DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Ammunition display:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, "Align icon:"));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
- me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));
+ me.TD(me, 1, 2.4/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
+ me.TD(me, 1, 2.4/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));
}
#endif
me.TD(me, 1, 2.6, e = makeXonoticSlider(5, 60, 5, "con_chattime"));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "con_chatsound", _("Chat beep sound")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "con_chatsound", _("Chat beep sound")));
}
#endif
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Engine info:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Engine info:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_engineinfo_framecounter_exponentialmovingaverage", _("Use an averaging algorithm for fps")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_engineinfo_framecounter_exponentialmovingaverage", _("Use an averaging algorithm for fps")));
}
#endif
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Icon alignment:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
}
#endif
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Info messages:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Info messages:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_infomessages_flip", _("Flip align")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_infomessages_flip", _("Flip align")));
}
#endif
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Notifications:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Notifications:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_notify_print", _("Also print notifications to the console")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_notify_print", _("Also print notifications to the console")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_notify_flip", _("Flip notify order")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_notify_flip", _("Flip notify order")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Entry lifetime:")));
e.configureXonoticTextSliderValues(e);
setDependent(e, "hud_panel_physics_progressbar", 1, 3);
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_physics_flip", _("Flip speed/acceleration positions")));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_physics_flip", _("Flip speed/acceleration positions")));
//speed
me.TR(me);
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", _("Enable status bar")));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_progressbar", _("Enable status bar")));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_powerups_baralign", "3", _("Outward")));
setDependent(e, "hud_panel_powerups_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Icon alignment:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "0", _("Left")));
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "2", _("Inward")));
me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_powerups_iconalign", "3", _("Outward")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", _("Flip strength and shield positions")));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_powerups_flip", _("Flip strength and shield positions")));
}
#endif
DIALOG_HUDPANEL_COMMON_NOTOGGLE();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Radar:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Radar:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Alpha:")));
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Score:"));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, "Score:"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Rankings:"));
DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Timer:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Timer:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_timer_increment", _("Show elapsed time")));
+ me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_timer_increment", _("Show elapsed time")));
}
#endif
me.TR(me);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Alpha after voting:")));
- me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_vote_alreadyvoted_alpha"));
+ me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_vote_alreadyvoted_alpha"));
}
#endif
e.configureXonoticTextSliderValues(e);
setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_timeout")), "0");
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, _("Weapon icons:")));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Weapon icons:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Show weapon ID as:")));
me.TD(me, 1, 0.8, e = makeXonoticRadioButton(2, "hud_panel_weapons_label", "2", _("Bind")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
- me.TD(me, 1, 2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
+ me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_accuracy", _("Show Accuracy")));
+ me.TD(me, 1, 3.8/2, e = makeXonoticCheckBox(0, "hud_panel_weapons_ammo", _("Show Ammo")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Ammo bar color:")));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.4, e = makeXonoticTextLabel(0, _("Ammo bar alpha:")));
- me.TD(me, 1, 2.6, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
+ me.TD(me, 1, 2.4, e = makeXonoticSlider(0.1, 1, 0.1, "hud_panel_weapons_ammo_alpha"));
setDependent(e, "hud_panel_weapons_ammo", 1, 1);
}
#endif