID, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_INACTIVE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
- MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURE_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "")
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 4, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_OTHER_NEUTRAL, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "")
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_RECEIVED_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "")
- MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 4, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_SENT_NEUTRAL, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "")
- MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_NEUTRAL, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the flag!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 2, 0, "s1 s2 s1",CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE,2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
- MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_, 4, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "")
- MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_, 4, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_NEUTRAL, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
- MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 4, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
- MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
- MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
- MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
- MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
- MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
- MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 1, 0, "s1", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 1, 0, "s1", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "")
- MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "")
- MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "")
- MSG_CENTER_NOTIF(1, CENTER_GENERATOR_UNDERATTACK, 0, 0, "", NO_CPID, "0 0", _("^BGThe generator is under attack!"), "")
- MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "")
- MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "")
- MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "")
- MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_FUELREGEN_GOT, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_JETPACK_GOT, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jet pack"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
- MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
- MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
- MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
- MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
- MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "")
- MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "")
- MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
- MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
- MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_DOWNGRADE, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"5 0", _("^BGYour weapon has been downgraded until you find some ammo!"), "")
- MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "")
- MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
- MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "")
- MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
- MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ONS_CAPTURE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "")
- MULTITEAM_CENTER(1, CENTER_ONS_CAPTURE_, 4, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "")
- MSG_CENTER_NOTIF(1, CENTER_ONS_CONTROLPOINT_SHIELDED, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "")
- MSG_CENTER_NOTIF(1, CENTER_ONS_GENERATOR_SHIELDED, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
- MULTITEAM_CENTER(1, CENTER_ONS_NOTSHIELDED_, 4, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED_TEAM, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
- MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT, 0, 0, "pass_key", CPID_ONSLAUGHT, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to teleport"), "")
- MSG_CENTER_NOTIF(1, CENTER_ONS_TELEPORT_ANTISPAM, 0, 1, "f1secs", CPID_ONSLAUGHT, "0 0", _("^BGTeleporting disabled for %s"), "")
- MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
- MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
- MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
- MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN, 0, 0, "", NO_CPID, "0 0", _("^K1In^BG-portal created"), "")
- MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT, 0, 0, "", NO_CPID, "0 0", _("^F3Out^BG-portal created"), "")
- MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED, 0, 0, "", NO_CPID, "0 0", _("^F1Portal creation failed"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "")
- MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "")
- MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "")
- MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "")
- MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "")
- MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "")
- MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "")
- MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "")
- MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
- MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "")
- MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
- MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT_MINIGAME, 0, 0, "", NO_CPID, "0 0", _("^K1Cannot join given minigame session!"), "" )
- MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "")
- MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_GUNNER, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "")
- MSG_CENTER_NOTIF(1, CENTER_VEHICLE_ENTER_STEAL, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "")
- MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
- MSG_CENTER_NOTIF(1, CENTER_VEHICLE_STEAL_SELF, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
- MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
-
-#define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
- MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
- MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
-#define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
- MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
- MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
- MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
-#define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
- MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
- MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
- MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
- MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
-#define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
- MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
+ MSG_CENTER_NOTIF(ALONE, 1, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "")
+
+ MSG_CENTER_NOTIF(ASSAULT_ATTACKING, 1, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "")
+ MSG_CENTER_NOTIF(ASSAULT_DEFENDING, 1, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
+
+ MSG_CENTER_NOTIF(COUNTDOWN_BEGIN, 1, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "")
+ MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART, 1, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "")
+ MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART, 1, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "")
+ MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP, 1, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "")
+
+ MSG_CENTER_NOTIF(ROUND_TIED, 1, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "")
+ MSG_CENTER_NOTIF(ROUND_OVER, 1, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "")
+
+ MSG_CENTER_NOTIF(CAMPCHECK, 1, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "")
+
+ MSG_CENTER_NOTIF(COINTOSS, 1, 1, 0, "s1", NO_CPID, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
+
+ MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE, 1, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
+ MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE, 1, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "")
+ MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED, 1, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
+ MULTITEAM_CENTER(CTF_CAPTURE, 4, 1, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "")
+ MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL, 1, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "")
+ MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH, 1, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "")
+ MULTITEAM_CENTER(CTF_PASS_OTHER, 4, 1, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "")
+ MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL, 1, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "")
+ MULTITEAM_CENTER(CTF_PASS_RECEIVED, 4, 1, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "")
+ MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL, 1, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "")
+ MSG_CENTER_NOTIF(CTF_PASS_REQUESTED, 1, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "")
+ MSG_CENTER_NOTIF(CTF_PASS_REQUESTING, 1, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "")
+ MULTITEAM_CENTER(CTF_PASS_SENT, 4, 1, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "")
+ MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL, 1, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "")
+ MULTITEAM_CENTER(CTF_PICKUP, 4, 1, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL, 1, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the flag!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_TEAM, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got your %steam^BG's flag, return it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_ENEMY, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the %senemy^BG's flag, return it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE, 1, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, 1, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE, 1, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
+ MULTITEAM_CENTER(CTF_PICKUP_TEAM, 4, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "")
+ MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, 4, 1, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, 1, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, 1, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
+ MULTITEAM_CENTER(CTF_RETURN, 4, 1, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "")
+ MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER, 1, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
+ MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER, 1, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
+
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
+
+ MSG_CENTER_NOTIF(NADE_THROW, 1, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
+ MSG_CENTER_NOTIF(NADE_BONUS, 1, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
+
+ MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_CAMP, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_CHEAT, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM, 1, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_DROWN, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_FALL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_FIRE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_GENERIC, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_LAVA, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_MONSTER, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
+ MSG_CENTER_NOTIF(DEATH_SELF_ROT, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
+ MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_SLIME, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_SWAMP, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE, 1, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_TURRET, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "")
+ MSG_CENTER_NOTIF(DEATH_SELF_VOID, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "")
+
+ MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
+ MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
+
+ MSG_CENTER_NOTIF(DISCONNECT_IDLING, 1, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
+
+ MSG_CENTER_NOTIF(DOOR_LOCKED_NEED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "")
+ MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "")
+ MSG_CENTER_NOTIF(DOOR_UNLOCKED, 1, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "")
+
+ MSG_CENTER_NOTIF(EXTRALIVES, 1, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "")
+
+ MSG_CENTER_NOTIF(FREEZETAG_FREEZE, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_FROZEN, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_REVIVE, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF, 1, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_REVIVED, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED, 1, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "")
+
+ MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, 1, 0, 0, "", NO_CPID, "0 0", _("^BGThe generator is under attack!"), "")
+
+ MULTITEAM_CENTER(ROUND_TEAM_WIN, 4, 1, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "")
+ MSG_CENTER_NOTIF(ROUND_PLAYER_WIN, 1, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "")
+
+ MSG_CENTER_NOTIF(FREEZETAG_SELF, 1, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "")
+ MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "")
+
+ MSG_CENTER_NOTIF(INVASION_SUPERMONSTER, 1, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "")
+
+ MSG_CENTER_NOTIF(ITEM_BUFF_DROP, 1, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
+ MSG_CENTER_NOTIF(ITEM_BUFF_GOT, 1, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
+ MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT, 1, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
+ MSG_CENTER_NOTIF(ITEM_JETPACK_GOT, 1, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jet pack"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE, 1, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_DROP, 1, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_GOT, 1, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO, 1, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC, 1, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
+ MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE, 1, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
+
+ MSG_CENTER_NOTIF(JOIN_NOSPAWNS, 1, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
+ MSG_CENTER_NOTIF(JOIN_PREVENT, 1, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
+
+ MSG_CENTER_NOTIF(KEEPAWAY_DROPPED, 1, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "")
+ MSG_CENTER_NOTIF(KEEPAWAY_PICKUP, 1, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "")
+ MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF, 1, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "")
+ MSG_CENTER_NOTIF(KEEPAWAY_WARN, 1, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "")
+
+ MSG_CENTER_NOTIF(KEYHUNT_HELP, 1, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
+ MULTITEAM_CENTER(KEYHUNT_INTERFERE, 4, 1, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "")
+ MSG_CENTER_NOTIF(KEYHUNT_MEET, 1, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
+ MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART, 1, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "")
+ MSG_CENTER_NOTIF(KEYHUNT_SCAN, 1, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "")
+ MULTITEAM_CENTER(KEYHUNT_START, 4, 1, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "")
+
+ MSG_CENTER_NOTIF(LMS_NOLIVES, 1, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
+
+ MSG_CENTER_NOTIF(MISSING_TEAMS, 1, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
+ MSG_CENTER_NOTIF(MISSING_PLAYERS, 1, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
+
+ MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE, 1, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "5 0", _("^BGYour weapon has been downgraded until you find some ammo!"), "")
+ MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO, 1, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "")
+ MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST, 1, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
+ MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, 1, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
+
+ MSG_CENTER_NOTIF(MOTD, 1, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "")
+
+ MSG_CENTER_NOTIF(NIX_COUNTDOWN, 1, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
+ MSG_CENTER_NOTIF(NIX_NEWWEAPON, 1, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
+
+ MSG_CENTER_NOTIF(NADE, 1, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
+
+ MSG_CENTER_NOTIF(ONS_CAPTURE, 1, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "")
+ MULTITEAM_CENTER(ONS_CAPTURE, 4, 1, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "")
+ MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED, 1, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "")
+ MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED, 1, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
+ MULTITEAM_CENTER(ONS_NOTSHIELDED, 4, 1, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "")
+ MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM, 1, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
+ MSG_CENTER_NOTIF(ONS_TELEPORT, 1, 0, 0, "pass_key", CPID_ONSLAUGHT, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to teleport"), "")
+ MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM, 1, 0, 1, "f1secs", CPID_ONSLAUGHT, "0 0", _("^BGTeleporting disabled for %s"), "")
+
+ MSG_CENTER_NOTIF(OVERTIME_FRAG, 1, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
+ MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT, 1, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
+ MSG_CENTER_NOTIF(OVERTIME_TIME, 1, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
+
+ MSG_CENTER_NOTIF(PORTO_CREATED_IN, 1, 0, 0, "", NO_CPID, "0 0", _("^K1In^BG-portal created"), "")
+ MSG_CENTER_NOTIF(PORTO_CREATED_OUT, 1, 0, 0, "", NO_CPID, "0 0", _("^F3Out^BG-portal created"), "")
+ MSG_CENTER_NOTIF(PORTO_FAILED, 1, 0, 0, "", NO_CPID, "0 0", _("^F1Portal creation failed"), "")
+
+ MSG_CENTER_NOTIF(POWERUP_STRENGTH, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "")
+ MSG_CENTER_NOTIF(POWERDOWN_STRENGTH, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "")
+
+ MSG_CENTER_NOTIF(POWERUP_SHIELD, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "")
+ MSG_CENTER_NOTIF(POWERDOWN_SHIELD, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "")
+
+ MSG_CENTER_NOTIF(POWERUP_SPEED, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "")
+ MSG_CENTER_NOTIF(POWERDOWN_SPEED, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "")
+
+ MSG_CENTER_NOTIF(POWERUP_INVISIBILITY, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "")
+ MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "")
+
+ MSG_CENTER_NOTIF(RACE_FINISHLAP, 1, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "")
+
+ MSG_CENTER_NOTIF(SECONDARY_NODAMAGE, 1, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "")
+
+ MSG_CENTER_NOTIF(SEQUENCE_COMPLETED, 1, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "")
+ MSG_CENTER_NOTIF(SEQUENCE_COUNTER, 1, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "")
+ MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE, 1, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "")
+
+ MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "")
+ MSG_CENTER_NOTIF(SUPERWEAPON_LOST, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
+ MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP, 1, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "")
+
+ MULTITEAM_CENTER(TEAMCHANGE, 4, 1, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "")
+ MSG_CENTER_NOTIF(TEAMCHANGE_AUTO, 1, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "")
+ MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE, 1, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "")
+ MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE, 1, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
+
+ MSG_CENTER_NOTIF(TIMEOUT_BEGINNING, 1, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
+ MSG_CENTER_NOTIF(TIMEOUT_ENDING, 1, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+
+ MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, 1, 0, 0, "", NO_CPID, "0 0", _("^K1Cannot join given minigame session!"), "" )
+
+ MSG_CENTER_NOTIF(VEHICLE_ENTER, 1, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter/exit the vehicle"), "")
+ MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER, 1, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to enter the vehicle gunner"), "")
+ MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL, 1, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2DROPFLAG%s^BG to steal this vehicle"), "")
+ MSG_CENTER_NOTIF(VEHICLE_STEAL, 1, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
+ MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF, 1, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2You have stolen the enemy's vehicle, you are now visible on their radar!"), "")
+
+ MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT, 1, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+
+#define MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
+ MSG_MULTI_NOTIF(prefix##_RED, default, anncepre##_RED, infopre##_RED, centerpre##_RED) \
+ MSG_MULTI_NOTIF(prefix##_BLUE, default, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE)
+#define MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
+ MULTITEAM_MULTI2(prefix, default, anncepre, infopre, centerpre) \
+ MSG_MULTI_NOTIF(default, prefix##_YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
+#define MULTITEAM_MULTI4(prefix, default, anncepre, infopre, centerpre) \
+ MULTITEAM_MULTI3(prefix, default, anncepre, infopre, centerpre) \
+ MSG_MULTI_NOTIF(prefix##_PINK, default, anncepre##PINK, infopre##PINK, centerpre##PINK)
+#define MULTITEAM_MULTI(prefix, teams, default, anncepre, infopre, centerpre) \
+ MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
// MSG_MULTI_NOTIFICATIONS
- MSG_MULTI_NOTIF(1, DEATH_MURDER_BUFF, NO_MSG, INFO_DEATH_MURDER_BUFF, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG)
- MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
- MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
- MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
- MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
- MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
- MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
- MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
- MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
- MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
- MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
- MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
- MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
- MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MELEE, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
- MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
- MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
- MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
- MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
- MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
- MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
- MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
- MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
- MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
- MSG_MULTI_NOTIF(1, MULTI_COINTOSS, NO_MSG, INFO_COINTOSS, CENTER_COINTOSS)
- MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN)
- MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST)
- MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER_SPRAY, NO_MSG, INFO_WEAPON_ARC_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE, NO_MSG, INFO_WEAPON_HMG_MURDER_SNIPE, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HMG_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT, NO_MSG, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
- MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT, NO_MSG, INFO_WEAPON_RPC_MURDER_DIRECT, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH, NO_MSG, INFO_WEAPON_RPC_MURDER_SPLASH, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT, NO_MSG, INFO_WEAPON_RPC_SUICIDE_DIRECT, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH, NO_MSG, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG)
- MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG)
-
-#define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
- MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
- MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
-#define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
- MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
- MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
- MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
-#define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
- MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
- MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
- MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
- MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
-#define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
- MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
+ MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, 1, NO_MSG, INFO_DEATH_MURDER_BUFF, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, 1, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, 1, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_FALL, 1, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, 1, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, 1, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, 1, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE, 1, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, 1, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, 1, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, 1, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, 1, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, 1, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, 1, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, 1, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, 1, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, 1, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, 1, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, 1, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, 1, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, 1, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, 1, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, 1, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, 1, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, 1, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, 1, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VOID, 1, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG)
+
+ MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
+ MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, 1, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
+ MSG_MULTI_NOTIF(DEATH_SELF_CAMP, 1, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
+ MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, 1, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
+ MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, 1, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
+ MSG_MULTI_NOTIF(DEATH_SELF_DROWN, 1, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
+ MSG_MULTI_NOTIF(DEATH_SELF_FALL, 1, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
+ MSG_MULTI_NOTIF(DEATH_SELF_FIRE, 1, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
+ MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, 1, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(DEATH_SELF_LAVA, 1, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, 1, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, 1, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, 1, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, 1, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, 1, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, 1, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, 1, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, 1, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE, 1, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, 1, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, 1, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, 1, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
+ MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, 1, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
+ MSG_MULTI_NOTIF(DEATH_SELF_ROT, 1, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
+ MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
+ MSG_MULTI_NOTIF(DEATH_SELF_SLIME, 1, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
+ MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, 1, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
+ MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, 1, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
+ MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, 1, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
+ MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET, 1, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, 1, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, 1, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, 1, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, 1, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, 1, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, 1, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, 1, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, 1, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, 1, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, 1, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, 1, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, 1, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
