w_prop(WEP_ARC, arc, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_ARC, arc, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_ARC, arc, string, weaponreplace, weaponreplace) \
- w_prop(WEP_ARC, arc, float, weaponstart, weaponstart)
+ w_prop(WEP_ARC, arc, float, weaponstart, weaponstart) \
+ w_prop(WEP_ARC, arc, float, weaponstartoverride, weaponstartoverride)
#ifndef MENUQC
vector arc_shotorigin[4];
w_prop(WEP_BLASTER, blaster, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_BLASTER, blaster, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_BLASTER, blaster, string, weaponreplace, weaponreplace) \
- w_prop(WEP_BLASTER, blaster, float, weaponstart, weaponstart)
+ w_prop(WEP_BLASTER, blaster, float, weaponstart, weaponstart) \
+ w_prop(WEP_BLASTER, blaster, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
BLASTER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_CRYLINK, crylink, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_CRYLINK, crylink, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_CRYLINK, crylink, string, weaponreplace, weaponreplace) \
- w_prop(WEP_CRYLINK, crylink, float, weaponstart, weaponstart)
+ w_prop(WEP_CRYLINK, crylink, float, weaponstart, weaponstart) \
+ w_prop(WEP_CRYLINK, crylink, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
CRYLINK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_DEVASTATOR, devastator, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_DEVASTATOR, devastator, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_DEVASTATOR, devastator, string, weaponreplace, weaponreplace) \
- w_prop(WEP_DEVASTATOR, devastator, float, weaponstart, weaponstart)
+ w_prop(WEP_DEVASTATOR, devastator, float, weaponstart, weaponstart) \
+ w_prop(WEP_DEVASTATOR, devastator, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
DEVASTATOR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_ELECTRO, electro, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_ELECTRO, electro, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_ELECTRO, electro, string, weaponreplace, weaponreplace) \
- w_prop(WEP_ELECTRO, electro, float, weaponstart, weaponstart)
+ w_prop(WEP_ELECTRO, electro, float, weaponstart, weaponstart) \
+ w_prop(WEP_ELECTRO, electro, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
ELECTRO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_FIREBALL, fireball, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_FIREBALL, fireball, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_FIREBALL, fireball, string, weaponreplace, weaponreplace) \
- w_prop(WEP_FIREBALL, fireball, float, weaponstart, weaponstart)
+ w_prop(WEP_FIREBALL, fireball, float, weaponstart, weaponstart) \
+ w_prop(WEP_FIREBALL, fireball, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
FIREBALL_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_HAGAR, hagar, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_HAGAR, hagar, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_HAGAR, hagar, string, weaponreplace, weaponreplace) \
- w_prop(WEP_HAGAR, hagar, float, weaponstart, weaponstart)
+ w_prop(WEP_HAGAR, hagar, float, weaponstart, weaponstart) \
+ w_prop(WEP_HAGAR, hagar, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
HAGAR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_HLAC, hlac, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_HLAC, hlac, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_HLAC, hlac, string, weaponreplace, weaponreplace) \
- w_prop(WEP_HLAC, hlac, float, weaponstart, weaponstart)
+ w_prop(WEP_HLAC, hlac, float, weaponstart, weaponstart) \
+ w_prop(WEP_HLAC, hlac, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
HLAC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_HOOK, hook, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_HOOK, hook, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_HOOK, hook, string, weaponreplace, weaponreplace) \
- w_prop(WEP_HOOK, hook, float, weaponstart, weaponstart)
+ w_prop(WEP_HOOK, hook, float, weaponstart, weaponstart) \
+ w_prop(WEP_HOOK, hook, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
HOOK_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_UZI, uzi, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_UZI, uzi, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_UZI, uzi, string, weaponreplace, weaponreplace) \
- w_prop(WEP_UZI, uzi, float, weaponstart, weaponstart)
