// INPUT:
entity frag_attacker;
entity frag_target;
+ float frag_damage;
// INPUT, OUTPUT:
float frag_damage;
vector frag_force;
// called at the end of player_powerups() in cl_client.qc, used for manipulating the values which are set by powerup items.
// INPUT
entity self;
- float olditems; // also technically output, but since it is at the end of the function it's useless for that :P
\ No newline at end of file
+ float olditems; // also technically output, but since it is at the end of the function it's useless for that :P