Terencehill/ready restart tweaks
Improve behaviour when sv_ready_restart and sv_ready_restart_after_countdown are enabled:
* Don't play "Prepare for battle" announcement twice in games made of rounds
* Block players while the countdown to game start is going even if sv_ready_restart_after_countdown is enabled
This is to avoid that a player roaming in the map gets confused by the sudden respawn when the game begins; it also helps to more clearly separate pre-game time from pre-round time (in the latter players are allowed to move depending on the game mode, e.g. CA allows it, FT doesn't)
See merge request !88