------------------------------------------------------------------------------- */
#define REACTION_SURF_GRAVEL 0x80000
-#define REACTION_SURF_WOOD 0x81000
+#define REACTION_SURF_WOOD 0x81000
#define REACTION_SURF_CARPET 0x100000
#define REACTION_SURF_METAL2 0x101000
-#define REACTION_SURF_GLASS 0x180000
-#define REACTION_SURF_GRASS 0x181000
-#define REACTION_SURF_SNOW 0x200000
-#define REACTION_SURF_MUD 0x201000
-#define REACTION_SURF_WOOD2 0x280000
+#define REACTION_SURF_GLASS 0x180000
+#define REACTION_SURF_GRASS 0x181000
+#define REACTION_SURF_SNOW 0x200000
+#define REACTION_SURF_MUD 0x201000
+#define REACTION_SURF_WOOD2 0x280000
#define REACTION_SURF_HARDMETAL 0x281000
#define REACTION_SURF_LEAVES 0x300000
#define REACTION_SURF_CEMENT 0x301000
#define REACTION_SURF_MARBLE 0x380000
-#define REACTION_SURF_SNOW2 0x381000
+#define REACTION_SURF_SNOW2 0x381000
#define REACTION_SURF_HARDSTEPS 0x400000
-#define REACTION_SURF_SAND 0x401000
+#define REACTION_SURF_SAND 0x401000
content and surface flags - also uses defines from game_quake3.h
------------------------------------------------------------------------------- */
+
#define TREM_CONT_NOALIENBUILD 0x1000
#define TREM_CONT_NOHUMANBUILD 0x2000
#define TREM_CONT_NOBUILD 0x4000
------------------------------------------------------------------------------- */
{
- "tremulous", /* -game x */
- "base", /* default base game data dir */
- ".tremulous", /* unix home sub-dir */
- "tremulous", /* magic path word - think this is right for trem*/
+ "tremulous", /* -game x */
+ "base", /* default base game data dir */
+ ".tremulous", /* unix home sub-dir */
+ "tremulous", /* magic path word - think this is right for trem*/
"scripts", /* shader directory */
64, /* max lightmapped surface verts */
999, /* max surface verts */