{
dpsnprintf(outname, sizeof(outname), "%s_decompiled/ref1.smd", basename);
Mod_Decompile_SMD(mod, outname, 0, 1, true);
- l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "texturedir textures\nscale 1\norigin 0 0 0\nmesh ref1.smd\n");
+ l = dpsnprintf(zymtextbuffer + zymtextsize, sizeof(zymtextbuffer) - zymtextsize, "output out.zym\nscale 1\norigin 0 0 0\nmesh ref1.smd\n");
if (l > 0) zymtextsize += l;
l = dpsnprintf(dpmtextbuffer + dpmtextsize, sizeof(dpmtextbuffer) - dpmtextsize, "outputdir .\nmodel out\nscale 1\norigin 0 0 0\nscene ref1.smd\n");
if (l > 0) dpmtextsize += l;