+++ /dev/null
-float maxspawned;
-float numspawned;
-float arena_roundbased;
-.float spawned;
-.entity spawnqueue_next;
-.entity spawnqueue_prev;
-.float spawnqueue_in;
-entity spawnqueue_first;
-entity spawnqueue_last;
-entity champion;
-float warmup;
-.float caplayer;
-
-void PutObserverInServer();
-void PutClientInServer();
-
-float next_round;
-float redalive, bluealive, yellowalive, pinkalive;
-float totalalive;
-.float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat;
-float red_players, blue_players, yellow_players, pink_players;
-float total_players;
-
-/**
- * Resets the state of all clients, items, flags, runes, keys, weapons, waypoints, ... of the map.
- * Sets the 'warmup' global variable.
- */
-void reset_map(float dorespawn)
-{
- entity oldself;
- oldself = self;
-
- if(g_arena && autocvar_g_arena_warmup)
- warmup = time + autocvar_g_arena_warmup;
- else if(g_ca) {
- warmup = time + autocvar_g_ca_warmup;
- allowed_to_spawn = 1;
- }
- else if(g_freezetag)
- {
- warmup = time + autocvar_g_freezetag_warmup;
- }
-
- lms_lowest_lives = 999;
- lms_next_place = player_count;
-
- race_ReadyRestart();
-
- for(self = world; (self = nextent(self)); )
- if(IS_NOT_A_CLIENT(self))
- {
- if(self.reset)
- {
- self.reset();
- continue;
- }
-
- if(self.team_saved)
- self.team = self.team_saved;
-
- if(self.flags & FL_PROJECTILE) // remove any projectiles left
- remove(self);
- }
-
- // Waypoints and assault start come LAST
- for(self = world; (self = nextent(self)); )
- if(IS_NOT_A_CLIENT(self))
- {
- if(self.reset2)
- {
- self.reset2();
- continue;
- }
- }
-
- // Moving the player reset code here since the player-reset depends
- // on spawnpoint entities which have to be reset first --blub
- if(dorespawn)
- FOR_EACH_CLIENT(self) {
- if(IS_CLIENT(self)) // reset all players
- {
- if(g_arena)
- {
- if(self.spawned)
- PutClientInServer();
- else
- PutObserverInServer();
- }
- else if(g_ca && self.caplayer) {
- self.classname = "player";
- PutClientInServer();
- }
- else if(g_freezetag)
- {
- if(IS_PLAYER(self))
- PutClientInServer();
- }
- else
- {
- /*
- only reset players if a restart countdown is active
- this can either be due to cvar sv_ready_restart_after_countdown having set
- restart_mapalreadyrestarted to 1 after the countdown ended or when
- sv_ready_restart_after_countdown is not used and countdown is still running
- */
- if (restart_mapalreadyrestarted || (time < game_starttime))
- {
- //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
- if (IS_PLAYER(self)) {
- //PlayerScore_Clear(self);
- if(g_lms)
- PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
- self.killcount = 0;
- //stop the player from moving so that he stands still once he gets respawned
- self.velocity = '0 0 0';
- self.avelocity = '0 0 0';
- self.movement = '0 0 0';
- PutClientInServer();
- }
- }
- }
- }
- }
-
- if(g_keyhunt)
- kh_Controller_SetThink_NoMsg(autocvar_g_balance_keyhunt_delay_round+(game_starttime - time), kh_StartRound);
-
- if(g_arena)
- if(champion && IS_PLAYER(champion) && player_count > 1)
- UpdateFrags(champion, +1);
-
- self = oldself;
-}
-
-void Spawnqueue_Insert(entity e)
-{
- if(e.spawnqueue_in)
- return;
- dprint(strcat("Into queue: ", e.netname, "\n"));
- e.spawnqueue_in = TRUE;
- e.spawnqueue_prev = spawnqueue_last;
- e.spawnqueue_next = world;
- if(spawnqueue_last)
- spawnqueue_last.spawnqueue_next = e;
- spawnqueue_last = e;
- if(!spawnqueue_first)
- spawnqueue_first = e;
-}
-
-void Spawnqueue_Remove(entity e)
-{
- if(!e.spawnqueue_in)
- return;
- dprint(strcat("Out of queue: ", e.netname, "\n"));
- e.spawnqueue_in = FALSE;
- if(e == spawnqueue_first)
- spawnqueue_first = e.spawnqueue_next;
- if(e == spawnqueue_last)
- spawnqueue_last = e.spawnqueue_prev;
- if(e.spawnqueue_prev)
- e.spawnqueue_prev.spawnqueue_next = e.spawnqueue_next;
- if(e.spawnqueue_next)
- e.spawnqueue_next.spawnqueue_prev = e.spawnqueue_prev;
- e.spawnqueue_next = world;
- e.spawnqueue_prev = world;
-}
-
-void Spawnqueue_Unmark(entity e)
-{
- if(!e.spawned)
- return;
- e.spawned = FALSE;
- numspawned = numspawned - 1;
-}
-
-void Spawnqueue_Mark(entity e)
-{
- if(e.spawned)
- return;
- e.spawned = TRUE;
- numspawned = numspawned + 1;
-}
-
-/**
- * If roundbased arena game mode is active, it centerprints the texts for the
- * player when player is waiting for the countdown to finish.
