.int havocbot_role_flags;
.float havocbot_attack_time;
-void havocbot_role_ons_defense();
-void havocbot_role_ons_offense();
-void havocbot_role_ons_assistant();
+void havocbot_role_ons_defense(entity this);
+void havocbot_role_ons_offense(entity this);
+void havocbot_role_ons_assistant(entity this);
-void havocbot_ons_reset_role(entity bot);
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius);
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius);
+void havocbot_ons_reset_role(entity this);
+void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
+void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius);
// score rule declarations
const int ST_ONS_CAPS = 1;
// NOTE: LEGACY CODE, needs to be re-written!
-void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ons_offenseitems(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
float t, c;
bool needarmor = false, needweapons = false;
// Needs armor/health?
- if(self.health<100)
+ if(this.health<100)
needarmor = true;
// Needs weapons?
c = 0;
FOREACH(Weapons, it != WEP_Null, {
- if(self.weapons & (it.m_wepset))
+ if(this.weapons & (it.m_wepset))
if(++c >= 4)
break;
});
if(!needweapons && !needarmor)
return;
- LOG_DEBUG(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
- LOG_DEBUG(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+ LOG_DEBUG(strcat(this.netname, " needs weapons ", ftos(needweapons) , "\n"));
+ LOG_DEBUG(strcat(this.netname, " needs armor ", ftos(needarmor) , "\n"));
// See what is around
head = findchainfloat(bot_pickup, true);
if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
if (vlen(head.origin - org) < sradius)
{
- t = head.bot_pickupevalfunc(self, head);
+ t = head.bot_pickupevalfunc(this, head);
if (t > 0)
- navigation_routerating(head, t * ratingscale, 500);
+ navigation_routerating(this, head, t * ratingscale, 500);
}
head = head.chain;
}
}
-void havocbot_role_ons_setrole(entity bot, int role)
+void havocbot_role_ons_setrole(entity this, int role)
{
- LOG_DEBUG(strcat(bot.netname," switched to "));
+ LOG_DEBUG(strcat(this.netname," switched to "));
switch(role)
{
case HAVOCBOT_ONS_ROLE_DEFENSE:
LOG_DEBUG("defense");
- bot.havocbot_role = havocbot_role_ons_defense;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_defense;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_ASSISTANT:
LOG_DEBUG("assistant");
- bot.havocbot_role = havocbot_role_ons_assistant;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_assistant;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_ONS_ROLE_OFFENSE:
LOG_DEBUG("offense");
- bot.havocbot_role = havocbot_role_ons_offense;
- bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ons_offense;
+ this.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+ this.havocbot_role_timeout = 0;
break;
}
LOG_DEBUG("\n");
}
-void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ons_controlpoints_attack(entity this, float ratingscale)
+{
entity cp, cp1, cp2, best, wp;
float radius, bestvalue;
int c;
continue;
// Ignore owned controlpoints
- if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+ if(!(cp2.isgenneighbor[this.team] || cp2.iscpneighbor[this.team]))
continue;
// Count team mates interested in this control point
// (easier and cleaner than keeping counters per cp and teams)
FOREACH_CLIENT(IS_PLAYER(it), {
- if(SAME_TEAM(it, self))
+ if(SAME_TEAM(it, this))
if(it.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
if(it.havocbot_ons_target == cp2)
++c;
{
bestvalue = cp1.wpcost;
cp = cp1;
- self.havocbot_ons_target = cp1;
+ this.havocbot_ons_target = cp1;
}
}
if (!cp)
return;
- LOG_DEBUG(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+ LOG_DEBUG(strcat(this.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
if(cp.goalentity)
{
if(best)
{
- navigation_routerating(best, ratingscale, 10000);
+ navigation_routerating(this, best, ratingscale, 10000);
best.cnt += 1;
- self.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,cp))
- if(checkpvs(self.view_ofs,best))
- self.havocbot_attack_time = time + 2;
+ this.havocbot_attack_time = 0;
+ if(checkpvs(this.view_ofs,cp))
+ if(checkpvs(this.view_ofs,best))
+ this.havocbot_attack_time = time + 2;
}
else
{
- navigation_routerating(cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
- LOG_DEBUG(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+ LOG_DEBUG(strcat(this.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
}
else
{
// Should be touched
- LOG_DEBUG(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+ LOG_DEBUG(strcat(this.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
found = false;
// Look for auto generated waypoint
{
if(wp.classname=="waypoint")
{
- navigation_routerating(wp, ratingscale, 10000);
+ navigation_routerating(this, wp, ratingscale, 10000);
found = true;
}
}
// Nothing found, rate the controlpoint itself
if (!found)
- navigation_routerating(cp, ratingscale, 10000);
+ navigation_routerating(this, cp, ratingscale, 10000);
}
}
-bool havocbot_goalrating_ons_generator_attack(float ratingscale)
-{SELFPARAM();
+bool havocbot_goalrating_ons_generator_attack(entity this, float ratingscale)
+{
entity g, wp, bestwp;
bool found;
int best;
for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
{
- if(SAME_TEAM(g, self) || g.isshielded)
+ if(SAME_TEAM(g, this) || g.isshielded)
continue;
// Should be attacked
if(bestwp)
{
LOG_DEBUG("waypoints found around generator\n");
- navigation_routerating(bestwp, ratingscale, 10000);
+ navigation_routerating(this, bestwp, ratingscale, 10000);
bestwp.cnt += 1;
- self.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,g))
- if(checkpvs(self.view_ofs,bestwp))
- self.havocbot_attack_time = time + 5;
+ this.havocbot_attack_time = 0;
+ if(checkpvs(this.view_ofs,g))
+ if(checkpvs(this.view_ofs,bestwp))
+ this.havocbot_attack_time = time + 5;
return true;
}
{
LOG_DEBUG("generator found without waypoints around\n");
// if there aren't waypoints near the generator go straight to it
- navigation_routerating(g, ratingscale, 10000);
- self.havocbot_attack_time = 0;
+ navigation_routerating(this, g, ratingscale, 10000);
+ this.havocbot_attack_time = 0;
return true;
}
}
return false;
}
-void havocbot_role_ons_offense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ons_offense(entity this)
+{
+ if(IS_DEAD(this))
{
- self.havocbot_attack_time = 0;
- havocbot_ons_reset_role(self);
+ this.havocbot_attack_time = 0;
