float pickup_crosshair_time, pickup_crosshair_size;\r
float myhealth, myhealth_prev, myhealth_flash;\r
float contentavgalpha, liquidalpha_prev;\r
+float old_blurradius, old_bluralpha, old_sharpen_intensity;\r
float stomachsplash_alpha, stomachsplash_remove_at_respawn;\r
float volume_modify_1, volume_modify_2, volume_modify_default_1, volume_modify_default_2;\r
float volume_modify_changed_1, volume_modify_changed_2;\r
\r
if(cvar("hud_postprocessing"))\r
{\r
- if(cvar("hud_contents_liquid_blur"))\r
+ if(cvar("hud_contents_liquid_blur") && contentavgalpha)\r
{\r
// when inside the stomach, we use different blur settings than when we're inside other fluids\r
content_blurpostprocess_x = 1;\r
\r
if(cvar("hud_postprocessing"))\r
{\r
- if(cvar("hud_damage_blur"))\r
+ if(cvar("hud_damage_blur") && myhealth_flash_temp)\r
{\r
damage_blurpostprocess_x = 1;\r
damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * cvar("hud_damage_blur");\r
{\r
float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, cvar("hud_postprocessing_maxblurradius"));\r
float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, cvar("hud_postprocessing_maxbluralpha"));\r
- cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));\r
- cvar_set("r_glsl_postprocess_uservec1_enable", "1");\r
+ if(blurradius != old_blurradius || bluralpha != old_bluralpha) // reduce cvar_set spam as much as possible\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));\r
+ cvar_set("r_glsl_postprocess_uservec1_enable", "1");\r
+ old_blurradius = blurradius;\r
+ old_bluralpha = bluralpha;\r
+ }\r
}\r
- else\r
+ else if(cvar("r_glsl_postprocess_uservec1_enable")) // reduce cvar_set spam as much as possible\r
{\r
cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
\r
if(sharpen_intensity > 0)\r
{\r
- cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));\r
- cvar_set("r_glsl_postprocess_uservec2_enable", "1");\r
+ if(sharpen_intensity != old_sharpen_intensity) // reduce cvar_set spam as much as possible\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "1");\r
+ old_sharpen_intensity = sharpen_intensity;\r
+ }\r
}\r
- else\r
+ else if(cvar("r_glsl_postprocess_uservec2_enable")) // reduce cvar_set spam as much as possible\r
{\r
cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r