cvar_t cl_gravity = {0, "cl_gravity", "800", "how much gravity to apply in client physics (should match sv_gravity)"};
cvar_t cl_slowmo = {0, "cl_slowmo", "1", "speed of game time (should match slowmo)"};
-cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"}; // quake used -70
-cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"}; // quake used 80
+cvar_t in_pitch_min = {0, "in_pitch_min", "-90", "how far downward you can aim (quake used -70"};
+cvar_t in_pitch_max = {0, "in_pitch_max", "90", "how far upward you can aim (quake used 80"};
cvar_t m_filter = {CVAR_SAVE, "m_filter","0", "smoothes mouse movement, less responsive but smoother aiming"};
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
-cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"}; //[515]: csqc crc check and right csprogs name according to progs.dat
+cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"};
cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
cvar_t csqc_progsize = {CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
#include "snd_main.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; // 1 - 170
+cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
cvar_t con_notifytime = {CVAR_SAVE, "con_notifytime","3", "how long notify lines last, in seconds"};
cvar_t con_notify = {CVAR_SAVE, "con_notify","4", "how many notify lines to show (0-32)"};
-cvar_t con_textsize = {CVAR_SAVE, "con_textsize","8", "console text size in virtual 2D pixels"}; //[515]: console text size in pixels
+cvar_t con_textsize = {CVAR_SAVE, "con_textsize","8", "console text size in virtual 2D pixels"};
cvar_t sys_specialcharactertranslation = {0, "sys_specialcharactertranslation", "1", "terminal console conchars to ASCII translation (set to 0 if your conchars.tga is for an 8bit character set or if you want raw output)"};
Cmd_AddCommand ("messagemode", Con_MessageMode_f, "input a chat message to say to everyone");
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f, "input a chat message to say to only your team");
Cmd_AddCommand ("clear", Con_Clear_f, "clear console history");
- Cmd_AddCommand ("maps", Con_Maps_f, "list information about available maps"); // By [515]
+ Cmd_AddCommand ("maps", Con_Maps_f, "list information about available maps");
Cmd_AddCommand ("condump", Con_ConDump_f, "output console history to a file (see also log_file)");
con_initialized = true;
cvar_t gl_lightmaps = {0, "gl_lightmaps", "0", "draws only lightmaps, no texture (for level designers)"};
-cvar_t r_test = {0, "r_test", "0", "internal development use only, leave it alone (usually does nothing anyway)"}; // used for testing renderer code changes, otherwise does nothing
+cvar_t r_test = {0, "r_test", "0", "internal development use only, leave it alone (usually does nothing anyway)"};
cvar_t r_batchmode = {0, "r_batchmode", "1", "selects method of rendering multiple surfaces with one driver call (values are 0, 1, 2, etc...)"};
typedef struct r_glsl_bloomshader_s
Cvar_RegisterVariable(&r_useportalculling);
Cvar_RegisterVariable(&r_q3bsp_renderskydepth);
- Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes"); // By [515]
- Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map"); // By [515]
+ Cmd_AddCommand ("r_replacemaptexture", R_ReplaceWorldTexture, "override a map texture for testing purposes");
+ Cmd_AddCommand ("r_listmaptextures", R_ListWorldTextures, "list all textures used by the current map");
//R_RegisterModule("GL_Surf", gl_surf_start, gl_surf_shutdown, gl_surf_newmap);
}
Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
+ Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
Cvar_RegisterVariable (&rcon_password);
Cvar_RegisterVariable (&rcon_address);
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
if (gamemode == GAME_NETHERWORLD)
- Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
+ Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
//============================================================================
// Server
-cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"}; //"0.93"}; // LordHavoc: disabled autoaim by default
+cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
char *vm_sv_extensions =