- * Blocks the players movement while countdown is active.
- * Unblocks the player once the countdown is over.
- *
- * Called in StartFrame()
- */
-float roundStartTime_prev; // prevent networkspam
-void Arena_Warmup()
-{
- float f;
- entity e;
-
- if(gameover)
- {
- if(warmup && time < warmup)
- {
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic_Expire(e, CPID_ROUND_STARTING);
- warmup = 0;
- }
- if(champion && g_arena)
- {
- FOR_EACH_REALCLIENT(e)
- centerprint(e, strcat("The Champion is ", champion.netname));
- champion = world;
- }
- return;
- }
- if((!g_arena && !g_ca && !g_freezetag) || (g_arena && !arena_roundbased) || (time < game_starttime))
- return;
-
- f = ceil(warmup - time);
-
- if(inWarmupStage)
- allowed_to_spawn = 1;
- else if(!g_ca)
- allowed_to_spawn = 0;
-
- if(time < warmup && !inWarmupStage)
- {
- if (g_ca)
- allowed_to_spawn = 1;
- if(champion && g_arena)
- {
- FOR_EACH_REALCLIENT(e)
- centerprint(e, strcat("The Champion is ", champion.netname));
- }
-
- if(f != roundStartTime_prev) {
- roundStartTime_prev = f;
- if(g_ca && !(red_players && blue_players)) {
- FOR_EACH_REALCLIENT(self)
- Send_CSQC_Centerprint_Generic(self, CPID_ROUND_STARTING, "^1Need at least 1 player in each team to play CA", 2, 0);
- warmup = time + autocvar_g_ca_warmup;
- } else {
- if(f == 5)
- Announce("prepareforbattle");
- else if(f == 3)
- Announce("3");
- else if(f == 2)
- Announce("2");
- else if(f == 1)
- Announce("1");
-
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "Round will start in %d", 1, f);
- }
- }
-
- if (g_arena) {
- FOR_EACH_CLIENT(e)
- {
- if(e.spawned && IS_PLAYER(e))
- e.player_blocked = 1;
- }
- }
- }
- else if(f > -1 && f != roundStartTime_prev)
- {
- roundStartTime_prev = f;
- if(g_ca) {
- if(red_players && blue_players)
- allowed_to_spawn = 0;
- else
- reset_map(TRUE);
- } else {
- Announce("begin");
- FOR_EACH_REALCLIENT(e)
- Send_CSQC_Centerprint_Generic(e, CPID_ROUND_STARTING, "^1Begin!", 1, 0);
- }
-
- if(g_arena) {
- FOR_EACH_CLIENT(e)
- {
- if(e.player_blocked)
- e.player_blocked = 0;
- }
- }
- }
-
- // clear champion to avoid centerprinting again the champion msg
- if (champion)
- champion = world;
-}
-
-void count_players()
-{
- // count amount of players in each team
- total_players = red_players = blue_players = yellow_players = pink_players = 0;
- FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1)
- {
- red_players += 1;
- total_players += 1;
- }
- else if (self.team == COLOR_TEAM2)
- {
- blue_players += 1;
- total_players += 1;
- }
- else if (self.team == COLOR_TEAM3)
- {
- yellow_players += 1;
- total_players += 1;
- }
- else if (self.team == COLOR_TEAM4)
- {
- pink_players += 1;
- total_players += 1;
- }
- }
-}
-
-void count_alive_players()
-{
- totalalive = redalive = bluealive = yellowalive = pinkalive = 0;
- if(g_ca)
- {
- FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1 && self.health >= 1)
- {
- redalive += 1;
- totalalive += 1;
- }
- else if (self.team == COLOR_TEAM2 && self.health >= 1)
- {
- bluealive += 1;
- totalalive += 1;
- }
- }
- FOR_EACH_REALCLIENT(self) {
- self.redalive_stat = redalive;
- self.bluealive_stat = bluealive;
- }
- }
- else if(g_freezetag)
- {