+ havocbot_ons_reset_role(this);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ons_reset_role(self);
+ havocbot_ons_reset_role(this);
return;
}
- if(self.havocbot_attack_time>time)
+ if(this.havocbot_attack_time>time)
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- navigation_goalrating_start();
- havocbot_goalrating_enemyplayers(20000, self.origin, 650);
- if(!havocbot_goalrating_ons_generator_attack(20000))
- havocbot_goalrating_ons_controlpoints_attack(20000);
- havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+ if(!havocbot_goalrating_ons_generator_attack(this, 20000))
+ havocbot_goalrating_ons_controlpoints_attack(this, 20000);
+ havocbot_goalrating_ons_offenseitems(this, 10000, this.origin, 10000);
+ navigation_goalrating_end(this);
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
}
}
-void havocbot_role_ons_assistant()
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+void havocbot_role_ons_assistant(entity this)
+{
+ havocbot_ons_reset_role(this);
}
-void havocbot_role_ons_defense()
-{SELFPARAM();
- havocbot_ons_reset_role(self);
+void havocbot_role_ons_defense(entity this)
+{
+ havocbot_ons_reset_role(this);
}
-void havocbot_ons_reset_role(entity bot)
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_ons_reset_role(entity this)
+{
+ if(IS_DEAD(this))
return;
- bot.havocbot_ons_target = world;
+ this.havocbot_ons_target = world;
// TODO: Defend control points or generator if necessary
- havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+ havocbot_role_ons_setrole(this, HAVOCBOT_ONS_ROLE_OFFENSE);
}
else
{
if (!this.jumppadcount)
- WITH(entity, self, this, this.havocbot_role()); // little too far down the rabbit hole
+ this.havocbot_role(this); // little too far down the rabbit hole
}
// TODO: tracewalk() should take care of this job (better path finding under water)
lag_additem(this, time + this.ping, 0, 0, world, this.origin, selfvel, ( this.goalcurrent.absmin + this.goalcurrent.absmax ) * 0.5, '0 0 0');
}
-float havocbot_moveto_refresh_route(entity this)
+bool havocbot_moveto_refresh_route(entity this)
{
// Refresh path to goal if necessary
entity wp;
wp = this.havocbot_personal_waypoint;
- WITH(entity, self, this, navigation_goalrating_start());
- WITH(entity, self, this, navigation_routerating(wp, 10000, 10000));
- WITH(entity, self, this, navigation_goalrating_end());
+ navigation_goalrating_start(this);
+ navigation_routerating(this, wp, 10000, 10000);
+ navigation_goalrating_end(this);
return this.navigation_hasgoals;
}
this.cmd_moveto = havocbot_moveto;
this.cmd_resetgoal = havocbot_resetgoal;
- WITH(entity, self, this, havocbot_chooserole());
+ havocbot_chooserole(this);
}
vector havocbot_dodge()
void havocbot_aim(entity this);
void havocbot_setupbot(entity this);
void havocbot_movetogoal(entity this);
-void havocbot_chooserole();
+void havocbot_chooserole(entity this);
void havocbot_chooseenemy(entity this);
void havocbot_chooseweapon(entity this);
void havocbot_bunnyhop(entity this, vector dir);
vector havocbot_dodge();
-.void() havocbot_role;
-.void() havocbot_previous_role;
+.void(entity this) havocbot_role;
+.void(entity this) havocbot_previous_role;
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_items;
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
/*
* Imports
.float max_armorvalue;
.float havocbot_role_timeout;
-.void() havocbot_previous_role;
-.void() havocbot_role;
+.void(entity this) havocbot_previous_role;
+.void(entity this) havocbot_role;
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
float rating, d, discard, distance, friend_distance, enemy_distance;
vector o;
friend_distance = 10000; enemy_distance = 10000;
rating = 0;
- if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
+ if(!head.solid || distance > sradius || (head == this.ignoregoal && time < this.ignoregoaltime) )
{
head = head.chain;
continue;
{
discard = false;
- FOREACH_CLIENT(IS_PLAYER(it) && it != self && !IS_DEAD(it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it), LAMBDA(
d = vlen(it.origin - o); // distance between player and item
- if ( it.team == self.team )
+ if ( it.team == this.team )
{
if ( !IS_REAL_CLIENT(it) || discard )
continue;
discard = true;
- if( head.health && it.health > self.health )
+ if( head.health && it.health > this.health )
continue;
- if( head.armorvalue && it.armorvalue > self.armorvalue)
+ if( head.armorvalue && it.armorvalue > this.armorvalue)
continue;
if( head.weapons )
if( head.weapons & ~it.weapons )
continue;
- if (head.ammo_shells && it.ammo_shells > self.ammo_shells)
+ if (head.ammo_shells && it.ammo_shells > this.ammo_shells)
continue;
- if (head.ammo_nails && it.ammo_nails > self.ammo_nails)
+ if (head.ammo_nails && it.ammo_nails > this.ammo_nails)
continue;
- if (head.ammo_rockets && it.ammo_rockets > self.ammo_rockets)
+ if (head.ammo_rockets && it.ammo_rockets > this.ammo_rockets)
continue;
- if (head.ammo_cells && it.ammo_cells > self.ammo_cells)
+ if (head.ammo_cells && it.ammo_cells > this.ammo_cells)
continue;
- if (head.ammo_plasma && it.ammo_plasma > self.ammo_plasma)
+ if (head.ammo_plasma && it.ammo_plasma > this.ammo_plasma)
continue;
discard = false;
// Rate the item only if no one needs it, or if an enemy is closer to it
if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
(friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
- rating = head.bot_pickupevalfunc(self, head);
+ rating = head.bot_pickupevalfunc(this, head);
}
else
- rating = head.bot_pickupevalfunc(self, head);
+ rating = head.bot_pickupevalfunc(this, head);
if(rating > 0)
- navigation_routerating(head, rating * ratingscale, 2000);
+ navigation_routerating(this, head, rating * ratingscale, 2000);
head = head.chain;
}
}
-void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
head = findchain(classname, "dom_controlpoint");
while (head)
{
- if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
+ if(vdist((((head.absmin + head.absmax) * 0.5) - org), <, sradius))
{
if(head.cnt > -1) // this is just being fought for
- navigation_routerating(head, ratingscale, 5000);
+ navigation_routerating(this, head, ratingscale, 5000);
else if(head.goalentity.cnt == 0) // unclaimed point
- navigation_routerating(head, ratingscale * 0.5, 5000);
- else if(head.goalentity.team != self.team) // other team's point
- navigation_routerating(head, ratingscale * 0.2, 5000);
+ navigation_routerating(this, head, ratingscale * 0.5, 5000);
