#define PHYS_INPUT_BUTTON_BUTTON6(s) (CS(s).button6)
#define PHYS_INPUT_BUTTON_BUTTON7(s) (CS(s).button7)
#define PHYS_INPUT_BUTTON_BUTTON8(s) (CS(s).button8)
- #define PHYS_INPUT_BUTTON_BUTTON_USE(s) ((s).buttonuse)
- #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s) ((s).buttonchat)
- #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s) ((s).cursor_active)
+ #define PHYS_INPUT_BUTTON_BUTTON_USE(s) (CS(s).buttonuse)
+ #define PHYS_INPUT_BUTTON_BUTTON_CHAT(s) (CS(s).buttonchat)
+ #define PHYS_INPUT_BUTTON_BUTTON_PRYDON(s) (CS(s).cursor_active)
#define PHYS_INPUT_BUTTON_BUTTON9(s) (CS(s).button9)
#define PHYS_INPUT_BUTTON_BUTTON10(s) (CS(s).button10)
#define PHYS_INPUT_BUTTON_BUTTON11(s) (CS(s).button11)
PLAYERDEMO_FIELD(CS(ent),func,float,button3) /* TODO: PHYS_INPUT_BUTTON_ATCK2 */ \
PLAYERDEMO_FIELD(CS(ent),func,float,button5) /* TODO: PHYS_INPUT_BUTTON_CROUCH */ \
PLAYERDEMO_FIELD(CS(ent),func,float,button6) /* TODO: PHYS_INPUT_BUTTON_HOOK */ \
- PLAYERDEMO_FIELD(ent,func,float,buttonuse) /* TODO: PHYS_INPUT_BUTTON_USE */ \
+ PLAYERDEMO_FIELD(CS(ent),func,float,buttonuse) /* TODO: PHYS_INPUT_BUTTON_USE */ \
PLAYERDEMO_FIELD(ent,func,float,flags) \
// end of list