case MONSTER_MARINE:
{
precache_model(SOLDIER_MODEL);
+ precache_sound("weapons/shotgun_fire.wav");
+ precache_sound("weapons/uzi_fire.wav");
+ precache_sound("weapons/laser_fire.wav");
+ precache_sound("weapons/reload.wav");
+ precache_model("models/weapons/v_seeker.md3");
break;
}
case MONSTER_SCRAG:
case MONSTER_TARBABY:
{
precache_model(TARBABY_MODEL);
+ precache_sound("weapons/rocket_impact.wav");
break;
}
case MONSTER_HELLKNIGHT:
case MONSTER_ENFORCER:
{
precache_model(ENFORCER_MODEL);
+ precache_model("models/turrets/ewheel-gun1.md3");
break;
}
case MONSTER_SPIDER:
flytime = 0.1;
self.effects |= EF_MUZZLEFLASH;
- sound (self, CHAN_WEAPON, "weapons/spike.wav", 1, ATTN_NORM);
missile = spawn ();
missile.owner = missile.realowner = self;
remove(self);
return;
}
-
- precache_sound ("weapons/spike.wav");
}
// compatibility with old spawns
remove(self);
return;
}
-
- precache_model ("progs/beam.mdl");
- precache_model ("models/weapons/g_nex.md3");
-
- precache_sound ("weapons/lgbeam_fire.wav");
}
#endif // SVQC
remove(self);
return;
}
-
- precache_sound ("weapons/shotgun_fire.wav");
- precache_sound ("weapons/uzi_fire.wav");
- precache_sound ("weapons/laser_fire.wav");
- precache_sound ("weapons/reload.wav");
- precache_model ("models/weapons/v_seeker.md3");
}
// compatibility with old spawns
remove(self);
return;
}
-
- precache_sound ("weapons/rocket_impact.wav");
}
// compatibility with old spawns
remove(self);
return;
}
-
- precache_model ("models/spike.mdl");
- precache_sound ("weapons/spike.wav");
}
// compatibility with old spawns