]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
added sv_gameplayfix_slidemoveprojectiles which avoids a sticking bug
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Mar 2009 08:17:02 +0000 (08:17 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 12 Mar 2009 08:17:02 +0000 (08:17 +0000)
with grenades where they kept accumulating gravity

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8802 d7cf8633-e32d-0410-b094-e92efae38249

server.h
sv_main.c
sv_phys.c

index 0d7b239f10e176536ec8aee8d9ec90ce89b84b07..835c9f867d06b3599ca0852205947a6aa2ab220d 100644 (file)
--- a/server.h
+++ b/server.h
@@ -403,6 +403,7 @@ extern cvar_t sv_gameplayfix_easierwaterjump;
 extern cvar_t sv_gameplayfix_findradiusdistancetobox;
 extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
 extern cvar_t sv_gameplayfix_multiplethinksperframe;
+extern cvar_t sv_gameplayfix_slidemoveprojectiles;
 extern cvar_t sv_gameplayfix_noairborncorpse;
 extern cvar_t sv_gameplayfix_setmodelrealbox;
 extern cvar_t sv_gameplayfix_stepdown;
index 74737a83e6e1c43f8cb91552a678a44c8841b411..671981602cc687e4150b8de369f0e7bee1f25abb 100644 (file)
--- a/sv_main.c
+++ b/sv_main.c
@@ -87,6 +87,7 @@ cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1
 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
+cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
@@ -363,6 +364,7 @@ void SV_Init (void)
        Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
        Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
        Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
+       Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
        Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
        Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
        Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
index b05dee1750357a9f33d1b2963e15f5a5ade124ac..91db80521cd3153c8445c091a6db494f9b798b90 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -1896,6 +1896,8 @@ void SV_Physics_Toss (prvm_edict_t *ent)
 {
        trace_t trace;
        vec3_t move;
+       vec_t movetime;
+       int bump;
 
 // if onground, return without moving
        if ((int)ent->fields.server->flags & FL_ONGROUND)
@@ -1930,22 +1932,25 @@ void SV_Physics_Toss (prvm_edict_t *ent)
 // move angles
        VectorMA (ent->fields.server->angles, sv.frametime, ent->fields.server->avelocity, ent->fields.server->angles);
 
-// move origin
-       VectorScale (ent->fields.server->velocity, sv.frametime, move);
-       trace = SV_PushEntity (ent, move, true);
-       if (ent->priv.server->free)
-               return;
-       if (trace.bmodelstartsolid)
+       movetime = sv.frametime;
+       for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
        {
-               // try to unstick the entity
-               SV_UnstickEntity(ent);
-               trace = SV_PushEntity (ent, move, false);
+       // move origin
+               VectorScale (ent->fields.server->velocity, movetime, move);
+               trace = SV_PushEntity (ent, move, true);
                if (ent->priv.server->free)
                        return;
-       }
-
-       if (trace.fraction < 1)
-       {
+               if (trace.bmodelstartsolid)
+               {
+                       // try to unstick the entity
+                       SV_UnstickEntity(ent);
+                       trace = SV_PushEntity (ent, move, false);
+                       if (ent->priv.server->free)
+                               return;
+               }
+               if (trace.fraction == 1)
+                       break;
+               movetime *= 1 - min(1, trace.fraction);
                if (ent->fields.server->movetype == MOVETYPE_BOUNCEMISSILE)
                {
                        ClipVelocity (ent->fields.server->velocity, trace.plane.normal, ent->fields.server->velocity, 2.0);
@@ -1959,7 +1964,7 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        if (sv_gameplayfix_grenadebouncedownslopes.integer)
                        {
                                d = DotProduct(trace.plane.normal, ent->fields.server->velocity);
-                               if (trace.plane.normal[2] > 0.7 && fabs(d) < 60)
+                               if (trace.plane.normal[2] > 0.7 && fabs(d) < sv_gravity.value * (60.0 / 800.0))
                                {
                                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
@@ -1971,7 +1976,7 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        }
                        else
                        {
-                               if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < 60)
+                               if (trace.plane.normal[2] > 0.7 && ent->fields.server->velocity[2] < sv_gravity.value * (60.0 / 800.0))
                                {
                                        ent->fields.server->flags = (int)ent->fields.server->flags | FL_ONGROUND;
                                        ent->fields.server->groundentity = PRVM_EDICT_TO_PROG(trace.ent);
@@ -1997,6 +2002,8 @@ void SV_Physics_Toss (prvm_edict_t *ent)
                        else
                                ent->fields.server->flags = (int)ent->fields.server->flags & ~FL_ONGROUND;
                }
+               if (!sv_gameplayfix_slidemoveprojectiles.integer)
+                       break;
        }
 
 // check for in water