+ else if(head.goalentity.team != this.team) // other team's point
+ navigation_routerating(this, head, ratingscale * 0.2, 5000);
}
head = head.chain;
}
}
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
+{
if (autocvar_bot_nofire)
return;
// don't chase players if we're under water
- if(self.waterlevel>WATERLEVEL_WETFEET)
+ if(this.waterlevel>WATERLEVEL_WETFEET)
return;
int t;
- FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(self, it), LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), LAMBDA(
// TODO: Merge this logic with the bot_shouldattack function
if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
continue;
// rate only visible enemies
/*
- traceline(self.origin + self.view_ofs, it.origin, MOVE_NOMONSTERS, self);
+ traceline(this.origin + this.view_ofs, it.origin, MOVE_NOMONSTERS, this);
if (trace_fraction < 1 || trace_ent != it)
continue;
*/
continue;
}
- // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+ // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
// adding a player as a goal seems to be quite dangerous, especially on space maps
// remove hack in navigation_poptouchedgoals() after performing this change
- t = (self.health + self.armorvalue ) / (it.health + it.armorvalue );
- navigation_routerating(it, t * ratingscale, 2000);
+ t = (this.health + this.armorvalue ) / (it.health + it.armorvalue );
+ navigation_routerating(this, it, t * ratingscale, 2000);
));
}
// legacy bot role for standard gamemodes
// go to best items
-void havocbot_role_generic()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_generic(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
}
-void havocbot_chooserole_generic()
-{SELFPARAM();
- self.havocbot_role = havocbot_role_generic;
+void havocbot_chooserole_generic(entity this)
+{
+ this.havocbot_role = havocbot_role_generic;
}
-void havocbot_chooserole()
-{SELFPARAM();
+void havocbot_chooserole(entity this)
+{
LOG_TRACE("choosing a role...\n");
- self.bot_strategytime = 0;
- if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, self))
- havocbot_chooserole_generic();
+ this.bot_strategytime = 0;
+ if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, this))
+ havocbot_chooserole_generic(this);
}
#pragma once
-void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius);
+void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius);
}
// queries the entire spawnfunc_waypoint network for pathes leading away from the bot
-void navigation_markroutes(entity fixed_source_waypoint)
-{SELFPARAM();
+void navigation_markroutes(entity this, entity fixed_source_waypoint)
+{
entity w, wp, waylist;
float searching, cost, cost2;
vector p;
// try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
// as this search is expensive we will use lower values if the bot is on the air
float i, increment, maxdistance;
- if(IS_ONGROUND(self))
+ if(IS_ONGROUND(this))
{
increment = 750;
maxdistance = 50000;
}
// updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
-void navigation_routerating(entity e, float f, float rangebias)
-{SELFPARAM();
+void navigation_routerating(entity this, entity e, float f, float rangebias)
+{
entity nwp;
vector o;
if (!e)
// Evaluate path using jetpack
if(g_jetpack)
- if(self.items & IT_JETPACK)
+ if(this.items & IT_JETPACK)
if(autocvar_bot_ai_navigation_jetpack)
- if(vlen(self.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
+ if(vlen(this.origin - o) > autocvar_bot_ai_navigation_jetpack_mindistance)
{
vector pointa, pointb;
LOG_DEBUG("jetpack ai: evaluating path for ", e.classname, "\n");
// Point A
- traceline(self.origin, self.origin + '0 0 65535', MOVE_NORMAL, self);
+ traceline(this.origin, this.origin + '0 0 65535', MOVE_NORMAL, this);
pointa = trace_endpos - '0 0 1';
// Point B
pointb = trace_endpos - '0 0 1';
// Can I see these two points from the sky?
- traceline(pointa, pointb, MOVE_NORMAL, self);
+ traceline(pointa, pointb, MOVE_NORMAL, this);
if(trace_fraction==1)
{
npa = pointa + down;
npb = pointb + down;
- if(npa.z<=self.absmax.z)
+ if(npa.z<=this.absmax.z)
break;
if(npb.z<=e.absmax.z)
break;
- traceline(npa, npb, MOVE_NORMAL, self);
+ traceline(npa, npb, MOVE_NORMAL, this);
if(trace_fraction==1)
{
pointa = npa;
// Rough estimation of fuel consumption
// (ignores acceleration and current xyz velocity)
xydistance = vlen(pointa - pointb);
- zdistance = fabs(pointa.z - self.origin.z);
+ zdistance = fabs(pointa.z - this.origin.z);
t = zdistance / autocvar_g_jetpack_maxspeed_up;
t += xydistance / autocvar_g_jetpack_maxspeed_side;
fuel = t * autocvar_g_jetpack_fuel * 0.8;
- LOG_DEBUG(strcat("jetpack ai: required fuel ", ftos(fuel), " self.ammo_fuel ", ftos(self.ammo_fuel), "\n"));
+ LOG_DEBUG(strcat("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel), "\n"));
// enough fuel ?
- if(self.ammo_fuel>fuel)
+ if(this.ammo_fuel>fuel)
{
// Estimate cost
// (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
LOG_DEBUG(strcat("jetpack path: added goal ", e.classname, " (with rating ", ftos(f), ")\n"));
navigation_bestrating = f;
navigation_bestgoal = e;
- self.navigation_jetpack_goal = e;
- self.navigation_jetpack_point = pointb;
+ this.navigation_jetpack_goal = e;
+ this.navigation_jetpack_point = pointb;
}
return;
}
}
// begin a goal selection session (queries spawnfunc_waypoint network)
-void navigation_goalrating_start()
-{SELFPARAM();
- if(self.aistatus & AI_STATUS_STUCK)
+void navigation_goalrating_start(entity this)
+{
+ if(this.aistatus & AI_STATUS_STUCK)
return;
- self.navigation_jetpack_goal = world;
+ this.navigation_jetpack_goal = world;
navigation_bestrating = -1;
- self.navigation_hasgoals = false;
- navigation_clearroute(self);
+ this.navigation_hasgoals = false;
+ navigation_clearroute(this);
navigation_bestgoal = world;
- navigation_markroutes(world);
+ navigation_markroutes(this, world);
}
// ends a goal selection session (updates goal stack to the best goal)
-void navigation_goalrating_end()
-{SELFPARAM();
- if(self.aistatus & AI_STATUS_STUCK)
+void navigation_goalrating_end(entity this)
+{
+ if(this.aistatus & AI_STATUS_STUCK)
return;
- navigation_routetogoal(self, navigation_bestgoal, self.origin);
- LOG_DEBUG(strcat("best goal ", self.goalcurrent.classname , "\n"));
+ navigation_routetogoal(this, navigation_bestgoal, this.origin);
+ LOG_DEBUG(strcat("best goal ", this.goalcurrent.classname , "\n"));
