]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Clean Key Hunt code up
authorterencehill <piuntn@gmail.com>
Tue, 6 Dec 2016 17:43:54 +0000 (18:43 +0100)
committerterencehill <piuntn@gmail.com>
Tue, 6 Dec 2016 17:43:54 +0000 (18:43 +0100)
qcsrc/server/mutators/mutator/gamemode_keyhunt.qc

index e4918ee14b03e85a9cbb2e2a24a56f8a62cccd8a..2954fd1d33a2507f0809bc8838e416f2b0299f3a 100644 (file)
@@ -47,17 +47,17 @@ bool kh_no_radar_circles;
 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
-.float kh_state = _STAT(KH_KEYS);
+.int kh_state = _STAT(KH_KEYS);
 .float siren_time;  //  time delay the siren
 //.float stuff_time;  //  time delay to stuffcmd a cvar
 
-float kh_keystatus[17];
+int kh_keystatus[17];
 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
 //for(i = 0; i < maxplayers; ++i)
 //     kh_keystatus[i] = "0";
 
-float kh_Team_ByID(float t)
+int kh_Team_ByID(int t)
 {
        if(t == 0) return NUM_TEAM_1;
        if(t == 1) return NUM_TEAM_2;
@@ -69,16 +69,17 @@ float kh_Team_ByID(float t)
 //entity kh_worldkeylist;
 .entity kh_worldkeynext;
 entity kh_controller;
-//float kh_tracking_enabled;
-float kh_teams;
-float kh_interferemsg_time, kh_interferemsg_team;
+//bool kh_tracking_enabled;
+int kh_teams;
+int kh_interferemsg_team;
+float kh_interferemsg_time;
 .entity kh_next, kh_prev; // linked list
 .float kh_droptime;
-.float kh_dropperteam;
+.int kh_dropperteam;
 .entity kh_previous_owner;
-.float kh_previous_owner_playerid;
+.int kh_previous_owner_playerid;
 
-float kh_key_dropped, kh_key_carried;
+int kh_key_dropped, kh_key_carried;
 
 int kh_Key_AllOwnedByWhichTeam();
 
@@ -119,10 +120,8 @@ bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity
 void kh_update_state()
 {
        entity key;
-       float s;
-       float f;
-
-       s = 0;
+       int f;
+       int s = 0;
        FOR_EACH_KH_KEY(key)
        {
                if(key.owner)
@@ -159,7 +158,10 @@ void kh_Controller_Think(entity this)  // called a lot
        if(intermission_running)
                return;
        if(this.cnt > 0)
-       { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
+       {
+               if(getthink(this) != kh_WaitForPlayers)
+                       this.cnt -= 1;
+       }
        else if(this.cnt == 0)
        {
                this.cnt -= 1;
@@ -214,8 +216,7 @@ vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it ca
 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
 {
 #ifdef KH_PLAYER_USE_ATTACHMENT
-       entity first;
-       first = key.owner.kh_next;
+       entity first = key.owner.kh_next;
        if(key == first)
        {
                setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
@@ -258,8 +259,7 @@ void kh_Key_Attach(entity key)  // runs when a player picks up a key and several
 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
 {
 #ifdef KH_PLAYER_USE_ATTACHMENT
-       entity first;
-       first = key.owner.kh_next;
+       entity first = key.owner.kh_next;
        if(key == first)
        {
                if(key.kh_next)
@@ -299,12 +299,10 @@ void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs
 
 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
 {
-       entity k;
-       float ownerteam0, ownerteam;
        if(key.owner == player)
                return;
 
-       ownerteam0 = kh_Key_AllOwnedByWhichTeam();
+       int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
 
        if(key.owner)
        {
@@ -376,15 +374,16 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
 
        key.pusher = NULL;
 
-       ownerteam = kh_Key_AllOwnedByWhichTeam();
+       int ownerteam = kh_Key_AllOwnedByWhichTeam();
        if(ownerteam != ownerteam0)
        {
+               entity k;
                if(ownerteam != -1)
                {
                        kh_interferemsg_time = time + 0.2;
                        kh_interferemsg_team = player.team;
 
-                       // audit all key carrier sprites, update them to RUN HERE
+                       // audit all key carrier sprites, update them to "Run here"
                        FOR_EACH_KH_KEY(k)
                        {
                                if (!k.owner) continue;
@@ -399,7 +398,7 @@ void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is pic
                {
                        kh_interferemsg_time = 0;
 
-                       // audit all key carrier sprites, update them to RUN HERE
+                       // audit all key carrier sprites, update them to "Key Carrier"
                        FOR_EACH_KH_KEY(k)
                        {
                                if (!k.owner) continue;
@@ -475,8 +474,7 @@ void kh_Key_Touch(entity this, entity toucher)  // runs many, many times when a
 
 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
 {
-       entity o;
-       o = key.owner;
+       entity o = key.owner;
        kh_Key_AssignTo(key, NULL);
        if(o) // it was attached
                WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
@@ -522,27 +520,23 @@ void kh_FinishRound()  // runs when a team captures the keys
 
 void nades_GiveBonus(entity player, float score);
 
-void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
+void kh_WinnerTeam(int winner_team)  // runs when a team wins
 {
        // all key carriers get some points
-       vector firstorigin, lastorigin, midpoint;
-       float first;
        entity key;
-       float score;
-       score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
+       float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
        DistributeEvenly_Init(score, NumTeams(kh_teams));
        // twice the score for 3 team games, three times the score for 4 team games!
        // note: for a win by destroying the key, this should NOT be applied
        FOR_EACH_KH_KEY(key)
        {
-               float f;
-               f = DistributeEvenly_Get(1);
+               float f = DistributeEvenly_Get(1);
                kh_Scores_Event(key.owner, key, "capture", f, 0);
                PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
                nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
        }
 
