if(speedclamp)\r
accelqw = -accelqw;\r
\r
+ if(cvar("g_balance_vore_weight_gravity") > 0) // apply stomach weight\r
+ wishspeed *= 1 - bound(0, self.stomach_load * cvar("g_balance_vore_weight_speed"), 1);\r
if(self.scale) // we are smaller or larger, so we run slower or faster\r
wishspeed *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale; \r
if(self.swallow_progress_prey) // cut speed based on swallow progress\r
wishspeed *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd"));\r
- if(cvar("g_balance_vore_weight_gravity") > 0)\r
- wishspeed *= 1 - bound(0, self.stomach_load * cvar("g_balance_vore_weight_speed"), 1); // apply stomach weight\r
\r
if(cvar("sv_gameplayfix_q2airaccelerate"))\r
wishspeed0 = wishspeed;\r