// If the bot got stuck then try to reach the farthest waypoint
- if (!self.navigation_hasgoals)
+ if (!this.navigation_hasgoals)
if (autocvar_bot_wander_enable)
{
- if (!(self.aistatus & AI_STATUS_STUCK))
+ if (!(this.aistatus & AI_STATUS_STUCK))
{
- LOG_DEBUG(strcat(self.netname, " cannot walk to any goal\n"));
- self.aistatus |= AI_STATUS_STUCK;
+ LOG_DEBUG(strcat(this.netname, " cannot walk to any goal\n"));
+ this.aistatus |= AI_STATUS_STUCK;
}
- self.navigation_hasgoals = false; // Reset this value
+ this.navigation_hasgoals = false; // Reset this value
}
}
void navigation_pushroute(entity this, entity e);
void navigation_poproute();
void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p);
-void navigation_markroutes(entity fixed_source_waypoint);
+void navigation_markroutes(entity this, entity fixed_source_waypoint);
void navigation_markroutes_inverted(entity fixed_source_waypoint);
-void navigation_routerating(entity e, float f, float rangebias);
+void navigation_routerating(entity this, entity e, float f, float rangebias);
void navigation_poptouchedgoals();
-void navigation_goalrating_start();
-void navigation_goalrating_end();
+void navigation_goalrating_start(entity this);
+void navigation_goalrating_end(entity this);
void navigation_unstuck(entity this);
void botframe_updatedangerousobjects(float maxupdate);
e.effects &= ~(EF_NODEPTHTEST | EF_RED | EF_BLUE);
}
entity e2 = navigation_findnearestwaypoint(this, false);
- navigation_markroutes(e2);
+ navigation_markroutes(this, e2);
int i, m;
.int havocbot_role_flags;
.float havocbot_attack_time;
-.void() havocbot_role;
-.void() havocbot_previous_role;
+.void(entity this) havocbot_role;
+.void(entity this) havocbot_previous_role;
-void() havocbot_role_ast_defense;
-void() havocbot_role_ast_offense;
+void(entity this) havocbot_role_ast_defense;
+void(entity this) havocbot_role_ast_offense;
.entity havocbot_ast_target;
void(entity bot) havocbot_ast_reset_role;
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_items;
-void(float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
+void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
// scoreboard stuff
const float ST_ASSAULT_OBJECTIVES = 1;
}
// legacy bot code
-void havocbot_goalrating_ast_targets(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ast_targets(entity this, float ratingscale)
+{
entity ad, best, wp, tod;
float radius, found, bestvalue;
vector p;
// te_lightning2(world, '0 0 0', best.origin);
// te_knightspike(best.origin);
- navigation_routerating(best, ratingscale, 4000);
+ navigation_routerating(this, best, ratingscale, 4000);
best.cnt += 1;
- self.havocbot_attack_time = 0;
+ this.havocbot_attack_time = 0;
- if(checkpvs(self.view_ofs,ad))
- if(checkpvs(self.view_ofs,best))
+ if(checkpvs(this.view_ofs,ad))
+ if(checkpvs(this.view_ofs,best))
{
// dprint("increasing attack time for this target\n");
- self.havocbot_attack_time = time + 2;
+ this.havocbot_attack_time = time + 2;
}
}
}
}
-void havocbot_role_ast_offense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ast_offense(entity this)
+{
+ if(IS_DEAD(this))
{
- self.havocbot_attack_time = 0;
- havocbot_ast_reset_role(self);
+ this.havocbot_attack_time = 0;
+ havocbot_ast_reset_role(this);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ast_reset_role(self);
+ havocbot_ast_reset_role(this);
return;
}
- if(self.havocbot_attack_time>time)
+ if(this.havocbot_attack_time>time)
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- navigation_goalrating_start();
- havocbot_goalrating_enemyplayers(20000, self.origin, 650);
- havocbot_goalrating_ast_targets(20000);
- havocbot_goalrating_items(15000, self.origin, 10000);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 650);
+ havocbot_goalrating_ast_targets(this, 20000);
+ havocbot_goalrating_items(this, 15000, this.origin, 10000);
+ navigation_goalrating_end(this);
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
}
}
-void havocbot_role_ast_defense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ast_defense(entity this)
+{
+ if(IS_DEAD(this))
{
- self.havocbot_attack_time = 0;
- havocbot_ast_reset_role(self);
+ this.havocbot_attack_time = 0;
+ havocbot_ast_reset_role(this);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ast_reset_role(self);
+ havocbot_ast_reset_role(this);
return;
}
- if(self.havocbot_attack_time>time)
+ if(this.havocbot_attack_time>time)
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- navigation_goalrating_start();
- havocbot_goalrating_enemyplayers(20000, self.origin, 3000);
- havocbot_goalrating_ast_targets(20000);
- havocbot_goalrating_items(15000, self.origin, 10000);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 3000);
+ havocbot_goalrating_ast_targets(this, 20000);
+ havocbot_goalrating_items(this, 15000, this.origin, 10000);
+ navigation_goalrating_end(this);
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
}
}
-void havocbot_role_ast_setrole(entity bot, float role)
+void havocbot_role_ast_setrole(entity this, float role)
{
switch(role)
{
case HAVOCBOT_AST_ROLE_DEFENSE:
- bot.havocbot_role = havocbot_role_ast_defense;
- bot.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ast_defense;
+ this.havocbot_role_flags = HAVOCBOT_AST_ROLE_DEFENSE;
+ this.havocbot_role_timeout = 0;
break;
case HAVOCBOT_AST_ROLE_OFFENSE:
- bot.havocbot_role = havocbot_role_ast_offense;
- bot.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE;
- bot.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ast_offense;
+ this.havocbot_role_flags = HAVOCBOT_AST_ROLE_OFFENSE;
+ this.havocbot_role_timeout = 0;
break;
}
}
-void havocbot_ast_reset_role(entity bot)
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_ast_reset_role(entity this)
+{
+ if(IS_DEAD(this))
return;
- if(bot.team == assault_attacker_team)
- havocbot_role_ast_setrole(bot, HAVOCBOT_AST_ROLE_OFFENSE);
+ if(this.team == assault_attacker_team)
+ havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_OFFENSE);
else
- havocbot_role_ast_setrole(bot, HAVOCBOT_AST_ROLE_DEFENSE);
+ havocbot_role_ast_setrole(this, HAVOCBOT_AST_ROLE_DEFENSE);
}
// mutator hooks
return c;
}
-void havocbot_goalrating_ctf_ourflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourflag(entity this, float ratingscale)
+{
entity head;
head = ctf_worldflaglist;
while (head)
{
- if (CTF_SAMETEAM(self, head))
+ if (CTF_SAMETEAM(this, head))
break;
head = head.ctf_worldflagnext;
}