+ MSG_MULTI_NOTIF(DEATH_SELF_VOID, 1, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
+
+ MSG_MULTI_NOTIF(ITEM_BUFF_DROP, 1, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
+ MSG_MULTI_NOTIF(ITEM_BUFF_GOT, 1, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, 1, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, 1, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, 1, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, 1, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, 1, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, 1, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
+
+ MSG_MULTI_NOTIF(MULTI_COINTOSS, 1, NO_MSG, INFO_COINTOSS, CENTER_COINTOSS)
+ MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, 1, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN)
+ MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, 1, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST)
+
+ MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, 1, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, 1, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, 1, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_ARC_MURDER_SPRAY, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, 1, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, 1, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, 1, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, 1, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, 1, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, 1, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, 1, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, 1, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, 1, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, 1, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, 1, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, 1, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, 1, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, 1, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, 1, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, 1, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, 1, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, 1, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, 1, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE, 1, NO_MSG, INFO_WEAPON_HMG_MURDER_SNIPE, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_HMG_MURDER_SPRAY, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, 1, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, 1, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, 1, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, 1, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, 1, NO_MSG, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, 1, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, 1, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, 1, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, 1, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, 1, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, 1, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, 1, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, 1, NO_MSG, INFO_WEAPON_RPC_MURDER_DIRECT, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, 1, NO_MSG, INFO_WEAPON_RPC_MURDER_SPLASH, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, 1, NO_MSG, INFO_WEAPON_RPC_SUICIDE_DIRECT, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, 1, NO_MSG, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, 1, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, 1, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, 1, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, 1, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, 1, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, 1, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, 1, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, 1, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, 1, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, 1, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, 1, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG)
+ MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, 1, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG)
+
+#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
+ MSG_CHOICE_NOTIF(prefix##_RED, default, challow, chtype, optiona##_RED, optionb##_RED) \
+ MSG_CHOICE_NOTIF(prefix##_BLUE, default, challow, chtype, optiona##_BLUE, optionb##_BLUE)
+#define MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
+ MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
+ MSG_CHOICE_NOTIF(prefix##_YELLOW, default, challow, chtype, optiona##_YELLOW, optionb##_YELLOW)
+#define MULTITEAM_CHOICE4(prefix, default, challow, chtype, optiona, optionb) \
+ MULTITEAM_CHOICE3(prefix, default, challow, chtype, optiona, optionb) \
+ MSG_CHOICE_NOTIF(prefix##_PINK, default, challow, chtype, optiona##_PINK, optionb##_PINK)
+#define MULTITEAM_CHOICE(prefix, teams, default, challow, chtype, optiona, optionb) \
+ MULTITEAM_CHOICE##teams(prefix, default, challow, chtype, optiona, optionb)
// MSG_CHOICE_NOTIFICATIONS
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_)
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_)
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 4, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_)
- MULTITEAM_CHOICE(1, 2, CHOICE_CTF_PICKUP_TEAM_, 4, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_, CENTER_CTF_PICKUP_TEAM_VERBOSE_)
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE)
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_NEUTRAL, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
- MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
- MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE)
- MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
- MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
- MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
- //MSG_CHOICE_NOTIF(2, CHOICE_)
+ MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, 4, 1, 2, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN)
+ MULTITEAM_CHOICE(CTF_CAPTURE_TIME, 4, 1, 2, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME)
+ MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, 4, 1, 2, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN)
+ MULTITEAM_CHOICE(CTF_PICKUP_TEAM, 4, 1, 2, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE)
+ MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, 1, 2, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
+ MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY, 1, 2, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE)
+ MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, 1, 2, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
+ MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM, 1, 2, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
+ MSG_CHOICE_NOTIF(FRAG, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE)
+ MSG_CHOICE_NOTIF(FRAGGED, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
+ MSG_CHOICE_NOTIF(TYPEFRAG, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
+ MSG_CHOICE_NOTIF(TYPEFRAGGED, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)