- // count amount of alive players in each team
- FOR_EACH_PLAYER(self) {
- if (self.team == COLOR_TEAM1 && self.freezetag_frozen == 0 && self.health >= 1)
- {
- redalive += 1;
- totalalive += 1;
- }
- else if (self.team == COLOR_TEAM2 && self.freezetag_frozen == 0 && self.health >= 1)
- {
- bluealive += 1;
- totalalive += 1;
- }
- else if (self.team == COLOR_TEAM3 && self.freezetag_frozen == 0 && self.health >= 1)
- {
- yellowalive += 1;
- totalalive += 1;
- }
- else if (self.team == COLOR_TEAM4 && self.freezetag_frozen == 0 && self.health >= 1)
- {
- pinkalive += 1;
- totalalive += 1;
- }
- }
- FOR_EACH_REALCLIENT(self) {
- self.redalive_stat = redalive;
- self.bluealive_stat = bluealive;
- self.yellowalive_stat = yellowalive;
- self.pinkalive_stat = pinkalive;
- }
- }
-
-}
-
-/**
- * This function finds out whether an arena round is over 1 player is left.
- * It determines the last player who's still alive and saves it's entity reference
- * in the global variable 'champion'. Then the new enemy/enemies are put into the server.
- *
- * Gets called in StartFrame()
- */
-void Spawnqueue_Check()
-{
- if(warmup == 0 && g_ca && !inWarmupStage)
- {
- if(red_players || blue_players)
- reset_map(TRUE);
- return;
- }
- if(time < warmup + 1 || inWarmupStage || intermission_running)
- return;
-
- if(g_ca) {
- if(allowed_to_spawn) // round is not started yet
- return;
- if(!next_round) {
- if(!(redalive && bluealive)) {
- // every player of (at least) one team is dead, round ends here
- if(redalive) {
- play2all("ctf/red_capture.wav");
- FOR_EACH_CLIENT(self) centerprint(self, "^1RED ^7team wins the round");
- TeamScore_AddToTeam(COLOR_TEAM1, ST_SCORE, +1);
- }
- else if(bluealive) {
- play2all("ctf/blue_capture.wav");
- FOR_EACH_CLIENT(self) centerprint(self, "^4BLUE ^7team wins the round");
- TeamScore_AddToTeam(COLOR_TEAM2, ST_SCORE, +1);
- }
- else
- FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied");
- next_round = -1;
- }
- else if(time - warmup > autocvar_g_ca_round_timelimit) {
- FOR_EACH_CLIENT(self) centerprint(self, "^7Round tied");
- next_round = time + 5;
- }
- }
- else if(next_round == -1) {
- // wait for killed players to be put as spectators
- if(!(red_players && blue_players))
- next_round = time + 5;
- }
- else if((next_round > 0 && next_round < time))
- {
- next_round = 0;
- reset_map(TRUE);
- }
- } else if(g_freezetag) {
- if((next_round && next_round < time))
- {
- next_round = 0;
- reset_map(TRUE);
- }
- } else { // arena
- //extend next_round if it isn't set yet and only 1 player is spawned
- if(!next_round)
- if(numspawned < 2)
- next_round = time + 3;
-
- if(!arena_roundbased || (next_round && next_round < time && player_count > 1))
- {
- next_round = 0;
-
- if(arena_roundbased)
- {
- champion = find(world, classname, "player");
- while(champion && champion.deadflag)
- champion = find(champion, classname, "player");
- reset_map(TRUE);
- }
-
- while(numspawned < maxspawned && spawnqueue_first)
- {
- self = spawnqueue_first;
-
- bprint ("^4", self.netname, "^4 is the next challenger\n");
-
- Spawnqueue_Remove(self);
- Spawnqueue_Mark(self);
-
- self.classname = "player";
- PutClientInServer();
- }
- }
- }
-}