if (head)
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(this, head, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_ourbase(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourbase(entity this, float ratingscale)
+{
entity head;
head = ctf_worldflaglist;
while (head)
{
- if (CTF_SAMETEAM(self, head))
+ if (CTF_SAMETEAM(this, head))
break;
head = head.ctf_worldflagnext;
}
if (!head)
return;
- navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+ navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_enemyflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_enemyflag(entity this, float ratingscale)
+{
entity head;
head = ctf_worldflaglist;
while (head)
{
if(ctf_oneflag)
{
- if(CTF_DIFFTEAM(self, head))
+ if(CTF_DIFFTEAM(this, head))
{
if(head.team)
{
- if(self.flagcarried)
+ if(this.flagcarried)
break;
}
- else if(!self.flagcarried)
+ else if(!this.flagcarried)
break;
}
}
- else if(CTF_DIFFTEAM(self, head))
+ else if(CTF_DIFFTEAM(this, head))
break;
head = head.ctf_worldflagnext;
}
if (head)
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(this, head, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_enemybase(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_enemybase(entity this, float ratingscale)
+{
if (!bot_waypoints_for_items)
{
- havocbot_goalrating_ctf_enemyflag(ratingscale);
+ havocbot_goalrating_ctf_enemyflag(this, ratingscale);
return;
}
entity head;
- head = havocbot_ctf_find_enemy_flag(self);
+ head = havocbot_ctf_find_enemy_flag(this);
if (!head)
return;
- navigation_routerating(head.bot_basewaypoint, ratingscale, 10000);
+ navigation_routerating(this, head.bot_basewaypoint, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_ourstolenflag(float ratingscale)
-{SELFPARAM();
+void havocbot_goalrating_ctf_ourstolenflag(entity this, float ratingscale)
+{
entity mf;
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status == FLAG_BASE)
return;
if(mf.tag_entity)
- navigation_routerating(mf.tag_entity, ratingscale, 10000);
+ navigation_routerating(this, mf.tag_entity, ratingscale, 10000);
}
-void havocbot_goalrating_ctf_droppedflags(float ratingscale, vector org, float df_radius)
+void havocbot_goalrating_ctf_droppedflags(entity this, float ratingscale, vector org, float df_radius)
{
entity head;
head = ctf_worldflaglist;
if(df_radius)
{
if(vlen(org-head.origin)<df_radius)
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(self, head, ratingscale, 10000);
}
else
- navigation_routerating(head, ratingscale, 10000);
+ navigation_routerating(self, head, ratingscale, 10000);
}
head = head.ctf_worldflagnext;
}
}
-void havocbot_goalrating_ctf_carrieritems(float ratingscale, vector org, float sradius)
-{SELFPARAM();
+void havocbot_goalrating_ctf_carrieritems(entity this, float ratingscale, vector org, float sradius)
+{
entity head;
float t;
head = findchainfloat(bot_pickup, true);
if (vlen(head.origin - org) < sradius)
{
// get the value of the item
- t = head.bot_pickupevalfunc(self, head) * 0.0001;
+ t = head.bot_pickupevalfunc(this, head) * 0.0001;
if (t > 0)
- navigation_routerating(head, t * ratingscale, 500);
+ navigation_routerating(this, head, t * ratingscale, 500);
}
head = head.chain;
}
}
-void havocbot_ctf_reset_role(entity bot)
+void havocbot_ctf_reset_role(entity this)
{
float cdefense, cmiddle, coffense;
entity mf, ef;
float c;
- if(IS_DEAD(bot))
+ if(IS_DEAD(this))
return;
- if(vlen(havocbot_ctf_middlepoint)==0)
+ if(havocbot_ctf_middlepoint == '0 0 0')
havocbot_calculate_middlepoint();
// Check ctf flags
- if (bot.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
- mf = havocbot_ctf_find_flag(bot);
- ef = havocbot_ctf_find_enemy_flag(bot);
+ mf = havocbot_ctf_find_flag(this);
+ ef = havocbot_ctf_find_enemy_flag(this);
// Retrieve stolen flag
if(mf.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
// If enemy flag is taken go to the middle to intercept pursuers
if(ef.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
return;
}
// if there is only me on the team switch to offense
c = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, bot), LAMBDA(++c));
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this), LAMBDA(++c));
if(c==1)
{
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
return;
}
// Evaluate best position to take
// Count mates on middle position
- cmiddle = havocbot_ctf_teamcount(bot, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
+ cmiddle = havocbot_ctf_teamcount(this, havocbot_ctf_middlepoint, havocbot_ctf_middlepoint_radius * 0.5);
// Count mates on defense position
- cdefense = havocbot_ctf_teamcount(bot, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
+ cdefense = havocbot_ctf_teamcount(this, mf.dropped_origin, havocbot_ctf_middlepoint_radius * 0.5);
// Count mates on offense position
- coffense = havocbot_ctf_teamcount(bot, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
+ coffense = havocbot_ctf_teamcount(this, ef.dropped_origin, havocbot_ctf_middlepoint_radius);
if(cdefense<=coffense)
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_DEFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
else if(coffense<=cmiddle)
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_OFFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_OFFENSE);
else
- havocbot_role_ctf_setrole(bot, HAVOCBOT_CTF_ROLE_MIDDLE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
}
-void havocbot_role_ctf_carrier()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ctf_carrier(entity this)
+{
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried == world)
+ if (this.flagcarried == world)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ navigation_goalrating_start(this);
if(ctf_oneflag)
- havocbot_goalrating_ctf_enemybase(50000);
+ havocbot_goalrating_ctf_enemybase(this, 50000);
else
- havocbot_goalrating_ctf_ourbase(50000);
+ havocbot_goalrating_ctf_ourbase(this, 50000);
- if(self.health<100)
- havocbot_goalrating_ctf_carrieritems(1000, self.origin, 1000);
+ if(this.health<100)
+ havocbot_goalrating_ctf_carrieritems(this, 1000, this.origin, 1000);
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
- if (self.navigation_hasgoals)
- self.havocbot_cantfindflag = time + 10;
- else if (time > self.havocbot_cantfindflag)
+ if (this.navigation_hasgoals)
+ this.havocbot_cantfindflag = time + 10;
+ else if (time > this.havocbot_cantfindflag)
{
// Can't navigate to my own base, suicide!
