Net_LinkEntity(self, TRUE, 0, g_clientmodel_genericsendentity);
// non-solid model entities:
-void spawnfunc_misc_gamemodel() { G_MODEL_INIT (SOLID_NOT) } // model entity
-void spawnfunc_misc_clientmodel() { G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-void spawnfunc_misc_models() { G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+void spawnfunc_misc_gamemodel() { self.angles_x = -self.angles_x; G_MODEL_INIT (SOLID_NOT) } // model entity
+void spawnfunc_misc_clientmodel() { self.angles_x = -self.angles_x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
+void spawnfunc_misc_models() { self.angles_x = -self.angles_x; G_MODEL_INIT (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
// non-solid brush entities:
void spawnfunc_func_illusionary() { G_MODEL_INIT (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)