METHOD(OverkillNex, wr_setup, void(entity thiswep, entity actor, .entity weaponentity))
{
- actor.oknex_lasthit = 0;
+ //actor.oknex_lasthit = 0;
}
METHOD(OverkillNex, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
}
METHOD(Vaporizer, wr_setup, void(entity thiswep, entity actor, .entity weaponentity))
{
- actor.vaporizer_lasthit = 0;
+ //actor.vaporizer_lasthit = 0;
}
METHOD(Vaporizer, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
{
}
METHOD(Vortex, wr_setup, void(entity thiswep, entity actor, .entity weaponentity))
{
- actor.vortex_lasthit = 0;
+ //actor.vortex_lasthit = 0;
}
METHOD(Vortex, wr_checkammo1, bool(entity thiswep, entity actor, .entity weaponentity))
{