// TODO: drop it and wander around
- Damage(self, self, self, 100000, DEATH_KILL.m_id, self.origin, '0 0 0');
+ Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
return;
}
}
}
-void havocbot_role_ctf_escort()
-{SELFPARAM();
+void havocbot_role_ctf_escort(entity this)
+{
entity mf, ef;
- if(IS_DEAD(self))
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// If enemy flag is back on the base switch to previous role
- ef = havocbot_ctf_find_enemy_flag(self);
+ ef = havocbot_ctf_find_enemy_flag(this);
if(ef.ctf_status==FLAG_BASE)
{
- self.havocbot_role = self.havocbot_previous_role;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = this.havocbot_previous_role;
+ this.havocbot_role_timeout = 0;
return;
}
// If the flag carrier reached the base switch to defense
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status!=FLAG_BASE)
if(vlen(ef.origin - mf.dropped_origin) < 300)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_DEFENSE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_DEFENSE);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
+ if (!this.havocbot_role_timeout)
{
- self.havocbot_role_timeout = time + random() * 30 + 60;
+ this.havocbot_role_timeout = time + random() * 30 + 60;
}
// If nothing happened just switch to previous role
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- self.havocbot_role = self.havocbot_previous_role;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = this.havocbot_previous_role;
+ this.havocbot_role_timeout = 0;
return;
}
// Chase the flag carrier
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_enemyflag(30000);
- havocbot_goalrating_ctf_ourstolenflag(40000);
- havocbot_goalrating_items(10000, self.origin, 10000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_enemyflag(this, 30000);
+ havocbot_goalrating_ctf_ourstolenflag(this, 40000);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ctf_offense()
-{SELFPARAM();
+void havocbot_role_ctf_offense(entity this)
+{
entity mf, ef;
vector pos;
- if(IS_DEAD(self))
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// Check flags
- mf = havocbot_ctf_find_flag(self);
- ef = havocbot_ctf_find_enemy_flag(self);
+ mf = havocbot_ctf_find_flag(this);
+ ef = havocbot_ctf_find_enemy_flag(this);
// Own flag stolen
if(mf.ctf_status!=FLAG_BASE)
pos = mf.origin;
// Try to get it if closer than the enemy base
- if(vlen(self.origin-ef.dropped_origin)>vlen(self.origin-pos))
+ if(vlen(this.origin-ef.dropped_origin)>vlen(this.origin-pos))
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
}
if(vlen(pos-mf.dropped_origin)>700)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_ESCORT);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_ESCORT);
return;
}
}
// About to fail, switch to middlefield
- if(self.health<50)
+ if(this.health<50)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_MIDDLE);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_MIDDLE);
return;
}
// Set the role timeout if necessary
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 120;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 120;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_ourstolenflag(50000);
- havocbot_goalrating_ctf_enemybase(20000);
- havocbot_goalrating_items(5000, self.origin, 1000);
- havocbot_goalrating_items(1000, self.origin, 10000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+ havocbot_goalrating_ctf_enemybase(this, 20000);
+ havocbot_goalrating_items(this, 5000, this.origin, 1000);
+ havocbot_goalrating_items(this, 1000, this.origin, 10000);
+ navigation_goalrating_end(this);
}
}
// Retriever (temporary role):
-void havocbot_role_ctf_retriever()
-{SELFPARAM();
+void havocbot_role_ctf_retriever(entity this)
+{
entity mf;
- if(IS_DEAD(self))
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// If flag is back on the base switch to previous role
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status==FLAG_BASE)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 20;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 20;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float rt_radius;
rt_radius = 10000;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_ourstolenflag(50000);
- havocbot_goalrating_ctf_droppedflags(40000, self.origin, rt_radius);
- havocbot_goalrating_ctf_enemybase(30000);
- havocbot_goalrating_items(500, self.origin, rt_radius);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+ havocbot_goalrating_ctf_droppedflags(this, 40000, this.origin, rt_radius);
+ havocbot_goalrating_ctf_enemybase(this, 30000);
+ havocbot_goalrating_items(this, 500, this.origin, rt_radius);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ctf_middle()
-{SELFPARAM();
+void havocbot_role_ctf_middle(entity this)
+{
entity mf;
- if(IS_DEAD(self))
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 10;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 10;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
vector org;
org = havocbot_ctf_middlepoint;
- org.z = self.origin.z;
+ org.z = this.origin.z;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_ctf_ourstolenflag(50000);
- havocbot_goalrating_ctf_droppedflags(30000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(10000, org, havocbot_ctf_middlepoint_radius * 0.5);
- havocbot_goalrating_items(5000, org, havocbot_ctf_middlepoint_radius * 0.5);
- havocbot_goalrating_items(2500, self.origin, 10000);
- havocbot_goalrating_ctf_enemybase(2500);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_ctf_ourstolenflag(this, 50000);
+ havocbot_goalrating_ctf_droppedflags(this, 30000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 10000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 5000, org, havocbot_ctf_middlepoint_radius * 0.5);
+ havocbot_goalrating_items(this, 2500, this.origin, 10000);
+ havocbot_goalrating_ctf_enemybase(this, 2500);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ctf_defense()
-{SELFPARAM();
+void havocbot_role_ctf_defense(entity this)
+{
entity mf;
- if(IS_DEAD(self))
+ if(IS_DEAD(this))
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.flagcarried)
+ if (this.flagcarried)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_CARRIER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_CARRIER);
return;
}
// If own flag was captured
- mf = havocbot_ctf_find_flag(self);
+ mf = havocbot_ctf_find_flag(this);
if(mf.ctf_status!=FLAG_BASE)
{
- havocbot_role_ctf_setrole(self, HAVOCBOT_CTF_ROLE_RETRIEVER);
+ havocbot_role_ctf_setrole(this, HAVOCBOT_CTF_ROLE_RETRIEVER);
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + 30;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + 30;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
- havocbot_ctf_reset_role(self);
+ havocbot_ctf_reset_role(this);
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float mp_radius;
vector org;
org = mf.dropped_origin;
mp_radius = havocbot_ctf_middlepoint_radius;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
// if enemies are closer to our base, go there
entity closestplayer = world;
));
if(closestplayer)
- if(DIFF_TEAM(closestplayer, self))
- if(vlen(org - self.origin)>1000)
- if(checkpvs(self.origin,closestplayer)||random()<0.5)
- havocbot_goalrating_ctf_ourbase(30000);
-
- havocbot_goalrating_ctf_ourstolenflag(20000);
- havocbot_goalrating_ctf_droppedflags(20000, org, mp_radius);
- havocbot_goalrating_enemyplayers(15000, org, mp_radius);
- havocbot_goalrating_items(10000, org, mp_radius);
- havocbot_goalrating_items(5000, self.origin, 10000);
- navigation_goalrating_end();
+ if(DIFF_TEAM(closestplayer, this))
+ if(vlen(org - this.origin)>1000)
+ if(checkpvs(this.origin,closestplayer)||random()<0.5)
+ havocbot_goalrating_ctf_ourbase(this, 30000);
+
+ havocbot_goalrating_ctf_ourstolenflag(this, 20000);
+ havocbot_goalrating_ctf_droppedflags(this, 20000, org, mp_radius);
+ havocbot_goalrating_enemyplayers(this, 15000, org, mp_radius);
+ havocbot_goalrating_items(this, 10000, org, mp_radius);
+ havocbot_goalrating_items(this, 5000, this.origin, 10000);
+ navigation_goalrating_end(this);
}
}
// legacy bot roles
.float race_checkpoint;
-void havocbot_role_cts()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_cts(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
FOREACH_ENTITY_CLASS("trigger_race_checkpoint", true,
{
- if(it.cnt == self.race_checkpoint)
- navigation_routerating(it, 1000000, 5000);
- else if(self.race_checkpoint == -1)
- navigation_routerating(it, 1000000, 5000);
+ if(it.cnt == this.race_checkpoint)
+ navigation_routerating(this, it, 1000000, 5000);
+ else if(this.race_checkpoint == -1)
+ navigation_routerating(this, it, 1000000, 5000);
});
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
}
//go to best items, or control points you don't own
-void havocbot_role_dom()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_dom(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_controlpoints(10000, self.origin, 15000);
- havocbot_goalrating_items(8000, self.origin, 8000);
- //havocbot_goalrating_enemyplayers(3000, self.origin, 2000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
+ havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000);
+ havocbot_goalrating_items(this, 8000, this.origin, 8000);
+ //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
}
// Bot player logic
// ================
-void() havocbot_role_ft_freeing;
-void() havocbot_role_ft_offense;
+void(entity this) havocbot_role_ft_freeing;
+void(entity this) havocbot_role_ft_offense;
-void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
- float distance;
-
- FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self), LAMBDA(
+void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, float sradius)
+{
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this && SAME_TEAM(it, this), LAMBDA(
if (STAT(FROZEN, it) == 1)
{
- distance = vlen(it.origin - org);
- if (distance > sradius)
+ if(vdist(it.origin - org, >, sradius))
continue;
- navigation_routerating(it, ratingscale, 2000);
+ navigation_routerating(this, it, ratingscale, 2000);
}
else
{
// If teamate is not frozen still seek them out as fight better
// in a group.
