bprint("That command can only be used in a team-based gamemode.\n");
return;
}
- if(argv(0) == "movetoteam")
- if(argc == 3 || argc == 4) {
-// sv_cmd movetoteam player_id team_colour
-// sv_cmd movetoteam player_id team_colour type_of_move
+ if(argv(0) == "movetoteam") if(argc == 3 || argc == 4) {
+ // sv_cmd movetoteam player_id team_colour
+ // sv_cmd movetoteam player_id team_colour type_of_move
-// type of move
-// 0 (00) automove centerprint, admin message
-// 1 (01) automove centerprint, no admin message
-// 2 (10) no centerprint, admin message
-// 3 (11) no centerprint, no admin message
+ // type of move
+ // 0 (00) automove centerprint, admin message
+ // 1 (01) automove centerprint, no admin message
+ // 2 (10) no centerprint, admin message
+ // 3 (11) no centerprint, no admin message
if(!teams_matter) { // death match
print("Currently not playing a team game\n");
return;
}
- client = edict_num(entno);
+ client = edict_num(entno);
// player entity is not a client
if not(client.flags & FL_CLIENT) {
// find the team to move the player to
float team_colour;
+ float save;
+
+ save = client.team_forced;
+ client.team_forced = 0;
team_colour = ColourToNumber(argv(2));
if(team_colour == client.team) { // player already on the team
print("Player ", argv(1), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), "\n");
+ // keep the forcing undone
return;
} else if(team_colour == 0) // auto team
team_colour = NumberToTeamNumber(FindSmallestTeam(client, FALSE));
+ else
+ CheckAllowedTeams(client);
+
+ client.team_forced = save;
switch(team_colour) {
case COLOR_TEAM1:
if(c1 == -1) {
print("Sorry, there isn't a red team\n");
return;
- }
- break;
+ }
+ break;
case COLOR_TEAM2:
if(c2 == -1) {
print("Sorry, there isn't a blue team\n");
- return;
- }
- break;
+ return;
+ }
+ break;
case COLOR_TEAM3:
if(c3 == -1) {
print("Sorry, there isn't a yellow team\n");
return;
}
- break;
+ break;
case COLOR_TEAM4:
if(c4 == -1) {
print("Sorry, there isn't a pink team\n");
return;
}
- break;
+ break;
default:
print("Sorry, team ", argv(2), " doesn't exist\n");
}
print("Player ", argv(1), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_colour), "\n");
+ client.team_forced = 0;
MoveToTeam(client, team_colour, 6, stof(argv(3)));
return;