extern cvar_t hostname;
extern cvar_t developer_networking;
-#define SERVERLIST_TOTALSIZE 2048
#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
-#define SERVERLIST_ANDMASKCOUNT 5
-#define SERVERLIST_ORMASKCOUNT 5
typedef enum serverlist_maskop_e
{
#define MAX_EFFECTS 16
#define MAX_BEAMS 16
#define MAX_TEMPENTITIES 256
+#define SERVERLIST_TOTALSIZE 1024
+#define SERVERLIST_ANDMASKCOUNT 5
+#define SERVERLIST_ORMASKCOUNT 5
#else
#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
#define MAX_EFFECTS 256 ///< limit on size of cl.effects
#define MAX_BEAMS 256 ///< limit on size of cl.beams
#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
+#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
+#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
+#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
#endif