#-*- coding: utf-8 -*-
import sys
+import re
import cairo as C
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
from pyramid.paster import bootstrap
from xonstat.models import *
from xonstat.views.player import player_info_data
-from xonstat.util import qfont_decode
+from xonstat.util import qfont_decode, _all_colors
from colorsys import rgb_to_hls, hls_to_rgb
# maximal number of query results (for testing, set to 0 to get all)
-NUM_PLAYERS = 100
+NUM_PLAYERS = 50
# image dimensions (likely breaks layout if changed)
WIDTH = 560
# parameters to affect the output, could be changed via URL
params = {
- 'bg': 8, # 0 - black, 1 - dark_wall, ...
+ 'bg': 1, # 0 - black, 1 - dark_wall, ...
'overlay': 0, # 0 - none, 1 - default overlay, ...
'font': 0, # 0 - xolonium, 1 - dejavu sans
}
## draw player's nickname with fancy colors
# deocde nick, strip all weird-looking characters
- qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', ' ')
+ qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '').replace(u' ', ' ')
chars = []
for c in qstr:
if ord(c) < 128:
# split up nick into colored segments and draw each of them
# split nick into colored segments
- parts = []
- pos = 1
- while True:
- npos = qstr.find('^', pos)
- if npos < 0:
- parts.append(qstr[pos-1:])
- break;
- parts.append(qstr[pos-1:npos])
- pos = npos+1
-
xoffset = 0
- for txt in parts:
+ _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
+ #print qstr, _all_colors.findall(qstr), _all_colors.split(qstr)
+
+ parts = _all_colors.split(qstr)
+ while len(parts) > 0:
+ tag = None
+ txt = parts[0]
+ if _all_colors.match(txt):
+ tag = txt[1:] # strip leading '^'
+ if len(parts) < 2:
+ break
+ txt = parts[1]
+ del parts[1]
+ del parts[0]
+
+ if not txt or len(txt) == 0:
+ # only colorcode and no real text, skip this
+ continue
+
r,g,b = _dec_colors[7]
try:
- if txt.startswith('^'):
- txt = txt[1:]
- if txt.startswith('x'):
- r = int(txt[1] * 2, 16) / 255.0
- g = int(txt[2] * 2, 16) / 255.0
- b = int(txt[3] * 2, 16) / 255.0
- hue, light, satur = rgb_to_hls(r, g, b)
- if light < _contrast_threshold:
- light = _contrast_threshold
- r, g, b = hls_to_rgb(hue, light, satur)
- txt = txt[4:]
- else:
- r,g,b = _dec_colors[int(txt[0])]
- txt = txt[1:]
+ if tag.startswith('x'):
+ r = int(tag[1] * 2, 16) / 255.0
+ g = int(tag[2] * 2, 16) / 255.0
+ b = int(tag[3] * 2, 16) / 255.0
+ hue, light, satur = rgb_to_hls(r, g, b)
+ if light < _contrast_threshold:
+ light = _contrast_threshold
+ r, g, b = hls_to_rgb(hue, light, satur)
+ else:
+ r,g,b = _dec_colors[int(tag[0])]
except:
r,g,b = _dec_colors[7]
- if len(txt) < 1:
- # only colorcode and no real text, skip this
- continue
-
ctx.set_source_rgb(r, g, b)
ctx.move_to(NICK_POS[0] + xoffset, NICK_POS[1])
ctx.show_text(txt)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
+ tw += (len(txt)-len(txt.strip()))*3 # account for lost whitespaces
xoffset += tw + 2
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(8)
- ctx.set_source_rgb(0.8, 0.8, 0.8)
+ ctx.set_source_rgb(0.8, 0.8, 1.0)
txt = "Rank %d of %d" % ranks[gt]
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+25-yoff-3)
# print win percentage
- ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill();
+ if params['overlay'] == 0:
+ ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
+ ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
+ ctx.fill();
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
# print kill/death ratio
- ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
- ctx.fill()
+ if params['overlay'] == 0:
+ ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
+ ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
+ ctx.fill()
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
# print playing time
- ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
- ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
- ctx.fill();
+ if params['overlay'] == 0:
+ ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
+ ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
+ ctx.fill();
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)