]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
effectinfo: lightcorona <alphascale> <sizescale> (default: lightcorona 1 0.25)
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 2 Dec 2011 11:13:00 +0000 (11:13 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Sat, 3 Dec 2011 08:53:52 +0000 (09:53 +0100)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11588 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e5f6fc6d4f606b228a27ac3ace6f3ae1940b923b

cl_particles.c

index 01e9701c2f44e93f2ae6f7876a421e81fc6a27ae..a622a681d2642ddf21febf028c94e5136cc0616a 100644 (file)
@@ -112,6 +112,7 @@ typedef struct particleeffectinfo_s
        float lightradiusfade;
        float lighttime;
        float lightcolor[3];
+       float lightcorona[2];
        qboolean lightshadow;
        int lightcubemapnum;
        unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
@@ -263,6 +264,7 @@ particleeffectinfo_t baselineparticleeffectinfo =
        {1.0f, 1.0f, 1.0f}, //float lightcolor[3];
        true, //qboolean lightshadow;
        0, //int lightcubemapnum;
+       {1.0f, 0.25f}, //float lightcorona[2];
        {(unsigned int)-1, (unsigned int)-1}, //unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
        {-1, -1}, //int staintex[2];
        {1.0f, 1.0f}, //float stainalpha[2];
@@ -438,6 +440,7 @@ static void CL_Particles_ParseEffectInfo(const char *textstart, const char *text
                else if (!strcmp(argv[0], "lightcolor")) {readfloats(info->lightcolor, 3);}
                else if (!strcmp(argv[0], "lightshadow")) {readbool(info->lightshadow);}
                else if (!strcmp(argv[0], "lightcubemapnum")) {readint(info->lightcubemapnum);}
+               else if (!strcmp(argv[0], "lightcorona")) {readints(info->lightcorona, 2);}
                else if (!strcmp(argv[0], "underwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_UNDERWATER;}
                else if (!strcmp(argv[0], "notunderwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_NOTUNDERWATER;}
                else if (!strcmp(argv[0], "trailspacing")) {readfloat(info->trailspacing);if (info->trailspacing > 0) info->countmultiplier = 1.0f / info->trailspacing;}
@@ -1487,7 +1490,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                        {
                                                // light flash (explosion, etc)
                                                // called when effect starts
-                                               CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0]*avgtint[0]*avgtint[3], info->lightcolor[1]*avgtint[1]*avgtint[3], info->lightcolor[2]*avgtint[2]*avgtint[3], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                                               CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0]*avgtint[0]*avgtint[3], info->lightcolor[1]*avgtint[1]*avgtint[3], info->lightcolor[2]*avgtint[2]*avgtint[3], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, info->lightcorona[0], info->lightcorona[1], 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                                        }
                                        else if (r_refdef.scene.numlights < MAX_DLIGHTS)
                                        {
@@ -1497,7 +1500,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                rvec[0] = info->lightcolor[0]*avgtint[0]*avgtint[3];
                                                rvec[1] = info->lightcolor[1]*avgtint[1]*avgtint[3];
                                                rvec[2] = info->lightcolor[2]*avgtint[2]*avgtint[3];
-                                               R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, rvec, -1, info->lightcubemapnum > 0 ? va(vabuf, sizeof(vabuf), "cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                                               R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, rvec, -1, info->lightcubemapnum > 0 ? va(vabuf, sizeof(vabuf), "cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, info->lightcorona[0], info->lightcorona[1], 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                                                r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                                        }
                                }