-       first = true;
+       bool first = true;
        string keyowner = "";
        FOR_EACH_KH_KEY(key)
                if(key.owner.kh_next == key)
@@ -553,17 +547,13 @@ void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TE
                        first = false;
                }
 
-       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
+       Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
 
        first = true;
-       midpoint = '0 0 0';
-       firstorigin = '0 0 0';
-       lastorigin = '0 0 0';
+       vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
        FOR_EACH_KH_KEY(key)
        {
-               vector thisorigin;
-
-               thisorigin = kh_AttachedOrigin(key);
+               vector thisorigin = kh_AttachedOrigin(key);
                //dprint("Key origin: ", vtos(thisorigin), "\n");
                midpoint += thisorigin;
 
@@ -579,27 +569,21 @@ void kh_WinnerTeam(float teem)  // runs when a team wins // Samual: Teem?.... TE
                te_lightning2(NULL, lastorigin, firstorigin);
        }
        midpoint = midpoint * (1 / NumTeams(kh_teams));
-       te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
+       te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
 
        play2all(SND(KH_CAPTURE));
        kh_FinishRound();
 }
 
-void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
+void kh_LoserTeam(int loser_team, entity lostkey)  // runs when a player pushes a flag carrier off the map
 {
-       entity key, attacker;
-       float players;
-       float keys;
        float f;
-
-       attacker = NULL;
+       entity attacker = NULL;
        if(lostkey.pusher)
-               if(lostkey.pusher.team != teem)
+               if(lostkey.pusher.team != loser_team)
                        if(IS_PLAYER(lostkey.pusher))
                                attacker = lostkey.pusher;
 
-       players = keys = 0;
-
        if(attacker)
        {
                if(lostkey.kh_previous_owner)
@@ -611,13 +595,15 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
        }
        else
        {
-               float of, fragsleft, i, j, thisteam;
-               of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
+               int players = 0;
+               float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
 
-               FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
+               FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
 
+               entity key;
+               int keys = 0;
                FOR_EACH_KH_KEY(key)
-                       if(key.owner && key.team != teem)
+                       if(key.owner && key.team != loser_team)
                                ++keys;
 
                if(lostkey.kh_previous_owner)
@@ -630,20 +616,20 @@ void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a fl
                DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
 
                FOR_EACH_KH_KEY(key)
-                       if(key.owner && key.team != teem)
+                       if(key.owner && key.team != loser_team)
                        {
                                f = DistributeEvenly_Get(of);
                                kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
                        }
 
-               fragsleft = DistributeEvenly_Get(players);
+               int fragsleft = DistributeEvenly_Get(players);
 
                // Now distribute these among all other teams...
-               j = NumTeams(kh_teams) - 1;
-               for(i = 0; i < NumTeams(kh_teams); ++i)
+               int j = NumTeams(kh_teams) - 1;
+               for(int i = 0; i < NumTeams(kh_teams); ++i)
                {
-                       thisteam = kh_Team_ByID(i);
-                       if(thisteam == teem) // bad boy, no cookie - this WILL happen
+                       int thisteam = kh_Team_ByID(i);
+                       if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
                                continue;
 
                        players = 0;
@@ -699,8 +685,7 @@ void kh_Key_Think(entity this)  // runs all the time
                }
 
                entity key;
-               vector p;
-               p = this.owner.origin;
+               vector p = this.owner.origin;
                FOR_EACH_KH_KEY(key)
                        if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
                                goto not_winning;
@@ -808,8 +793,7 @@ int kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the
 void kh_Key_DropOne(entity key)
 {
        // prevent collecting this one for some time
-       entity player;
-       player = key.owner;
+       entity player = key.owner;
 
        key.kh_droptime = time;
        key.enemy = player;
@@ -831,14 +815,14 @@ void kh_Key_DropOne(entity key)
 
 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
 {
-       entity key;
-       entity mypusher;
        if(player.kh_next)
        {
-               mypusher = NULL;
+               entity mypusher = NULL;
                if(player.pusher)
                        if(time < player.pushltime)
                                mypusher = player.pusher;
+
+               entity key;
                while((key = player.kh_next))
                {
                        kh_Scores_Event(player, key, "losekey", 0, 0);
@@ -922,8 +906,6 @@ void kh_EnableTrackingDevice()  // runs after each round
 
 void kh_StartRound()  // runs at the start of each round
 {
-       int i, players, teem;
-
        if(time < game_starttime)
        {
                kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
@@ -939,10 +921,10 @@ void kh_StartRound()  // runs at the start of each round
        Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
        Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
 
-       for(i = 0; i < NumTeams(kh_teams); ++i)
+       for(int i = 0; i < NumTeams(kh_teams); ++i)
        {
-               teem = kh_Team_ByID(i);
-               players = 0;
+               int teem = kh_Team_ByID(i);
+               int players = 0;
                entity my_player = NULL;
                FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                        if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
@@ -969,10 +951,8 @@ float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the play
        {
                if(attacker.team == targ.team)
                {
-                       entity k;
-                       float nk;
-                       nk = 0;
-                       for(k = targ.kh_next; k != NULL; k = k.kh_next)
+                       int nk = 0;
+                       for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
                                ++nk;
                        kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
                }
@@ -1216,12 +1196,10 @@ void havocbot_role_kh_freelancer(entity this)
 
        if (this.bot_strategytime < time)
        {
-               float key_owner_team;
-
                this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                navigation_goalrating_start(this);
 
-               key_owner_team = kh_Key_AllOwnedByWhichTeam();
+               int key_owner_team = kh_Key_AllOwnedByWhichTeam();
                if(key_owner_team == this.team)
                        havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
                else if(key_owner_team == -1)