R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS);
R_RenderScene();
- // WORKAROUND: clear scene at the end again, to work around tiny console bug
- R_SetView(VF_MIN, '0 0 0');
- R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
-
// now switch to 2D drawing mode by calling a 2D drawing function
// then polygon drawing will draw as 2D stuff, and NOT get queued until the
// next R_RenderScene call
if(autocvar__hud_configure)
HUD_Panel_Mouse();
+
+ // let's reset the view back to normal for the end
+ R_SetView(VF_MIN, '0 0 0');
+ R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
+
// be safe against triggerbots until everyone has the fixed engine
// this call is meant to overwrite the trace globals by something
// unsuspicious