- navigation_routerating(it, ratingscale/3, 2000);
+ navigation_routerating(this, it, ratingscale/3, 2000);
}
));
}
-void havocbot_role_ft_offense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ft_offense(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 20;
// Count how many players on team are unfrozen.
int unfrozen = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, self) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
+ FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, this) && !(STAT(FROZEN, it) != 1), LAMBDA(unfrozen++));
// If only one left on team or if role has timed out then start trying to free players.
- if (((unfrozen == 0) && (!STAT(FROZEN, self))) || (time > self.havocbot_role_timeout))
+ if (((unfrozen == 0) && (!STAT(FROZEN, this))) || (time > this.havocbot_role_timeout))
{
LOG_TRACE("changing role to freeing\n");
- self.havocbot_role = havocbot_role_ft_freeing;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ft_freeing;
+ this.havocbot_role_timeout = 0;
return;
}
- if (time > self.bot_strategytime)
+ if (time > this.bot_strategytime)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- havocbot_goalrating_freeplayers(9000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+ havocbot_goalrating_freeplayers(this, 9000, this.origin, 10000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_ft_freeing()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_ft_freeing(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 20;
- if (time > self.havocbot_role_timeout)
+ if (time > this.havocbot_role_timeout)
{
LOG_TRACE("changing role to offense\n");
- self.havocbot_role = havocbot_role_ft_offense;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_ft_offense;
+ this.havocbot_role_timeout = 0;
return;
}
- if (time > self.bot_strategytime)
+ if (time > this.bot_strategytime)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-
- navigation_goalrating_start();
- havocbot_goalrating_items(8000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(10000, self.origin, 10000);
- havocbot_goalrating_freeplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 8000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 10000, this.origin, 10000);
+ havocbot_goalrating_freeplayers(this, 20000, this.origin, 10000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
}
const float SP_KEEPAWAY_CARRIERKILLS = 5;
const float SP_KEEPAWAY_BCTIME = 6;
-void() havocbot_role_ka_carrier;
-void() havocbot_role_ka_collector;
+void(entity this) havocbot_role_ka_carrier;
+void(entity this) havocbot_role_ka_collector;
void ka_DropEvent(entity plyr);
#endif
// Bot player logic
// ================
-void havocbot_goalrating_ball(float ratingscale, vector org)
-{SELFPARAM();
+void havocbot_goalrating_ball(entity this, float ratingscale, vector org)
+{
float t;
entity ball_owner;
ball_owner = ka_ball.owner;
- if (ball_owner == self)
+ if (ball_owner == this)
return;
// If ball is carried by player then hunt them down.
if (ball_owner)
{
- t = (self.health + self.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
- navigation_routerating(ball_owner, t * ratingscale, 2000);
+ t = (this.health + this.armorvalue) / (ball_owner.health + ball_owner.armorvalue);
+ navigation_routerating(this, ball_owner, t * ratingscale, 2000);
}
else // Ball has been dropped so collect.
