appropriate value long before any ingame messages are sent, and the
sv_maxrate still applies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7398
d7cf8633-e32d-0410-b094-
e92efae38249
// prepare the unreliable message buffer
client->unreliablemsg.data = client->unreliablemsg_data;
client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
- // updated by receiving "rate" command from client
- client->rate = NET_MINRATE;
+ // updated by receiving "rate" command from client, this is also the default if not using a DP client
+ client->rate = 1000000000;
// no limits for local player
if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
client->rate = 1000000000;