string redirection_target;
float world_initialized;
-string GetGametype();
void ShuffleMaplist();
void SetDefaultAlpha()
void GotoNextMap(float reinit);
void ReadyRestart();
+string GetGametype();
+
void DumpStats(float final);
float Map_IsRecent(string m);
string GetNextMap();
#pragma once
#include <server/defs.qh>
+#include <server/g_world.qh>
#include <common/t_items.qh>
float sv_autotaunt;
float sv_taunt;
-string GetGametype(); // g_world.qc
void readlevelcvars()
{
if(cvar("sv_allow_fullbright"))
#include "scores.qh"
#include "command/common.qh"
-#include "mutators/_mod.qh"
+#include "defs.qh"
+#include <server/g_world.qh>
+#include <server/miscfunctions.qh>
+//#include "mutators/_mod.qh"
+#include "mutators/events.qh"
#include <common/net_linked.qh>
#include "../common/playerstats.qh"
#include "../common/teams.qh"
+#include <common/mapinfo.qh>
+#include <common/mutators/base.qh>
#include <common/scores.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
.entity scorekeeper;
entity teamscorekeepers[16];
#include "spawnpoints.qh"
-#include "mutators/_mod.qh"
+#include "mutators/events.qh"
#include "g_world.qh"
#include "race.qh"
+#include "defs.qh"
#include "../common/constants.qh"
#include <common/net_linked.qh>
#include "../common/teams.qh"
#include "../common/util.qh"
#include "../lib/warpzone/common.qh"
#include "../lib/warpzone/util_server.qh"
+#include <server/utils.qh>
bool SpawnPoint_Send(entity this, entity to, int sf)
{
#include "anticheat.qh"
#include "g_hook.qh"
+#include "g_damage.qh"
#include "g_world.qh"
#include "bot/api.qh"
#include "../common/util.qh"
#include "../common/vehicles/all.qh"
+#include <common/monsters/sv_monsters.qh>
#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"