+ w_prop(WEP_UZI, uzi, float, weaponstart, weaponstart) \
+ w_prop(WEP_UZI, uzi, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
UZI_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_MINE_LAYER, minelayer, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_MINE_LAYER, minelayer, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_MINE_LAYER, minelayer, string, weaponreplace, weaponreplace) \
- w_prop(WEP_MINE_LAYER, minelayer, float, weaponstart, weaponstart)
+ w_prop(WEP_MINE_LAYER, minelayer, float, weaponstart, weaponstart) \
+ w_prop(WEP_MINE_LAYER, minelayer, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
MINELAYER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_MINSTANEX, minstanex, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_MINSTANEX, minstanex, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_MINSTANEX, minstanex, string, weaponreplace, weaponreplace) \
- w_prop(WEP_MINSTANEX, minstanex, float, weaponstart, weaponstart)
+ w_prop(WEP_MINSTANEX, minstanex, float, weaponstart, weaponstart) \
+ w_prop(WEP_MINSTANEX, minstanex, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
MINSTANEX_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_MORTAR, mortar, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_MORTAR, mortar, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_MORTAR, mortar, string, weaponreplace, weaponreplace) \
- w_prop(WEP_MORTAR, mortar, float, weaponstart, weaponstart)
+ w_prop(WEP_MORTAR, mortar, float, weaponstart, weaponstart) \
+ w_prop(WEP_MORTAR, mortar, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
MORTAR_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_NEX, nex, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_NEX, nex, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_NEX, nex, string, weaponreplace, weaponreplace) \
- w_prop(WEP_NEX, nex, float, weaponstart, weaponstart)
+ w_prop(WEP_NEX, nex, float, weaponstart, weaponstart) \
+ w_prop(WEP_NEX, nex, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
NEX_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_PORTO, porto, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_PORTO, porto, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_PORTO, porto, string, weaponreplace, weaponreplace) \
- w_prop(WEP_PORTO, porto, float, weaponstart, weaponstart)
+ w_prop(WEP_PORTO, porto, float, weaponstart, weaponstart) \
+ w_prop(WEP_PORTO, porto, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_RIFLE, rifle, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_RIFLE, rifle, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_RIFLE, rifle, string, weaponreplace, weaponreplace) \
- w_prop(WEP_RIFLE, rifle, float, weaponstart, weaponstart)
+ w_prop(WEP_RIFLE, rifle, float, weaponstart, weaponstart) \
+ w_prop(WEP_RIFLE, rifle, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
RIFLE_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_SEEKER, seeker, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_SEEKER, seeker, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_SEEKER, seeker, string, weaponreplace, weaponreplace) \
- w_prop(WEP_SEEKER, seeker, float, weaponstart, weaponstart)
+ w_prop(WEP_SEEKER, seeker, float, weaponstart, weaponstart) \
+ w_prop(WEP_SEEKER, seeker, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
SEEKER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_SHOCKWAVE, shockwave, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_SHOCKWAVE, shockwave, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_SHOCKWAVE, shockwave, string, weaponreplace, weaponreplace) \
- w_prop(WEP_SHOCKWAVE, shockwave, float, weaponstart, weaponstart)
+ w_prop(WEP_SHOCKWAVE, shockwave, float, weaponstart, weaponstart) \
+ w_prop(WEP_SHOCKWAVE, shockwave, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
SHOCKWAVE_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
w_prop(WEP_TUBA, tuba, float, switchdelay_raise, switchdelay_raise) \
w_prop(WEP_TUBA, tuba, float, switchdelay_drop, switchdelay_drop) \
w_prop(WEP_TUBA, tuba, string, weaponreplace, weaponreplace) \
- w_prop(WEP_TUBA, tuba, float, weaponstart, weaponstart)
+ w_prop(WEP_TUBA, tuba, float, weaponstart, weaponstart) \
+ w_prop(WEP_TUBA, tuba, float, weaponstartoverride, weaponstartoverride)
#ifdef SVQC
TUBA_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)