- navigation_routerating(ka_ball, ratingscale, 2000);
+ navigation_routerating(this, ka_ball, ratingscale, 2000);
}
-void havocbot_role_ka_carrier()
-{SELFPARAM();
- if (IS_DEAD(self))
+void havocbot_role_ka_carrier(entity this)
+{
+ if (IS_DEAD(this))
return;
- if (time > self.bot_strategytime)
+ if (time > this.bot_strategytime)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
+ //havocbot_goalrating_waypoints(1, this.origin, 1000);
+ navigation_goalrating_end(this);
}
- if (!self.ballcarried)
+ if (!this.ballcarried)
{
- self.havocbot_role = havocbot_role_ka_collector;
- self.bot_strategytime = 0;
+ this.havocbot_role = havocbot_role_ka_collector;
+ this.bot_strategytime = 0;
}
}
-void havocbot_role_ka_collector()
-{SELFPARAM();
- if (IS_DEAD(self))
+void havocbot_role_ka_collector(entity this)
+{
+ if (IS_DEAD(this))
return;
- if (time > self.bot_strategytime)
+ if (time > this.bot_strategytime)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(1000, self.origin, 10000);
- havocbot_goalrating_ball(20000, self.origin);
- navigation_goalrating_end();
+ navigation_goalrating_start(this);
+ havocbot_goalrating_items(this, 10000, this.origin, 10000);
+ havocbot_goalrating_enemyplayers(this, 1000, this.origin, 10000);
+ havocbot_goalrating_ball(this, 20000, this.origin);
+ navigation_goalrating_end(this);
}
- if (self.ballcarried)
+ if (this.ballcarried)
{
- self.havocbot_role = havocbot_role_ka_carrier;
- self.bot_strategytime = 0;
+ this.havocbot_role = havocbot_role_ka_carrier;
+ this.bot_strategytime = 0;
}
}
// legacy bot role
-void() havocbot_role_kh_carrier;
-void() havocbot_role_kh_defense;
-void() havocbot_role_kh_offense;
-void() havocbot_role_kh_freelancer;
+void(entity this) havocbot_role_kh_carrier;
+void(entity this) havocbot_role_kh_defense;
+void(entity this) havocbot_role_kh_offense;
+void(entity this) havocbot_role_kh_freelancer;
-void havocbot_goalrating_kh(float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
-{SELFPARAM();
+void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
+{
entity head;
for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
{
- if(head.owner == self)
+ if(head.owner == this)
continue;
if(!kh_tracking_enabled)
{
// if it's carried by our team we know about it
// otherwise we have to see it to know about it
- if(!head.owner || head.team != self.team)
+ if(!head.owner || head.team != this.team)
{
- traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
+ traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
if (trace_fraction < 1 && trace_ent != head)
continue; // skip what I can't see
}
}
if(!head.owner)
- navigation_routerating(head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
- else if(head.team == self.team)
- navigation_routerating(head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
+ navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
+ else if(head.team == this.team)
+ navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
else
- navigation_routerating(head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
+ navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
}
- havocbot_goalrating_items(1, self.origin, 10000);
+ havocbot_goalrating_items(this, 1, this.origin, 10000);
}
-void havocbot_role_kh_carrier()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_kh_carrier(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (!(self.kh_next))
+ if (!(this.kh_next))
{
LOG_TRACE("changing role to freelancer\n");
- self.havocbot_role = havocbot_role_kh_freelancer;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_kh_freelancer;
+ this.havocbot_role_timeout = 0;
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
- if(kh_Key_AllOwnedByWhichTeam() == self.team)
- havocbot_goalrating_kh(10, 0.1, 0.1); // bring home
+ if(kh_Key_AllOwnedByWhichTeam() == this.team)
+ havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
else
- havocbot_goalrating_kh(4, 4, 1); // play defensively
+ havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_kh_defense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_kh_defense(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (self.kh_next)
+ if (this.kh_next)
{
LOG_TRACE("changing role to carrier\n");
- self.havocbot_role = havocbot_role_kh_carrier;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_kh_carrier;
+ this.havocbot_role_timeout = 0;
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
- if (time > self.havocbot_role_timeout)
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 20;
+ if (time > this.havocbot_role_timeout)
{
LOG_TRACE("changing role to freelancer\n");
- self.havocbot_role = havocbot_role_kh_freelancer;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_kh_freelancer;
+ this.havocbot_role_timeout = 0;
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float key_owner_team;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
key_owner_team = kh_Key_AllOwnedByWhichTeam();
- if(key_owner_team == self.team)
- havocbot_goalrating_kh(10, 0.1, 0.1); // defend key carriers
+ if(key_owner_team == this.team)
+ havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
else if(key_owner_team == -1)
- havocbot_goalrating_kh(4, 1, 0.1); // play defensively
+ havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
else
- havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
+ havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_kh_offense()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_kh_offense(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (self.kh_next)
+ if (this.kh_next)
{
LOG_TRACE("changing role to carrier\n");
- self.havocbot_role = havocbot_role_kh_carrier;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_kh_carrier;
+ this.havocbot_role_timeout = 0;
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 20;
- if (time > self.havocbot_role_timeout)
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 20;
+ if (time > this.havocbot_role_timeout)
{
LOG_TRACE("changing role to freelancer\n");
- self.havocbot_role = havocbot_role_kh_freelancer;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_kh_freelancer;
+ this.havocbot_role_timeout = 0;
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float key_owner_team;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
key_owner_team = kh_Key_AllOwnedByWhichTeam();
- if(key_owner_team == self.team)
- havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
+ if(key_owner_team == this.team)
+ havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
else if(key_owner_team == -1)
- havocbot_goalrating_kh(0.1, 1, 4); // play offensively
+ havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
else
- havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK! EMERGENCY!
+ havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
-void havocbot_role_kh_freelancer()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_kh_freelancer(entity this)
+{
+ if(IS_DEAD(this))
return;
- if (self.kh_next)
+ if (this.kh_next)
{
LOG_TRACE("changing role to carrier\n");
- self.havocbot_role = havocbot_role_kh_carrier;
- self.havocbot_role_timeout = 0;
+ this.havocbot_role = havocbot_role_kh_carrier;
+ this.havocbot_role_timeout = 0;
return;
}
- if (!self.havocbot_role_timeout)
- self.havocbot_role_timeout = time + random() * 10 + 10;
- if (time > self.havocbot_role_timeout)
+ if (!this.havocbot_role_timeout)
+ this.havocbot_role_timeout = time + random() * 10 + 10;
+ if (time > this.havocbot_role_timeout)
{
if (random() < 0.5)
{
LOG_TRACE("changing role to offense\n");
- self.havocbot_role = havocbot_role_kh_offense;
+ this.havocbot_role = havocbot_role_kh_offense;
}
else
{
LOG_TRACE("changing role to defense\n");
- self.havocbot_role = havocbot_role_kh_defense;
+ this.havocbot_role = havocbot_role_kh_defense;
}
- self.havocbot_role_timeout = 0;
+ this.havocbot_role_timeout = 0;
return;
}
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
float key_owner_team;
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
key_owner_team = kh_Key_AllOwnedByWhichTeam();
- if(key_owner_team == self.team)
- havocbot_goalrating_kh(10, 0.1, 0.1); // defend anyway
+ if(key_owner_team == this.team)
+ havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
else if(key_owner_team == -1)
- havocbot_goalrating_kh(1, 10, 4); // prefer dropped keys
+ havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
else
- havocbot_goalrating_kh(0.1, 0.1, 10); // ATTACK ANYWAY
+ havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}
// legacy bot roles
.float race_checkpoint;
-void havocbot_role_race()
-{SELFPARAM();
- if(IS_DEAD(self))
+void havocbot_role_race(entity this)
+{
+ if(IS_DEAD(this))
return;
entity e;
- if (self.bot_strategytime < time)
+ if (this.bot_strategytime < time)
{
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
+ this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ navigation_goalrating_start(this);
for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
{
- if(e.cnt == self.race_checkpoint)
+ if(e.cnt == this.race_checkpoint)
{
- navigation_routerating(e, 1000000, 5000);
+ navigation_routerating(this, e, 1000000, 5000);
}
- else if(self.race_checkpoint == -1)
+ else if(this.race_checkpoint == -1)
{
- navigation_routerating(e, 1000000, 5000);
+ navigation_routerating(this, e, 1000000, 5000);
}
}
- navigation_goalrating_end();
+ navigation_goalrating_end(this);
}
}